 鲜花( 152)  鸡蛋( 1)
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安定 āndìng - settle*0 ^9 Z( j' y0 A6 a7 n. P W! D6 K; @
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* n8 d6 ]) o5 w! b# T. P白 bái - white*" B, s# V N% d6 l! L7 Y7 X
白方 bái fāng - white player*7 ~6 j8 L' d$ S a
败 (敗) bài - failure*
! v' P* B# M/ K4 Y+ O败着 (敗著) bài zhāo - losing move
3 T8 H4 }' X9 j/ w% z扳 bān - hane1 P, K$ X+ y# j3 Z f- S/ Y
扳断 bān duàn - hane through
) S- r( E! F1 S( b: B板六 bǎn liù - rectangular six8 w' U9 E$ T. H9 {
半劫 bàn jié - half-point ko
& b" M& {( V5 C! j$ M- \棒接 bàng jiē - pole connection
8 l7 r% R( X# J& J5 F包围 (包圍) bāo wéi - surround*) G2 `( J: e- o! E1 v8 V, y- x
薄 báo - thin*( A ?2 F( G( f6 G/ \
保留 bǎoliú - retain; preserve*; R+ \* `7 s; T) H" z: `, W' H; g1 z
抱吃 bào chī - capturing technique by atari+ A: L- G3 |2 ~
本身劫 běn shēn jié - local ko threat
6 K/ S `& K5 Z$ ?8 D本身劫材 běn shēn jié cái - local ko threat8 A0 a" x R' T
本手 běn shǒu - proper move' [% P- L4 B9 U( F# t; f1 {! t
笨重 bèn zhòng - heavy*! _$ w3 ~& i6 E6 S
崩 bēng - collapse* F- `- X/ X5 E* ^
崩溃 (崩潰) bēng kuì - collapse*
" m* p: x3 _" H; R逼 bī - checking extension3 N' X- q# n. ^
鼻顶 (鼻頂) bí dǐng - nose tesuji0 ^" t. f$ @" D) P
比气 (比氣) bǐ qì - capturing race9 C: Q% F, T: L$ r3 h
比赛 (比賽) bǐ sài - tournament*8 |5 h% {/ H2 q; v5 B! L3 S) m
边 (邊) biān - side*$ T5 [9 R3 h+ K( e5 w- o
变化 (變化) biàn huà - variation*
& r! a2 d& w; B+ x+ F; ]+ Y$ x变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
% M7 E1 A* Z$ U- C0 A变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening; I/ g5 z" t' x; a' Q+ K6 V- x7 \
变着 (變著) biàn zhāo - unusual play9 O9 Y. C# w4 D, J
并 (並) bìng - horizontal stretch9 Y* |! D( l% B
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
) ^1 k/ Q4 C) z+ A+ O; o补强 (補强) bǔ qiáng - reinforce*
6 @: r/ A# o8 I5 A2 E: O9 _+ @/ {布局 (佈局) bù jú - opening* e4 J( d: g7 C- I# i
不利 bù lì - disadvantageous*
( w6 E# w0 Y c不入 bù rù - suicide
. ^* L- {9 F4 q不入子 bù rù zǐ - suicide( a% g5 \+ L& J' K
不提三目 bù tí sān mù - three points without capturing
( }' f1 s, D3 ?- t不提五目 bù tí wǔ mù - five points without capturing7 g/ C# x# e; W9 j% [6 N
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5 n, z; `+ Y& `3 c. W! mC1 l( } O/ W4 |8 E. t
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
2 ~/ F( C& B) f猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)9 |& p. V& V2 v3 {, D# G' {8 o
参考 (參考) cān kǎo - reference*7 y3 }$ l& A; v A: g2 |' g) p
残忍 cánrěn - bloody or merciless*- [! l/ Q1 o; @' T9 I
拆 chāi - extension
& H( `% T' ]3 O# c4 R- o" ?# B拆逼 chāi bī - checking extension! u( i/ r i- H- S& I
拆二 chāi èr - two-space extension
2 c* o3 Q. l" @拆三 chāi sān - three-space extension+ \, O) H$ v7 c3 i
拆四 chāi sì - four-space extension( Z/ o" t8 l F( N ~! q
拆五 chāi wǔ - five-space extension
4 G) ^+ l, R) {拆一 chāi yī - one-space extension) p T' C9 j9 @$ }
缠绕 (纏繞) chánrǎo - harassment technique" j% u- O) E. @2 C% X* u' ]$ |" q
长 (長) cháng - stretch
5 {: X1 D9 S8 d" s6 Y: h7 {4 Q1 G长考 (長考) cháng kǎo - think for a long time* l" ?8 V2 L6 G. U+ q
长气 (長氣) cháng qì - increase liberties
; g+ e/ _( Z3 U长生 (長生) cháng shēng - eternal life
6 Q* z" N' ]+ r% J1 F7 ^场合定式 (場合定式) chǎng hé dìng shì - situational joseki
3 a4 u: }% V# m- B2 r: k5 S9 |" Y4 `超大飞 (超大飛) chāo dà fēi - very large knight's move
, s+ o$ v$ |( ~8 ]! a3 ~超高目 chāo gāo mù - 4-6 point
$ C" o# U0 f% S超时负 / 超时 (超時) chāo shí fù - lose by time+ M$ k& m( J3 @; s: t
超时胜 chāo shí shèng - win on time' G+ P) u- x1 I) R# V
成功 chéng gōng - success*/ C6 @! F4 W: C) O7 ^0 e
成立 chéng lì - possible*
5 l8 z% z/ h. A4 C9 G: V: [# V秤砣 chèng tuó - two-stone edge squeeze( v, S( B% A* o2 h! f
吃 chī - capture; L2 E5 B4 X. ?- S
吃亏 (吃虧) chī kuī - loss*0 H" }, _+ c9 T! E
持棋 chí qí - jigo
+ }1 i, D. c. t& d冲 (衝) chōng - push through6 s0 r' { I2 [* y$ ]( v! ^# Y; G
重复 (重複) chóng fù - overconcentrated5 C- C/ T' z' i5 n' p1 j
初段 chū duàn - 1 dan
6 T9 ]) Z) T9 q初级 (初級) chū jí - beginner level*6 N$ M# C7 Q; I! e% z- A3 q
出头 (出頭) chū tóu - getting ahead, z- w" H3 f: e) L6 S
刺 cì - peep# P/ N& ^4 p/ k* C
次序 cì xù - sequence*
6 @; G, K$ Q }* e x! Z错误 (錯誤) cuò wù - mistake*6 s/ Z2 s* I9 N4 ~% ]' S8 G6 |
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
2 \1 b# k. |* o7 x, D
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D W \7 {# C) D) B
搭 dā - attach2 ?" a5 @& j, O$ G$ n' q! x
打 dǎ - atari) s0 P" w! b u. ?+ C. y# u
打吃 dǎ chī - atari
9 H1 w$ z9 h( m打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
( ^ P5 n; ~% I$ U9 C% S. b. f# B打挂 (打掛) dǎ guà - adjourn game
5 J. W. C( r6 ~打劫 dǎ jié - ko$ w! {+ z. Q) o3 p
打入 dǎ rù - invasion
! {5 P0 v0 o" Q0 w3 S5 @& b1 V打三还一 (打三還一) dǎ sān huán yī - capture three recapture one' c- `0 s5 i' @5 q
大 dà - large*- X0 ?2 ^7 {& A# ?5 R
大场 (大場) dà chǎng - big point4 u" c% V2 |2 F
大飞 (大飛) dà fēi - large knight's move
4 {# R2 v+ _( _4 m" g大局感 dà jú gǎn - whole board thinking8 S0 x6 R2 C6 l# ]
大龙 (大龍) dà lóng - dragon*
9 |0 O; T0 U0 Q0 f( P大模样 (大模樣) dà mó yàng - large-scale framework. |$ _0 K/ f3 x3 m
大盘 (大盤) dà pán - large board (19x19)
* |8 X/ \! y* o! t& j$ a大棋盘 (大棋盤) dà qí pán - large board (19x19)! V# `5 G$ Z! N4 f' A$ @# M1 c
大伸腿 dà shēn tuǐ - large monkey jump6 x: D) L9 E2 K3 V$ |7 n0 r
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
) A7 L* t$ G# W. n) f) X- {0 c大雪崩 (da4 xue3 beng1) - large avalanche- @8 d# e2 K- V/ D2 M
大压梁 (dà yā liáng) - Da Ya Liang8 F7 I! h* |0 d& Y
大眼 dà yǎn - eye with two or more spaces
$ b1 t7 ]* I( i5 i: Y* ~. I大猪嘴 (大豬嘴) dà zhū zuǐ - j group
( G' a" w8 i$ L带钩 (帶鈎) dài gōu - long l group: @; H' C, I9 v& v1 i- s
单关 (單關) dān guān - one-space jump
4 N: p6 e' x! r9 M; S3 [+ j单官 (單官) dān guān - neutral point0 P" C* Z5 R, b3 e F, q
单劫 (單劫) dān jié - half-point ko2 c% I5 A$ `. L0 R6 L- L
单行道 (單行道) dān xíng dào - one-way street*+ C" m0 x( Z) W& @' R
挡 (擋) dǎng - block*3 a* [% P% B, g7 q: n
刀把五 dāo bǎ wǔ - bulky five1 @' _4 u5 @' v M
刀板五 dāo bǎn wǔ - bulky five
7 {# |( f2 }4 D" [9 y刀柄五 dāo bìng wǔ - bulky five
2 N) F' L. d9 k5 O1 f刀五 dāo wǔ - bulky five* D8 H* m5 S4 N' u C# {
倒扑 (倒撲) dào pū - snapback/ u2 J# U! x: m5 y
倒贴 (倒貼) dào tiē - reverse komi
+ c5 I3 g# K+ f, n7 {) ]倒脱靴 (倒脫靴) dào tuō xuē - under the stones
W! n3 w; I/ `" H" f低 dī - low*
! N& a) e& F; Z9 s" g! a敌 (敵) dí - enemy*
- J$ v+ y4 Z5 P. ]抵 dĭ - hold up; push against, to support, to resist* H/ i _6 e! O, Z9 n: c
抵抗 dǐkàng - to resist; resistance*0 c. H7 j( b( s/ Q) B
敌人 (敵人) dí rén - enemy*5 O* e, L1 j: b- O; [$ M6 L: E3 k
地 dì - territory*, q4 |# h- m: T% D9 a
地盘 (地盤) dì pán - territory*; }, @9 c+ p( Q/ g3 r c
地域 dì yù - territory*
* t. i( |8 z) O. w! M \+ i. t点 (點) diǎn - placement; point4 |7 P% w% F# K0 Y( @4 s
点方 (點方) diǎn fāng - eye-stealing tesuji, h5 r, G9 u( r L" [
点角 (點角) diǎn jiǎo - corner invasion: T* M7 H8 q0 p- Q* \
点目 (點目) diǎn mù - counting7 ~$ n5 a2 M2 V/ @1 ^& b5 @! _7 p
点眼 (點眼) diǎn yǎn - placement inside opponent's eye
* x* S6 ?" L2 _7 F调子(調子) diào zi - choshi; w/ ^ ]5 S& V0 u0 H
丁四 dīng sì - farmer's hat; pyramid four
6 M* d& a3 u$ ]/ ?% t顶 (頂) dǐng - bump/ g3 D! X0 P4 q3 m- p* ~+ X0 i
定式 dìng shì - joseki* O# R+ w! c$ B5 y% r2 n
定型 dìng xíng - settle7 o# a$ J) P) I
东坡棋 (東坡棋) dōng pō qí - mirror go& x; q, c7 V, \: {. }* E8 k7 @7 {
斗方 (鬥方) dǒu fāng - carpenter's square9 n, U" K# y0 k6 j
读秒 (讀秒) dú miǎo - byo-yomi
, |9 e' E7 k1 j+ W5 l# ^渡 dù - bridge under2 F- H8 V. `- w( ~
断 (斷) duàn - cut*/ h5 P/ o% k0 n4 `! L5 q. P
段 duàn - dan7 V( Y9 S+ [7 P* U
对策 (對策) duìcè - countermeasure*
* `! d5 [5 v n' e Z% g4 ?对局 (對局) duì jú - play game*# k4 j( b) D0 q
对杀 (對殺) duì shā - capturing race
+ m5 T4 k% B! Y d9 x对弈 (對弈) duì yì - play game*. ] q8 V" O! r: b& z
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*4 X- a0 A) L) N5 v
多元劫 duō yuán jié - multiple ko- Q$ p9 n$ m0 @4 O8 o3 r h
0 ]4 J1 i& Y2 |7 Q0 }* H3 J
* q1 R8 h Z7 r9 WE) M2 _' f$ }8 U% D; d
恶手 (惡手) è shǒu - bad move
8 r0 `" m5 v( ]& ]二间拆 (二間拆) èr jiān chāi - two-space extension9 V; w* Q: u# @9 U! f+ N8 [
二间跳 (二間跳) èr jiān tiào - two-space jump9 @" H9 P6 O S
二连星 (二連星) èr lián xīng - ni ren sei; j5 U! h8 [3 u) N" @6 R4 ^
二手劫 èr shǒu jié - two-step ko
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4 ]6 z! C; a5 W4 r+ ~/ UF
, o* x/ G9 ^. K* V发展 (發展) fā zhǎn - develop*
! k7 m9 u) T3 D0 J4 _法 fǎ method, way (also 下法 xiàfǎ)*
! H" P2 I/ M5 T+ ~6 _) T反扳 fǎn bān - counter hane- I5 }6 ^- {" N! L- l
反打 fǎn dǎ - counter atari) Y; Z2 ^& {, Y% {8 w$ v+ Y
反攻 fǎn gōng - counter attack. y; \9 V# N. q6 |: ]
反击 (反擊) fǎn jī - counter attack5 N. `" o# _+ z6 O- q# T0 W
反夹 (反夾) fǎn jiā - counter pincer9 v0 J: S( c6 ]6 f Q* K- B
反提 fǎn tí - recapture$ u8 Q9 _4 a, r$ u& q( ^
方法 fāng fǎ - technique*
1 D9 ~+ e Z) I方四 fāng sì - square four9 L: x, D6 H* H
方向 fāng xiàng - direction*4 C: C/ j2 Z( v# i% x
方形 fāng xíng - mouth shape
* [* O& n- {5 F- p. z防 fáng - defend*0 }! q8 q( m l* ?5 J/ w( q2 v
防守 fáng shǒu - defend*
, z* }# i, e% `' H2 L) |" ?飞 (飛) fēi - knight's move
+ l- ~1 ]. F8 i8 K/ d飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
0 T$ q; [3 c- i" A0 Q5 y% s飞压 (飛壓) fēi yā - press2 n3 G+ s* p* \
废着 (廢著) fèi zhāo - useless move
( p, d* G0 G( n9 F* n/ E! ^废子 (廢子) fèi zǐ - useless stones
5 N0 h8 O0 L5 O. S分投 fēn tóu - splitting move
" e( Z& _2 _$ P. [$ J分先 fēn xiān - even game% P9 m+ I+ w0 m
封 fēng - seal in*0 w3 D! q# T' ~6 Y0 r
封手 fēng shǒu - sealed move! t( |, B$ _; K6 @
封锁 (封鎖) fēng suǒ - seal in*# u* O5 `, t G: E& B8 \
浮棋 fú qí - floating stones) r* c! z5 W( G8 Z$ H b3 J6 _
浮子 fú zǐ - floating stones
1 [4 ?; i# W3 l负 (負) fù - lose*0 ~* l$ c# M- O; c: z! O
复盘 (復盤) fù pán - game review
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G! f# |! r: r8 }. V
概念 gài niàn - concept*# c0 g- B8 _& x% }* L `7 K$ H" X8 }
感觉 (感覺) gǎn jué - feeling*
( w' ~) d4 U! J! B! d4 p! u- f高 gāo - high*4 y, W' E' w4 X) F& ^. x( c+ o) W
高级 (高級) gāo jí - advanced level*1 a8 V/ q4 R- Z2 x% n( j, v
高目 gāo mù - 4-5 point
& P/ A; [% h) f$ v3 n, ?" J根据 (根據) gēn jù - base*
0 J7 R) B* \4 k根据地 (根據地) gēn jù dì - base*1 J1 r6 t# C) a0 W
攻 gōng - attack*- y7 s9 S2 t. @- p8 K9 [
攻击 (攻擊) gōng jī - attack*
/ q+ D; g1 [$ c. u共气 (gòngqì) - shared liberty" x8 x& \0 B n) r
公气 (公氣) gōng qì - shared liberty
* m+ h. `9 k }- y9 v+ x攻守 gōng shǒu - attack and defence*1 i$ T3 ~: z' y4 r' X$ ]
共活 gòng huó - seki
% _7 E. L: ~: p s _+ a9 @0 P孤棋 gū qí - floating stones
" j! B3 p! U$ I! G挂角 (掛角) guà jiǎo - corner approach7 C5 d$ g4 F- _8 f
拐 guǎi - bend*' J$ S' w1 F5 R: R8 B/ V4 G
怪着 (怪著) guài zhāo - ghost move
9 z; N& \3 \- c8 R! _1 f关 (關) guān - one-space jump
5 w! s4 J( ^5 Y; p0 F5 [官子 guān zǐ - endgame
% L1 A. [$ ?2 m) }4 [龟甲 (龜甲) guī jiǎ - tortoise shell4 i# w( U: G; a* @0 G$ w& z
规则 (規則) guī zé - rules*0 I# Y; R t1 D: l9 k" V, E
鬼手 guǐ shǒu - ghost move
$ E' o( l- U1 g3 v滚包 (滾包) gǔn bāo - squeeze
2 B& Z% b3 B$ P5 {* z滚打 (滾打) gǔn dǎ - squeeze1 h/ p4 v! @6 Y' S
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze2 n/ Y# P3 g3 ^5 H4 Z
过分 (過分) guò fèn - overplay
a7 w c, _9 X% r国手 (國手) guóshǒu - national champion*
( m8 p5 r/ _: G+ m4 z6 |. _/ R4 G/ J* s
2 ^5 ^ t$ F! j5 ^3 m+ ]+ [H3 w2 J- x1 U% h7 H& w4 C4 Z0 w2 h7 ^
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
, o9 Z) [3 G% c好点 (好點) hǎo diǎn - good point! t3 m' |1 m/ m! f
和棋 hé qí - draw*
- d/ V. f9 z0 n) E1 E4 E黑 hēi - black*
0 H: K4 u6 ~! w9 X3 Z1 P' t黑方 hēi fāng - black player*. E! W" y0 w+ d; I# Z
黑先 hēi xiān - Black plays first*
) g: L9 R) T! I' Z& F' R- c/ b( _9 b猴子脸 hóuzǐ liǎn - Sake bottle shape0 N$ m7 o% v! t r7 {# O" l( j
厚 hòu - thick*
# o5 r/ u" c. T后悔 (後悔) hòu huǐ - regret*
! R. v( U9 s1 E0 H+ P3 g5 x后面推车 (後面推車) hòu miàn tuī chē - pushing from behind$ Q+ U- Q5 m2 c1 i5 J6 |1 f" H
厚实 (厚實) hòu shí - thick*( V. n0 `) t1 D, G$ L
厚势 (厚勢) hòu shì - influence*
! t3 b$ q& A6 h' u0 @后 (後) hòu - after; later*! e4 o. |5 r. }
后手 (後手) hòu shǒu - gote
- n8 t W1 v& o) s9 L4 w后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
7 q! U. t! H1 W后续手段 (後續手段) hòu xù shǒu duàn - follow-up7 ~4 G. v7 i1 g$ A. b$ }
后中先 (後中先) hòu zhōng xiān - gote with hidden sente k( ?" }' b1 n; i
虎 hǔ - tiger's mouth
/ N& t) @3 t, j/ w$ m4 V虎口 hǔ kǒu - tiger's mouth
5 [+ S4 F2 [0 O6 p2 k2 l+ m/ G互破 hù pò - mutual damage
* G: p8 `! J2 C* {$ B互围 (互圍) hù wéi - mutual surrounding of territory
4 {0 K/ Q: Z# q, I0 M* k6 b: }花见劫 (花見劫) huā jiàn jié - picnic ko& P8 G0 \: X- L. j b
花六 huā liù - rabbity six; }: W) q7 X, Y x e$ Z S; D
花五 huā wǔ - crossed five
' B" b4 T$ n: j$ ]( B/ j- B还原 (還原) huán yuán - transposition* b$ p6 ?2 v& g- {
缓 (緩) huǎn - slow*2 A9 p1 K& E; S& a. p9 y3 E
缓慢 (緩慢) huǎn màn - slow*$ N5 ?' N. y% L; P& {- _9 P5 `
缓气劫 (緩氣劫) huǎn qì jié - approach ko
1 z2 {5 G9 L% f" `: T6 P) p- j" f缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)0 ~0 I" H: @6 m; e( F% ^
缓手 (緩手) huǎn shǒu - slow
6 k9 B! j9 t& P0 _: l9 u: W3 S缓征 (緩徵) huǎn zhēng - loose ladder
: z6 w! M$ ^: q缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder3 X7 P" I. ?" N" f' e5 J
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique: `/ ]6 Z; G% y5 Z6 v' w
回手 huí shǒu - take back** A6 i5 U7 n: }- u3 e3 H
回提 huí tí - recapture
$ a) n# v4 X+ G. [% h3 V7 x4 k悔棋 huǐ qí - take back*
( M) X# S& s0 K6 ~9 T活棋 huó qí - living group
+ m- P/ E6 d) G9 |) h
. s" Z) J% a7 V
5 n8 [( z2 S" }6 jJ
) F& @! N. e; k4 ~) Y2 N9 p2 E急 jí - urgent*
. q! M! h/ T* q T. r" d. ~级 (級) jí - kyu* S/ R, M" N0 i, ^* o$ }) _
急所 jí suǒ - urgent point5 s4 k9 _+ B) U% W
挤 (擠) jǐ - bump into diagonal; choke; atekomi
# s- V" @+ @4 W" Q9 [' _$ a9 ]技巧 jì qiào - technique*
# F c8 ]+ r+ E2 R4 F' O3 o计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*% i* Q; y5 J7 a4 @6 q' q$ U6 n7 w
佳 jiā - excellent*
* q" y: l4 P* q* ]- E/ W7 v0 e! x夹 (夾) jiā - clamp; pincer
" c4 F. N: e9 u3 ?9 c/ h8 Q& s* m+ |枷 jiā - net a8 P% N* E& Q9 k4 ~6 S
枷吃 jiā chī - net3 d) f* F2 E9 p8 y- c4 x1 u
夹攻 jiā gōng - pincer
7 a1 E2 G4 e6 D6 m5 v+ v( t假劫 jiǎ jié - false ko threat
* x7 P7 E1 l' c0 h0 R8 m* n假双活 (假雙活) jiǎ shuāng huó - false seki
+ B; f" R! c4 d9 ^; K9 F+ \. ?& ^假眼 jiǎ yǎn - false eye9 a" s) ]0 _& _& U( E! Y4 {
假眼活 jiǎ yǎn huó - two-headed dragon" F& x5 [% M- C0 j0 Y) t1 x
尖 jiān - diagonal
3 G) @& ~1 Y5 A% `: u) r% w尖冲 (尖衝) jiān chōng - shoulder hit
2 p. R7 [1 T: T- \$ x( a2 ]尖顶 (尖頂) jiān dǐng - diagonal attachment
5 T1 Z7 y! g* F; _0 V6 W' l5 j坚实 (堅實) jiān shí - solid
6 m$ y* T+ w$ [; i见合 (見合) jiàn hé - miai
* {& [4 K- K- n) T7 ^教 jiāo - teach*8 H" i# @6 n: _# D) `4 h. O
交叉点 (交叉點) jiāo chā diǎn - point+ ^3 m6 m9 ?. t7 }& s. @8 `
交点 (交點) jiāo diǎn - point: L I/ [7 J+ G, X
焦点 (焦點) jiāo diǎn - focal point*
" N% S5 O% V0 ]9 l( N8 k" f交换 (交換) jiāo huàn - exchange*
/ P: q( Z7 o+ \' i) W- B角 jiǎo corner (angle, horn-shaped)*
$ W" Z' \. P, M- g$ Y2 I$ G叫吃 jiào chī - atari: O8 N" h4 G3 T6 j+ I6 _
教师 (教師) jiào shī - teacher*
) k! H' t( x: H教室 jiào shì - classroom*
$ a$ O" l, A& g8 u" f9 P7 J5 |基本功 jī běn gōng - fundamentals*
) u |5 K6 q. Q9 o- U接不归 (接不歸) jiē bù guī - connect and die
) q. n2 S N4 M0 m劫 jié - ko
; k6 k. j5 b: `1 J* B& G% }0 m劫材 jié cái - ko threat
- u5 }' L8 b& u1 _) Z2 s/ Y2 v7 j' k结果 (結果) jié guǒ - result*7 l5 A; o0 q& G. s' X! G
劫活 jié huó - live by ko/ A+ H% ?- y) r! q! V2 C4 v
诘棋 (詰棋) jié qí - life and death problem: G% b; z0 _* t( J5 R& M
劫杀 (劫殺) jié shā - kill by ko
8 v- _& n. ~; A) x劫争 jié zhēng - ko fight- W' v2 Y3 ]. G
解答 (jiě dá) - answer, solution*0 f9 \5 H" l1 T0 |. ]4 e3 @
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square1 |, s0 k/ t; U5 m4 I! N8 S
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg' r6 ]4 m. z5 M' e- c4 v
紧 (緊) jǐn - tight*# M7 J/ ~- @. n
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties4 x; A! n* x: s% H
紧劫 (緊劫) jǐn jié - direct ko4 }( V6 t; f- i! O% Y
紧气 (緊氣) jǐn qì - reduce liberties! y8 o* Y& \1 O) h
紧气劫 (緊氣劫) jǐn qì jié - direct ko
+ X$ P* ~% j8 U# O2 i2 O$ t禁着点 (禁著點) jìn zhāo diǎn - illegal point' v4 F* I/ h) s, V
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
( l' C0 t' `& p0 o: r0 K" O净活 (淨活) jìng huó - unconditional life
# t3 Q/ a0 }; B: j- y& C8 v( i6 `( G, ~净杀 (淨殺) jìng shā - unconditional death; C6 r6 ], S6 W% D/ t$ K5 c
净死 (淨死) jìng sǐ - unconditional death
5 t1 ~" o/ N! r# a救 jiù - rescue; save*1 ~$ L$ \& X' {0 C7 w3 J
聚 jù - placement inside opponent's eye- L( [# n! W3 q7 q
俱乐部 (俱樂部) jù lè bù - club*( L0 Z$ a* t+ R
聚六 jù liù - six-space killable eye shape
{; G3 B* Q2 ~ e" v- F" j聚三 jù sān - three-space killable eye shape1 L9 Q' |1 x' \) j
聚四 jù sì - four-space killable eye shape
* M4 U* S9 C) `; z6 y+ @聚五 jù wǔ - five-space killable eye shape; V8 x9 p8 g. R, ?) q' ]( G" Q5 `
决战 juézhàn - decisive battle*1 p# Y" S7 s% J5 v1 T7 G
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
: ~8 r3 `. O, I4 Q N3 @- \7 l, ]7 @7 w# y3 q
8 q$ B: ?/ ]- h, o" T: c4 F" M% H2 K7 OK: c8 D) B2 E, n0 q9 u8 E. p
卡眼 kǎ yǎn - falsify eye
, r, A4 B* x f- J1 {. {, v( _开拆 (開拆) kāi chāi - extension3 N$ ^9 f: ~% g( n8 Z$ P: [& i
开花 (開花) kāi huā - ponnuki
) A0 d/ i2 F( v开劫 (開劫) kāi jié - create ko
3 ?$ q1 _) I6 e. J' G7 m) [) b2 e: G开局 (開局) kāi jú - opening F+ G3 @2 t/ d% M
看花劫 kàn huā jié - picnic ko
; k8 }3 u& X1 k, \# E抗 kàng - to resist, fight; to oppose to defy*
2 f; e5 t4 x; A) [$ K靠 kào - attach one line higher than enemy stone
5 X9 `; o& u8 `7 `6 E, _3 n% [; U空 kōng - empty*0 u. v" E+ [( H/ ~8 Q+ B7 {5 I
空间 (空間) kōng jiān - space*
6 R7 l% `- o' M7 u; B2 @ f8 Y [7 A空三角 kōng sān jiǎo - empty triangle) q1 A$ A; F1 f* U! {, l
空 kòng - territory*0 S3 W8 p# b+ j$ m
跨 kuā - attach at waist of knight's move
) `& d! x- F; S$ r4 m5 w9 i0 m跨断 (跨斷) kuā duàn - waist cut; Q9 b- q3 J$ z! U w6 y) C
快 kuài - fast*0 }! W: z& o, m( A: i6 \) j2 x
快棋 kuài qí - blitz game. O5 }9 x0 n, \4 e
宽 (寬) kuān - loose; wide*1 o- w1 K$ c8 Z( E W' f
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
' ~0 F9 M$ A( D宽气 (寬氣) kuān qì - increase liberties
2 |8 u# d8 {7 K. A: ~) d宽气劫 (寬氣劫) kuān qì jié - approach ko
1 b" Z4 R3 |; Z# b2 k' V亏 (虧) kuī - loss*$ S# a D: @. D
亏损 (虧損) kuī sǔn - loss*
- S. u$ j6 d3 C扩大 (擴大) kuò dà - enlarge; expand*8 h0 C8 |& I( d- H) B# Z
扩张 (擴張) kuò zhāng - enlarge; expand*
) n7 h! `/ d& U: h[edit]0 d }" r# j% T! \- c
L' a9 I" q( a9 j
赖皮劫 (賴皮劫) lài pí jié - many move approach ko
7 i+ v, n" L/ S拦 (攔) lán - checking extension; prevent opponent's advance*
/ [ v4 v& ~6 b) l) e G0 B拦逼 (攔逼) lán bī - checking extension: I3 j |! D3 ^2 e
烂柯 (爛柯) làn kē - ranka
3 i- G( l1 n5 r! M0 ^) \老师 (老師) lǎo shī - teacher*- E: n8 ]9 {0 s# Y/ y- h9 t: C
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil% r- J! w" D! R7 r/ O: T
类型 (類型) lèixíng – pattern, type*9 H; V4 Y- q3 d2 D9 p9 ~( n3 _7 f
冷着 (冷著) lěng zhāo - unexpected move* i" e+ j( A9 ]7 [
利 lì - profit*7 P8 m: O R- Z3 e. K! D& P* r N( d, m
立 lì - descent; stand1 y7 ?3 c7 B0 p% d5 b+ j D
利用 lì yòng - make use*
3 G# X! z) H$ m* t连 (連) lián - connect; continuous*7 p, o0 B( R4 E2 y1 n
连扳 (連扳) lián bān - double hane
' m5 n0 P/ _- |/ e# J! g8 y连环劫 (連環劫) lián huán jié - double ko+ p H( `7 ]0 [$ {, W% p9 p
连接 (連接) lián jiē - connect*& ]8 ?/ J/ }! m/ o
联棋 (聯棋) lián qí - pair go! a* A7 t( W3 H3 o' r9 ^& C
恋子 (戀子) liàn zǐ - reluctance to sacrifice; }- B+ m4 y" l d8 e' ~
两分 (兩分) liǎng fēn - equal*
7 I) U# z" Y1 f% ]: U. U5 ~. E两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")( p8 g# q: D v+ D8 H# c
劣势 (劣勢) liè shì - inferior*
5 z1 H) D5 S# Z. x2 g裂型 (裂型) liè xíng - split shape9 t/ R! R! F. u i! S6 B
龙 (龍) lóng - dragon*) \3 I$ S& ?, W4 f% ~
漏着 (漏著) lòu zhāo - oversight) ~2 V6 E; o8 [ V) u3 i- A
落子 luò zǐ - playing stone on board0 q% D- I+ E4 S$ [0 }. D
4 E+ |+ u) y! d( A9 t. f4 }/ K+ q) A7 ]: `9 _ x
M
. R: z2 E- T/ d8 m7 [4 m; V8 m满意 (滿意) mǎnyì - satisfied*
6 N' v! E: D' E( E慢 màn - slow*! d: e! l0 P+ M' p O
盲点 (盲點) máng diǎn - blind spot; A- y& B. s1 S( U: T
梅花六 méi huā liù - rabbity six
3 e- m+ r/ R. V8 e1 J' ?梅花五 méi huā wǔ - crossed five
$ f. p- L% @3 S( @% |$ N门吃 (門吃) mén chī - capturing technique by atari
7 S, P' u0 Y ^3 L迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening L; U/ H9 {( a
妙手 miào shǒu - excellent move" S5 {/ a \. z; G. f
妙着 (冷著) miào zhāo - excellent move( P8 ?/ z: R# s+ S. I; C' z2 M
模仿棋 mó fǎng qí - mirror go
# R: d5 r* K5 R( Z4 V' t9 \模样 (模樣) mó yàng - territorial framework
+ s) [' X1 f* U- D: _' ^; ~目 mù - point of territory8 S1 o% H6 |2 O( p
目外 mù wài - 3-5 point
' h/ O/ U D1 m+ V( L* U6 h0 _4 T; b- q/ P" s
; r( J! t4 G9 Y, z
N
$ C- a6 ~+ ]+ X6 D内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones ^ n: n$ M8 H8 n
逆官子 nì guān zǐ - reverse endgame move
8 E& V* H5 [9 a( X& @: L2 ?逆先 nì xiān - reverse sente
: ]6 X6 b5 c! _$ U E逆先手 nì xiān shǒu - reverse sente
7 R8 o4 w. r' [逆转 (逆轉) nì zhuǎn - overturn game
7 M1 S- `$ \9 z2 d粘 nián - connect*" f0 j9 p% b1 n$ b; F
凝形 níng xíng - overconcentrated shape
3 ?# H7 R5 i2 W( E N |$ E扭断 (扭斷) niǔ duàn - crosscut8 H0 A" d# a$ L9 q% a! a3 f. F
扭十字 niǔ shí zì - crosscut" p2 y0 |* n" q7 v& E# ]! A
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
: w* m7 L/ k& U2 R3 G. m' Y2 j扭羊头 (扭羊頭) niǔ yáng tóu - ladder! q7 C% I0 }0 I
+ `0 s6 e2 m$ }6 E# u7 A
6 E8 Z2 ]( b$ GP
% n0 l R4 q4 t6 n$ w* I* B* D爬 pá - crawl*3 I$ ^4 w. z; x- @2 T) L) z
盘渡 (盤渡) pán dù - bridge under
& o: U7 G$ S4 T& `: d* o2 o盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner7 q& f/ G r% ]% p
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
% g+ E: ?% e+ z$ T6 X抛劫 (拋劫) pāo jié - throw-in ko7 @6 |# J" Z% R0 Q- B# y, x5 j$ t- G3 `
配合 pèi hé - coordination*! ~, U2 `, Y9 ~$ Y1 }. J5 H
碰 pèng - attach to the side
' ]9 E9 Y* f$ ?/ O k+ G便宜 pián yí - profit*0 x+ o' n; o, k: O H2 o1 f4 ~
骗着 (騙著) piàn zhāo - trick play, hamete* s; \4 s6 X e+ k. F4 ?
平衡 píng héng - balance*1 e: Y" H! K6 m! g- f {- z: D
破 pò - break*
1 D, N4 N/ \, g7 ~剖析 - pōuxī dissection / self-analysis
; w. u) @5 S! P" h) K/ M3 m破解 pòjiè - solution, answer to a problem* S( N1 p0 ~: b. w, ^5 f2 N
扑 (撲) pū - throw in! A1 ~2 @- j8 R4 A& d& {
葡萄六 pú tao liù - rabbity six7 M/ m" |8 v2 N- R) @9 N
谱 (譜) pǔ - game record8 b% w' ]5 Q8 v. A/ n: Z# e
普通 pǔ tōng - common*2 E+ i2 }) v- }" z# \9 K5 Q
[edit]
; I( Z4 l( t6 T* m7 C( P: K8 }Q
! L9 ~6 R2 u2 w& U, D/ x& e) \* R* @欺着 (欺著) qī zhāo - trick play, hamete& `# x1 C) p- r) i0 V
棋板 qí bǎn - go board
4 u5 z& z$ i: }0 r8 q- R棋风 (棋風) qí fēng - playing style+ Q2 f$ C ~" K
棋盒 qí hé - stone container# {( |! ^2 h( T, v
棋筋 qí jīn - key stones
$ j/ W" `6 X% D' V7 ~棋精 qí jīng - key stones
0 k" y8 q$ C! N9 \( `/ |# [/ L3 t棋理 qí lǐ - go theory! l5 ]! Z' o' E* |) E
棋力 qí lì - strength in go) m \1 X1 N. h: A
棋盘 (棋盤) qí pán - go board
0 R3 ]3 m8 j* y) F& q# H/ A) ~0 O4 `' i棋谱 (棋譜) qí pǔ - game record: {0 O3 \. m6 p
棋石 qí shí - stone
) l1 n3 I) L6 N" K' B& L0 `棋手 qí shǒu - player*& d. o2 `+ [8 q- w$ @. J. c+ b4 Q
棋书 (棋書) qí shū - go book( w; j7 F% n' I" Z% w
棋院 qí yuàn - go institute
$ T4 r2 X( j' ? Q棋形 qí xíng - shape
& Y/ k. p7 d: R6 G7 i棋钟 (棋鐘) qí zhōng - clock*4 u0 e! e/ e! _2 H
棋子 qí zǐ - stone( C- } ~$ o9 H4 b; y5 H
弃 (棄) qì – abandon, to discard, throw away2 f! P' W( M) M/ B
弃子(棄子) qìzǐ - sacrifice
- o' I- q# @6 O( T/ j1 w6 u5 K气 (氣) qì - liberty
9 q( N# E1 J6 y2 H$ u气合 (氣合) qì hé - fighting spirit! l; c! G$ g* W' y, }% o+ ~
气紧 (氣緊) qì jǐn - shortage of liberties
( _* Z+ S& {3 N& {* P; [8 u前 - in front, before*& g. E- |6 R2 {( [, j3 E ] ?
浅消 (淺消) qiǎn xiāo - erasure
$ a; v; ?) b) o$ a: S8 u' X墙 (牆) qiáng - wall*
* V0 [, f9 K7 X强 (強) qiáng - strong0 t$ Y2 c8 v( }) C
墙壁 (牆壁) qiáng bì - wall*& N' ]( v0 @* W6 G& v! ~3 W
强棋 (強棋) qiáng qí - strong group
; @ v3 J: _3 x5 b* e( F. S" S巧手 qiǎo shǒu - clever move
8 ^8 @( f8 n& ^. d3 c巧着 (巧著) qiǎo zhāo - clever move# ~" S' h& s: U
切断 (切斷) qiè duàn - cut*
8 ^" S1 g3 \8 _3 [4 |: ]6 `- @- [侵消 qīn xiāo - erasure
0 d) r. U, B& @5 M轻 (輕) qīng - light*
- S/ E* Q0 s( X侵入 qīng rù - invasion
; m) V" V: d) s- d4 f- m# `6 G9 k轻盈 (輕盈) qīng yíng - light*0 Z, ^3 |( c: H- ^$ ^4 p+ J5 n
求活 qiú huó - make life4 r! n5 c2 Z4 V0 _
曲 qǔ - bend1 w" q4 K9 r% s! ]+ W! I; L; G
曲尺 qǔ chě - carpenter's square$ ?8 Z: q, C# X
曲三 qǔ sān - bent three
+ x: u+ t8 Z! `* B, J2 X曲四 qǔ sì - bent four. _2 I/ K! {( p" ?( f
觑 (覷) qù - peep
: j" G8 y- q3 R' j' a; `权利 quán lì - privilege
* O: b1 `* }' E j确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*- u+ B& O' @1 f8 u& Y
. a- S3 R1 Z) n3 p! _/ d
& k: s( z7 \- }2 @) G! dR
* ]5 b6 D+ k. h6 E. M& z* S让子 (讓子) ràng zǐ - handicap
5 N) P# {8 {6 G# Y2 x d* @# j让子棋 (讓子棋) ràng zǐ qí - handicap game
]. h7 X; W0 u认输 (認輸) rèn shū - resign*8 J2 c, f i6 m5 ^: \1 H
弱 ruò - weak*
, F. v; P7 X3 s+ s弱棋 ruò qí - weak group% B- P" @' {% `6 {0 A
# S( I* @ g+ }; `! r7 {8 d9 C \2 o9 [$ G2 Z- M2 }) ]0 c
S
. K* b5 F; [# e三间拆 (三間拆) sān jiān chāi - three-space extension
/ Z$ R4 n: R0 o) d3 Z三间跳 (三間跳) sān jiān tiào - three-space jump+ G; S6 S# J. a* w
三劫 sān jié - triple ko
4 C. O- a- N/ `' o5 c0 L2 r三劫循环 (三劫循環) sān jié xún huán - triple ko
6 _& t0 r6 k3 I0 c7 ?% [$ Q9 ~+ J三连星 (三連星) sān lián xīng - san ren sei! @' D* E; i8 L# k$ D+ I* U* U
三目正中 sān mù zhèng zhōng - center of three stones* K/ F! d& \& D0 M
三三 sān sān - 3-3 point5 }& Z9 N( X4 y' f8 s7 n
三手劫 sān shǒu jié - two-move approach ko+ T3 G2 i7 c5 e8 c3 e/ z
三子正中 sān zǐ zhèng zhōng - center of three stones
: B# e' ^8 m0 p3 p杀 (殺) shā - kill*- K- R; X0 @; d( r3 g& \5 M
杀棋 (殺棋) shā qí - kill
) ~/ z- N( ]% z) P# `( p杀气 (殺氣) shā qì - capturing race. Q; o, ?& k0 a6 e( Z
上 shàng - upper*5 O& A: e6 Y6 |4 [. e4 q6 z2 k
上级 (上級) shàng jí - advanced level*
) D& y+ {) b% I/ s上下同形 shàng xià tóng xíng - symmetrical position
# G h6 R5 e( Q稍 shāo - somewhat; a little*) z2 X- s# F$ Q" p. n
伸气 (伸氣) shēn qì - increase liberties
) n: |- L& C3 y" c+ y伸腿 shēn tuǐ - monkey jump. d4 `- k, h: o( S
生死劫 shēng sǐ jié - all-dominating ko
: o+ s' L( j: }5 ]- j0 I- E胜 (勝) shèng - win*
3 S# s7 c% E6 h* d' a1 D胜负手 (勝負手) shèng fù shǒu - all-or-nothing move, r6 [* y8 x6 b1 H! V3 {6 V0 I
胜着 (勝著) shèng zhāo - winning move9 T3 v! W4 v* v$ @/ {6 E* g
失败 (失敗) shī bài - failure*
+ q) E) [1 v, s实地 (實地) shí dì - solid territory
4 E! C2 W1 Y8 e2 \# i% C十番棋 shí fān qí - ten-game match: O+ D7 |. R" j, [) l2 H
实接 (實接) shí jiē - solid connection. b0 N5 B# K- u6 N/ ?1 k& x8 h: [( W
石塔 shí tǎ - two-stone edge squeeze) n0 X1 ~* z' M& t) O! e( n
实战 (實戰) shí zhàn - actual game situation/ z% S+ o" ?5 ?; M
实战手 (實戰手) shí zhàn shǒu - situational move
( t) _" x+ F+ F a5 q- G, Q9 {4 s势 (勢) shì - influence*
H- u# }/ }( _7 m2 @2 t% a: K室 shì - house; room*& K' V X* f8 s! Q5 u
势力 (勢力) shì lì - influence*5 y5 S! D% T/ f
试应手 (試應手) shì yìng shǒu - probe$ Q' @# x1 x7 |- O
收官 shōu guān - play endgame1 ^2 A, p0 ^% J
收官子 shōu guān zǐ - play endgame2 Y, `( F# _' |& m
收后 (收後) shōu hòu - last play
% H8 g- j' F/ I) t6 a+ U# O9 w2 t收气 (收氣) shōu qì - reduce liberties
) n$ A+ v' d. J( G0 w$ Q) L守 shǒu - defend** _3 ?( p6 H5 p
手 shǒu - move0 r( B( C! ~: p& @7 ~& ]+ V
手段 shǒu duàn - technique*
. L7 v: C% f/ K$ F3 L: c手割 shǒu gē - reorder sequence! O1 R* n5 P6 @% B L" s
守角 shǒu jiǎo - corner enclosure
C' S$ ~, ?% B9 E, T s4 s手筋 shǒu jīn - tesuji, L! z( E1 \9 ~% E# O9 i$ j
手顺 (手順) shǒu shùn - sequence
+ h" n+ J. N( D手谈 (手談) shǒu tán - hand talk
( v! z1 v* r, h5 p) B5 i7 y1 k* Q授先 shòu xiān - one stone handicap5 i- Z7 [' Q ]1 s2 s8 i
授子 shǒu zǐ - handicap3 _% Q7 M& }. Q/ j! w0 ^9 H' a" z( r
授子棋 shǒu zǐ qí - handicap game* g3 J" |" B( ^) g- ?% Y& b
书 (書) shū - book*
1 ]* d: z, B: A6 y5 F2 v$ J输 (輸) shū - lose*9 V0 L2 s9 ]3 C! \3 J5 ]4 ]
书本 (書本) shū běn - book*
+ Q; C+ s7 g3 \数目法 shǔmùfǎ - territory scoring
/ e& W( w; b* a. ?- ]5 j( Q数子法 shǔzǐfǎ - area scoring
5 s) o: D" k; b6 f梳形 shū xíng - comb formation) _- N2 S1 `5 K4 f7 T9 c
梳形板六 shū xíng bǎn liù - comb formation
' n. w% L! x6 E, ]+ |7 u# r6 U" n双 (雙) shuāng - bamboo joint0 p$ y( M; n$ Y+ o1 G) Z3 x
双吃 (雙吃) shuāng chī - double atari4 x2 p1 ?6 M0 x/ c" P* A) X) {+ Q
双打 (雙打) shuāng dǎ - double atari" I& [7 U, {' F, j9 S
双打吃 (雙打吃) shuāng dǎ chī - double atari( e; w, c) n4 o$ }$ F) ^
双倒扑 (雙倒撲) shuāng dào pū - double snapback
- W- D2 t, j- i7 l. k$ H0 u) B, D双方 (雙方) shuāng fāng - both sides*- v* H" e0 F! d# Q8 b& E
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
2 @6 `* i/ I; S4 C! z2 |双挂 (雙掛) shuāng guà - double approach
" p$ K+ }9 w# `1 T7 |. Q' Y9 Q双虎 (雙虎) shuāng hǔ - trumpet connection( E2 Z7 }; L/ }/ a
双活 (雙活) shuāng huó - seki! S; i6 _, ]7 i6 ]
双叫吃 (雙叫吃) shuāng jiào chī - double atari8 h/ k B# i; v3 ?5 p1 Q4 \
双劫 (雙劫) shuāng jié - double ko+ C8 C) g1 U" t3 D& x q
双征 (shuāng zhēng) - double ladder ~/ N- r5 {& a6 Y/ B5 R3 c
顺序 (順序) shùn xù - sequence*9 K3 C8 p' b- a* r6 x9 P. r8 K& X2 w
死活 sǐ huó - life and death
0 [( X; ?+ }6 H, X/ d2 c死活题 (死活題) sǐ huó tí - life and death problem8 d6 Y {2 D! |
死棋 sǐ qí - dead group
+ R+ R, o$ C( X* M) f死子 sǐ zǐ - dead stone
& E0 \8 \* C* [& b8 ~四间拆 (四間拆) sì jiān chāi - four-space extension
) s& y# `1 m5 g' g" V" O四角穿心 sì jiǎo chuān xīng - occupying four corners and center0 _3 o6 d2 n4 b) {
四劫 sì jié - quadruple ko7 X9 C3 z y+ c% X: z$ O1 Y3 a
四劫循环 (四劫循環) sì jié xún huán - quadruple ko3 `9 d+ X! [, G% N' U9 d
四连星 (四連星) sì lián xīng - yon ren sei
Y0 h8 R0 X) z松 (鬆) sōng - slack*
' v5 w$ _+ U$ ^% X* l8 D: p松气 (鬆氣) sōng qì - increase liberties y; G4 x! g1 L+ T1 f( p( ^
松气劫 (鬆氣劫) sōng qì jié - approach ko
4 {0 a$ Y/ Z- J7 `4 Q/ ]6 Z俗手 sú shǒu - crude move+ w. `* z# [6 c5 [# z4 \
随手 (隨手) suí shǒu - hasty move
: l/ ^; ^+ i( W! t' j随手棋 (隨手棋) suí shǒu qí - hasty move
x! K* c9 Y; M* K( ]损 (損) sǔn - loss*
6 o" }& G1 P* R! B9 h损劫 (損劫) sǔn jié - losing ko threat3 ?# J5 d; X5 r; Y8 e
损失 (損失) sǔn shī - loss*
( ^9 A# {' a7 R顺序 (順序) sùn xù - sequence*
5 L1 \, t5 b9 H+ c" |1 Y! s/ h; C; _$ w9 U) t
% y3 E; {3 Y9 t* X4 S k( {" dT
& u9 m8 }- I+ p8 ~- k: a台象 tái xiàng - Tower
0 r$ y+ k* b3 U/ g4 U弹性 (彈性) tán xìng - flexibility*/ j$ y2 e6 L) L7 k
搪 táng - block*
5 e) m2 j6 X/ F b7 [$ c套劫 tāo jié - two stage ko6 _, b# i7 U9 j2 d5 f
逃 táo - escape*& ?% y# G, e- o, N3 N
逃遁 táodùn - to escape, to run away, flee*
7 G( {, N* \( s- C逃生 táo shēng - escape*
' M7 j, v. ]" A腾挪 (騰挪) téng nuó - sabaki7 Z( L9 p6 e2 t# |: w% q( ~& C! i0 s
提 tí - remove from board9 w6 l6 G; |% _
提劫 tí jié - taking the ko7 `4 h4 w, c S& g0 g+ E
提子 tí zǐ - remove from board
0 M/ Y" h& x3 t# w天王山 tiān wáng shān - tennouzan
) D: }, @$ N/ ]4 K0 `6 C天下大劫 tiān xià dà jié - all-dominating ko+ D3 q% J2 Z) x M6 v) Q( {: q
天下劫 tiān xià jié - all-dominating ko7 j7 j/ W, G# a2 A- I
天元 tiān yuán - tengen
3 x0 S& R! H" \4 V; ^, G跳 tiào - jump*
. G! `* u4 M* v5 m/ M贴目 (貼目) tiē mù - komi
c4 k: u. W5 J, T) [3 I铁柱 (鐵柱) tiě zhù - iron pillar*( R& T0 R& S# Y
挺 tǐng - push up; stand*+ F$ I( ~' Q# N) e. h* Z9 Q
投降 tóu xiáng - resign*
* o9 R( e, J& N, o% D/ k& v5 }; N7 Y投子 tóu zǐ - resign% |% l9 A O( F% x- |
透点 (透點) tòu diǎn - placement
' y' p* }8 w* {图 (圖) tú - diagram*" z$ K9 A; e/ p: v& U, e
退 tuì - pull back
( y U/ ?6 D* R" w! z托 tuō - underneath attachment
, z! c1 u( [4 D( W2 K' R脱出 tuōchū - escape, break out, Y9 Q; K- k @
脱骨 (脫骨) tuō gǔ - under the stones% S! o& \& a: W/ t# d" i( z V/ G
脱先 (脫先) tuō xiān - tenuki/ Y( P* A. I* C$ S; ^* m3 s3 Q
) m$ u. h( v+ i- n1 ^
/ o* T/ b% P& L4 z+ M
W4 ~3 S, b0 E5 V9 V. g B( U
挖 wā - wedge! [4 d' ?5 p. u& W5 [. L
外目 wài mù - 3-5 point# I( A5 e. h0 y9 d: c. m# k- h
外气 (外氣) wài qì - outside liberty
Z6 e* h# }1 _' G1 a4 T* _6 r- `弯三 (彎三) wān sān - bent three) `2 R* w$ E& A; \
弯四 (彎四) wān sì - bent four5 e. s0 C, E0 D
万年劫 (萬年劫) wàn nián jié - ten thousand year ko! o, W* j# H0 C8 c
围 (圍) wéi - surround*
, R9 k! C4 R. |% S围棋 (圍棋) wéi qí - go
+ f: K7 s/ o6 a2 n: g; v" k尾巴 wěi bā - tail*
: ^, t$ j) ~/ _9 A; A% b: }8 u味道 wèi dào - aji
- C i% S6 G1 d/ b2 r6 K; c- _$ {文凭 (文憑) wén píng - diploma$ L+ P, L' R2 ?- F7 z( F8 c, B- T" d
稳当 (穩當) wěndang - stable; firm*
& c+ U2 S% Y( B问应手 (問應手) wèn yìng shǒu - probe, W8 o7 F3 g* i/ d ~8 @9 X
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
7 U. V5 \; n$ Z& } X( w无理 (無理) wú lǐ - overplay
0 h: O8 D/ a( Y+ b, r1 C8 S9 t无忧劫 (無憂劫) wú yōu jiě - picnic ko A) ]& ]+ ? D L$ \( @) f/ v! O
五子棋 wú zǐ qí - gomoku narabe
1 X- c: e. r/ k* r$ i% R五间拆 (五間拆) wǔ jiān chāi - five-space extension. B& t0 a3 s) L, F2 o! a% p# m
五连星 (五連星) wǔ lián xīng - go ren sei- _3 }: m6 i" y5 t- R- ^
五五 wǔ wǔ - 5-5 point3 t) Y8 T2 ?/ D* a; t: N; S
) y5 `9 G- C5 H5 A, A1 x* @
; H! `" [5 ?$ i/ y; ]& v$ q: y8 fX
5 r! m8 v R9 k% C3 w0 L细棋 (細棋) xì qí - close game% z: d9 t8 ^4 r* E, x; r* F1 H
瞎劫 xiā jié - false ko threat$ H9 v1 Z' I) I7 W2 g8 ^
下 xià - lower*
% Q2 ~; t& z4 ^- @下法 xiàfǎ - method*6 N4 G- p6 l E1 w0 ]
先 xiān - before; first*6 U* Y( c# _) Q' U5 Z; }, Q9 U/ d
先手 xiān shǒu - sente
; {& Z8 V2 l( D4 ^, V先手劫 xiān shǒu jié - a ko in which the player makes the first capture
2 L1 {" Q6 \) {2 f# Q; d先手利 xiān shǒu lì - forcing move8 k0 `8 i. k) f/ N, R- w' \
先中后 (先中後) xiān zhōng hòu - sente with hidden gote. j# X1 f. a; K1 @. a! o
陷阱 xiànjǐng - a trap*
7 v& o# j" `3 @( K- U9 B象步 xiàng bù - elephant's move
, c; h, ?1 |6 O: G象步飞 (象步飛) xiàng bù fēi - elephant's move
]0 M7 [9 } x( Y象飞 (象飛) xiàng fēi - elephant's move
]! w5 L8 \) s8 O$ y向小目 xiàng xiǎo mù - facing 3-4 points3 E5 T5 C, R; \4 f2 }1 f
象眼 xiàng yǎn - center of elephant's move
; x T7 d8 y' \' f- l消劫 xiāo jié - ending the ko4 `6 P: s& O) N# E/ ?3 w
小 xiǎo - small*8 G9 W3 Q# w/ t% j' E
小飞 (小飛) xiǎo fēi - knight's move+ H/ ?9 p' Z( t% P
小尖 xiǎo jiān - diagonal
$ a2 K7 m/ V9 g! O4 c1 [小林流 xiǎo lín liú - kobayashi opening
X! U( P" m; ~6 K M3 j+ d' d. p9 ]小目 xiǎo mù - 3-4 point
4 w4 {9 l; }3 N: A# _小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
- E) G& `* i4 u小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)0 T2 L7 t; p/ E& G1 D; _* P
小伸腿 xiǎo shēn tuǐ - small monkey jump6 |: m7 I) y! e9 r \
小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg, J2 b# s4 u* ]9 S9 \
效果 xiào guǒ - effect; result*
: Q5 r6 F/ ]- |& _效率 xiào lǜ - efficiency*0 \) ~5 Q: F' N1 d$ r. M
新布局 (新佈局) xīn bù jú - new opening1 z# m; j0 j2 `* E) R6 ~
新手 xīn shǒu - new move( H6 Z; j" {5 N, @2 ~5 F4 V; [) a
星 xīng - star point& D3 M: B7 O- M- ?0 B: s6 W7 p
星位 xīng wèi - star point
0 h0 p; B; g1 f形 xíng - shape*7 H, L3 ?9 E. s6 O: D* i
形势 (形勢) xíng shì - situation*
! D9 m& x8 ^; C5 t. V形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
) C( |+ D6 @: z* D9 Z9 E形状 (形狀) xíng zhuàng - shape*; f) E% `! w( w
秀策流 xiù cè liú - shusaku opening
1 @$ W' ?6 w$ X; r虚手 (虛手) xū shǒu - pass
; ]1 o( E5 t$ X虚着 (虛著) xū zháo - pass7 s8 {" n0 L; H
序盘 (序盤) xù pán - opening
0 ^/ z# p' `: H5 Z- `学生 (學生) xué shēng - student*
1 Y$ ~ |( t) e( a; @8 p I6 i. z雪崩 xuě bēng - avalanche*
; a, r, [& l, _# p循环劫 (循環劫) xún huán jié - double ko
1 J& n, {9 k+ g% d
6 a+ ^- h. o& l t% I( Q/ V; U8 R# n( h1 R. }5 f4 M
Y+ L% @3 g0 i2 I4 {9 r
压 (壓) yā - push down*
4 h0 z5 B$ S# j a' @) t( A s压力 (壓力) yā lì - pressure*& t- z8 ?" R' l. h" `
延气 (延氣) yán qì - increase liberties" A. P: y6 O0 j1 q# c0 H+ y
眼 yǎn - eye*, F$ w% {6 ?) o5 i% f
眼位 yǎn wèi - eye potential; eye space
/ Q2 L: O' K( I4 x$ g) P2 |眼气 (yǎn qì) - eye liberties3 ]& N" A! B9 l" l" Y4 L( x ~
眼形 yǎn xíng - eye shape; eye space
/ @( P8 B- _. k. j妖刀 yāo dāo - magic sword
# j- J2 w$ k3 _0 l4 s* S摇橹劫 (搖櫓劫) yáo lǔ jié - double ko3 A8 K( B( q' j# v
要点 (要點) yào diǎn - vital point+ x" C- I4 ^5 M: t0 L |
要子 yào zǐ - key stones
& ? H. ]5 ^4 _+ S/ N2 l业余 (業餘) yè yú - amateur*( o: l2 P2 q% l& ~
一方地 yī fāng dì - one-sided territory5 G( w9 G; g' d5 B3 d9 M8 b
一间拆 (一間拆) yī jiān chāi - one-space extension% P2 ]5 k# L1 @5 _* T
一间跳 (一間跳) yī jiān tiào - one-space jump
, D r- p: l y9 K一手劫 yī shǒu jié - direct ko
( E: A \$ t- G7 V一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker. ~ M/ E* e6 k6 x2 U; O0 M' `
疑问手 (疑問手) yí wèn shǒu - questionable move
0 e! n+ s% e1 R. k6 i9 y" _1 L弈棋 yì qí - play game*$ O# p9 Y- V6 m2 ]3 _0 |' ~
引征 yǐn zhēng - ladder breaker
0 L+ w7 @2 p7 L( W赢 (贏) yíng - win*5 T! b# c2 S7 O% Q' a; ^5 @. d
应氏 (應氏) yìng shì - ing's8 `& b/ s% q: D: q/ G Z
硬腿 yìng tuǐ - first line descent
7 H9 P: G2 K; g2 f! g9 ?0 o8 T优势 (優勢) yōu shì - superior*) F7 T, h! F* j
有利 yǒu lì - advantageous*, W( i3 ^& N) L' {# r" C0 r
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye8 d/ F' ]& G7 a3 c8 G4 L% Z# O# u, A
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye f8 ~. S) m* \2 c
右 yòu - right*
3 c* Z5 O5 I& w6 I2 R余味 (餘味) yú wèi - aji; N. e. [3 U5 _1 @. ^8 N( x
愚形 yú xíng - dumpling shape
6 n2 ]: k& D" o( u& N宇宙流 yǔ zhòu liú - cosmic style) ~% |9 K' D; T" u6 U
原则 (原則) yuán zé - principle*
5 |- A/ I2 X6 `1 V! }院生 yuàn shēng - insei
N9 t7 m1 {7 r% c3 {7 b- l0 [: W% Q; e# {
; p; _' m( A4 ]Z
& d' ^$ w) i) {/ l枣 (zǎo) - jujube (Chinese Date Wood)*. f% W3 w$ N8 ~* E
扎钉 (扎釘) zhá dīng - iron pillar*' M# B7 b* r) x! ?0 `) x# y
长 (cháng) - stretch) p6 ?4 c$ X R
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi" _& I+ h2 q0 z- u
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi. G }+ N5 F# h7 @ U/ e5 U
着 (著) zhāo - move0 ~& r' S' u+ Y6 _3 ~# N4 z2 J
真眼 zhēn yǎn - real eye
4 b" ]3 p2 @/ D镇 (鎮) zhèn - capping play4 ^* P. B4 b4 }7 f0 ~
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker) k1 l4 \- D- N* J
镇头 (鎮頭) zhèn tóu - capping play7 B; b8 y+ D+ f7 I0 y
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma( C; O( S' p. ^! `( V9 p) Q! Q
征 zhēng - ladder
0 p7 q7 N" P! q: r) _; V2 u争棋 (爭棋) zhēng qí - official challenge match% q0 c: f% \' ~2 o2 O" y
征子 zhēng zǐ - ladder
* Z- D5 Q7 ]9 p9 Z! I征子劫 zhēng zǐ jié - ladder ko. u: k- }% Q( ~% K$ Q( w
整体 (整體) zhěng tǐ - chain; S z1 y i; _4 P3 z
整型 zhěng xíng - settle
- s) J# _& D: b: j. e正解 zhèng jiě - solution*! N) s* Y5 l% \ ]
正确 (正確) zhèng què - correct*. _6 j9 `1 x/ b }
证书 (證書) zhèng shū - certificate*
* \" q3 k, \7 X0 E* [5 y& q8 t0 `8 O正着 (正著) zhèng zhāo - proper move
+ ^5 a# A) q4 d指导棋 (指導棋) zhí dǎo qí - teaching game
c$ b# X4 l0 `0 t直二 zhí èr - straight two' x! Y8 d1 w& j0 J- u; [
直三 zhí sān - straight three! O2 U9 b2 A$ S6 _
直四 zhí sì - straight four
; S e$ n4 `; Q& X( V- t9 A职业 (職業) zhí yè - professional*. v# N" e! o# Z( l, {
只此一手 zhǐ cǐ yī shǒu - only move) o* J+ b% e+ v f0 c
治孤 zhì gū - managing isolated weak group
$ x0 W7 L; {# ~% h中 zhōng - center*
" w+ M' a. W! P7 w钟 (鐘) zhōng - clock*' Z1 c' }- i5 g! `/ h
中腹 zhōng fù - center*
m- I C6 X0 o& [" M/ c+ Z中国流 (中國流) zhōng guó liǔ - chinese opening( q0 p Q2 p t3 z9 @4 H
中级 (中級) zhōng jí - intermediate level*
/ ~$ P& s8 Y9 `1 h9 F终局 (終局) zhōng jú - end of game6 ~9 W, ^2 ^# M( y1 f" W$ `
中盘 (中盤) zhōng pán - middle game
4 E7 h& ~) J/ B4 f终盘 (終盤) zhōng pán - endgame. w/ K- Z; h' _' t
中心 zhōng xīn - center*6 V/ p9 x, N$ f4 o
中央 zhōng yāng - center*
4 h+ T9 @# p2 e3 f6 y中原 zhōng yuán - center*6 j. G) d, M( U
重 zhòng - heavy*
3 N: z- O, K2 y/ ~0 C/ Q7 R9 \主动 (主動) zhǔdòng - (to take the) initiative*' l0 L: L( _' e9 e k$ K0 W; n ~: V) e
专业 (專業) zhuān yè - professional*) |( A7 Q! z3 A5 U( [3 j
转换 (轉換) zhuǎn huàn - exchange*& F6 j# j" w1 {
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
: ]9 d k. k# W: m! d$ H. O: q装劫 (裝劫) zhuāng jié - a move that threatens a ko
- X# U$ G7 O6 t! g9 o撞气 (撞氣) zhuàng qì - reduce self liberties; k6 M5 z& \ S
追 zhuī - chase*
0 s: [/ i; _% T% q* Q8 t& B追捕 zhuī bǔ - chase*) a2 S& U# x- I
子 zǐ - stone; unit in chinese counting
5 j! B; w% a) o5 t自然流 zì rán liú - natural style
, k- y: B7 ]# ?9 f5 q* @ X自杀 (自殺) zì shā - suicide*0 W- J( s6 }1 L3 |
左 zuǒ - left*5 ? d& b3 O% N
左右同形 zuǒ yòu tóng xíng - symmetrical position, ?+ H. T* f7 p. o! V
做活 zuò huó - make life$ q) @+ a, _' c9 \
做劫 zuò jié - create ko, F2 ^& g& T$ G9 J& m) U# i. f
作战 zuòzhàn - combat*4 P; V) z0 ]) q7 f( {1 y4 y; L
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)! Q9 M9 d: B! c. |7 K$ j$ r |
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