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围棋术语英文

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发表于 2015-5-26 11:12 | 显示全部楼层 |阅读模式
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A8 X$ c% V$ V9 g  [) f7 K
安定 āndìng - settle*' I8 i' Y: b# P1 n% D3 @- c
6 O1 F9 b* V3 P9 W6 s
* l) F3 H0 m! S. ]
B! ^3 h' x8 |1 g1 v: ?7 H" Z
白 bái - white*& ^- L) g+ U$ P- z1 N5 O
白方 bái fāng - white player*' I% b* f+ @0 R9 ^& v
败 (敗) bài - failure*& q" e0 Y2 r% ~9 r2 B8 v6 }
败着 (敗著) bài zhāo - losing move
; F. o3 |9 G& \. c扳 bān - hane0 w) ~" P( {, h/ |0 E! [
扳断 bān duàn - hane through
5 ^) `# M* m. i" ]  C7 x板六 bǎn liù - rectangular six
; ]# _. e/ ?, ^1 E, a半劫 bàn jié - half-point ko# ^+ T: ~3 b6 ]  ~2 R' m
棒接 bàng jiē - pole connection! t3 [& D5 T, b1 `) m
包围 (包圍) bāo wéi - surround*. {! j5 G" V* X: J3 n) |! m5 {
薄 báo - thin*
2 P) d6 f/ M$ u' z# N保留 bǎoliú - retain; preserve*8 R" Y" \$ ?5 b6 {- r! v! t; J2 r" ]
抱吃 bào chī - capturing technique by atari5 c: l; }( p% R% U3 z
本身劫 běn shēn jié - local ko threat
3 ^$ t7 S+ D; R/ [本身劫材 běn shēn jié cái - local ko threat1 c2 Z; q- d. P
本手 běn shǒu - proper move7 U* n0 D' ~; f- z% R7 n! I
笨重 bèn zhòng - heavy*
  G* f6 G) X# t* Y4 g崩 bēng - collapse*9 L* ~7 B' |  R& u6 ]4 q! x
崩溃 (崩潰) bēng kuì - collapse*
; H! j+ D6 r  {! ~! {" t( l( `逼 bī - checking extension
- N9 r3 d* F8 l! h5 b4 r鼻顶 (鼻頂) bí dǐng - nose tesuji
4 j6 G2 z- e) k4 {0 ^比气 (比氣) bǐ qì - capturing race
$ s6 H- c; v" b7 O$ I  `# E; k+ s比赛 (比賽) bǐ sài - tournament*
9 }: g" [3 J& g- j  ~- y边 (邊) biān - side*
: h7 ^, F' t. T6 J5 A' Q' X变化 (變化) biàn huà - variation*& O6 b. u8 W6 B$ I0 J; E
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
- k, A. C/ o: h6 M变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
: ~; U/ H: c, D# W变着 (變著) biàn zhāo - unusual play5 N' y. y- S7 t( x  o. J
并 (並) bìng - horizontal stretch
% c# o' `8 k7 A) }) N! L步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
0 f5 i4 q! n# f# p补强 (補强) bǔ qiáng - reinforce*
4 T4 \, C8 D8 f' A/ {0 [4 [% V布局 (佈局) bù jú - opening
! W7 q/ M+ r( E4 F! B) l/ ^' ?4 E不利 bù lì - disadvantageous*
/ A0 S  r+ ~/ m$ E  O不入 bù rù - suicide
& v2 r. x+ j8 R" W. p不入子 bù rù zǐ - suicide
2 ^' @; V  w) `+ X3 V! U不提三目 bù tí sān mù - three points without capturing
( F% N9 ~' ?( t* J3 @不提五目 bù tí wǔ mù - five points without capturing
) B1 ^; D  I+ }5 ~( L4 ]5 q) A) B9 V$ `. d; B
5 z  y. e1 e, Z* u
C0 V% M  H4 Q( g+ Y. H+ c$ v
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
/ h; @% |* u, d# o) K猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
& Y1 O) r& P" v+ H' k参考 (參考) cān kǎo - reference*
' U2 N4 L# U2 \; [$ l& M- p$ J残忍 cánrěn - bloody or merciless*3 t7 o/ N7 d7 `3 ~6 Y  J
拆 chāi - extension
* F. {% `( W9 k' f# A拆逼 chāi bī - checking extension9 m: \- H1 o9 ^1 R; m# c
拆二 chāi èr - two-space extension
; U- `. B7 c1 _. P6 ^1 x7 S拆三 chāi sān - three-space extension
* o4 P& @( \1 z, k# u- o拆四 chāi sì - four-space extension$ ^: U# ?9 {  l6 p" U
拆五 chāi wǔ - five-space extension$ [$ {) @! G, W0 z+ D" {0 H
拆一 chāi yī - one-space extension
2 t" X1 y8 e' O. E  U' f缠绕 (纏繞) chánrǎo - harassment technique
* `6 L# T3 }% r: b长 (長) cháng - stretch2 M/ ]  Q' s  h- W
长考 (長考) cháng kǎo - think for a long time" i% P0 a: P5 u& g, C. J, E
长气 (長氣) cháng qì - increase liberties! e5 M6 h4 i1 n' Z6 B8 L/ q
长生 (長生) cháng shēng - eternal life0 s& Q6 I- E9 ?9 Z
场合定式 (場合定式) chǎng hé dìng shì - situational joseki& [" U+ g7 F# u) e( T
超大飞 (超大飛) chāo dà fēi - very large knight's move
3 b3 I: m1 v  }超高目 chāo gāo mù - 4-6 point
3 I% G( F* X: ^% _超时负 / 超时 (超時) chāo shí fù  - lose by time
, ^, _2 m' f7 y超时胜 chāo shí shèng - win on time6 O# i# B0 w/ y5 f' K2 e
成功 chéng gōng - success*' a% I' j% Q, m  o  O" e- c
成立 chéng lì - possible*
+ m  c) c5 `. m秤砣 chèng tuó - two-stone edge squeeze# V! G! _$ _* a3 y& {, B
吃 chī - capture
/ Q: ~# c8 t* `% v  B吃亏 (吃虧) chī kuī - loss*
6 g3 H+ d. H" y. C持棋 chí qí - jigo# I3 P' t3 W9 E5 ?8 w
冲 (衝) chōng - push through
/ b3 v4 ~2 o+ e! v# W重复 (重複) chóng fù - overconcentrated
: K' {" K$ W" S( \* X初段 chū duàn - 1 dan
$ J: D/ T  j7 W1 d4 d( n3 q初级 (初級) chū jí - beginner level*) @3 w# H7 z" e, `0 i7 u
出头 (出頭) chū tóu - getting ahead$ m# G$ B2 i9 u8 H% o
刺 cì - peep0 b' Z" O! v1 W0 q6 v* E3 P
次序 cì xù - sequence*
* g/ \/ k& J& ?1 |) c- N: s0 V5 j% |# G错误 (錯誤) cuò wù - mistake*
8 @8 ~# Q, Q* S. b1 K错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
; c0 `3 z/ `! A7 `/ b$ r3 g& y3 L- ]) s/ t/ x# D7 I
/ _8 n  B6 T% r5 a& ^. Q0 h
D) u3 d0 W" Y, v5 }' ~
搭 dā - attach
% R0 u0 L% r: G+ _" b打 dǎ - atari8 i& f! n& W: A, x
打吃 dǎ chī - atari
  X" u' V1 B* @打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
+ v, {, j0 X& m* s- P5 C; {打挂 (打掛) dǎ guà - adjourn game
8 O. q9 @% ]" z3 T打劫 dǎ jié - ko
. I8 p! X4 n  p" i/ A- k打入 dǎ rù - invasion$ k* `* S0 H" x; S2 I
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
  c  _3 @3 P' @8 G4 S9 [. h6 Z2 i  V# U大 dà - large*( G8 l" D* M9 O9 D
大场 (大場) dà chǎng - big point  }' @0 I! k. v3 |7 r1 r
大飞 (大飛) dà fēi - large knight's move
: r! f. M) v  o8 `+ P  h, C4 R大局感 dà jú gǎn - whole board thinking
. |& @9 _, S$ j' u+ Q5 ]9 m- b+ [大龙 (大龍) dà lóng - dragon*8 f$ [/ p7 X9 ]( T7 l
大模样 (大模樣) dà mó yàng - large-scale framework8 k6 j8 v  O: E" y! F& Z$ t7 F
大盘 (大盤) dà pán - large board (19x19)
: r8 x4 L7 [/ j* L大棋盘 (大棋盤) dà qí pán - large board (19x19)6 ~: e) d3 ]5 t$ M; K7 Y: w
大伸腿 dà shēn tuǐ - large monkey jump
' J$ b, W" r+ {/ V$ j, ]大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
& b  m; S2 q' ^. N# n! J! C) A0 S大雪崩 (da4 xue3 beng1) - large avalanche- w) _( t7 l2 o9 n3 {% S
大压梁 (dà yā liáng) - Da Ya Liang/ ]  g- s, Y& K( J" R1 w# A
大眼 dà yǎn - eye with two or more spaces
2 F+ L% n& P" W& _$ f" O8 O大猪嘴 (大豬嘴) dà zhū zuǐ - j group) c7 n  u# W! @
带钩 (帶鈎) dài gōu - long l group  _, m- C+ X9 E
单关 (單關) dān guān - one-space jump
! p, X) J! Q: H. T: z1 ]0 z9 G' @单官 (單官) dān guān - neutral point
% Q( \- K, n9 w3 d0 ]) `单劫 (單劫) dān jié - half-point ko
% i! r$ o" a4 U' _% D单行道 (單行道) dān xíng dào - one-way street*
& C# r' E3 [* }1 `7 r* o挡 (擋) dǎng - block*" @# {3 N' z0 h# H; g0 G& J% ^+ m
刀把五 dāo bǎ wǔ - bulky five
2 v: P* n$ M9 K( W刀板五 dāo bǎn wǔ - bulky five
$ n- b5 d. H0 w& O" F刀柄五 dāo bìng wǔ - bulky five& G0 X9 `5 h" k5 t: e
刀五 dāo wǔ - bulky five, Y- {( L' e, q! n% P
倒扑 (倒撲) dào pū - snapback
1 s# `- m* h! |倒贴 (倒貼) dào tiē - reverse komi
0 [7 T8 L$ \6 l5 n* A倒脱靴 (倒脫靴) dào tuō xuē - under the stones" s$ w! x( b2 @  k+ w: `1 Z
低 dī - low*
: Y6 `. |- @" g! [1 Q) T$ h5 i敌 (敵) dí - enemy*0 e) I& G8 @* l% _$ l. P9 y
抵 dĭ - hold up; push against, to support, to resist*' v: Q. Q9 O+ R% n! e8 P: V- {8 e
抵抗 dǐkàng - to resist; resistance*
* `) c/ ]9 i" t敌人 (敵人) dí rén - enemy*5 D0 G) ~* b+ h' K
地 dì - territory*% ]6 z! g* ~: _' n  H; K
地盘 (地盤) dì pán - territory*$ a* v$ [; ~/ \7 L3 m
地域 dì yù - territory*
3 [0 t( X! z0 ]# D点 (點) diǎn - placement; point
. G4 i8 M. m0 p# u. w# w1 M6 A1 Y点方 (點方) diǎn fāng - eye-stealing tesuji3 t  _4 U9 X; j
点角 (點角) diǎn jiǎo - corner invasion  O* [( S' [* v4 n2 E8 w+ q
点目 (點目) diǎn mù - counting
/ x. Y& ~7 m; R% Z0 |点眼 (點眼) diǎn yǎn - placement inside opponent's eye1 V9 Z5 m; W4 j5 s7 G% T: m
调子(調子) diào zi - choshi# ^; V& y( d, |
丁四 dīng sì - farmer's hat; pyramid four0 v1 n2 I' u+ [. a; [. I. ]
顶 (頂) dǐng - bump
7 V6 e$ I3 e1 u" @定式 dìng shì - joseki
6 w9 u# v3 b9 s/ z( y- B( B" Q定型 dìng xíng - settle) Z- i/ k. B+ f
东坡棋 (東坡棋) dōng pō qí - mirror go
- F) y7 D0 m& A& o斗方 (鬥方) dǒu fāng - carpenter's square$ J/ @- m# D& Z1 y
读秒 (讀秒) dú miǎo - byo-yomi$ X, i: m0 S. n, E; y2 }
渡 dù - bridge under* q: _) ^3 r. _! r. p& [8 R. j% @
断 (斷) duàn - cut*
0 u' T( i2 k3 G9 ^" h段 duàn - dan( o4 e+ o4 d$ W2 o
对策 (對策) duìcè - countermeasure*
+ a6 |0 L' ]8 h# H6 b) R1 ~) \  p对局 (對局) duì jú - play game*
# o& a5 [" Q! z+ f对杀 (對殺) duì shā - capturing race& s1 z4 i7 n( ^% y! q
对弈 (對弈) duì yì - play game*' o+ X" j) o# ]( B' {5 _
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*( |7 y* L; r- ?0 q
多元劫 duō yuán jié - multiple ko
" Z  e: e# Z5 C2 J$ p; Q0 i) R$ g) Y6 I) {, K  t

( w' }6 J' ]4 J6 BE
5 d6 z- l8 V( L( @" J! C6 D恶手 (惡手) è shǒu - bad move% w0 j+ P: e5 g
二间拆 (二間拆) èr jiān chāi - two-space extension+ b7 ^6 {7 K. z; V% ^3 m$ Y
二间跳 (二間跳) èr jiān tiào - two-space jump
1 n+ g# E. |+ x9 F" B二连星 (二連星) èr lián xīng - ni ren sei
, v$ a$ D$ J# {2 N( {1 @二手劫 èr shǒu jié - two-step ko
" I; s8 S$ ]3 y5 I. A: p
% c3 j6 D" b# S1 R( D9 j" V, Y
1 @3 w9 _' _6 m. c, J+ r0 x# TF
6 V; l/ |8 ?4 t+ ~# d发展 (發展) fā zhǎn - develop*( f# t7 t" w, \5 `1 U& e7 A
法 fǎ method, way (also 下法 xiàfǎ)*  H5 h: h2 }% R
反扳 fǎn bān - counter hane
; d: m. o' e. S反打 fǎn dǎ - counter atari
$ p. D/ f# P7 e* q! C' _: f反攻 fǎn gōng - counter attack( {, B* Z2 G' g7 _5 A+ c0 r
反击 (反擊) fǎn jī - counter attack
" F$ ?' m/ r+ _7 j, |" K反夹 (反夾) fǎn jiā - counter pincer3 S( B( Y6 [& C: m" T0 t% y
反提 fǎn tí - recapture1 }0 x3 A% R3 r, V# Z) S! u! v
方法 fāng fǎ - technique*: |: A, a4 P( ^! y- C3 K
方四 fāng sì - square four3 @4 s1 D& s* C# ]6 Z
方向 fāng xiàng - direction*" R6 }2 s! c: ?7 I& l! w- q
方形 fāng xíng - mouth shape/ r6 }. {% f6 x" ^# v
防 fáng - defend*
0 a% h, p+ Z& h: q+ t  }0 E1 C防守 fáng shǒu - defend*6 B8 @0 d1 @4 x0 R/ o
飞 (飛) fēi - knight's move8 t3 N5 S7 C$ _
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete+ {0 `5 h' T* ~3 ?* Y2 s5 |
飞压 (飛壓) fēi yā - press5 q0 H, t/ y$ Y/ A
废着 (廢著) fèi zhāo - useless move* J! }) e, Y7 J7 Y  q7 H% `
废子 (廢子) fèi zǐ - useless stones# H7 S% j7 [2 ]. K) U1 @
分投 fēn tóu - splitting move
7 I. B. R8 g( [6 }1 f0 B0 X分先 fēn xiān - even game
* I$ [; t# {) ^; ]# r封 fēng - seal in*
( |9 M# O, u2 h封手 fēng shǒu - sealed move" ^4 k! n7 w6 h2 m7 u
封锁 (封鎖) fēng suǒ - seal in*
; K2 W* f3 Y' [; D2 I浮棋 fú qí - floating stones
4 E  P8 v( ~! o: a- \6 V! I浮子 fú zǐ - floating stones
' k  k, Y5 L& Z5 I3 k" I7 ]" F负 (負) fù - lose*, j6 S% n2 o0 T1 g
复盘 (復盤) fù pán - game review
; |0 i3 v  `, s: F4 k. j# M3 ~+ T% ]( w6 |
% @- J8 R3 [# J: ]7 U: W
G( j* A1 M4 w* P
概念 gài niàn - concept*5 O# |; @* a2 f' _' E2 I6 O
感觉 (感覺) gǎn jué - feeling*
* G1 V: V7 }/ r% I2 C高 gāo - high*
# s8 D! O, H+ I5 |  G高级 (高級) gāo jí - advanced level*
5 w3 E  r6 g  j) N高目 gāo mù - 4-5 point* U8 k3 G/ |# Z
根据 (根據) gēn jù - base*
4 X- E( D9 B+ g7 Z根据地 (根據地) gēn jù dì - base*
6 Y2 d0 M0 [7 ]3 c9 z1 b攻 gōng - attack*3 J/ ~5 h/ y1 N) k0 J
攻击 (攻擊) gōng jī - attack*' y- |; k  s+ g) x2 ]# a4 Y- K/ G
共气 (gòngqì) - shared liberty! X. M8 B1 s7 Q) C6 ?# S. x
公气 (公氣) gōng qì - shared liberty
+ |# o( g0 T8 T3 X1 e* m: t攻守 gōng shǒu - attack and defence*
! g, R) }7 ~" n' Q: x; v共活 gòng huó - seki* Z6 g- d* B2 }8 q" m7 M
孤棋 gū qí - floating stones
7 ]" _* e$ C: q9 V/ ~' s挂角 (掛角) guà jiǎo - corner approach0 d" b& e! Q  \4 {. X
拐 guǎi - bend*
$ _8 W1 w9 @5 i! A怪着 (怪著) guài zhāo - ghost move
* H6 V: Z" o$ `3 {2 ~关 (關) guān - one-space jump
7 K; h( j4 A( S; x1 x" K6 d官子 guān zǐ - endgame
; x% e2 u5 P* h2 h; R龟甲 (龜甲) guī jiǎ - tortoise shell
1 V! Y3 G' k) ?, W- E3 @规则 (規則) guī zé - rules*
  q, m8 k- ]% f7 K6 m8 n鬼手 guǐ shǒu - ghost move& G& N% V- ]% N( w5 W3 ]! T8 i& P. e
滚包 (滾包) gǔn bāo - squeeze% {- Q+ x. y3 n# Y, [
滚打 (滾打) gǔn dǎ - squeeze+ C8 M% G* D; O
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
, `% u; }9 c% a- X) k% |过分 (過分) guò fèn - overplay6 s& Y; K( i# q3 j- R/ J5 F, z
国手 (國手) guóshǒu - national champion*+ f6 K9 O$ b8 a7 q" V( M6 E
% K) R* e: z+ f1 h" W" X
+ ]! s- P: T- {$ |. ]
H
5 k7 S* w9 B7 K* F4 U/ R韩国流布局 (Hánguóliúbùjú) - Korean Fuseki# v% w5 L5 D. Q% i4 C% e9 P2 X
好点 (好點) hǎo diǎn - good point* I& _2 \7 }# Q" D8 S( ^$ g
和棋 hé qí - draw*
7 ]: O- p% s& J黑 hēi - black*$ f, }% m- X9 X# m0 h) F6 _2 b! j
黑方 hēi fāng - black player*- a6 F& D+ ?9 t' V
黑先 hēi xiān - Black plays first*1 |, n) ]2 D2 Z6 b- b+ ?' N9 l2 p
猴子脸 hóuzǐ liǎn - Sake bottle shape
: v, h4 C7 b. o- s' \: e厚 hòu - thick*
* t4 S/ y( ^. c( x9 ^1 U8 Q后悔 (後悔) hòu huǐ - regret*; R$ D! N+ G* B) T( r/ q9 ]! g: j$ N
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
- r' y7 x2 S3 s5 w2 S' b; U厚实 (厚實) hòu shí - thick*0 E/ I8 V- r0 b+ c, e) f8 H' R) e
厚势 (厚勢) hòu shì - influence*
5 c) H6 N$ ?! r+ e后 (後) hòu - after; later*
6 |  Q/ Q, I. r* U后手 (後手) hòu shǒu - gote
& V; ?8 n  e/ f- p+ s6 H% k后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture7 o( u! d: n/ {/ g0 a
后续手段 (後續手段) hòu xù shǒu duàn - follow-up
1 e- ]* k/ [& m  L1 Z( e1 T后中先 (後中先) hòu zhōng xiān - gote with hidden sente. [$ E" D& k7 T# q$ F
虎 hǔ - tiger's mouth
0 x- [& w$ w7 j虎口 hǔ kǒu - tiger's mouth
1 n# Y) H: |9 u互破 hù pò - mutual damage% N* q5 J3 s# a# l3 T! Z6 p
互围 (互圍) hù wéi - mutual surrounding of territory1 @0 U3 i5 s' |
花见劫 (花見劫) huā jiàn jié - picnic ko
8 e/ f# o$ z* W; l花六 huā liù - rabbity six& }1 A$ R4 c: D3 S7 C, b5 i; F
花五 huā wǔ - crossed five
! v  B# }1 c; ^, R4 K还原 (還原) huán yuán - transposition
& A4 Z5 R- u* }$ T# _  A缓 (緩) huǎn - slow*; `6 g/ P7 U- R' ]1 S- r; b
缓慢 (緩慢) huǎn màn - slow*
' X/ j9 `" p5 R3 X) T+ O缓气劫 (緩氣劫) huǎn qì jié - approach ko
; w( p9 i' D: ^缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
6 v! Q1 f# {4 o+ r( f3 N8 u缓手 (緩手) huǎn shǒu - slow7 n/ h8 l$ M! F) |( p& |; v8 k
缓征 (緩徵) huǎn zhēng - loose ladder
* P' {4 U' I6 l缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder% ~5 S0 s) H4 p/ P
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique" v1 Y% g7 E0 E; E* P1 v5 L
回手 huí shǒu - take back*
1 X5 B: D$ B  J+ K" P0 a% u' @" y回提 huí tí - recapture
9 R6 b3 a4 _) Q, G1 ]7 D* A- b0 F悔棋 huǐ qí - take back*
1 w( G; e: ^1 _* c  l活棋 huó qí - living group( B% m0 Q( t# r

, b( Q" J  X) Q
0 X1 d5 X$ B% yJ
/ G' n9 k; Y2 w, h急 jí - urgent*
) q% e& ~4 b3 p% y6 P级 (級) jí - kyu! B# D. Z" |  e# V+ @  t$ M
急所 jí suǒ - urgent point
) x1 D8 P1 H$ F6 L4 g6 {) g' `: u% d挤 (擠) jǐ - bump into diagonal; choke; atekomi1 Y+ t) x0 P: p$ |, u% y# I
技巧 jì qiào - technique*" _6 X8 Y, c1 U- i
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*  x! S, F: R! U% l4 }5 h) R, p% G+ q2 q
佳 jiā - excellent*& B7 i' i; o: I: W$ m# j
夹 (夾) jiā - clamp; pincer4 ?6 h  F. E& H4 N6 n
枷 jiā - net" u4 x  w4 p  z8 l# Q5 Z. A9 ^
枷吃 jiā chī - net
2 {# Y- \* ]  j9 f3 S, K夹攻 jiā gōng - pincer
6 B$ P" Z. ~; l, M8 f; b, k假劫 jiǎ jié - false ko threat' D6 a' @& p# e2 T; L: [4 e
假双活 (假雙活) jiǎ shuāng huó - false seki1 \, \% c) {- u" }, r
假眼 jiǎ yǎn - false eye& s& m7 u4 u0 ?
假眼活 jiǎ yǎn huó - two-headed dragon4 J' m$ y1 ?( h! P  a4 Q& m. |3 ~
尖 jiān - diagonal
, n0 t! _% ~! k  C( s! o尖冲 (尖衝) jiān chōng - shoulder hit' A" o0 k3 F* d9 ~3 X0 u7 `0 c
尖顶 (尖頂) jiān dǐng - diagonal attachment/ [/ [& t- ~+ f, x. s8 j
坚实 (堅實) jiān shí - solid
- Y. P4 \0 v& i$ D& n; V& ~, j# y8 @! E见合 (見合) jiàn hé - miai" X0 e' l) o2 i5 h) ^
教 jiāo - teach*& F/ `$ R  r8 M, I! E1 ^
交叉点 (交叉點) jiāo chā diǎn - point
3 d0 e9 R  q) T# j  ~0 e; ~交点 (交點) jiāo diǎn - point
7 f/ M! `) A# C焦点 (焦點) jiāo diǎn - focal point*
* o6 `: ?5 g/ f6 P9 Q( A交换 (交換) jiāo huàn - exchange*9 R) n1 T( ^$ z4 X+ h* ]# \
角 jiǎo corner (angle, horn-shaped)*8 \6 e% q3 D: Y9 Z1 M( {+ J1 Q" a
叫吃 jiào chī - atari
+ i9 E) O3 n5 y7 N* O1 t5 P7 b6 X教师 (教師) jiào shī - teacher*, `1 K# N. @% K* O$ h7 Z+ b
教室 jiào shì - classroom*5 I% `8 {8 Z# g, G; t( L. a6 X
基本功 jī běn gōng - fundamentals*
: h# m! i4 j7 x0 H  O8 \接不归 (接不歸) jiē bù guī - connect and die2 ~& b  `9 n. U* T" K5 P7 S
劫 jié - ko7 f5 f2 V( o, m$ h
劫材 jié cái - ko threat
+ L1 e/ A8 ~& i! X( I2 S3 N' W' n结果 (結果) jié guǒ - result*
# b3 L" T& f% o1 l劫活 jié huó - live by ko
. o+ ?& s. b: X+ F2 i1 r诘棋 (詰棋) jié qí - life and death problem
* Z" ]: P: L- Q1 w8 P$ O劫杀 (劫殺) jié shā - kill by ko" c* F9 Y; Y9 {$ l
劫争 jié zhēng - ko fight, ^8 O' b0 @6 F1 E8 d6 E, i, t# `/ B
解答 (jiě dá) - answer, solution*
4 A( ~3 G7 [* R+ I金柜角 (金櫃角) jīn guì jiǎo - carpenter's square8 h) K  r5 @0 w, |) ?8 Z0 _% a: Q
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
1 E& m% b3 G$ N, F8 D紧 (緊) jǐn - tight*, `0 M1 @* ]' V- W! m
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties9 M) d+ o% f, L
紧劫 (緊劫) jǐn jié - direct ko
8 s  f; A$ i' S( d+ U& X& A# x紧气 (緊氣) jǐn qì - reduce liberties+ [- T% o5 N+ x9 u
紧气劫 (緊氣劫) jǐn qì jié - direct ko
$ q9 [  H- R8 }/ O9 F6 p# Z禁着点 (禁著點) jìn zhāo diǎn - illegal point% q" K6 u; P1 M7 r' i( N
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)+ ^" Z7 h1 p+ T* P- u) [
净活 (淨活) jìng huó - unconditional life# \; e5 i& H. K
净杀 (淨殺) jìng shā - unconditional death# _% ]4 ^6 p- n  @: F2 X! H
净死 (淨死) jìng sǐ - unconditional death, m1 I  b3 Q2 `9 e2 h- O
救 jiù - rescue; save*9 B8 ^+ C3 b: l; y9 I
聚 jù - placement inside opponent's eye
0 x- @+ F% _9 m6 r6 J俱乐部 (俱樂部) jù lè bù - club*
5 ]& x' Z- U5 v聚六 jù liù - six-space killable eye shape# t9 Q5 w) |0 d' f" A" P
聚三 jù sān - three-space killable eye shape
( N8 Q- P# @# u$ w! f聚四 jù sì - four-space killable eye shape
6 k( R. o3 l+ \! i! X6 X聚五 jù wǔ - five-space killable eye shape" H! E' j4 q: M& z; p: g
决战 juézhàn - decisive battle*) i4 x/ U  s& B  @0 g, P! V
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
% l' S/ s$ w5 j% @/ Y
& o1 R2 i4 V# N/ c
; C- Z/ ?8 \% x" n' P! lK+ j2 S# W7 |1 W; g
卡眼 kǎ yǎn - falsify eye
, Z5 i+ {2 ?6 K8 C开拆 (開拆) kāi chāi - extension. l5 n" o) o: g* a( x
开花 (開花) kāi huā - ponnuki7 B5 P# f9 O. q; y6 {; k, T8 T0 k
开劫 (開劫) kāi jié - create ko% A6 Y* ^6 ]% v) i+ L5 q
开局 (開局) kāi jú - opening
' Z% }# h1 {/ z) a1 Q  s0 r看花劫 kàn huā jié - picnic ko
; K* l# }& T$ x( E抗 kàng - to resist, fight; to oppose to defy*) K) f' p6 g) j7 @* q' V7 n- [  G
靠 kào - attach one line higher than enemy stone% r8 r6 m, o- w0 Q
空 kōng - empty*
4 ?" I  D8 a! H% K3 F# `空间 (空間) kōng jiān - space*
3 ^! H# t4 a) H. s. C空三角 kōng sān jiǎo - empty triangle  K/ b0 a: t& h) v9 r9 V
空 kòng - territory*
  B4 a" u( ~/ F) M2 ?跨 kuā - attach at waist of knight's move# f/ y% `' p% p  x; x
跨断 (跨斷) kuā duàn - waist cut# T* u+ B$ u2 A1 ~$ k2 j
快 kuài - fast*+ @( K* e# u" W, `, c
快棋 kuài qí - blitz game& _/ c8 `3 c9 m. a; q
宽 (寬) kuān - loose; wide*
9 Y5 r/ ?+ [0 P7 n9 y1 F8 [6 X宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties1 s8 Q2 m: G6 ]" b4 T3 E; n( l5 m. I
宽气 (寬氣) kuān qì - increase liberties- o3 {7 Y: g+ V+ U. x  h. f& T( c
宽气劫 (寬氣劫) kuān qì jié - approach ko
0 J2 P( w/ s! x: `. y$ M& k亏 (虧) kuī - loss*
7 h4 c1 ]2 B: a8 ~0 c  S! V2 s亏损 (虧損) kuī sǔn - loss*9 b8 N- Y9 g" n# R4 S
扩大 (擴大) kuò dà - enlarge; expand*7 w6 h7 T0 ~8 K5 }) H! a: G% z
扩张 (擴張) kuò zhāng - enlarge; expand*, B- p4 u; }* x
[edit]! d; M- W0 u' {4 v
L# J- r' l9 E) T9 z8 B9 \3 E
赖皮劫 (賴皮劫) lài pí jié - many move approach ko
% q6 E' L( k% Y5 v- [拦 (攔) lán - checking extension; prevent opponent's advance*0 \, k; _  T+ g5 y6 Z
拦逼 (攔逼) lán bī - checking extension
* }+ X+ i( @1 a  n, S: d% @烂柯 (爛柯) làn kē - ranka8 t' Y# x; y7 s1 h$ h5 D# m
老师 (老師) lǎo shī - teacher*
' V! Q" c0 q6 Z. [" |老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
8 M9 v" {9 G3 D$ `" @6 ^) E. L类型 (類型) lèixíng – pattern, type*
. q2 y8 A' I0 \" D- ^" O冷着 (冷著) lěng zhāo - unexpected move) n( c% ?. u$ R% K- f  f. v
利 lì - profit*( h7 t# Z1 E+ ~% Z; C
立 lì - descent; stand6 F( R5 [+ A+ a* W
利用 lì yòng - make use*2 r% u( u4 B: z
连 (連) lián - connect; continuous*
, ?/ t7 v- s& Q( u$ F1 K) l) v& l连扳 (連扳) lián bān - double hane4 j6 V, O5 F+ E" i, r8 w
连环劫 (連環劫) lián huán jié - double ko
1 N( F2 X6 C' _3 }+ a5 F, i连接 (連接) lián jiē - connect*2 _4 M6 N/ |% T/ z% w9 [$ H
联棋 (聯棋) lián qí - pair go; r  a4 c- E' _9 a7 u1 n5 o; S9 G
恋子 (戀子) liàn zǐ - reluctance to sacrifice" Y& s* m8 ]+ ?
两分 (兩分) liǎng fēn - equal*
$ L8 O  x  ?4 d3 |. D6 w: `两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
; c% i1 t, W) P% |劣势 (劣勢) liè shì - inferior*. z1 U! m/ c  W+ l+ g. v
裂型 (裂型) liè xíng - split shape
* d7 o" Q7 S, M+ M+ Y龙 (龍) lóng - dragon*
- V# @  ^  t- G% J9 X+ q, a: l7 W漏着 (漏著) lòu zhāo - oversight" O3 @  L' ^( F* ^
落子 luò zǐ - playing stone on board4 X  S. c6 {* E: c: i

0 _$ h: p% L! Y' B4 A
: }. |$ t9 ]6 b# g8 O. R" UM
3 F5 y$ v% O3 Q- m, h* {满意 (滿意) mǎnyì - satisfied*) }; u# P! G; A* r& F% M
慢 màn - slow*
0 v) Z- d& P; W# k3 I盲点 (盲點) máng diǎn - blind spot
1 Q8 q( p% Z7 ^: p; }5 p$ `# q3 b梅花六 méi huā liù - rabbity six
3 J# X) f1 {+ l* m9 i  W梅花五 méi huā wǔ - crossed five
! E4 Y1 g6 K* M( i$ \门吃 (門吃) mén chī - capturing technique by atari
- }6 d  z6 n' x" g迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening9 z) M: C2 S+ h
妙手 miào shǒu - excellent move
2 [; [3 J. q  ?" a' V妙着 (冷著) miào zhāo - excellent move
1 @* F: u+ b8 G9 C* c0 n3 k' N# s模仿棋 mó fǎng qí - mirror go3 }2 \+ R/ l% [( C7 A( B
模样 (模樣) mó yàng - territorial framework
% i7 C5 |% N; y, M目 mù - point of territory& D9 Y- T7 r$ t) x) J
目外 mù wài - 3-5 point
" W* T# R0 M! f% C: y# C' y/ U: ^/ w& z2 O; Y
4 k5 }- [" O1 i) _6 J1 P
N. u' h4 ^8 D( s4 k! j: |
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
# V5 ?. I6 m4 |: E逆官子 nì guān zǐ - reverse endgame move
- }) R5 X; o6 w3 f9 W逆先 nì xiān - reverse sente
$ d" T: M  r/ z! P+ s  L逆先手 nì xiān shǒu - reverse sente
5 e; n% Y! L+ Z9 q  o- O) F逆转 (逆轉) nì zhuǎn - overturn game" D0 x, }+ o/ B
粘 nián - connect*
% d1 {" S8 F) N9 A凝形 níng xíng - overconcentrated shape
5 ]) [4 j7 M8 |$ K! o扭断 (扭斷) niǔ duàn - crosscut0 M4 t! E, X1 U) M$ g4 j! ?" ]" ]- B$ Z
扭十字 niǔ shí zì - crosscut" A5 @% \4 J, _
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut7 b; W7 j6 ~6 Y- i8 t
扭羊头 (扭羊頭) niǔ yáng tóu - ladder
& X4 G) |- U6 q" P4 k. R* U
) r, H, V* x& F0 E+ j5 C% P& t0 t& a
P
, R( S2 u( E' k; V爬 pá - crawl*
" j3 U3 }& q' p, |' D" P: Z( {盘渡 (盤渡) pán dù - bridge under
: Y7 R( b- g8 Q" A& J盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
6 F, p  V/ F; v9 Q盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
7 w, a& G! ?1 S- Y1 G抛劫 (拋劫) pāo jié - throw-in ko- O) V8 G* k, x; w  l
配合 pèi hé - coordination*4 c  ~/ c/ S6 Y2 o/ U# m
碰 pèng - attach to the side
1 G7 h. m! ^) S% R# ]便宜 pián yí - profit*
+ @3 K4 F5 c3 C6 l3 K& v骗着 (騙著) piàn zhāo - trick play, hamete
  N+ ?  c8 s' }' Z4 P% R7 ]平衡 píng héng - balance*0 F" w) L4 A4 Q$ n. ]* ~5 z' G
破 pò - break*6 F$ m7 ~5 H( W( Q% ~3 G  Z
剖析 - pōuxī dissection / self-analysis
% o6 v; L; J1 ^; {2 J, |2 P" S破解 pòjiè - solution, answer to a problem*
: Y% c5 m; }! o3 W7 h. _$ ]3 c扑 (撲) pū - throw in6 ]6 Z$ w0 W; K& F- [
葡萄六 pú tao liù - rabbity six- G+ D  @* J" Z7 k  `( j7 {
谱 (譜) pǔ - game record- r. H+ f# C; u  j2 G( h
普通 pǔ tōng - common*
* _! L  F6 ]' t! I6 ^9 M# y, K7 I[edit], C3 u. A6 P6 F4 L* a+ h: ]+ w$ k
Q
0 d& ]) F3 [  z4 [1 V7 [# _欺着 (欺著) qī zhāo - trick play, hamete
/ m; N; z* l+ G: r棋板 qí bǎn - go board
3 g  W. h: K9 e( n% t棋风 (棋風) qí fēng - playing style' V+ f/ `! V5 p2 O3 w' D1 e
棋盒 qí hé - stone container: q) q6 @( O5 d# M0 D
棋筋 qí jīn - key stones
5 h$ l  V- _% J/ n  o棋精 qí jīng - key stones
2 M! ]2 @: o" n( N3 f棋理 qí lǐ - go theory5 c4 t0 b6 ^$ k6 Y3 d: ?+ X
棋力 qí lì - strength in go- D. e" b* ^0 W8 s1 s1 ], Y5 u
棋盘 (棋盤) qí pán - go board
- I; N) ]4 {9 ?- [" j" B棋谱 (棋譜) qí pǔ - game record
) \2 {' N" z4 N( f. s棋石 qí shí - stone0 o& `3 v- A7 e) S/ B
棋手 qí shǒu - player*
! ~4 R! Z- u3 m' t& A; M棋书 (棋書) qí shū - go book. ]: h$ I( D' b3 j
棋院 qí yuàn - go institute
! i+ n2 W# y* d# d$ a' S3 Z4 D棋形 qí xíng - shape
4 p$ b6 q% M7 b2 d& A& P0 ^棋钟 (棋鐘) qí zhōng - clock*
8 f6 W: ?1 I5 Y# B/ E- @棋子 qí zǐ - stone
* w# |6 k! j( E  S  {" p* |4 u* c弃 (棄) qì – abandon, to discard, throw away
; B$ Z7 L( N) C+ T弃子(棄子) qìzǐ - sacrifice& _8 |7 V* m1 v" q
气 (氣) qì - liberty
/ T; L; A: x0 ^8 T气合 (氣合) qì hé - fighting spirit) E  y1 ?0 K4 k$ v9 z. g
气紧 (氣緊) qì jǐn - shortage of liberties$ f1 @/ Z+ E6 B5 ]! A
前 - in front, before*
3 W# l6 G# _. G4 d& Q" M7 Z浅消 (淺消) qiǎn xiāo - erasure
# K+ u: v1 z$ P' p( }# V0 W墙 (牆) qiáng - wall*' r. y8 L$ a5 C3 ?: ]  r3 a
强 (強) qiáng - strong
$ o7 @% s5 U6 D$ `墙壁 (牆壁) qiáng bì - wall*6 _' e8 d- }  r. G2 b. B* y4 W8 t
强棋 (強棋) qiáng qí - strong group2 _" H' X. K* h, U" d4 d1 D# _
巧手 qiǎo shǒu - clever move; l. i9 F# `' G- [" R/ m
巧着 (巧著) qiǎo zhāo - clever move6 v' e+ M# b# X4 K* v6 Z0 P& [; E6 |
切断 (切斷) qiè duàn - cut*
7 L: Q6 U5 B4 A7 Y* q( F侵消 qīn xiāo - erasure; G$ H2 q; U/ A; u5 c5 E0 C
轻 (輕) qīng - light*4 s0 s- J' v  y/ G2 k
侵入 qīng rù - invasion) m7 i7 y; G' D" f2 T
轻盈 (輕盈) qīng yíng - light*
- u, s- R! M! ], Q! O' N# v# B求活 qiú huó - make life
5 V3 I* _1 H" [. A曲 qǔ - bend
; L- G) L. [1 Q; e2 z4 F+ ?曲尺 qǔ chě - carpenter's square! s& U* }1 _7 h, Z
曲三 qǔ sān - bent three
: `0 e8 C# B! }1 z  `曲四 qǔ sì - bent four- \9 d/ j/ Y! U2 v  t
觑 (覷) qù - peep
) y/ y3 U  Z  P6 }权利 quán lì - privilege
5 ~# ?; o% r* Z! F$ m( ~; g) Q, _9 a确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*: D- p; q  E, {7 l: S5 u2 U
* h* _# K) [+ A  G+ B+ W

6 h7 }; N- P. O" B. I  ZR6 S, |& e8 K" D- p2 J
让子 (讓子) ràng zǐ - handicap0 G+ f, A- s. q8 {5 l
让子棋 (讓子棋) ràng zǐ qí - handicap game, u1 Z+ A( w$ A1 i3 d
认输 (認輸) rèn shū - resign*
4 z* ]8 j" Z9 i" |弱 ruò - weak*
5 U; [- q6 ^0 D9 `7 \6 e8 Y, l弱棋 ruò qí - weak group/ t5 q2 F; x8 @9 [2 n: F
) \) ^# f$ r# E1 s( q
$ c" r( ~1 ]- ~& j3 ~. f
S
( z- ?* R" e: _; j$ ^三间拆 (三間拆) sān jiān chāi - three-space extension: C- `! k* a' z8 u* `) w7 N5 |
三间跳 (三間跳) sān jiān tiào - three-space jump
+ F5 y/ D7 `; I9 I. V- G0 T+ S4 ?三劫 sān jié - triple ko
# X4 P) q+ A% o# \三劫循环 (三劫循環) sān jié xún huán - triple ko: A1 U4 l9 B. M2 k3 Q5 T7 T: L
三连星 (三連星) sān lián xīng - san ren sei
0 X1 P$ j6 [3 n5 G' X! ^# F' m/ E7 U2 f5 Y三目正中 sān mù zhèng zhōng - center of three stones0 x( A& K. a0 \
三三 sān sān - 3-3 point
# k1 J* `% T' K% G. L' d三手劫 sān shǒu jié - two-move approach ko" x. J4 V; [! B& l4 f/ d/ d
三子正中 sān zǐ zhèng zhōng - center of three stones# |  `9 x. E* h, a. J% T
杀 (殺) shā - kill*
+ C+ E. O7 P1 y. \+ j7 B杀棋 (殺棋) shā qí - kill
& W2 g) K  `% I! ^! v$ X杀气 (殺氣) shā qì - capturing race
1 }: G. f' h" {* N( z, t上 shàng - upper*) x% y  q( z; G
上级 (上級) shàng jí - advanced level*% {8 z5 V% E: Z8 V
上下同形 shàng xià tóng xíng - symmetrical position
5 A: @: [1 z, }0 g: ]- u稍 shāo - somewhat; a little*
# _( l! G% e; `+ ~4 y+ B* W" P伸气 (伸氣) shēn qì - increase liberties
* M; d* K/ E" m0 L5 D% x7 \伸腿 shēn tuǐ - monkey jump
  h: X: E) `6 ~" ?  A生死劫 shēng sǐ jié - all-dominating ko
6 _& [% }: r) L胜 (勝) shèng - win*( [5 m# x. \1 e4 Q
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
; C$ ^: p) ^3 U4 W, y4 y2 K' Y胜着 (勝著) shèng zhāo - winning move* I3 v1 u% v9 S2 d
失败 (失敗) shī bài - failure*
$ q& |+ C) S3 u实地 (實地) shí dì - solid territory  f9 d. h% \9 Q. Z
十番棋 shí fān qí - ten-game match; o) M4 e! H! X6 z; I4 e% d. P8 a
实接 (實接) shí jiē - solid connection
) @4 I; a3 x. y8 q: \" E( L3 G石塔 shí tǎ - two-stone edge squeeze
7 |+ `5 ?6 b6 R4 U' L# t实战 (實戰) shí zhàn - actual game situation
( a+ G/ o& Q  Y* d% i0 ^实战手 (實戰手) shí zhàn shǒu - situational move9 ], c6 c4 ^! H3 _0 m  J
势 (勢) shì - influence*
- ^  e" N$ H0 [; H* V) C室 shì - house; room** ?8 u7 e( F7 @& |) }' k. W# z
势力 (勢力) shì lì - influence*
- h  W  U- E& ~! c9 z  O% f试应手 (試應手) shì yìng shǒu - probe
  j& ]9 t0 h0 h- i( c收官 shōu guān - play endgame
6 m: s' y; l/ x1 R4 m" s* _% x收官子 shōu guān zǐ - play endgame) \" C! X0 k" c
收后 (收後) shōu hòu - last play
9 i& ~7 j2 W; A6 X- U7 X) Q收气 (收氣) shōu qì - reduce liberties% |5 a/ z( V  u
守 shǒu - defend*
+ i: T" P# G7 s% n9 k手 shǒu - move# y5 }- o# L; p: `
手段 shǒu duàn - technique*
5 q5 w) Q1 D2 ], J+ F0 ]手割 shǒu gē - reorder sequence, t- S; b- s) z, U, w
守角 shǒu jiǎo - corner enclosure$ c' K1 Q* f9 @9 q% l
手筋 shǒu jīn - tesuji
/ ]1 T/ T1 Z! p0 I5 N+ H- J手顺 (手順) shǒu shùn - sequence
4 u5 T$ T1 @) `  m手谈 (手談) shǒu tán - hand talk
, N. I+ U. w% A! i授先 shòu xiān - one stone handicap
" T! |3 K+ E- B& |0 o" `" }授子 shǒu zǐ - handicap- p/ G, o8 B1 J. B/ r
授子棋 shǒu zǐ qí - handicap game1 ]8 s9 R8 d* k) }7 M7 g
书 (書) shū - book*# I! f' {0 u9 Q2 q8 P
输 (輸) shū - lose*
9 F3 D. U& w) z5 |: T书本 (書本) shū běn - book*$ J6 k3 Q6 m+ B/ ^
数目法 shǔmùfǎ - territory scoring
3 B; q# e0 n; G! u数子法 shǔzǐfǎ - area scoring
0 G" ]' L2 C" Z0 T$ h  g9 b' D梳形 shū xíng - comb formation1 l3 Z" P( ~% k( X" N0 J
梳形板六 shū xíng bǎn liù - comb formation$ W% t- o* @7 x; q% n9 m
双 (雙) shuāng - bamboo joint) G' n; Q8 J: R  |0 Z5 e( Z
双吃 (雙吃) shuāng chī - double atari7 C" ]5 u4 N7 m7 c$ E( H8 g+ A
双打 (雙打) shuāng dǎ - double atari
! I) `+ x% P$ |8 I双打吃 (雙打吃) shuāng dǎ chī - double atari
& O4 i6 f, x1 Y( @/ f' F双倒扑 (雙倒撲) shuāng dào pū - double snapback
- |* F% }! ?2 v2 s4 [) F  ~双方 (雙方) shuāng fāng - both sides*
6 l) `# N5 W9 c% |% _7 {双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
# W1 K; {6 {7 H7 x6 T4 L2 A双挂 (雙掛) shuāng guà - double approach
( m! c& R2 z5 a4 l7 {双虎 (雙虎) shuāng hǔ - trumpet connection
  h6 u; o! s3 U/ D3 \双活 (雙活) shuāng huó - seki
+ U+ r( \& ?. h( o: `# W/ b双叫吃 (雙叫吃) shuāng jiào chī - double atari. J( r2 i8 x7 Q  s
双劫 (雙劫) shuāng jié - double ko6 o: |4 g3 g: }  ^7 }  {
双征 (shuāng zhēng) - double ladder, I! }  B% \, h6 s0 z, H
顺序 (順序) shùn xù - sequence*
/ d* {: [  a3 e# V4 s) [+ \死活 sǐ huó - life and death: L  V5 F& U6 Y: J1 W# ?$ m7 [
死活题 (死活題) sǐ huó tí - life and death problem; m. Z) y4 B; x5 N  ^: [: A* i6 c
死棋 sǐ qí - dead group
' s) t1 A7 g" K- j+ ^0 e) Q死子 sǐ zǐ - dead stone
1 c9 s' \. t9 R* M5 s: Y1 @. A四间拆 (四間拆) sì jiān chāi - four-space extension; z2 E- c4 \; X/ @! K6 H- {/ |  S
四角穿心 sì jiǎo chuān xīng - occupying four corners and center
9 T. m9 f# {1 d: R" G: X# w( h1 R' x四劫 sì jié - quadruple ko9 z6 }+ p/ t, R9 V
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
* q+ x- ?5 ~& Y  o: Z; R四连星 (四連星) sì lián xīng - yon ren sei
5 U5 u$ ]! e* n# A: [( {8 R- C松 (鬆) sōng - slack*
. O1 C; {8 f" H1 B( R松气 (鬆氣) sōng qì - increase liberties1 t: p) y% ?) w) C$ F" L" G# J
松气劫 (鬆氣劫) sōng qì jié - approach ko' j* S! ]8 z. s% _0 l
俗手 sú shǒu - crude move: X' _9 W6 G. U& l7 s
随手 (隨手) suí shǒu - hasty move1 Q" }! `8 c/ \9 v+ i
随手棋 (隨手棋) suí shǒu qí - hasty move5 a3 \% b% ^" ~  p8 F; f
损 (損) sǔn - loss*/ a7 |( V0 m$ o" j! o6 x; E
损劫 (損劫) sǔn jié - losing ko threat
4 ~$ A& W9 r" [% D损失 (損失) sǔn shī - loss*
  G7 s. B. _( V' D! _顺序 (順序) sùn xù - sequence*3 p9 j- H9 u: q# m

# U$ c8 m9 L, [4 @; f# e  g4 [% |! f% H7 I
T
& c2 N8 X& U9 W台象 tái xiàng - Tower3 C. k$ O5 A4 G( B
弹性 (彈性) tán xìng - flexibility*8 [0 q0 ^6 X" b/ n
搪 táng - block*$ c. R5 ]6 K* h/ X! N
套劫 tāo jié - two stage ko
$ g2 N; H6 m- o4 }( t2 b+ ^逃 táo - escape*
3 O; T8 s. r4 T  Y5 V逃遁 táodùn - to escape, to run away, flee*! Y" D$ J' a5 \, u, {
逃生 táo shēng - escape*
; J) W7 V3 p2 I腾挪 (騰挪) téng nuó - sabaki
' [" x& t+ m% t提 tí - remove from board
' j8 D! ?5 |! c. W9 V3 K8 [: S提劫 tí jié - taking the ko9 c* {5 b! X* A6 N! W& \! q4 A
提子 tí zǐ - remove from board/ [% z( H- l) L9 V# c/ k
天王山 tiān wáng shān - tennouzan1 G; ?" L6 [( ]' z- [* S
天下大劫 tiān xià dà jié - all-dominating ko
7 m& j" y+ K2 }' s  H天下劫 tiān xià jié - all-dominating ko
, {* y. S, `1 C, n天元 tiān yuán - tengen
( g' N1 r$ L4 r5 M6 [跳 tiào - jump*/ J9 m( w  ?4 g
贴目 (貼目) tiē mù - komi! g4 C- A2 s7 y5 ~; O7 o+ b  ~) _( j
铁柱 (鐵柱) tiě zhù - iron pillar*
# f" f5 b* H' a% u0 e" z挺 tǐng - push up; stand*
0 m2 [* Z( G4 a; f, d投降 tóu xiáng - resign*0 @0 B) N  ^8 S+ V8 \8 `/ {
投子 tóu zǐ - resign  d( P# m- w' U
透点 (透點) tòu diǎn - placement( a+ s, Z$ O# b) V
图 (圖) tú - diagram*$ L$ f- x+ R1 O6 g' V9 [# Q' Y' m
退 tuì - pull back$ n& k' D- S3 Q- W
托 tuō - underneath attachment- y% ^6 c5 v/ x! R) ], ^! E0 A
脱出 tuōchū - escape, break out9 h; U  \. ?  Y( \
脱骨 (脫骨) tuō gǔ - under the stones$ I5 o/ D  L; z6 g# t4 D0 F( j
脱先 (脫先) tuō xiān - tenuki+ `3 l! p0 F; s, E( k

' a5 L/ V' Q" x) `
$ t% _; W3 D; f" CW
: g6 S$ m! K5 g* [7 }( e挖 wā - wedge% H0 N0 \- C- r$ G6 r& F$ c6 G
外目 wài mù - 3-5 point' K- s3 `0 R& M7 A# [
外气 (外氣) wài qì - outside liberty. f( u6 O3 L  a: l$ z& }
弯三 (彎三) wān sān - bent three
, Q% v5 ~. e- }, U4 y3 T) ~# Z, _弯四 (彎四) wān sì - bent four
& Y- `5 ^9 H% N: `, g万年劫 (萬年劫) wàn nián jié - ten thousand year ko: R- g6 n) h  j. M
围 (圍) wéi - surround*
0 G& ]+ l2 h0 j围棋 (圍棋) wéi qí - go
* U  }! o3 `: N3 H尾巴 wěi bā - tail*
/ A& O# m) B* L8 e! f- x味道 wèi dào - aji
0 e5 B4 A+ B" E# w. L6 J文凭 (文憑) wén píng - diploma" [" A% q! x+ X# V
稳当 (穩當) wěndang - stable; firm*
" B* E; G0 k7 w* v! Z问应手 (問應手) wèn yìng shǒu - probe& g6 K4 [/ H, X. h9 A7 q
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest  Z0 U/ ?" z0 Y! R
无理 (無理) wú lǐ - overplay" g) w& \) W: q3 y
无忧劫 (無憂劫) wú yōu jiě - picnic ko
6 C5 _0 }+ F7 y5 o五子棋 wú zǐ qí - gomoku narabe8 q9 Q& l3 o4 P& U, Q
五间拆 (五間拆) wǔ jiān chāi - five-space extension  F' }4 N! V6 z2 |
五连星 (五連星) wǔ lián xīng - go ren sei
5 L" E- `1 S9 W; k4 E五五 wǔ wǔ - 5-5 point" k% o, K5 W+ x. L$ {
) |2 b, `! ~- r3 O
: O/ T* V# Y; }9 Q8 U9 H, g4 X& y
X+ F; O2 [. W# t5 I- U9 k
细棋 (細棋) xì qí - close game7 }2 e' Z( z1 t
瞎劫 xiā jié - false ko threat
& R& S0 }" Q% e7 h8 K9 F. M下 xià - lower*
% A, ^+ k5 _$ h, q下法 xiàfǎ - method*: a1 Y" a, z! Z: A
先 xiān - before; first*
7 W$ [3 q, c& x先手 xiān shǒu - sente" r% e/ G& K, ?4 t( `3 @/ P
先手劫 xiān shǒu jié - a ko in which the player makes the first capture
6 |: N! V1 @3 {( O& B# ]先手利 xiān shǒu lì - forcing move/ }/ T1 `/ e! b# b
先中后 (先中後) xiān zhōng hòu - sente with hidden gote
# n. Y2 e- ]$ u3 y# o7 d陷阱 xiànjǐng - a trap*6 A' K  p2 [, u9 N- x# x4 _# D
象步 xiàng bù - elephant's move/ x1 q" B* b( _& x! H7 d+ |
象步飞 (象步飛) xiàng bù fēi - elephant's move/ T( i/ c5 V- k2 K4 O, T; p) `" H
象飞 (象飛) xiàng fēi - elephant's move/ W2 V5 c! F/ X) \0 |
向小目 xiàng xiǎo mù - facing 3-4 points. M6 q) ]3 r3 F
象眼 xiàng yǎn - center of elephant's move
  p/ o& v* }# t  b  k消劫 xiāo jié - ending the ko
2 ^) X( `' e6 d小 xiǎo - small*  T5 g, ?& S) ]* Z# x  I
小飞 (小飛) xiǎo fēi - knight's move: t$ U  K: r3 m; ?
小尖 xiǎo jiān - diagonal3 C/ F% `1 |* q
小林流 xiǎo lín liú - kobayashi opening
) s# g' I- ~( v0 r小目 xiǎo mù - 3-4 point9 F8 |1 t3 K9 F$ U
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
" c& P$ o+ ^5 F. R  i小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)  r# b! y& R; ^7 K7 `
小伸腿 xiǎo shēn tuǐ - small monkey jump
9 v0 V, A/ h- _6 [; s小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
+ v8 n6 H0 @( |效果 xiào guǒ - effect; result*4 m* e4 T- ~3 E, `8 b$ ~2 S" ^
效率 xiào lǜ - efficiency*/ y! [; u: f; A: R% }7 ~
新布局 (新佈局) xīn bù jú - new opening! o; T8 {8 D+ l! Y; D
新手 xīn shǒu - new move7 C+ h: _) k# X. ]2 M: U
星 xīng - star point
; W) |: ?0 |5 t/ n: G' ~7 i8 q* x6 K星位 xīng wèi - star point
$ L7 W; s7 \: H( b$ Z形 xíng - shape*
8 B2 s  I9 \9 `: C5 F9 C, w8 e形势 (形勢) xíng shì - situation*5 I3 C1 }8 R% n+ ?- X( g5 ?/ a5 U1 G
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
: n# G) N9 V/ c- q: p. E' j形状 (形狀) xíng zhuàng - shape*. m8 S, }, _. _+ I, g* i4 S( [3 G
秀策流 xiù cè liú - shusaku opening
2 Q. [: e) C0 P1 x虚手 (虛手) xū shǒu - pass, n5 ]5 G+ i; r1 s! H- t. R8 ]1 w
虚着 (虛著) xū zháo - pass
: T* j& i; r1 D6 D8 b% v/ l% ^序盘 (序盤) xù pán - opening8 C" C- E- l# e( Z5 ^3 I9 I1 l; l& ~5 q
学生 (學生) xué shēng - student*/ g' u: P! D3 W* [8 w. O
雪崩 xuě bēng - avalanche*2 C6 X7 H7 k$ k6 Z2 E* b+ v
循环劫 (循環劫) xún huán jié - double ko
- x# s$ d# S7 S, c7 u% q  n$ D# b
. y- I0 \# K' \# m4 `: [. ~) ~1 g$ m& X
Y
9 y, u, [; y2 e' r6 U: F; {+ Y压 (壓) yā - push down*
  r* [3 k# l# C5 H4 a+ L压力 (壓力) yā lì - pressure*
+ ~% L+ J5 e" _8 h! V, B/ N5 I9 I延气 (延氣) yán qì - increase liberties) b8 v. ^7 b# d$ _& c* g, y* }, i
眼 yǎn - eye*5 e  H. q& i1 h" s2 r$ o
眼位 yǎn wèi - eye potential; eye space" s0 S0 m% C$ |+ @8 z
眼气 (yǎn qì) - eye liberties
: c" i* [7 t: l1 M7 H眼形 yǎn xíng - eye shape; eye space
2 s, [% B( |* q/ \$ [3 U妖刀 yāo dāo - magic sword
1 }. y" y) f# @9 Z; [, F) @; ?摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
3 d* y% [' a2 x' k2 }( T要点 (要點) yào diǎn - vital point
) R- M% q$ j" Q1 n要子 yào zǐ - key stones0 `7 [* s+ Q- _
业余 (業餘) yè yú - amateur*% j: d- c; Z' y
一方地 yī fāng dì - one-sided territory, D# g% X* _; t  K; C
一间拆 (一間拆) yī jiān chāi - one-space extension7 Z5 O2 T! N* h; L4 A4 E' c+ b
一间跳 (一間跳) yī jiān tiào - one-space jump
- J9 k' f! |1 I, ?' @# A0 a一手劫 yī shǒu jié - direct ko: p: _1 b, J; o, S9 Q
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
% ^' B  T  ^4 k疑问手 (疑問手) yí wèn shǒu - questionable move, ?+ z) s% ?$ O# U# n: O( M- B9 t4 w
弈棋 yì qí - play game*0 l* r# Y" X* O9 n( `; M! @
引征 yǐn zhēng - ladder breaker
0 p5 z( G) D' M+ D赢 (贏) yíng - win*. G' W, ~* t; o+ {2 v
应氏 (應氏) yìng shì - ing's
* {! s5 h  i/ T. \% u9 Z/ o硬腿 yìng tuǐ - first line descent
( I* C( [' w/ {7 }+ n$ t/ f优势 (優勢) yōu shì - superior*4 T1 z" f! Z# h8 @7 D( n
有利 yǒu lì - advantageous*+ R$ C& w: m7 K6 K) k5 ?
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye& U, s/ m& v! ~# e# U6 r7 k7 @
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye9 C8 F6 S' W0 R7 E3 H7 j% p! Q* @
右 yòu - right*1 M- v% O; F- M% C9 P. u0 ?
余味 (餘味) yú wèi - aji5 G( k% u% y- ?3 k( z# t
愚形 yú xíng - dumpling shape' }/ O% X* d! a6 n8 V* O! ?% a% v+ S  [8 I
宇宙流 yǔ zhòu liú - cosmic style
# n2 p# \- G/ ^- N$ C' {原则 (原則) yuán zé - principle*
. p; X: i1 u$ g$ h8 F院生 yuàn shēng - insei
( T0 N7 b) w. i" e$ O2 [$ |
5 C9 N0 n! V9 ~. C' G
; H* p" [6 O8 E& a7 ?$ p6 cZ
- y; m* g! v' `! z+ p0 o& \枣 (zǎo) - jujube (Chinese Date Wood)*
6 h; _8 p, Y; c, @% B* b扎钉 (扎釘) zhá dīng - iron pillar*
. Y9 m9 C6 x! d4 s+ o长 (cháng) - stretch
( b7 r8 w5 @4 \+ Q0 d" Y' f/ k胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi. l- s: f5 c) a
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi# ~; Q8 F8 \: G4 f
着 (著) zhāo - move# x' Q5 h0 s) G# [0 A# ]# {; H5 x+ o
真眼 zhēn yǎn - real eye  D6 l* I; J4 u/ ?$ r* q% i
镇 (鎮) zhèn - capping play4 G% L$ x2 u5 O: @8 o' g$ F& Z, v
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker  a2 ^9 j7 u" ]7 |6 o6 P( D5 r' x
镇头 (鎮頭) zhèn tóu - capping play9 t. l" W, |7 n$ \# ^
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
/ k* L# s! m; `$ Z1 \$ [# M征 zhēng - ladder
) x- S+ U/ n* g! j5 r: G! V争棋 (爭棋) zhēng qí - official challenge match
8 r+ E' J; ?; Z* c征子 zhēng zǐ - ladder
+ _1 I8 H& G. i% v; \2 v- p$ ~, |! e征子劫 zhēng zǐ jié - ladder ko
! G5 b3 E1 @: r3 F+ w整体 (整體) zhěng tǐ - chain
6 ?6 z3 h; H, ^# z5 ~' k3 _! [整型 zhěng xíng - settle
* g: `6 N& v6 @( Q5 `+ d0 Y: e4 S- c正解 zhèng jiě - solution*
. a9 z, H& B4 v* m8 x8 f3 @正确 (正確) zhèng què - correct*
% V. k; a6 a" S; y! @4 Q- r% }1 N证书 (證書) zhèng shū - certificate*
8 j& ?4 O( q: R9 }! K" f正着 (正著) zhèng zhāo - proper move
4 s3 h8 w4 J0 a% m8 f( G" y指导棋 (指導棋) zhí dǎo qí - teaching game
( `% A0 a) B; [! d直二 zhí èr - straight two) u* j& C; @* K2 n# c: i. \
直三 zhí sān - straight three: k& Y- W. C/ K( o& U& B* Y
直四 zhí sì - straight four
" ?& r1 N  s3 M' t2 I9 l职业 (職業) zhí yè - professional*
1 v# i: K$ F; M. K6 B! T7 ?& w只此一手 zhǐ cǐ yī shǒu - only move- P9 _+ h; d1 a% x
治孤 zhì gū - managing isolated weak group
( ^1 ]$ c8 O; [: S中 zhōng - center*
2 a( W5 q- G; Z) y' [钟 (鐘) zhōng - clock*; O9 l. y+ z9 {0 q( m
中腹 zhōng fù - center*
+ \" v1 q8 a, J中国流 (中國流) zhōng guó liǔ - chinese opening6 B" N5 j; _7 L; R9 e
中级 (中級) zhōng jí - intermediate level*
% Z9 _: F  Y$ p+ i% |终局 (終局) zhōng jú - end of game" e. d* H! D4 _8 [- `
中盘 (中盤) zhōng pán - middle game0 S5 H% _+ A$ f: w& {
终盘 (終盤) zhōng pán - endgame
* _- N6 j( ?+ t中心 zhōng xīn - center*
/ `0 E/ s' I; f0 [  _# h中央 zhōng yāng - center** I% t, ]; l( }7 W
中原 zhōng yuán - center*
+ L* n# x; U# }" P: h5 P2 m& y* J重 zhòng - heavy*
  G; \* H/ Z3 B( H4 T! _1 J. G主动 (主動) zhǔdòng - (to take the) initiative*
* f! x% ?4 b3 G6 ^0 C  y专业 (專業) zhuān yè - professional*5 X1 @4 N/ S" }  @* \# f& Z2 e
转换 (轉換) zhuǎn huàn - exchange*1 C& H2 ?% d6 y, u6 K& b8 s% A
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback2 \# _& N2 H3 y
装劫 (裝劫) zhuāng jié - a move that threatens a ko: ^: U7 _: s# P
撞气 (撞氣) zhuàng qì - reduce self liberties2 Q) C8 k" u8 x! ]" i0 o4 s' ~
追 zhuī - chase*
6 Y: D! Q. @9 {$ L: P! S追捕 zhuī bǔ - chase*( W4 X/ C! j1 e8 x) z4 P1 E
子 zǐ - stone; unit in chinese counting4 p& o* P% e/ m6 T" L+ _
自然流 zì rán liú - natural style
& Y4 s& L$ N6 f6 Q7 Q自杀 (自殺) zì shā - suicide*  l1 Y+ c2 v9 w9 ~8 s9 {
左 zuǒ - left*6 ]1 v- @2 N. c/ q3 f3 P8 |
左右同形 zuǒ yòu tóng xíng - symmetrical position
+ p7 A# t4 @# h$ H做活 zuò huó - make life$ x% ^" ^+ Y! q3 m0 N- w- o
做劫 zuò jié - create ko
. t4 s2 h6 |& A' G作战 zuòzhàn - combat*: k# Q' V9 P: Z# i5 U
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
" |3 w7 G, S! N( U2 j+ k* A
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