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围棋术语英文

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发表于 2015-5-26 11:12 | 显示全部楼层 |阅读模式
老杨团队,追求完美;客户至上,服务到位!
A3 P" X* X. V) h* @8 A5 `) E
安定 āndìng - settle*% M: f/ d: y" Q2 t! M
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B6 o4 U. u. U! P; i  c( H8 ^# C
白 bái - white*" X- Q. U6 |3 a% ^% b- A  w' |
白方 bái fāng - white player*
) j% z) G  D- W1 R败 (敗) bài - failure*- |  |# w8 N2 q: `. V
败着 (敗著) bài zhāo - losing move/ f- I' g; ]- r+ h
扳 bān - hane
* W) k$ k( S1 p4 V8 ?9 K扳断 bān duàn - hane through
' P7 m0 M4 i5 `( G2 ?+ ^. z板六 bǎn liù - rectangular six+ Y$ T3 ^" ]! ^( }, C. a
半劫 bàn jié - half-point ko" M! q6 w7 u0 h# q% f& A
棒接 bàng jiē - pole connection
! D* `* }) k! L4 U6 T3 D; s* q包围 (包圍) bāo wéi - surround*. _  P  S, E  b$ F& P
薄 báo - thin*/ w6 c, B9 z( b! I' F
保留 bǎoliú - retain; preserve*. i* k- F8 C: o$ x0 R2 j* Z
抱吃 bào chī - capturing technique by atari
) d2 W! b: w) G本身劫 běn shēn jié - local ko threat: b$ O; ~! d) u2 J; i" w6 L' d
本身劫材 běn shēn jié cái - local ko threat0 a3 d) I* _% E/ _9 m
本手 běn shǒu - proper move
- |' B( }% J( ^8 }5 b* A# d- L笨重 bèn zhòng - heavy*
. c6 p! ]/ L9 i. |$ G崩 bēng - collapse*
& P/ `+ v2 Z! r: V: t; G4 a崩溃 (崩潰) bēng kuì - collapse*
0 c3 I/ I/ L, E逼 bī - checking extension8 _, k# M  k, e& ]
鼻顶 (鼻頂) bí dǐng - nose tesuji
* ]6 @3 i/ L- ^$ d/ ]% V" w7 Y' t比气 (比氣) bǐ qì - capturing race+ `6 r# D6 k& I- j# V% ~
比赛 (比賽) bǐ sài - tournament** f5 C& A7 }1 J8 ~/ h
边 (邊) biān - side*
1 _8 r3 a4 l1 D; m6 u' m) _变化 (變化) biàn huà - variation*2 A1 y, C8 u  u# Z; K  Y
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening9 K7 j$ y: j4 r5 G
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
) P9 @6 I& t/ p7 u9 g6 m. R1 p变着 (變著) biàn zhāo - unusual play
) L" A& j  g, R  b; B并 (並) bìng - horizontal stretch$ F2 ?% I  N' O# u/ h1 y1 P  L
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
- P# _1 O, V# K补强 (補强) bǔ qiáng - reinforce*& M+ w# ^! Z6 B5 w9 X' a% z( s
布局 (佈局) bù jú - opening: T* W$ p7 ^; `3 a. O- t6 J! c
不利 bù lì - disadvantageous*4 F. [# y5 Z1 j5 i) R( g
不入 bù rù - suicide9 n5 y& w' E8 f3 o* o( R' V
不入子 bù rù zǐ - suicide
. W9 p. ^2 ^" Z* N/ }. J不提三目 bù tí sān mù - three points without capturing  S& a* J/ u, E# Q
不提五目 bù tí wǔ mù - five points without capturing
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% o) e9 O# S8 X) ^5 H: y# Z: `
3 V/ W3 b3 H4 ~" R4 ]% x" HC- q2 t- M; R- E, c& `
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)$ T- x6 R# I& Y* j( i: u
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
; r2 J/ \4 \( B, x参考 (參考) cān kǎo - reference*7 |9 O" w, ~! g8 ]# {" {
残忍 cánrěn - bloody or merciless*
; H5 a7 a7 J  [: n拆 chāi - extension
3 J4 Y. r5 [' r# ~$ O拆逼 chāi bī - checking extension
& l1 u1 a/ {2 M& g拆二 chāi èr - two-space extension
, \2 n  N% M, a  `. c拆三 chāi sān - three-space extension( W) H. G  W) B. w  y) s) \
拆四 chāi sì - four-space extension
3 L  Y! i9 h: [# p拆五 chāi wǔ - five-space extension
8 Z* `6 L) z  N7 Q拆一 chāi yī - one-space extension; [- n: @5 \# B/ W, _7 _* N
缠绕 (纏繞) chánrǎo - harassment technique
& q' y$ u4 w! I1 A3 m) F6 X3 D长 (長) cháng - stretch/ M7 I, Q2 D: P( D" ]1 }6 G7 ]. S
长考 (長考) cháng kǎo - think for a long time
* J9 J/ x" ], k# i% {长气 (長氣) cháng qì - increase liberties
2 z6 g7 M2 |/ d  g2 p# d长生 (長生) cháng shēng - eternal life
& Y, e) C* E) F5 s, n( c场合定式 (場合定式) chǎng hé dìng shì - situational joseki& P8 K+ x4 h$ Q9 B1 p
超大飞 (超大飛) chāo dà fēi - very large knight's move
& w. r) G! ?% F9 m& Z* F5 ~% g超高目 chāo gāo mù - 4-6 point3 T9 O, k+ q% p; T8 a- C) {
超时负 / 超时 (超時) chāo shí fù  - lose by time+ s$ a0 r' L' ]' J8 v
超时胜 chāo shí shèng - win on time
8 w2 u( Z3 j7 y. y6 j/ I成功 chéng gōng - success*# n* T. M/ ^$ u! {1 a* d0 h$ l' h
成立 chéng lì - possible*
$ O1 e! U" s+ i. }# }0 T# g- f秤砣 chèng tuó - two-stone edge squeeze
! L4 M3 `5 \' m0 C  T% Y9 O吃 chī - capture6 q0 P$ ^9 Z, c
吃亏 (吃虧) chī kuī - loss*
$ P! r* A. [( H3 @持棋 chí qí - jigo
( Z2 P9 R& Y8 }* G; u7 g7 N冲 (衝) chōng - push through" V' {  Y; L8 e8 a( ^4 R2 L5 b- L
重复 (重複) chóng fù - overconcentrated9 l3 N4 {9 A9 K  q4 d/ T+ l, X
初段 chū duàn - 1 dan& ?2 @' |( R+ O2 z7 o3 ]
初级 (初級) chū jí - beginner level** y2 `% P: z" k5 Y5 d* B; d! B
出头 (出頭) chū tóu - getting ahead
; @" D6 v+ L, A( @& L! V" Z$ Q刺 cì - peep
! d) s& \- X& U+ N% M次序 cì xù - sequence*# j4 u- X9 _  ]) {# M
错误 (錯誤) cuò wù - mistake*
+ a) {8 Y5 Q8 I* x5 B4 S8 m错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points* }( O4 U% A3 C

* ?( t* H+ x9 @( f& B$ o
' I* j4 b$ S# a. L* [( o; aD% ~+ r. L+ d* b" `# D( n8 _/ I4 F
搭 dā - attach/ S+ T( Y  O' |. p! D! @% M3 n1 T
打 dǎ - atari6 Y% \' A$ S7 d5 _) t7 l$ d& I
打吃 dǎ chī - atari
9 S* e+ f+ T% [  t5 h) _" D打二还一 (打二還一) dǎ èr huán yī - capture two recapture one+ p4 x# C" }  n- C* d9 D; F1 N
打挂 (打掛) dǎ guà - adjourn game+ V! `" Q6 m6 |2 ~' t% b$ ?
打劫 dǎ jié - ko8 ]+ r- ^# s" m
打入 dǎ rù - invasion( L' E; t& I) y
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one* v0 Q) `; j& T7 P( c
大 dà - large*2 @5 y6 R2 z1 W. m$ ^9 e
大场 (大場) dà chǎng - big point
& }' t; k$ ]# l# A( x! H: x% I: d大飞 (大飛) dà fēi - large knight's move
. ~' z* \0 ~* i) \大局感 dà jú gǎn - whole board thinking
6 R! P. e+ ?' `% i% H大龙 (大龍) dà lóng - dragon*- U) {" S1 \9 F) L. P6 q
大模样 (大模樣) dà mó yàng - large-scale framework
, M7 C5 ?3 Z, g3 b7 S大盘 (大盤) dà pán - large board (19x19)6 c- z5 Y) U, U3 {
大棋盘 (大棋盤) dà qí pán - large board (19x19)
: m# L  s, [, E0 D- ?- G大伸腿 dà shēn tuǐ - large monkey jump
7 i' q& ?# S. D大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze. v% ?! h& r: A4 _
大雪崩 (da4 xue3 beng1) - large avalanche
( ?( {: @2 \5 N大压梁 (dà yā liáng) - Da Ya Liang
; l5 W# U' R5 B/ }大眼 dà yǎn - eye with two or more spaces
+ z% L3 R* B7 c  S  Q* ^大猪嘴 (大豬嘴) dà zhū zuǐ - j group% \* D/ z: Y' W* G3 U( [
带钩 (帶鈎) dài gōu - long l group
! c6 a% X3 _# q( ^单关 (單關) dān guān - one-space jump: F0 R- @: n3 p# l* {! ]/ E
单官 (單官) dān guān - neutral point
/ e8 L2 F% L- s$ A1 }9 i9 P" y( q. l单劫 (單劫) dān jié - half-point ko) r/ S$ F* \) i' t
单行道 (單行道) dān xíng dào - one-way street*
/ P* O" g: ^6 U& @# S, {' Q挡 (擋) dǎng - block*
& ^6 x  Q: N0 n; v2 }刀把五 dāo bǎ wǔ - bulky five6 S2 A# [. Z6 v
刀板五 dāo bǎn wǔ - bulky five
  V5 g9 X" U. U: ?' o$ C刀柄五 dāo bìng wǔ - bulky five& r" ?6 ?/ O8 a- f" S- ]$ S* y7 W
刀五 dāo wǔ - bulky five
7 V7 ]- ]% a* T5 i倒扑 (倒撲) dào pū - snapback
+ T7 l" p+ K  ^7 |' Y5 \/ y' N倒贴 (倒貼) dào tiē - reverse komi
$ z& f% r2 V7 i3 l+ Z! _2 X& Y% I8 v; ?倒脱靴 (倒脫靴) dào tuō xuē - under the stones% k5 ]! O2 y0 z6 M& B6 S
低 dī - low*8 D6 {, R/ v3 ^0 u1 o# n0 `, U, _
敌 (敵) dí - enemy*
( S$ b' K% @; a; O7 j抵 dĭ - hold up; push against, to support, to resist*
0 E: f5 E$ Y' _* H0 m0 t抵抗 dǐkàng - to resist; resistance*
& `7 L" v$ }% N% ?. X. Z7 m. D敌人 (敵人) dí rén - enemy*
# \! b/ p" Q9 o  G6 M1 D地 dì - territory*2 |4 R7 v# E1 P: }3 X% k. e) `
地盘 (地盤) dì pán - territory*4 _  W# F9 q9 r! m" [
地域 dì yù - territory*4 P6 d+ J' G7 |* n/ @
点 (點) diǎn - placement; point$ i3 |* I/ U% _6 [5 k9 b
点方 (點方) diǎn fāng - eye-stealing tesuji
0 @7 @; j* u. f  g点角 (點角) diǎn jiǎo - corner invasion$ c1 \3 a/ h3 r
点目 (點目) diǎn mù - counting
. \; G/ S& b2 z2 H3 W点眼 (點眼) diǎn yǎn - placement inside opponent's eye$ J) @6 W3 Z6 }8 F& _' ~
调子(調子) diào zi - choshi7 N4 Q0 i/ S( c0 G, b
丁四 dīng sì - farmer's hat; pyramid four5 ^. |* }4 ]- Q+ m- J2 @: G
顶 (頂) dǐng - bump; u8 K0 l& z* w. s6 c5 X2 [
定式 dìng shì - joseki' G8 o+ k; @- N; M& e( E
定型 dìng xíng - settle
: z) }: X6 A( k5 n" s2 x" W5 X5 d/ ]" _东坡棋 (東坡棋) dōng pō qí - mirror go
" E- ^; H( Z, {斗方 (鬥方) dǒu fāng - carpenter's square
/ w+ G1 l$ ~  z0 u7 k读秒 (讀秒) dú miǎo - byo-yomi* S' H. u$ W5 A4 [% k" k+ t
渡 dù - bridge under
+ ^/ _: h) C3 E, h5 y1 q断 (斷) duàn - cut*- s, A/ O8 @0 _! C
段 duàn - dan
( v; t9 P# k/ m; q( P: }4 |7 I对策 (對策) duìcè - countermeasure*1 i' b- x4 }3 ?
对局 (對局) duì jú - play game*
% Y: n/ X/ f& f* Y% ~# Z对杀 (對殺) duì shā - capturing race
$ ^8 k. s' H( P$ L+ s" f8 ^对弈 (對弈) duì yì - play game*2 V' U, g& T& g$ B% `  ~
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
+ y; K  |5 q) I9 a" V多元劫 duō yuán jié - multiple ko* @2 ]0 d) G, }! f

) G( a: S) C- L# w; b. C0 z) D4 {, h- g* d* i; N$ E5 z
E+ z( V% \7 I+ {/ L5 }
恶手 (惡手) è shǒu - bad move" ?+ v4 C  {& q( y
二间拆 (二間拆) èr jiān chāi - two-space extension
" Z+ @, ?  l) u( r" f* O) D6 p( K二间跳 (二間跳) èr jiān tiào - two-space jump4 M6 b, Y" F* a' A- b& W7 I
二连星 (二連星) èr lián xīng - ni ren sei+ J5 e# d% o9 d1 d1 J5 @3 W
二手劫 èr shǒu jié - two-step ko2 A- G4 K0 o: q% I: f0 z

5 }0 M4 O1 `8 Z5 [7 e( @; t& A' Y- o( F0 Y
F" n( h+ [) v0 r9 I6 \2 j. i5 e
发展 (發展) fā zhǎn - develop*
$ N$ E7 p+ \; k/ T; X法 fǎ method, way (also 下法 xiàfǎ)*
; ^' P) D7 a1 b5 y反扳 fǎn bān - counter hane# C3 o6 P& B( X0 F: y
反打 fǎn dǎ - counter atari% q, @) c8 N1 n- x. Y
反攻 fǎn gōng - counter attack; H+ c( J& Q  X# s
反击 (反擊) fǎn jī - counter attack% Z. b" t: J1 M" S$ c, ~
反夹 (反夾) fǎn jiā - counter pincer  e' R0 `1 [+ }/ {7 J4 M
反提 fǎn tí - recapture
! l' ]2 z1 _% K" i7 m* V1 z0 Z, X方法 fāng fǎ - technique*
; c. M2 S" `3 N方四 fāng sì - square four4 ?$ q* W" h: T) _3 H7 x
方向 fāng xiàng - direction*
8 G) M6 |9 r9 z" _3 o2 D方形 fāng xíng - mouth shape: E/ k/ o! |- X% N1 P
防 fáng - defend*
' C. G) g7 H# X' Y4 B" L1 b' _9 B. u防守 fáng shǒu - defend*
. L4 B( k  v, c2 W飞 (飛) fēi - knight's move: F4 K# D; T" h# C3 t
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete( P, Q* U. d9 G' O1 M+ l
飞压 (飛壓) fēi yā - press% x* N* b* Q* h' _
废着 (廢著) fèi zhāo - useless move
6 ^; U( u& E8 T% j" ?9 `废子 (廢子) fèi zǐ - useless stones
9 W; \" Z' T8 l' {2 T分投 fēn tóu - splitting move# A) ^! u8 y$ x+ ?0 c
分先 fēn xiān - even game; I! A$ z5 B5 z& E3 {, P- \
封 fēng - seal in*
- _* U, n  D$ W( T. P封手 fēng shǒu - sealed move
8 v/ e* g% J; ~) H封锁 (封鎖) fēng suǒ - seal in*4 H% |4 i( o- n4 ?" c9 ~
浮棋 fú qí - floating stones
6 {4 E* Y0 U; ^0 F) j6 d# U浮子 fú zǐ - floating stones& B/ z: x1 c- V9 J( R
负 (負) fù - lose*) Z- w* Q& z& O6 i" a
复盘 (復盤) fù pán - game review
# l# ?. ~& ~. \2 s2 `8 Z4 m
" @( M. M  I' I/ Y% l2 |* }1 Z0 D0 o( ]
G: B# C5 c1 O* T5 ?% K$ H
概念 gài niàn - concept*
" w" r6 T, U5 [感觉 (感覺) gǎn jué - feeling*
) B0 l% |7 |; F" U高 gāo - high*
7 p. I; p: u3 ~高级 (高級) gāo jí - advanced level*
( A" z) I5 p; x* w: p高目 gāo mù - 4-5 point5 W3 q( [6 E7 N* A  k: ~, D+ R
根据 (根據) gēn jù - base*; r; n' n, G- `/ i. y' j* d2 J8 h4 D
根据地 (根據地) gēn jù dì - base*6 ~4 i' \. e' D8 h
攻 gōng - attack*
3 t8 d+ H3 o2 g  u攻击 (攻擊) gōng jī - attack*
! u+ L8 O/ i/ ~- R; p6 S共气 (gòngqì) - shared liberty# ^  g$ ]$ N) n# J$ S# W
公气 (公氣) gōng qì - shared liberty
0 a4 z! K& t. m0 j攻守 gōng shǒu - attack and defence*; A# V7 v) d* O, P. ~, i- r; }( O
共活 gòng huó - seki
  t) W: t+ l3 k3 U/ ?5 D! F孤棋 gū qí - floating stones7 {+ O0 w* Z( l& l1 K! R
挂角 (掛角) guà jiǎo - corner approach
5 R. q8 p. E# X1 W/ Y3 Z* E+ Z% G) r拐 guǎi - bend*
, U1 @. O% {9 T怪着 (怪著) guài zhāo - ghost move/ S4 d$ A( m0 b9 W0 P! z
关 (關) guān - one-space jump. x6 K  Q( H% b$ t, C0 |' e$ o
官子 guān zǐ - endgame# `. U7 g+ E+ R4 a& ~/ q* v* }3 R
龟甲 (龜甲) guī jiǎ - tortoise shell: k0 t( K& z$ e
规则 (規則) guī zé - rules*; h7 q, u6 m' U& c6 ?, m
鬼手 guǐ shǒu - ghost move$ @" U; n( x# I5 w' g# G/ w
滚包 (滾包) gǔn bāo - squeeze1 |& S4 D  @9 d* n" j$ o; |% [
滚打 (滾打) gǔn dǎ - squeeze; S4 h& H8 C5 A' r4 g
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze0 M0 i& y1 @& p) s. d$ P9 [
过分 (過分) guò fèn - overplay
  [. S, [- x$ H( r% B$ u' B国手 (國手) guóshǒu - national champion*
. g+ _3 P1 L9 Q( M- [
* W9 {" i- c2 j* n8 [; |( S0 t, L
H
: e4 ?: M8 M/ q! f" x0 L韩国流布局 (Hánguóliúbùjú) - Korean Fuseki) e9 f$ r5 Q" ~/ F; ]! P6 R8 c
好点 (好點) hǎo diǎn - good point. E+ k8 Y7 ], i0 ?
和棋 hé qí - draw*
/ i. F+ O' h: E0 i% ~. v黑 hēi - black*7 Z0 d$ `) U3 X- }
黑方 hēi fāng - black player*
6 z' S: O  v- m: R: i2 J黑先 hēi xiān - Black plays first*
3 \8 E. ]* O/ L. g0 K2 q/ ^* v% v* y* O猴子脸 hóuzǐ liǎn - Sake bottle shape
( x: }9 w4 A+ R4 H6 o厚 hòu - thick*( K  O) O/ V4 a/ q: R4 W
后悔 (後悔) hòu huǐ - regret*0 J3 [" k3 i( H; H
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind& ?0 b7 A# Q% Z, Q1 t. o4 s0 v$ s
厚实 (厚實) hòu shí - thick*7 x# u, E$ U5 ~+ q# M6 C3 V
厚势 (厚勢) hòu shì - influence*
  x4 B9 g$ h& D. s6 a后 (後) hòu - after; later*
/ v: H" K( i/ W4 N. O# A' I; U后手 (後手) hòu shǒu - gote: o5 ]; Q3 ^& Y/ c% n5 W
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
/ \: W# i8 `7 P. c- g7 j后续手段 (後續手段) hòu xù shǒu duàn - follow-up. D# Z* F( P( p, h; s1 M  o' q- }
后中先 (後中先) hòu zhōng xiān - gote with hidden sente4 L4 Q2 g5 `, N; }, h
虎 hǔ - tiger's mouth% |+ b; ^  T) E
虎口 hǔ kǒu - tiger's mouth
3 k5 s8 e' J! d* Q1 d7 W6 O互破 hù pò - mutual damage
% F; m0 e( M6 J1 U$ Z+ h4 y4 x互围 (互圍) hù wéi - mutual surrounding of territory, `+ i/ V* z6 _" n  S
花见劫 (花見劫) huā jiàn jié - picnic ko
! D% V) c0 ~: s, Z0 x7 t花六 huā liù - rabbity six
8 R0 c" }" g* K. j花五 huā wǔ - crossed five
: j6 |3 }$ d6 }还原 (還原) huán yuán - transposition
9 c7 @  K+ ~9 v- E$ J% @3 N7 h缓 (緩) huǎn - slow*
* |! c: U- W) m1 U6 f! X1 U. F缓慢 (緩慢) huǎn màn - slow*2 N& J& Z7 b- [, G9 I, y4 I. J9 O5 K
缓气劫 (緩氣劫) huǎn qì jié - approach ko3 a+ A' _- ]) [7 g
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
" q  P! i3 P7 p8 [& s- Q% l4 h缓手 (緩手) huǎn shǒu - slow2 o0 @6 Q- T& _. _& C! f
缓征 (緩徵) huǎn zhēng - loose ladder& c' h6 x, Z+ r8 b$ K; l" @; ~0 `' J
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
- X; M+ k" d. T2 R7 F黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
0 h! m" S  m( G4 e回手 huí shǒu - take back*
$ F7 m; W& P% X# I0 b/ W% ?回提 huí tí - recapture0 [0 Q9 u6 R9 L$ R+ z
悔棋 huǐ qí - take back*, K; l3 i" `# x" T
活棋 huó qí - living group* }9 z% n" y: z  d" g
, o' A- V9 i5 Z  h4 F/ a% k

" T0 w, P+ I% hJ/ w" n% m- B) ~) X6 |  N
急 jí - urgent*
8 C7 s9 c0 i% L8 V* t/ i. }* L+ a* |级 (級) jí - kyu# A8 h( [; a' C6 D" `. l1 V
急所 jí suǒ - urgent point
7 G: ?8 L& m/ g2 i# ~挤 (擠) jǐ - bump into diagonal; choke; atekomi% ?- Y% T$ {# d6 m) z  B
技巧 jì qiào - technique*
5 @* w9 P5 @6 D, G* L计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
- E8 V" A, G9 ^9 G% s佳 jiā - excellent*" A+ z- `/ ^/ [& t
夹 (夾) jiā - clamp; pincer
3 w- _. c& v/ t4 x7 U枷 jiā - net
: |9 c3 Q+ _8 W8 d  D! ]枷吃 jiā chī - net
. i4 l# |7 Y- u1 _0 y" e' h& @夹攻 jiā gōng - pincer
  t1 u2 d, n) g( ?假劫 jiǎ jié - false ko threat) l. q7 K" d, h" l( b
假双活 (假雙活) jiǎ shuāng huó - false seki
6 s# S1 A5 u7 z' Z/ M9 V假眼 jiǎ yǎn - false eye; E# w5 \$ a" c( S
假眼活 jiǎ yǎn huó - two-headed dragon2 j6 P: P" M5 q; q$ [' {( D
尖 jiān - diagonal
8 E# M8 |/ G8 v+ n9 F! A' C0 L尖冲 (尖衝) jiān chōng - shoulder hit
5 G5 [/ `. B; ^6 m# A& C尖顶 (尖頂) jiān dǐng - diagonal attachment
0 S9 k# }; R% W2 z- \$ P坚实 (堅實) jiān shí - solid! R4 c8 K: R; W, u$ j. ^$ ?
见合 (見合) jiàn hé - miai: U1 G0 }; p9 j
教 jiāo - teach*
8 Y" Z2 B7 f. W% h, U% C交叉点 (交叉點) jiāo chā diǎn - point
% S5 L, Y# ]8 P5 _6 {. a交点 (交點) jiāo diǎn - point0 }9 A5 e' ^; s1 a
焦点 (焦點) jiāo diǎn - focal point*  E" F! G$ p1 n* k1 R) M. H
交换 (交換) jiāo huàn - exchange*
& R3 v- P6 e0 |$ e; o- ^$ X角 jiǎo corner (angle, horn-shaped)*
9 |( }  m! V4 V$ h: P叫吃 jiào chī - atari
5 f- [0 N- Q( g5 v: {4 P教师 (教師) jiào shī - teacher*& h0 ]$ o- J4 T$ m
教室 jiào shì - classroom*7 `- M2 v1 ]9 g# O" i! ]. T
基本功 jī běn gōng - fundamentals** V, G0 a6 q  T* \2 z0 B$ {
接不归 (接不歸) jiē bù guī - connect and die
4 K* d( C2 I4 ?& T9 K# {劫 jié - ko. G2 R. B( y, {1 ?
劫材 jié cái - ko threat
" C$ Z7 O) D; h( \结果 (結果) jié guǒ - result*( ~+ y* K7 F' C8 D. L) e1 Q
劫活 jié huó - live by ko. i# W2 W' s( U( l
诘棋 (詰棋) jié qí - life and death problem
5 ^0 K. q0 J. x3 S; ~3 h劫杀 (劫殺) jié shā - kill by ko, x& P; b1 Z  i% ^& c$ c
劫争 jié zhēng - ko fight8 a) `, @0 G5 o, N* x
解答 (jiě dá) - answer, solution*
& _( ?( s: s9 V; e  {+ G金柜角 (金櫃角) jīn guì jiǎo - carpenter's square; n7 ?# c+ J5 S* Y3 h2 Q$ b$ o" g
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
/ @, q: Q; [& H# h( C- u紧 (緊) jǐn - tight*
, [( A( I  v6 l# x4 ?紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties7 U9 [1 X3 m/ S. `% {
紧劫 (緊劫) jǐn jié - direct ko
& T6 N5 z% d7 W) W: M6 @紧气 (緊氣) jǐn qì - reduce liberties: J; j8 u' U+ Y
紧气劫 (緊氣劫) jǐn qì jié - direct ko
  p0 H" f& G7 b0 y9 K. I禁着点 (禁著點) jìn zhāo diǎn - illegal point, v0 Z  i3 J. Y( f& I
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
3 {' y/ \: c1 B5 y* W1 d+ M- d5 n净活 (淨活) jìng huó - unconditional life+ R5 _) R# N. k" R- ?8 t
净杀 (淨殺) jìng shā - unconditional death5 u. C+ Y/ h0 A8 T0 U" R5 t# l. l) F
净死 (淨死) jìng sǐ - unconditional death+ q5 y$ Q! L! K' O! c9 L
救 jiù - rescue; save*1 ^( g: i3 k& h' c4 p2 h
聚 jù - placement inside opponent's eye
# p( ]* r! n* ^* N+ Y6 x$ {俱乐部 (俱樂部) jù lè bù - club*7 P7 j7 l% _& m- R, B
聚六 jù liù - six-space killable eye shape
% q: J9 o! ?+ ?6 b7 w$ o8 \; L% c聚三 jù sān - three-space killable eye shape
. O1 h4 M/ @# z( p: ^/ d7 Z" p聚四 jù sì - four-space killable eye shape
+ z3 G$ ]0 m( V& _; A聚五 jù wǔ - five-space killable eye shape
6 T1 N% [4 ^$ h- a  p决战 juézhàn - decisive battle*
4 d5 m& V, H+ F- P2 @诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
$ _% \' B" s1 n& ^5 X+ l$ h) a$ ?) g

2 H/ X9 F+ V; s2 p( hK  T6 X; L$ u/ f7 p  a& f
卡眼 kǎ yǎn - falsify eye
- B& j" S) z7 x: i: g: C* _开拆 (開拆) kāi chāi - extension2 S3 E6 ^: h: B4 A
开花 (開花) kāi huā - ponnuki6 v3 B; s% Q( D9 f
开劫 (開劫) kāi jié - create ko& A% \+ _! e5 ]' T4 Z8 j
开局 (開局) kāi jú - opening
) s9 s) i5 ^9 {% v( y* ~0 W1 C3 J看花劫 kàn huā jié - picnic ko0 S4 B6 s! I& k1 s) b7 [
抗 kàng - to resist, fight; to oppose to defy*
% m  n+ z1 [; ?9 b8 f" C! u6 V8 f靠 kào - attach one line higher than enemy stone
2 }& v/ U! j9 J8 f空 kōng - empty*/ h+ A* R8 M* c9 x! n# t
空间 (空間) kōng jiān - space*
5 O- }9 |+ D9 Z4 t% s5 R. E0 k7 l空三角 kōng sān jiǎo - empty triangle; \5 E0 ^- V) J
空 kòng - territory*
1 E, |  |2 Q0 ?跨 kuā - attach at waist of knight's move
5 l" w. v3 a2 E" O; P* s6 x跨断 (跨斷) kuā duàn - waist cut. o5 k. a; F+ v, s
快 kuài - fast*
" U- c, d' [6 L6 Q快棋 kuài qí - blitz game
2 P, B+ a& v' [宽 (寬) kuān - loose; wide*% t: M# s" }" e: k
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
) L9 E3 Q& m+ |+ i宽气 (寬氣) kuān qì - increase liberties
, O# Q6 ~$ u1 y- ~) v5 k宽气劫 (寬氣劫) kuān qì jié - approach ko% P# R# k. a+ H; e  B7 _
亏 (虧) kuī - loss*# U& D2 C" f; V: x2 b: l8 H: ^
亏损 (虧損) kuī sǔn - loss*
- m: t/ R! F2 L扩大 (擴大) kuò dà - enlarge; expand*8 f% ?$ P! @* w' _3 Y7 u
扩张 (擴張) kuò zhāng - enlarge; expand*; f  j) T8 I' K* X& f& |7 v
[edit]+ {: U6 h' i, }* A; ~( B7 M% a" |7 T. J
L- `8 z: a) W+ `, ~7 S5 F0 P
赖皮劫 (賴皮劫) lài pí jié - many move approach ko; P0 }1 r4 M5 O2 \6 h& }& k
拦 (攔) lán - checking extension; prevent opponent's advance*
9 E% _- R7 `4 G3 T) g0 C拦逼 (攔逼) lán bī - checking extension7 \$ n5 l; t) \- J, J8 a# b7 f
烂柯 (爛柯) làn kē - ranka* R) c2 `7 U7 ^3 N9 x7 u1 @
老师 (老師) lǎo shī - teacher*
/ F" P! N4 R) F: H, p- Q老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil* D5 J% ?+ ]1 @5 d. J- q+ a
类型 (類型) lèixíng – pattern, type*
" F0 w1 I# g7 l( }7 x" @冷着 (冷著) lěng zhāo - unexpected move+ m' a4 k% }) B# V3 y5 U
利 lì - profit*
- e; L! ~3 E8 f+ r立 lì - descent; stand
7 R: b# i- [* R* c! p' O2 K6 f) c利用 lì yòng - make use*9 F8 a/ |# ^9 Z8 `5 L
连 (連) lián - connect; continuous*
' z+ J# J6 m# u; ]7 b/ B1 ~9 s* D连扳 (連扳) lián bān - double hane+ q/ ^' X( ~# Q3 i* H
连环劫 (連環劫) lián huán jié - double ko
9 W1 e0 M8 l2 w8 Q/ {/ m  F' x连接 (連接) lián jiē - connect*
: M# C6 b3 s: S6 }" A$ X联棋 (聯棋) lián qí - pair go+ S) ?9 a3 _; Z# e& o4 d
恋子 (戀子) liàn zǐ - reluctance to sacrifice1 v: y& D' E( S' \. [
两分 (兩分) liǎng fēn - equal*
/ o  b6 E, o' N7 o两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
) \* I4 A% ]* {5 c劣势 (劣勢) liè shì - inferior*
& j4 b% v' i. n! ~  ^7 \; y裂型 (裂型) liè xíng - split shape
# g7 t+ D' h3 W( v3 k4 E/ k龙 (龍) lóng - dragon*
* w- q. e/ L9 \; y/ O- J漏着 (漏著) lòu zhāo - oversight
  u! L7 p3 L3 A: T* l落子 luò zǐ - playing stone on board
" k" u7 u' M. M$ \: Q% B  R" ]6 f  h, m  O

9 R* ?1 x# r7 MM
/ ^. x* x9 _3 F( H! ^+ Y6 f( y满意 (滿意) mǎnyì - satisfied*# \2 c, \$ ^* A# A
慢 màn - slow*
9 j$ m: c! b+ D2 C. J$ w盲点 (盲點) máng diǎn - blind spot0 V% e; ?9 s# o# ~
梅花六 méi huā liù - rabbity six
# ], [" H" J; X$ M梅花五 méi huā wǔ - crossed five
+ V8 h2 T0 s6 y% }2 `4 Q门吃 (門吃) mén chī - capturing technique by atari6 H9 v% F- K0 j  s
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
/ j- `. Z, T6 x% t妙手 miào shǒu - excellent move
2 C- b, B8 r% Z妙着 (冷著) miào zhāo - excellent move
- D' x* r4 b4 A0 I- G3 G8 p9 }$ j模仿棋 mó fǎng qí - mirror go
6 _$ ^9 Y$ p; D: k" G" M9 [/ u模样 (模樣) mó yàng - territorial framework
2 a1 l3 w% t5 F/ O4 p2 ^目 mù - point of territory
: h+ x0 u& M8 m- J. V# c目外 mù wài - 3-5 point
; ^/ p" \  N9 M8 H% T( n) U8 i4 j+ k- ?# d8 p

& n: @0 M8 Q! Q% ~4 g' p2 P2 yN
  R/ ?7 T: F8 |5 t: w2 U内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
" \1 V! D* y( K. H: ?7 r逆官子 nì guān zǐ - reverse endgame move  Y* A7 O2 J+ ?! G- a; n& K( H3 X
逆先 nì xiān - reverse sente+ p+ W  t( s9 W; f6 m( L
逆先手 nì xiān shǒu - reverse sente
5 ^+ `# |' U# o0 O逆转 (逆轉) nì zhuǎn - overturn game9 M5 o& ^2 T6 C( H# {, ^* }9 T0 c
粘 nián - connect*
# a3 R2 a2 e/ c凝形 níng xíng - overconcentrated shape0 T( p( s/ W7 i, V, d* b
扭断 (扭斷) niǔ duàn - crosscut- v, [& u. v8 l, |1 J
扭十字 niǔ shí zì - crosscut
1 l; |- I) @2 ~$ j5 q' ]4 d扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut( `  K( l! x- V( q' U
扭羊头 (扭羊頭) niǔ yáng tóu - ladder
- R  A* d! C0 G# s/ l$ M
' d0 \' A; U; z1 c' m, @
4 q: K$ M. `( K; u9 r  tP3 k7 j# Z  d& W! v  v- O
爬 pá - crawl*2 w# b( N7 Q0 @) {" @
盘渡 (盤渡) pán dù - bridge under6 ~) q; d8 x: X% {& r6 O4 ^0 t/ [% n
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner+ ^! A. q# \5 W  L/ X
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner2 f* Y( r" d$ M+ J7 x' ?4 i
抛劫 (拋劫) pāo jié - throw-in ko
7 F. P! w5 u3 S7 v配合 pèi hé - coordination*  T/ j0 r3 |' y
碰 pèng - attach to the side) K, q0 r. E8 W' ?" L2 [, F, X
便宜 pián yí - profit*3 S) ~0 ~6 {/ @/ ^; r
骗着 (騙著) piàn zhāo - trick play, hamete. s" _( X( N2 L3 X, K( @" r+ ~3 J
平衡 píng héng - balance*
. o+ k& Y- n2 l" T6 s破 pò - break*
8 d$ t' i. H4 [* S$ C剖析 - pōuxī dissection / self-analysis
1 e+ U0 i, ?/ O, l, F' I破解 pòjiè - solution, answer to a problem*
, T9 ^2 H; K7 [扑 (撲) pū - throw in
2 @# \6 h1 Q% Y6 }8 \! _葡萄六 pú tao liù - rabbity six
; W6 }" E3 k9 z$ H# \) J5 y8 T谱 (譜) pǔ - game record
1 R+ s/ ~) x7 a8 Z. S% ~2 Z普通 pǔ tōng - common*1 d  `$ X9 Q; V0 \: F3 Y2 \
[edit]% O- N+ n/ ?: @, z) ~
Q
$ l. o$ i9 E0 z3 g欺着 (欺著) qī zhāo - trick play, hamete3 b# S- \' p: p; |- K4 V6 l
棋板 qí bǎn - go board6 z4 d. O4 z5 d" N# m
棋风 (棋風) qí fēng - playing style6 S; V( J, {/ A: g% Y
棋盒 qí hé - stone container: d3 e) |' e( j# l
棋筋 qí jīn - key stones
: V, t% _; `% X; Y. K棋精 qí jīng - key stones6 A& @% e4 ]: F) e1 M
棋理 qí lǐ - go theory; S, K+ q4 F7 h! F2 A$ d4 u
棋力 qí lì - strength in go2 F2 `3 A* z2 D5 I
棋盘 (棋盤) qí pán - go board3 I* {  p# i# e2 x2 X$ E
棋谱 (棋譜) qí pǔ - game record: E5 V& A3 n1 V6 L6 o+ C' p
棋石 qí shí - stone
% J0 c% l- D% q4 U- V棋手 qí shǒu - player*
. a, D) m0 G' Z棋书 (棋書) qí shū - go book: U$ Q- |* i. l2 X! |# d" R
棋院 qí yuàn - go institute$ g- R3 q- G* W9 _8 @
棋形 qí xíng - shape! U, \3 \6 q+ j: Q5 ~6 i
棋钟 (棋鐘) qí zhōng - clock*
$ E3 L2 D; |2 Y! }' m) F棋子 qí zǐ - stone
) \7 y9 ]+ T" Z! W  q弃 (棄) qì – abandon, to discard, throw away
; ?: w) k- x. r. M弃子(棄子) qìzǐ - sacrifice: {# P; Y% d. n0 D
气 (氣) qì - liberty; F; i% k9 G1 A: \" q- W
气合 (氣合) qì hé - fighting spirit
2 T2 G" @6 q0 l7 d  b  w% I% w气紧 (氣緊) qì jǐn - shortage of liberties% {9 f2 y& n: z3 j8 }/ P# T+ C
前 - in front, before*8 ?" z( I, T  v+ k9 A
浅消 (淺消) qiǎn xiāo - erasure
  U4 e) \! m8 x# E4 [% q7 g墙 (牆) qiáng - wall*
/ ^* U6 N$ y6 U/ n+ T& x7 {强 (強) qiáng - strong
- D: |- Z2 N2 ~. x墙壁 (牆壁) qiáng bì - wall*" \/ D4 h) I! M/ n5 m
强棋 (強棋) qiáng qí - strong group
- n# o) `; q4 e# U巧手 qiǎo shǒu - clever move. @4 G# R4 l7 m8 A. V' `! P
巧着 (巧著) qiǎo zhāo - clever move
. s8 k' f# }, D* C+ m0 s) D1 J切断 (切斷) qiè duàn - cut*# G% ^+ Y, k. O1 ~
侵消 qīn xiāo - erasure
0 ~2 y% s  m5 P$ y$ f) H, ^# N轻 (輕) qīng - light*( l1 B. F) X; q$ z8 f/ ^
侵入 qīng rù - invasion7 z$ G0 |) n( k/ Q; ?
轻盈 (輕盈) qīng yíng - light*
+ {4 z' Q) Z7 K' X+ ]# q求活 qiú huó - make life
! j& O6 X0 z) ^0 e; d4 {5 ^曲 qǔ - bend7 ]( R, Q) [, G0 _4 [
曲尺 qǔ chě - carpenter's square7 F  h/ ~7 ~  X" w2 o
曲三 qǔ sān - bent three
* r& i% w) r& w) V. J' y9 i曲四 qǔ sì - bent four
+ c4 N# V& y; R: J觑 (覷) qù - peep. w$ K, ^* s$ a7 S, K
权利 quán lì - privilege
2 w8 Z& Q1 z1 X确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
4 h' J0 i7 W: V; O8 x! n9 Z  [( P; {! b1 G
, n; a& u7 ]# p- l
R2 a3 G0 c5 p( a1 K5 r; L
让子 (讓子) ràng zǐ - handicap
; Y8 j. O; [! C- f- N让子棋 (讓子棋) ràng zǐ qí - handicap game
- Z0 g3 P, u8 v2 p1 M- H$ K4 g% \认输 (認輸) rèn shū - resign*
! p8 u3 K0 x$ ~; u弱 ruò - weak*, I6 r9 [6 x" {' v2 ~" q# H' L( a: @
弱棋 ruò qí - weak group/ o3 S4 C' B; d& [5 p

, p0 R# Z# E6 v1 F' `8 ^) O- q* _1 n8 j
S. K4 t  L0 x! Z& b
三间拆 (三間拆) sān jiān chāi - three-space extension
% @: Q) O" r; }& ]  v6 i  }三间跳 (三間跳) sān jiān tiào - three-space jump
- H; N; o- H# T7 c! M/ U& I. B三劫 sān jié - triple ko
0 R; o0 q$ y6 }3 r三劫循环 (三劫循環) sān jié xún huán - triple ko# i! E) A2 \4 k8 o
三连星 (三連星) sān lián xīng - san ren sei  J1 N3 f0 N6 j  F% i& T4 n5 o' @
三目正中 sān mù zhèng zhōng - center of three stones
. r' i% v) @9 f7 j" u, B3 ^3 c三三 sān sān - 3-3 point4 N1 k& A# p6 |& o' O
三手劫 sān shǒu jié - two-move approach ko! m$ y& e4 P9 |) k3 ]& F
三子正中 sān zǐ zhèng zhōng - center of three stones
2 [/ }- f+ t9 U9 a) Y杀 (殺) shā - kill*
; K+ J+ _+ N2 X% l4 B2 }5 v杀棋 (殺棋) shā qí - kill
6 A2 Z- i2 K* w2 Y- A! D6 ?- v% T杀气 (殺氣) shā qì - capturing race
8 T9 [7 t, R  P  g3 R5 O% ]上 shàng - upper*$ R9 o; V4 U2 V' k1 Q' W& G% _. ~
上级 (上級) shàng jí - advanced level*2 k2 i, _8 ^7 C+ w, g# s8 E
上下同形 shàng xià tóng xíng - symmetrical position+ d3 _' Z" x( w7 X3 `7 L
稍 shāo - somewhat; a little*% y4 t0 d7 Y# Q; @
伸气 (伸氣) shēn qì - increase liberties& X! K$ Z0 ~0 k- h  i1 g
伸腿 shēn tuǐ - monkey jump7 u4 M8 `- C! \8 Y% Y
生死劫 shēng sǐ jié - all-dominating ko0 E- a# `( F6 N: y" m
胜 (勝) shèng - win*
2 w! s" j. u% M: A9 c$ e8 R' o: U胜负手 (勝負手) shèng fù shǒu - all-or-nothing move- `  T; \9 i* z" q4 H2 r" ]: e
胜着 (勝著) shèng zhāo - winning move
0 m4 e* A3 y( {4 P失败 (失敗) shī bài - failure*
* @; g& k, Q$ ?+ Q7 S! j* n' C实地 (實地) shí dì - solid territory
$ a1 x* e7 n1 N) B十番棋 shí fān qí - ten-game match3 p/ [! }- x  J+ k0 _& n4 A. [4 y
实接 (實接) shí jiē - solid connection
7 c- p+ U5 j6 Q  q( E" T& r石塔 shí tǎ - two-stone edge squeeze+ [. f5 B5 }. W7 ~
实战 (實戰) shí zhàn - actual game situation$ g7 a. E9 _/ _) c2 U  k
实战手 (實戰手) shí zhàn shǒu - situational move
5 ]1 @& a" z7 K2 L. ~* H- d势 (勢) shì - influence*6 f) T' b6 U* \+ N) c
室 shì - house; room*$ u0 S4 `# [' B0 F8 E
势力 (勢力) shì lì - influence*: @* I. o. d1 T0 q, Z7 b
试应手 (試應手) shì yìng shǒu - probe
2 \' ]* Z7 s3 M5 u6 Q收官 shōu guān - play endgame( C/ ^  l& D5 o+ g5 K
收官子 shōu guān zǐ - play endgame  c6 z: V' h7 P  h  g5 R1 B" f
收后 (收後) shōu hòu - last play, [, O+ l3 D" X; [! F
收气 (收氣) shōu qì - reduce liberties. j" u/ o+ @* C3 ~& ^6 }3 D+ T
守 shǒu - defend*
3 @2 N& p7 r% z! }手 shǒu - move! Z' _9 N, u  h$ X7 }
手段 shǒu duàn - technique*! a6 J! p9 L" b4 ~7 _  C
手割 shǒu gē - reorder sequence
9 V6 e$ Z# H: z* t' G8 l+ Y- R守角 shǒu jiǎo - corner enclosure
' W4 L) _; g: t- ~手筋 shǒu jīn - tesuji
7 j5 O+ e  ?. d5 u! _9 Q手顺 (手順) shǒu shùn - sequence
7 S" i% B2 a5 O: m1 T) I手谈 (手談) shǒu tán - hand talk
7 e% }8 y: Q3 D! m授先 shòu xiān - one stone handicap$ E+ {0 T0 y7 k- Z& Y4 B/ v+ ]
授子 shǒu zǐ - handicap
" j- V4 z. y* v% A授子棋 shǒu zǐ qí - handicap game4 A$ A" i9 C' Q: D# W
书 (書) shū - book*
2 K- c  o- D% B1 E# J输 (輸) shū - lose*# l" W6 n: G+ e: r, |6 I" l  P" E
书本 (書本) shū běn - book*
2 Y7 p) o. d" g! R3 p数目法 shǔmùfǎ - territory scoring
" q8 Y, K" K* D- @8 V; I; d数子法 shǔzǐfǎ - area scoring: Q. ?. ~8 e4 |
梳形 shū xíng - comb formation  O) K  C% T; E0 U
梳形板六 shū xíng bǎn liù - comb formation
( C& B! P/ \& m, B/ Z4 _" i双 (雙) shuāng - bamboo joint
8 B+ S1 ^( \& H双吃 (雙吃) shuāng chī - double atari
5 y5 u$ f% m- K4 R" P$ o双打 (雙打) shuāng dǎ - double atari8 n- y$ I4 J- y0 P+ w; p
双打吃 (雙打吃) shuāng dǎ chī - double atari! R6 q4 E1 Q, E- x; X
双倒扑 (雙倒撲) shuāng dào pū - double snapback
% T* d; c# B0 o; F  d双方 (雙方) shuāng fāng - both sides*$ N9 ?0 `4 t2 P2 t
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach% \. H2 @4 z* v$ W( U
双挂 (雙掛) shuāng guà - double approach
- Y1 ?; \! e5 g: F: ?0 L" U5 B9 p双虎 (雙虎) shuāng hǔ - trumpet connection
; l5 [, o7 A9 k  r双活 (雙活) shuāng huó - seki
' _, a, w, I5 C双叫吃 (雙叫吃) shuāng jiào chī - double atari0 {0 ~8 V9 G* p, e( R! z
双劫 (雙劫) shuāng jié - double ko
" d5 H% ?& n5 ^3 l4 }双征 (shuāng zhēng) - double ladder
, x( A4 x/ V! M! p4 v; w! c, D顺序 (順序) shùn xù - sequence*
* l, M. v9 o9 ~5 i) T死活 sǐ huó - life and death
, z! s* T# ?5 i死活题 (死活題) sǐ huó tí - life and death problem5 b0 _! h5 N1 H4 R, |2 F  T8 I
死棋 sǐ qí - dead group
" K0 C8 U& |  G+ |2 k; Z. }. `死子 sǐ zǐ - dead stone  t% b" i* J) L7 `" Y2 l3 n: l' U
四间拆 (四間拆) sì jiān chāi - four-space extension
- N/ J, P! m4 U; c/ m四角穿心 sì jiǎo chuān xīng - occupying four corners and center
3 Y/ a7 A- d6 @1 c+ R# x  m6 y  v四劫 sì jié - quadruple ko
  j, j* |( o4 X6 p4 N四劫循环 (四劫循環) sì jié xún huán - quadruple ko- H- E  O6 k1 _2 n- m; H
四连星 (四連星) sì lián xīng - yon ren sei% o4 ^4 u: Y6 Q; ?4 F" A  C6 @& k
松 (鬆) sōng - slack*
% F/ E4 u9 E' K松气 (鬆氣) sōng qì - increase liberties
2 G% B% o& u9 R  N/ d: B松气劫 (鬆氣劫) sōng qì jié - approach ko
" r9 W% B$ p0 M9 w& K俗手 sú shǒu - crude move
) r( _5 j  v' K. n* }% d- m随手 (隨手) suí shǒu - hasty move/ ]  {* Z2 u% `/ k5 o1 Q2 i, Y  i: Y
随手棋 (隨手棋) suí shǒu qí - hasty move
! v( c6 Z/ \  Q# o- n损 (損) sǔn - loss*
" x& W3 V4 L8 Y7 Z6 Y) c" I/ Z# m/ g损劫 (損劫) sǔn jié - losing ko threat
- S  F' {- n" U6 i损失 (損失) sǔn shī - loss*
9 f- f, t$ {% i( L3 S7 k& g顺序 (順序) sùn xù - sequence*" p; V- M, n0 E9 T7 @+ `+ ^$ E6 f

$ r* {3 p  X) y% B$ ]
3 i/ E6 q' z2 `) Y  LT
, N% p% X' m9 d' d! C: w台象 tái xiàng - Tower
0 A0 v$ I0 A; z( u+ F弹性 (彈性) tán xìng - flexibility*% v0 q% g% \# S0 |8 h
搪 táng - block** ?& ~/ x1 [! m9 V
套劫 tāo jié - two stage ko
! h; C: o* \0 u+ j2 F4 m逃 táo - escape*" o- }6 L8 \* N# n* W; A6 N- ~: @
逃遁 táodùn - to escape, to run away, flee*
: L5 q7 }. z+ N' b+ D逃生 táo shēng - escape*
: |" P$ k9 b7 {* g( k# D: [7 B腾挪 (騰挪) téng nuó - sabaki8 J( y9 K& J, J; y7 U) N: ]
提 tí - remove from board: U" C$ H6 g9 f3 U
提劫 tí jié - taking the ko
+ L9 L% w# G) Q0 j' K) b9 F8 ?% T提子 tí zǐ - remove from board
$ h& B7 Y3 K' F) \# ~, V天王山 tiān wáng shān - tennouzan
9 b- B* a* ^9 h% P' U7 V7 c天下大劫 tiān xià dà jié - all-dominating ko1 a  e8 Q* ~$ h: z% g
天下劫 tiān xià jié - all-dominating ko
# S4 j  l& S( J( Q# d天元 tiān yuán - tengen) j& y, F; B0 p, U
跳 tiào - jump*
7 ~4 v# j2 V" R1 l/ Q# b贴目 (貼目) tiē mù - komi
$ `' j+ Z* F: U% _& j( o- X! A1 X铁柱 (鐵柱) tiě zhù - iron pillar*  F3 i, y: w2 H- m
挺 tǐng - push up; stand*
- I" U! _' ^# M7 Q, W投降 tóu xiáng - resign*9 j) L0 i; M: }9 t7 k
投子 tóu zǐ - resign
' f& ^- c8 @* j* Y7 X  y透点 (透點) tòu diǎn - placement5 I4 H  L! Q% r' v2 J( F7 z
图 (圖) tú - diagram*3 t# Q$ w! u8 x
退 tuì - pull back$ G- R% i" K* j. `& V8 b6 r; G
托 tuō - underneath attachment. A' f  L! C0 `$ [4 f  D6 G
脱出 tuōchū - escape, break out
7 o" x# t6 f# A脱骨 (脫骨) tuō gǔ - under the stones1 v  s2 r9 v6 b1 W: ?2 ?
脱先 (脫先) tuō xiān - tenuki
/ z+ w. C& t& j+ v0 w0 |
7 a, y# W% M& g) p. e9 _3 o. f! X$ l8 _3 C+ k' B" ?
W
- }0 n8 m3 G! k9 J8 }( N4 v挖 wā - wedge
6 d$ y% Z" ?7 O( B外目 wài mù - 3-5 point; k8 L% j: P% v) L  |. Z5 W
外气 (外氣) wài qì - outside liberty* u, g4 I8 A) L1 ?- }. L" `8 ^) q
弯三 (彎三) wān sān - bent three
6 j# J2 ]  u6 f8 V$ V* @  \# e' h弯四 (彎四) wān sì - bent four
. X  _. Y) ^1 z! J9 P万年劫 (萬年劫) wàn nián jié - ten thousand year ko: R/ M; |/ f' S9 E1 {3 J
围 (圍) wéi - surround*
. J: A- Z) u% ^0 u& b围棋 (圍棋) wéi qí - go
$ b& D2 ^% i. C8 {尾巴 wěi bā - tail*8 p8 x5 f% s( S# N5 L
味道 wèi dào - aji. e( D( y2 {* p6 f
文凭 (文憑) wén píng - diploma& G/ q" X" }& S  m; g' p
稳当 (穩當) wěndang - stable; firm*  K) a) t8 g! ^* g' ^
问应手 (問應手) wèn yìng shǒu - probe+ ?7 u: {. f- H4 v* a6 ^- p" i2 g  p
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest# w; t! R8 W$ g, J+ @3 _9 J: h% V
无理 (無理) wú lǐ - overplay* d1 F0 h* r4 O$ w# i- a% Z0 w
无忧劫 (無憂劫) wú yōu jiě - picnic ko
* y& R# I# c2 q9 U五子棋 wú zǐ qí - gomoku narabe+ o& |# X6 X5 x0 C% H
五间拆 (五間拆) wǔ jiān chāi - five-space extension
7 s0 u2 ]9 D- F; b8 \五连星 (五連星) wǔ lián xīng - go ren sei
2 u4 K7 i  e; u8 b) ~7 \五五 wǔ wǔ - 5-5 point/ A+ `# B+ l- i8 Y! [0 v5 J7 w
3 j9 W/ \, O3 u. p2 _: e

( L! y9 t* j+ O: |, ]' VX) q! E. Z! M( [. C
细棋 (細棋) xì qí - close game+ J8 B  y9 X7 ]& v8 E, Q" V3 P
瞎劫 xiā jié - false ko threat! d! Z3 u6 k2 n
下 xià - lower*
; d$ J* y  g% e1 {" _1 C下法 xiàfǎ - method*
) O9 t$ c! J: D$ P9 ?# }先 xiān - before; first*
5 u0 r- D9 l  w! a先手 xiān shǒu - sente
" W5 y# b* H5 j* G7 A. ~8 s先手劫 xiān shǒu jié - a ko in which the player makes the first capture2 {2 \) h% U. u$ o$ |; P9 B3 v
先手利 xiān shǒu lì - forcing move
6 g5 q2 ]! {& ~' l先中后 (先中後) xiān zhōng hòu - sente with hidden gote
1 Y7 @7 N( l* \/ F( c8 G陷阱 xiànjǐng - a trap*
# A. E7 J0 y1 a& c2 T2 a象步 xiàng bù - elephant's move, C/ _" X; v& `; o
象步飞 (象步飛) xiàng bù fēi - elephant's move
* v" o" R6 q( }' r' w象飞 (象飛) xiàng fēi - elephant's move  f, i) P9 }$ c
向小目 xiàng xiǎo mù - facing 3-4 points
5 J$ Q( v9 a% n象眼 xiàng yǎn - center of elephant's move4 g+ F" |5 O& _
消劫 xiāo jié - ending the ko
% R& o' b$ H1 J# X: M/ M& `7 N( D小 xiǎo - small*7 a2 a+ n7 d2 g0 C. I
小飞 (小飛) xiǎo fēi - knight's move+ f, W. M# F- j4 X& W
小尖 xiǎo jiān - diagonal
3 H0 k) X  x' V) c小林流 xiǎo lín liú - kobayashi opening
  @  q3 |- o) p% l  q' r小目 xiǎo mù - 3-4 point# m' r# K1 z# B7 a% Q3 O5 H
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
/ l2 x0 k/ w7 d; w3 s4 S小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
( Q( s' q. W9 O; e% B小伸腿 xiǎo shēn tuǐ - small monkey jump
6 G0 E/ a# A1 G0 C' j0 Y( B小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg+ S9 W% R/ I: o8 }" P
效果 xiào guǒ - effect; result*6 z! P8 ]9 y5 h
效率 xiào lǜ - efficiency*
4 m# X6 `# s! a. Z新布局 (新佈局) xīn bù jú - new opening: ^5 U- ?8 ?5 ^) m, c6 A1 C4 m; k
新手 xīn shǒu - new move
+ {& a! x: I5 O. |& p/ J星 xīng - star point- B6 C+ s) j5 K4 K5 ^. n  ?
星位 xīng wèi - star point% z0 J$ g8 C: |) L
形 xíng - shape*
! \8 P0 I1 C4 _) y形势 (形勢) xíng shì - situation*. l+ }* o0 Y* B. ?* y6 K, f
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement8 j3 ]5 Q6 ]* j- n$ T, f- v  x( ^
形状 (形狀) xíng zhuàng - shape*
. X% L9 {' N5 ?- M" ^/ H秀策流 xiù cè liú - shusaku opening) q, E. a* W5 Q$ T
虚手 (虛手) xū shǒu - pass
: s2 y% n* p/ }3 y虚着 (虛著) xū zháo - pass
2 E0 d9 A* ]/ E6 W" m2 w( p/ d序盘 (序盤) xù pán - opening8 E: C; g  o$ Y( \2 }( V7 u" G
学生 (學生) xué shēng - student*
" v+ F" f' M3 _6 J0 l9 Q雪崩 xuě bēng - avalanche*
3 l$ t1 ^+ K! L$ O循环劫 (循環劫) xún huán jié - double ko
0 X7 Y3 K% N# U6 `4 o( Y! x0 R& w3 n7 R

; O! m! e2 z$ z9 E7 FY
6 g) r7 ^8 I2 z  k' P1 `压 (壓) yā - push down*
: j' d2 e1 a6 Q. H( @; D. w; H# L压力 (壓力) yā lì - pressure*, d; q+ X5 X  I0 g3 H: G
延气 (延氣) yán qì - increase liberties
7 W' _5 i# Q# P5 t3 L眼 yǎn - eye*
, W: J. O1 s/ t1 ~, {" |* r眼位 yǎn wèi - eye potential; eye space6 o: T  J  e5 d% h" ~
眼气 (yǎn qì) - eye liberties; C* y8 d; T* E
眼形 yǎn xíng - eye shape; eye space
( B) ~9 I5 ^' s, U* P妖刀 yāo dāo - magic sword$ k. R8 C; _0 y; x$ z
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
8 a0 H' @! Y, o* k: C6 f# |3 q- C要点 (要點) yào diǎn - vital point( q0 U: V$ R! y8 S$ n
要子 yào zǐ - key stones
1 B. _6 d7 p, r1 b$ r业余 (業餘) yè yú - amateur*# K( K3 X' M- b* V% q% Q5 Y6 _
一方地 yī fāng dì - one-sided territory) v- e/ k# Q6 w) m
一间拆 (一間拆) yī jiān chāi - one-space extension- z6 n/ j( B$ K$ Q
一间跳 (一間跳) yī jiān tiào - one-space jump5 E0 b7 R  U. H' M0 \0 t2 e1 t
一手劫 yī shǒu jié - direct ko: p* f# Y) g% q& |. @* @" a
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
2 ^0 R* Q/ D: T& k. b疑问手 (疑問手) yí wèn shǒu - questionable move
* J, f! E: K. Y4 O7 E) s& d- V弈棋 yì qí - play game*) T( k+ C* p$ h
引征 yǐn zhēng - ladder breaker
: m/ N. R/ b5 r' J赢 (贏) yíng - win*- I1 `% K7 S  |, K1 m( D+ m
应氏 (應氏) yìng shì - ing's; B* Y; H- u: ?/ R  ~% Q' P
硬腿 yìng tuǐ - first line descent5 s( C6 l% P0 K# f
优势 (優勢) yōu shì - superior*& o. o, C- C! G5 ?2 ]
有利 yǒu lì - advantageous*
2 G% z. O8 M1 C  i* u% \有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye) r9 g5 K" N0 R
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye5 n% w, }# ]- v& M" M1 c5 ?1 `
右 yòu - right*; |0 D8 e. _6 ~, U1 o
余味 (餘味) yú wèi - aji9 _4 r+ j$ c0 a/ a2 Q6 @
愚形 yú xíng - dumpling shape
* B2 t) b0 Z7 c' N0 j. x& D宇宙流 yǔ zhòu liú - cosmic style
6 j# r) Z3 D$ Z; n; ~/ l原则 (原則) yuán zé - principle*4 @0 e( _, K% y/ X0 Y: j. B5 G
院生 yuàn shēng - insei. R) f# N- {/ a
/ l" g  W/ J# T- K1 d
8 b: {& g4 \! v; G' u# u! S
Z
% `8 W- P/ k2 ^6 A8 j枣 (zǎo) - jujube (Chinese Date Wood)*
- o2 O- r+ {$ r1 h- M) \* f扎钉 (扎釘) zhá dīng - iron pillar** W' c" v, c. o/ V7 W
长 (cháng) - stretch
. S" @! {4 T0 A3 ]) W4 N! C胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
8 U8 g* j7 ]" E* h胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
3 S* Y3 P: M; I% E5 a. J着 (著) zhāo - move
$ y+ h; a. k2 k$ Z真眼 zhēn yǎn - real eye
: k: l9 {0 J) W, w8 w镇 (鎮) zhèn - capping play
* _9 z2 p1 o3 s1 o' D  E镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker1 {; t8 [( b4 X/ Q+ R! E
镇头 (鎮頭) zhèn tóu - capping play  Q2 \4 s) R3 F
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma$ z1 z. E. D6 G9 S' j. l8 ^
征 zhēng - ladder7 d. ~# Q  U8 n5 d& w6 E
争棋 (爭棋) zhēng qí - official challenge match
0 N: {+ |! \; L征子 zhēng zǐ - ladder
5 q6 d& h2 A0 k8 i$ y征子劫 zhēng zǐ jié - ladder ko. T1 i/ p0 }, z1 t2 y4 G3 j
整体 (整體) zhěng tǐ - chain
( L8 p  E: E+ W; ^: T# ^( a  E7 Y整型 zhěng xíng - settle% b5 j9 Z4 v/ D5 e5 A5 ]! q0 l
正解 zhèng jiě - solution*! ~( d/ H' ?8 \
正确 (正確) zhèng què - correct*, b- K  t- c5 S' c  F
证书 (證書) zhèng shū - certificate*
5 x  h$ F# x* ^; |- i: V正着 (正著) zhèng zhāo - proper move' ^" j2 X. n4 e- N* E) B& C4 ]
指导棋 (指導棋) zhí dǎo qí - teaching game
- R$ \/ B3 F) M5 T# f直二 zhí èr - straight two; J5 u/ h8 c+ R$ A  ]3 s
直三 zhí sān - straight three
5 f0 v! T) ~. V8 _直四 zhí sì - straight four& r+ {4 `* T$ e& M  g6 o8 V" p1 V0 E
职业 (職業) zhí yè - professional*) y! c4 T( M$ m
只此一手 zhǐ cǐ yī shǒu - only move
) _. r# P2 c4 V. {治孤 zhì gū - managing isolated weak group
+ k. |% }8 B7 ?0 P+ j4 w% k中 zhōng - center*
4 c' Z; p' Y0 x. \1 f, r6 `) N; C钟 (鐘) zhōng - clock** c) G) u- F) ~/ M% i) M4 i$ e) G
中腹 zhōng fù - center*
+ x; X# {3 O" T6 Z中国流 (中國流) zhōng guó liǔ - chinese opening% [9 W% O1 D4 u4 I3 d2 c
中级 (中級) zhōng jí - intermediate level*
4 @: A& W( S$ ~5 W# @终局 (終局) zhōng jú - end of game
4 @1 v3 k; h; k$ ?中盘 (中盤) zhōng pán - middle game
1 U% f2 W+ Y! s终盘 (終盤) zhōng pán - endgame
" ?0 a9 }- I/ T% v中心 zhōng xīn - center*
; g( I6 V1 ]; g9 F& F中央 zhōng yāng - center*
& s1 N4 c7 M+ Z( N7 g中原 zhōng yuán - center*( z! l; i0 ]! O. f6 P$ n
重 zhòng - heavy*
" z; ]+ W3 J7 O5 j4 i& N$ N主动 (主動) zhǔdòng - (to take the) initiative*0 }6 o7 a  `, [
专业 (專業) zhuān yè - professional*  ]/ z  ^8 K4 X9 N. Y. G" H2 ^
转换 (轉換) zhuǎn huàn - exchange*6 {$ ^) P! ^. ^0 _, U! t
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback3 d! @* @1 X/ p7 d0 D8 g" [9 v( X
装劫 (裝劫) zhuāng jié - a move that threatens a ko
4 w1 v7 |0 Z1 S$ O撞气 (撞氣) zhuàng qì - reduce self liberties
8 `) T) }% w0 m' \追 zhuī - chase*
$ v' c' z9 Z8 |追捕 zhuī bǔ - chase*
% H' E! _" e' d, |) ^子 zǐ - stone; unit in chinese counting7 |1 x; ~+ W+ j2 \) ^4 v( e9 `4 k
自然流 zì rán liú - natural style
" v* D) Z$ z& g: J) ~' Y) U自杀 (自殺) zì shā - suicide*. ?7 m6 l$ O1 }! \1 ?& U
左 zuǒ - left*
; I2 ^+ f& q( V/ C  k左右同形 zuǒ yòu tóng xíng - symmetrical position9 o6 S4 s( D7 s
做活 zuò huó - make life
% {6 b- M6 v% b做劫 zuò jié - create ko7 f/ A# b7 t" c' s* f
作战 zuòzhàn - combat*
$ S6 P! l' g6 f# J  B做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)! s0 R6 I* L  e+ _- b3 u- D) V' Y
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