 鲜花( 152)  鸡蛋( 1)
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A
& ]; A+ a9 D* U2 k2 f: I安定 āndìng - settle*
2 _) C! ~7 X; b+ b5 W+ X9 t, D1 z! W, Z1 s. x" f7 T5 n, U5 r
* o! ^; a! @" K1 uB6 n, Z+ o" a$ B8 `1 s
白 bái - white*
2 g0 b. B5 l0 ?+ [+ m9 L5 f, d白方 bái fāng - white player*
; s5 [, W, _1 E/ e; H! m败 (敗) bài - failure*2 z3 I% J& C% k/ g
败着 (敗著) bài zhāo - losing move; y, ]5 V; j3 M5 A) V3 }+ T
扳 bān - hane
' o/ R( V, J8 O# C扳断 bān duàn - hane through
: X/ o3 a0 O0 w4 U板六 bǎn liù - rectangular six
$ b" R+ _& O0 K3 v4 i. r* v0 i$ W半劫 bàn jié - half-point ko3 [" L% I! X; `
棒接 bàng jiē - pole connection
6 r( V0 X. u; q; q# F1 x1 ~2 c包围 (包圍) bāo wéi - surround*' {. i, r2 L- K0 _7 I: D
薄 báo - thin*2 n7 h) X( \# j' W
保留 bǎoliú - retain; preserve*: x5 _0 B- H: p9 Y, z8 i- j+ B
抱吃 bào chī - capturing technique by atari$ n Y9 a. B0 [. x% K
本身劫 běn shēn jié - local ko threat
% d* |% R& E2 o8 K本身劫材 běn shēn jié cái - local ko threat
7 F* q& G! R0 L0 x! U; J+ u本手 běn shǒu - proper move- g: j% p( l; h4 S$ d) Q" A
笨重 bèn zhòng - heavy*% u5 p3 H2 n/ G. e& f
崩 bēng - collapse*
8 Z7 Q( N8 Y Q+ i崩溃 (崩潰) bēng kuì - collapse*
6 ~, s* B+ j. w& n3 g* n逼 bī - checking extension6 L4 U9 B; S0 h% j9 P( i
鼻顶 (鼻頂) bí dǐng - nose tesuji
5 p' q5 r$ L- `比气 (比氣) bǐ qì - capturing race9 V! M z3 C K0 `; R
比赛 (比賽) bǐ sài - tournament*2 `- ]3 g8 [- H5 p
边 (邊) biān - side*
4 l& w) d; p5 A5 `5 B! J) |( j* E变化 (變化) biàn huà - variation*
0 B7 z/ S* A& o变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening0 N2 k% V& z8 U& ?7 x/ ~
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening: x1 H& J" O2 G( M6 ?
变着 (變著) biàn zhāo - unusual play
$ {; z' {0 Z/ B% | U* `6 y* h并 (並) bìng - horizontal stretch
" I9 e$ ]( R: d( ^; v7 M0 b步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
3 Y! M3 \: u9 n; `2 a, O# w补强 (補强) bǔ qiáng - reinforce*
$ y# ~4 N& p/ z布局 (佈局) bù jú - opening% n: r$ T/ Q" L
不利 bù lì - disadvantageous*
2 q% u! k5 E2 i O# I不入 bù rù - suicide
/ w$ N! X& t) Y% d1 d& z% ?) L' s/ z& D! i不入子 bù rù zǐ - suicide
$ U; E! Y, m# }- F/ B2 D( p# W. [; r不提三目 bù tí sān mù - three points without capturing
5 `- ~8 F( V$ _) m# r0 N不提五目 bù tí wǔ mù - five points without capturing3 Z: P1 c' v4 `8 B7 I) i
9 g$ B5 t& X* n+ g# r
+ O: m$ n* }# D: A2 ?3 _: Y- @C; I% ]- u$ ]7 ?& c2 R( _
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)5 i6 W1 M' B$ N
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
- J0 P# R1 F/ J. m3 s参考 (參考) cān kǎo - reference*
0 E: o$ A" p: f) v; N残忍 cánrěn - bloody or merciless*
" m" x* _; D- R% \/ i拆 chāi - extension
/ X4 u, ~. l* g' O2 `" W. x拆逼 chāi bī - checking extension3 J0 }8 u. |% H" X+ u- r
拆二 chāi èr - two-space extension! n. P8 Y$ d1 l5 \6 Q4 V5 Y. o* @
拆三 chāi sān - three-space extension8 P6 [6 b# T% o1 m* X
拆四 chāi sì - four-space extension
9 d0 F* h& g7 @) ?; X# S拆五 chāi wǔ - five-space extension0 I0 B- c5 z& t4 {" t% T
拆一 chāi yī - one-space extension2 z5 D* w i. ~; H9 @; o
缠绕 (纏繞) chánrǎo - harassment technique; z% Z5 n, r: H5 Q6 d$ t& O
长 (長) cháng - stretch
: f/ U) K/ B$ Z4 v+ ]4 J/ g$ e长考 (長考) cháng kǎo - think for a long time' `0 C+ U( X" x5 G, ]6 ]% P' t9 h
长气 (長氣) cháng qì - increase liberties
1 U; o6 _2 k% ]9 N! \长生 (長生) cháng shēng - eternal life
+ C, O6 A( c. X6 K& P场合定式 (場合定式) chǎng hé dìng shì - situational joseki
8 \ e( f* N/ [ P) A7 U+ d超大飞 (超大飛) chāo dà fēi - very large knight's move7 o- p" Q6 W2 f' x p6 @
超高目 chāo gāo mù - 4-6 point9 Z, [% J! r0 s
超时负 / 超时 (超時) chāo shí fù - lose by time
3 c% e* j- Q0 }. o$ V超时胜 chāo shí shèng - win on time
' I% {: ?* [& e v& i& t成功 chéng gōng - success*+ N$ [* @6 B, @0 a; _2 M
成立 chéng lì - possible*- \' k: u; {, Z+ t3 n# h0 Q. }1 Y
秤砣 chèng tuó - two-stone edge squeeze
7 ?$ p$ [& K I0 e( E9 Y) M吃 chī - capture9 ?3 T5 }% {, z2 |( N- O# q0 a
吃亏 (吃虧) chī kuī - loss*
2 N5 ?4 B/ A0 h/ l! {2 j持棋 chí qí - jigo, _+ g! w( M+ Q
冲 (衝) chōng - push through
4 l) Y5 f0 e# _6 o7 Q2 |. o* \重复 (重複) chóng fù - overconcentrated! [" N6 _2 o! C. c) G
初段 chū duàn - 1 dan# [- Q, s1 }, F" ?& [
初级 (初級) chū jí - beginner level*
0 l+ h. _9 z& j: D* ~" E8 _出头 (出頭) chū tóu - getting ahead+ t% f& p* _" R7 }
刺 cì - peep
9 R2 U0 @, c3 l! i$ x7 K次序 cì xù - sequence*5 i0 w- c- A3 a
错误 (錯誤) cuò wù - mistake*
! E" P+ x* d, @$ P* ?错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points6 e% W) q" t5 P. `5 ^$ \& H
" V# i! x: M" N; q
8 H; A' B- E9 w1 m$ I2 |' o8 I0 l0 KD
5 k7 ~" v+ }$ y, C- @搭 dā - attach/ d' ^ q; |; [) o
打 dǎ - atari' {. u8 x4 J0 t8 T; x- J+ n
打吃 dǎ chī - atari
: ?, p* X( s# y$ _% h! P) S; }打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
( h/ v8 l" l, I t5 f9 }打挂 (打掛) dǎ guà - adjourn game) Z9 }: |3 h3 D$ G0 @( i
打劫 dǎ jié - ko
: L9 k3 Z9 _: N& d打入 dǎ rù - invasion* Z3 i# C+ i9 ~' e, f9 |7 j
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
+ m* j* q! s' U% B3 U8 F大 dà - large*
* z4 n3 X4 u6 X$ ^! Q( |/ G大场 (大場) dà chǎng - big point/ Y( B; V) O- a, a7 X* ], i
大飞 (大飛) dà fēi - large knight's move& c9 E a3 n6 z
大局感 dà jú gǎn - whole board thinking6 s8 m5 P* \& w+ u! m# p
大龙 (大龍) dà lóng - dragon*
! Y3 R% k! i6 p5 Z大模样 (大模樣) dà mó yàng - large-scale framework. E; o0 G0 l" l( b
大盘 (大盤) dà pán - large board (19x19)
1 p5 U3 u6 P0 X$ \/ X: W9 u) n大棋盘 (大棋盤) dà qí pán - large board (19x19)( Q2 H8 K- ]8 E
大伸腿 dà shēn tuǐ - large monkey jump
' ~9 h/ C; e7 {7 Q% v; |大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
) y2 q. x: `$ H0 f) y- y8 r# D大雪崩 (da4 xue3 beng1) - large avalanche) n( q3 d3 ^3 {
大压梁 (dà yā liáng) - Da Ya Liang y; A) g/ m& p( W. `, ^0 ?/ }
大眼 dà yǎn - eye with two or more spaces# }* S( p& z I: H
大猪嘴 (大豬嘴) dà zhū zuǐ - j group, Q: R h o5 h/ \
带钩 (帶鈎) dài gōu - long l group7 T2 J6 z4 Q" B2 W, R( u! D0 ^: Q
单关 (單關) dān guān - one-space jump
& d5 x! b* s! Q- a单官 (單官) dān guān - neutral point
: Q6 l3 F4 U- i单劫 (單劫) dān jié - half-point ko
" {: ?- y# X. S' p0 S6 i单行道 (單行道) dān xíng dào - one-way street*
. i, O' L/ ] J: Y1 J; G挡 (擋) dǎng - block*
: d* F3 e3 w! ?2 p% a- u5 o& `刀把五 dāo bǎ wǔ - bulky five
6 H* L7 z5 {& p; @0 ]刀板五 dāo bǎn wǔ - bulky five& K7 W! U) y, Z) w7 K; Y' }. f
刀柄五 dāo bìng wǔ - bulky five/ i" ~. Q v8 ?+ P- i7 J
刀五 dāo wǔ - bulky five
+ j9 Z! |( J+ |; J倒扑 (倒撲) dào pū - snapback: P6 `8 K+ O4 m. p. g. P
倒贴 (倒貼) dào tiē - reverse komi
) I$ _/ m2 B* D倒脱靴 (倒脫靴) dào tuō xuē - under the stones
1 z; T7 W+ C2 |4 d; R# B低 dī - low*
1 n5 D: f1 k! x* U) ?) j" n敌 (敵) dí - enemy*8 {& G+ [' x' s8 |; Q* `7 X
抵 dĭ - hold up; push against, to support, to resist*
/ N' C. x: K) A抵抗 dǐkàng - to resist; resistance*6 s$ J" n @9 Y6 V
敌人 (敵人) dí rén - enemy*
5 F. |! ` d8 R. n& H' u地 dì - territory*
2 ?7 s. K/ q/ E/ ]% V地盘 (地盤) dì pán - territory*8 z0 g3 n) @3 ]3 e, h# z- @
地域 dì yù - territory*' h) U+ B8 o5 o* m7 Y3 y4 Y
点 (點) diǎn - placement; point4 @9 B( `' t0 H7 m6 n( j
点方 (點方) diǎn fāng - eye-stealing tesuji% o- c3 m( N( ]6 A8 j2 e
点角 (點角) diǎn jiǎo - corner invasion
. B# [4 p2 K" j+ B* y" k1 ^点目 (點目) diǎn mù - counting
0 D% P( u+ D3 Q; }8 v点眼 (點眼) diǎn yǎn - placement inside opponent's eye+ c0 {# @7 x. d% _/ H% o
调子(調子) diào zi - choshi$ D2 e1 @" u+ t/ k3 `
丁四 dīng sì - farmer's hat; pyramid four% K, p$ b( E9 H( M% f
顶 (頂) dǐng - bump
# F. c& G$ o8 I定式 dìng shì - joseki: \; ^6 |- t$ m6 R0 B
定型 dìng xíng - settle
" L3 A5 P% Z* H; n: T, k; |; T东坡棋 (東坡棋) dōng pō qí - mirror go
x! ~+ n2 P: q e% T斗方 (鬥方) dǒu fāng - carpenter's square1 Q- O" i) p3 u' r
读秒 (讀秒) dú miǎo - byo-yomi% i& {' F# h% d' @ L, Z* k3 ^9 D
渡 dù - bridge under/ N2 k8 }9 K1 X' V" i
断 (斷) duàn - cut*0 Y/ q! R; W2 u2 E+ O
段 duàn - dan
$ P$ }) [- }9 z& _4 \对策 (對策) duìcè - countermeasure*
* z. O' M& y7 ^9 V8 t对局 (對局) duì jú - play game*
* n3 ]+ R _6 i2 E对杀 (對殺) duì shā - capturing race
* J8 f2 p5 W9 ?$ a对弈 (對弈) duì yì - play game*
) h% }* n: ~2 }8 L. E! F" a. v遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*7 d9 w, B6 D: T, V. |# c
多元劫 duō yuán jié - multiple ko
* H0 C; Q! F; n& P9 M7 @; |/ L/ i1 y4 G2 T
, h1 _4 R" b4 {, ZE L: k- @- M$ [
恶手 (惡手) è shǒu - bad move8 N5 x" Q3 t z2 v
二间拆 (二間拆) èr jiān chāi - two-space extension
6 t3 Y/ Q" }0 O6 F3 c二间跳 (二間跳) èr jiān tiào - two-space jump5 D& T' |. k" F% T% k+ H3 h% C
二连星 (二連星) èr lián xīng - ni ren sei
+ q& P. {7 H' P* V二手劫 èr shǒu jié - two-step ko+ U3 v) x+ m ~# H7 e0 k
( A8 r* g! c% B7 a7 `# |. Z0 z% Z( ^: x
F
- u& @ e1 N$ P! H, F* D, K2 H发展 (發展) fā zhǎn - develop*
6 A+ P$ m* D1 E" E. P法 fǎ method, way (also 下法 xiàfǎ)*
5 C' r. V0 J/ ~, ~0 o反扳 fǎn bān - counter hane
4 r- u* b% b( |* P* Q4 P反打 fǎn dǎ - counter atari: z, z6 ]& @/ Y- o9 {
反攻 fǎn gōng - counter attack$ m0 F1 u9 R+ c4 M* U1 R. o5 T) y
反击 (反擊) fǎn jī - counter attack" ]5 x( j- H+ y$ i6 E2 q q. G; e
反夹 (反夾) fǎn jiā - counter pincer
) i2 S1 r+ q& I) t反提 fǎn tí - recapture
2 T Y) Y& s! _方法 fāng fǎ - technique*
; c. H$ D- K' h* l4 Z方四 fāng sì - square four
3 r$ i% v- T' ^" x+ t方向 fāng xiàng - direction*
7 Y# N& p, A) C# Q- ]: w方形 fāng xíng - mouth shape* ^9 r6 p& o) S9 J* v8 q( S
防 fáng - defend*
% h/ o- F/ Y5 z8 @2 y* U防守 fáng shǒu - defend*/ _8 R* D: n# D6 S, U- H! D
飞 (飛) fēi - knight's move
( F, ^9 K9 {, M9 F飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete3 @+ c$ b+ \3 z. m
飞压 (飛壓) fēi yā - press
9 t. Z7 `5 S4 X P9 ~' p废着 (廢著) fèi zhāo - useless move
5 y) _7 _) t0 M6 @6 P废子 (廢子) fèi zǐ - useless stones
' h8 t5 Q$ f; o! A+ o1 e分投 fēn tóu - splitting move7 R2 x: `' ~. V" e6 s; m
分先 fēn xiān - even game
& K- L b! c1 w: Y/ C封 fēng - seal in*
1 x9 l+ F8 R) v! |: ]' V封手 fēng shǒu - sealed move2 g+ M, A- [8 X @4 _
封锁 (封鎖) fēng suǒ - seal in*6 A0 s: d( N0 a* n* P P
浮棋 fú qí - floating stones+ X* I# I7 w# e. }! f, R% F4 q5 }
浮子 fú zǐ - floating stones# e$ a$ T. M( k5 p( x
负 (負) fù - lose*
! G; T7 f" J) i) }: r/ @7 |9 [复盘 (復盤) fù pán - game review4 i1 f& f) c5 u7 J7 O+ v) K) }
/ s/ }4 @; _9 L3 t+ b2 T3 `3 s, ?) o* M' b8 l, K( L0 `" R& c5 W% |
G! ^6 i$ K5 Y: q
概念 gài niàn - concept*7 R* B1 N j8 R1 t. j
感觉 (感覺) gǎn jué - feeling*$ D7 `* |9 t; p/ j
高 gāo - high*
9 t1 Q8 S! G2 W; r; _6 J高级 (高級) gāo jí - advanced level*
+ x0 J7 B' G0 ]. J7 O7 B高目 gāo mù - 4-5 point
2 T1 Y! A' K; c1 a& }3 R根据 (根據) gēn jù - base*- e! K, _7 ^% o" d! D/ K4 Y& g
根据地 (根據地) gēn jù dì - base*- M) z" h, V& G6 W1 W% a
攻 gōng - attack*7 A8 `) T5 \ x- v6 a
攻击 (攻擊) gōng jī - attack*# ~3 q+ ^4 u- W2 J0 e
共气 (gòngqì) - shared liberty
! a) p8 Z9 h! B8 ^; q公气 (公氣) gōng qì - shared liberty% V% Z/ P# P% z
攻守 gōng shǒu - attack and defence*
- ~6 Q; g5 P% M5 O5 t共活 gòng huó - seki
l# U6 w6 f9 m1 F8 X+ h& ]孤棋 gū qí - floating stones
7 M- J+ B4 n6 W j7 }# c挂角 (掛角) guà jiǎo - corner approach/ F+ e3 j' G/ C, s. X. d; }
拐 guǎi - bend*+ w" |. v% K. T+ F8 [) R
怪着 (怪著) guài zhāo - ghost move
( n- m1 [/ Q9 [0 W9 @& N关 (關) guān - one-space jump @6 o) O+ Z9 r$ x6 K
官子 guān zǐ - endgame
# e9 ^ _, N6 f3 X: n龟甲 (龜甲) guī jiǎ - tortoise shell+ t+ g+ Z! \, p9 z& N
规则 (規則) guī zé - rules*/ f& S( g1 d% b3 E) l+ H1 W% D3 M
鬼手 guǐ shǒu - ghost move
) L. M3 q5 E3 P" }* c0 s# o3 D滚包 (滾包) gǔn bāo - squeeze- I. F9 p: y7 @8 D7 S$ B
滚打 (滾打) gǔn dǎ - squeeze7 `7 J: O: J& o) `9 n2 e' ]$ z
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze* `; c" `' @& Y& ^9 h$ S) U/ ^
过分 (過分) guò fèn - overplay, e6 t. W) ]* n7 M
国手 (國手) guóshǒu - national champion*+ u3 T9 L# A0 A6 L4 A$ {
- F; u6 v0 V* s1 d0 o- N+ @9 u% s
, o+ h d5 f; oH
- _7 `! b- Q3 b, k8 n* [- M& K( W韩国流布局 (Hánguóliúbùjú) - Korean Fuseki0 h3 L# l! o, y. L# z$ |) x
好点 (好點) hǎo diǎn - good point0 c X5 _ {5 t$ }; c. N! h8 S
和棋 hé qí - draw*# s# Y, _* B, k7 `' T
黑 hēi - black* f) |# k! z; {+ O5 n2 \
黑方 hēi fāng - black player*; R0 ?# n. ]8 A: G) _
黑先 hēi xiān - Black plays first*1 R* [/ p/ R- x n, M9 D6 k9 `
猴子脸 hóuzǐ liǎn - Sake bottle shape
# r" C. K% h( b+ w7 |厚 hòu - thick*. u: c2 f) g$ | }- k) {4 g: G6 L4 U
后悔 (後悔) hòu huǐ - regret*
7 z# ]$ ^* e) E( _9 M8 W3 N* O后面推车 (後面推車) hòu miàn tuī chē - pushing from behind% J$ m3 R4 y0 |) ^& ^8 O
厚实 (厚實) hòu shí - thick*0 o, g4 h+ t' W5 X" L& e; W
厚势 (厚勢) hòu shì - influence*
4 z3 E: i7 G$ ]后 (後) hòu - after; later*: }- Q% g! J( y" v
后手 (後手) hòu shǒu - gote3 V0 _1 b3 [; d4 b5 [: e8 b! t
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
8 d- D- L% J3 @) l2 [4 f. E4 j后续手段 (後續手段) hòu xù shǒu duàn - follow-up& C: `1 C% G* c8 Q
后中先 (後中先) hòu zhōng xiān - gote with hidden sente: o! n4 e& E6 y# u" p: `1 w& h
虎 hǔ - tiger's mouth1 A" C5 H" L0 ~
虎口 hǔ kǒu - tiger's mouth
+ X- ^# b9 c6 Y/ ?互破 hù pò - mutual damage7 R: S2 p" M/ \& B
互围 (互圍) hù wéi - mutual surrounding of territory+ K: E8 ]* H1 S& t q9 T
花见劫 (花見劫) huā jiàn jié - picnic ko
$ j! v. j+ E& Q+ f花六 huā liù - rabbity six
% X0 V) u. s% @ W P6 V花五 huā wǔ - crossed five
4 x% [5 k" b! r还原 (還原) huán yuán - transposition. m; x( a2 }$ L" e Q, G. P3 \
缓 (緩) huǎn - slow*( [1 f3 z0 I* a* ^" T' j0 i9 N: x
缓慢 (緩慢) huǎn màn - slow*- w- l" C& s5 k! x1 |
缓气劫 (緩氣劫) huǎn qì jié - approach ko _6 s6 A1 \6 E3 ?( I
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
# z& H9 b% P% L1 C* a2 k缓手 (緩手) huǎn shǒu - slow, u% u: E6 j% Z/ {
缓征 (緩徵) huǎn zhēng - loose ladder
3 G* l8 V) I' u3 w" t缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
5 r" ]4 Y/ |1 Q2 n黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique: R5 }7 k0 b; J
回手 huí shǒu - take back* F( r3 Y- N% m1 }" D+ `" c
回提 huí tí - recapture" e) N6 h7 t6 z+ r/ ]
悔棋 huǐ qí - take back* x* h% `/ r0 f# Q& _2 J+ }9 N
活棋 huó qí - living group3 j: X3 i$ B1 s3 |4 L$ F
. z- k; L* C% P7 m5 m1 P; Z! h
! Q! t) f& m, Y7 ~! p8 \1 r. jJ
% W* Z2 g0 s4 k& ?急 jí - urgent*
- v) X+ @5 A; {- J9 r级 (級) jí - kyu. |, V2 _: Y$ ^1 m
急所 jí suǒ - urgent point0 D$ ^) o1 L1 b$ h" Y6 K1 \* x/ X
挤 (擠) jǐ - bump into diagonal; choke; atekomi4 S/ D( e: d0 j! W: t A3 w7 O
技巧 jì qiào - technique*
: P2 K* V( b1 x8 ?4 l7 l% s3 S计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*, l+ u3 @1 [3 u; q3 I6 y7 J
佳 jiā - excellent*9 W; k: Y9 U& i0 H1 C
夹 (夾) jiā - clamp; pincer) E* F+ R0 }! F& H
枷 jiā - net
( X/ Q9 M* F% |2 b枷吃 jiā chī - net
) j4 @( D/ Z, w! a& s夹攻 jiā gōng - pincer
7 g" z) @+ y, w假劫 jiǎ jié - false ko threat0 c* ]2 k' z3 B# h& B( z" X: G
假双活 (假雙活) jiǎ shuāng huó - false seki
' ~2 d1 E( Z; G; x8 n; w Z假眼 jiǎ yǎn - false eye* ~& m& i" k* x5 _- F% G
假眼活 jiǎ yǎn huó - two-headed dragon/ j, [6 L: d# B% K- A; v& |4 R
尖 jiān - diagonal y- Z# x( B% [( L1 ]5 e! H
尖冲 (尖衝) jiān chōng - shoulder hit; W2 n" ?2 d5 Z
尖顶 (尖頂) jiān dǐng - diagonal attachment" b0 ?* ^5 C' \ H
坚实 (堅實) jiān shí - solid
1 E2 {0 J3 o% c见合 (見合) jiàn hé - miai
! B# z% p% C: I9 i/ H) W教 jiāo - teach*
$ }9 F' ^( H- Y5 C$ N交叉点 (交叉點) jiāo chā diǎn - point
( `/ z z/ W) G/ j, c; E u交点 (交點) jiāo diǎn - point
8 J9 u, A6 l% K. V& F4 z% {( C% p焦点 (焦點) jiāo diǎn - focal point*) `1 `, E' U. A$ b+ l2 V
交换 (交換) jiāo huàn - exchange*# n) S! r( e' U6 S- U+ _( d$ l
角 jiǎo corner (angle, horn-shaped)*$ C/ N" }2 f; S1 b9 H) _( p' j4 {1 v
叫吃 jiào chī - atari
, v; i0 b2 N2 Q0 ~- ^. H8 X教师 (教師) jiào shī - teacher*
" t: _* J4 k; `, o9 A% z教室 jiào shì - classroom*
3 q0 F7 `6 L( N. i6 U基本功 jī běn gōng - fundamentals*
& G5 I( L! Q6 X' O$ X9 F5 p/ N# A接不归 (接不歸) jiē bù guī - connect and die( I, t8 |) w2 {
劫 jié - ko, z" I* P" c. x }$ ]4 g
劫材 jié cái - ko threat
$ l; h) Y1 e' V* @$ U结果 (結果) jié guǒ - result*( K& A7 d) s+ J3 t
劫活 jié huó - live by ko
# J6 @7 X, l! c4 O- ?诘棋 (詰棋) jié qí - life and death problem: n4 M" \. H' c4 j6 X6 x: g9 ]+ U
劫杀 (劫殺) jié shā - kill by ko
+ }" S+ V5 k5 @8 `6 \( v" j劫争 jié zhēng - ko fight
$ V: ]3 ]" r# Q g' K解答 (jiě dá) - answer, solution*
6 ?+ B8 t8 a1 s0 ]7 n7 A4 w% D6 p金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
" {1 X6 q) A- N t2 p. S金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
+ _2 c ?( W3 L紧 (緊) jǐn - tight*
& e. `0 H2 I2 {! x0 ?紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
& a3 P# P3 X* T/ x0 `紧劫 (緊劫) jǐn jié - direct ko
; S* T; d7 Q1 y4 I* l& v紧气 (緊氣) jǐn qì - reduce liberties
3 w3 a; v) ]) L紧气劫 (緊氣劫) jǐn qì jié - direct ko
4 m- A. }- k: ?& N" ~! {; G3 M禁着点 (禁著點) jìn zhāo diǎn - illegal point( Z' \* B/ e( K# Q* N
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)" ] W' _( E; B' E# H1 {# f9 @, }! q
净活 (淨活) jìng huó - unconditional life$ Z/ D* d4 S5 i
净杀 (淨殺) jìng shā - unconditional death7 R6 G( l6 A P- E$ `8 ~& Q
净死 (淨死) jìng sǐ - unconditional death
# I7 k. D5 k1 }1 k& I救 jiù - rescue; save*; W4 w3 g$ E' S1 E5 t5 p8 g
聚 jù - placement inside opponent's eye
8 o$ N$ ^; m* |% ^+ ^俱乐部 (俱樂部) jù lè bù - club*
, ^" Q4 E) o4 r: m聚六 jù liù - six-space killable eye shape1 }& m! J) u4 O$ f; }4 D
聚三 jù sān - three-space killable eye shape5 y( m7 u) G' Q! F) h; `2 T
聚四 jù sì - four-space killable eye shape
4 I' n. M/ u N6 f8 t; [聚五 jù wǔ - five-space killable eye shape
$ e6 B+ s* _4 f8 o; u5 X* n- U决战 juézhàn - decisive battle*
/ e( H2 X+ g" n5 i9 U诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*+ o3 d: N- r2 e2 o9 X
# T/ J: {& I; F+ ?# c5 ]
6 F; B; g5 h0 k: M# ` d% e" _" ZK0 N% Q6 ?) }: k. i2 b
卡眼 kǎ yǎn - falsify eye- J p+ B5 N& F( y4 P" D I( R/ x
开拆 (開拆) kāi chāi - extension% X) h# x9 k: J8 u" W
开花 (開花) kāi huā - ponnuki
& l D; ^. h/ e; t/ l( `' C8 ~开劫 (開劫) kāi jié - create ko% x, p) `1 D) O, @7 _
开局 (開局) kāi jú - opening
/ A( ~2 F. `8 t& [! d5 y0 B看花劫 kàn huā jié - picnic ko0 H3 R# n9 h. g# N. ^' I5 J
抗 kàng - to resist, fight; to oppose to defy*3 U( o' z9 P" \2 e8 D
靠 kào - attach one line higher than enemy stone
* r* O$ e8 s1 o- ]' p+ B空 kōng - empty*
0 g1 K2 c" R. Z1 m空间 (空間) kōng jiān - space*
8 @$ k8 o) u g- L. a空三角 kōng sān jiǎo - empty triangle
% T9 i; c' |5 w3 x) K空 kòng - territory*
4 c6 a3 A" Q8 H/ h+ N4 j7 M3 u3 J跨 kuā - attach at waist of knight's move
; r) [0 v$ |. |# A! s& B; C* u跨断 (跨斷) kuā duàn - waist cut
2 d2 V* H/ M- ^! u: G2 L快 kuài - fast* z4 I0 o# T( s+ a# d, E
快棋 kuài qí - blitz game
1 d& i F8 q G: \) H宽 (寬) kuān - loose; wide*( \ s+ ~5 Q6 h% P
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
L v* J5 g/ q. d宽气 (寬氣) kuān qì - increase liberties- x: v& l7 _& l A/ ]
宽气劫 (寬氣劫) kuān qì jié - approach ko
5 S! w @, h5 Y# z# \亏 (虧) kuī - loss*! Y1 }# t( `$ ^' j6 k
亏损 (虧損) kuī sǔn - loss*7 L- M" [7 }2 v& B9 p
扩大 (擴大) kuò dà - enlarge; expand*2 c. n: _% j( @
扩张 (擴張) kuò zhāng - enlarge; expand*
- p# l$ b0 W! v2 o[edit]
9 s3 d" L6 F( A. P$ W# m, K- _0 K) HL- Q5 W, h" P7 n) P( J
赖皮劫 (賴皮劫) lài pí jié - many move approach ko2 T# S! _$ ]' ]5 K9 H
拦 (攔) lán - checking extension; prevent opponent's advance*
4 e0 \( F& |7 `7 L拦逼 (攔逼) lán bī - checking extension2 k* x: E4 P& n7 z |
烂柯 (爛柯) làn kē - ranka
3 m, h8 A$ [/ g9 i( k! C: [, p' Y老师 (老師) lǎo shī - teacher*
0 g8 K9 | H$ Y- T老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
% B! L# I3 r) c类型 (類型) lèixíng – pattern, type*' m }& m9 C4 s) d8 w- h! J% R6 ?
冷着 (冷著) lěng zhāo - unexpected move x$ W- B6 V' I& T; Q# Q# y9 I$ a2 m) c
利 lì - profit*4 `; u9 f' q1 a9 n
立 lì - descent; stand/ f' ^ m: l" ?( I- B3 L) D
利用 lì yòng - make use*7 Y5 E, {- z# o6 {( a% {
连 (連) lián - connect; continuous*$ X; H$ k# |7 E; ?1 R8 q' h
连扳 (連扳) lián bān - double hane
& K: v1 S3 d; {& m) a$ y! ~连环劫 (連環劫) lián huán jié - double ko
( V% M% I3 I) n2 V; G连接 (連接) lián jiē - connect*
, b8 j) \- Q( Q, }1 n+ P联棋 (聯棋) lián qí - pair go( M' _1 g; z1 j! x
恋子 (戀子) liàn zǐ - reluctance to sacrifice5 {5 `7 @0 \) j3 o7 ^
两分 (兩分) liǎng fēn - equal*, H7 Y& h: h" ~0 [3 w7 B4 s
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
* Y/ _) R" |) ~8 H劣势 (劣勢) liè shì - inferior*
, q( o2 l) G$ `' x裂型 (裂型) liè xíng - split shape
" h- P. s+ @8 B1 l* C' k8 ~( }. d* t龙 (龍) lóng - dragon*
# E- W- X; p' I) L" L漏着 (漏著) lòu zhāo - oversight
3 s* B; V5 v8 f# f) M落子 luò zǐ - playing stone on board# Q7 c9 b+ {4 @* s M
5 T- {0 ]( V: j9 c) X/ F% e, d
8 K, m! X# u h; b% T7 I; O1 CM
9 c# Q+ o- V0 A满意 (滿意) mǎnyì - satisfied*
, {! H3 r. E! }. `/ b. i/ ]慢 màn - slow*
0 t. W+ K0 E. q" W) m6 q* @$ d盲点 (盲點) máng diǎn - blind spot
/ s8 p' v P$ C9 a5 a/ |2 d梅花六 méi huā liù - rabbity six
1 a& O9 b9 F4 k# c9 s6 {" R& L3 i梅花五 méi huā wǔ - crossed five1 W, d7 D/ V7 }) {5 ~* Z+ s2 e
门吃 (門吃) mén chī - capturing technique by atari* x- X1 L* e# P( s+ J+ Y S: R
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening5 K7 M# P7 H. ^! ~) k. Y \' p
妙手 miào shǒu - excellent move
9 `, G. S( Q5 I4 y$ Y3 A; T妙着 (冷著) miào zhāo - excellent move
( \2 k: T! S0 q) X1 _; Z9 b- s模仿棋 mó fǎng qí - mirror go
. i& t2 K1 e; W& p2 E+ ^% o2 Z* n模样 (模樣) mó yàng - territorial framework; l3 O1 F2 ]. ], @: O0 |3 \ `
目 mù - point of territory3 h. ^+ y- I# d( k
目外 mù wài - 3-5 point% H* {9 s0 `2 D& g# _
1 |6 \, \0 L* V+ S' Y* X
1 p( L& G% D# L& f8 v" V& TN
; d' k8 G, |6 R+ G内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones5 C; s. o$ t3 Z# A5 G1 p6 a
逆官子 nì guān zǐ - reverse endgame move
+ w: O+ X' r5 j- J逆先 nì xiān - reverse sente
1 |- M0 K: u) J- @4 K y逆先手 nì xiān shǒu - reverse sente) y) C2 L& b: y
逆转 (逆轉) nì zhuǎn - overturn game' [- G+ [$ l) T v0 A8 w" V
粘 nián - connect*5 f0 ^ s2 A* _7 E
凝形 níng xíng - overconcentrated shape/ b+ d, n7 W! W$ g
扭断 (扭斷) niǔ duàn - crosscut
0 F& Y, s- G0 n# ~ ], s扭十字 niǔ shí zì - crosscut( Y' L; w; f! E; O V
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
8 c9 R. J) |, F3 Z1 {, u2 j- c扭羊头 (扭羊頭) niǔ yáng tóu - ladder! l# [* C6 R' v j( d
7 V/ P: S: }1 J
0 x7 {8 V! l) N+ X7 f B" tP
! Z' r2 |. s$ }+ V6 \: Y, k爬 pá - crawl*
' r/ G5 c u3 E$ u3 t盘渡 (盤渡) pán dù - bridge under
; I* v# m$ p! _- C+ z) a7 h$ D6 k- d盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner$ T# V" n' D0 \, _( W& A( U
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner8 \" o" V2 _6 X' D3 N$ }, f
抛劫 (拋劫) pāo jié - throw-in ko
' H( Y0 f, T* @; N( x" A! E4 P配合 pèi hé - coordination*% o9 o0 h0 h" W7 g, z
碰 pèng - attach to the side
* J' ~' t3 f4 l' w便宜 pián yí - profit*, n( X3 i8 W1 q. x S" @; ]* r: |
骗着 (騙著) piàn zhāo - trick play, hamete6 c) m; G' c0 |
平衡 píng héng - balance* ]8 z7 O$ @2 O
破 pò - break*, l$ n8 N2 e/ X( l* |& F* \& b$ x
剖析 - pōuxī dissection / self-analysis0 I* ]$ R( h2 ]% |# H& ], F
破解 pòjiè - solution, answer to a problem*1 V8 }, a6 K: @6 y6 Q* W* @' E
扑 (撲) pū - throw in. C2 [5 R7 w4 f4 L }9 {
葡萄六 pú tao liù - rabbity six
3 g" m4 e) m1 r9 C0 @/ M谱 (譜) pǔ - game record
) `% E6 L! P) f1 k5 ?5 {5 `$ T8 ~普通 pǔ tōng - common*
% t0 b" M0 }% ^3 @[edit]
O# B5 |: l: F; R3 rQ
; n2 x7 W5 ^3 Z' ~( ~$ \& _2 E欺着 (欺著) qī zhāo - trick play, hamete6 i. H. y0 O* d
棋板 qí bǎn - go board
3 H( M' [- B* Y0 |% O5 w7 |棋风 (棋風) qí fēng - playing style
' E5 L% U3 t% o( x m8 t+ p棋盒 qí hé - stone container4 q, p a9 |! A7 O
棋筋 qí jīn - key stones
7 V1 y8 `' k* J( }1 T8 B棋精 qí jīng - key stones
8 P0 x$ N* P; E4 I, J9 H' O棋理 qí lǐ - go theory
" R) U2 w; K" V. l. m棋力 qí lì - strength in go
@6 [7 [0 V! s# t! i) U z0 P& d棋盘 (棋盤) qí pán - go board
2 f( P4 f# \) A7 M棋谱 (棋譜) qí pǔ - game record
; A% \- y; d* `' _) W棋石 qí shí - stone7 X$ s' L) a4 A3 V
棋手 qí shǒu - player*
: M0 Q- ~% E( I: e: w% |: f棋书 (棋書) qí shū - go book7 K, Y, u# T) k; |
棋院 qí yuàn - go institute( M* F+ H- y/ f7 p4 H' |
棋形 qí xíng - shape
& P' N5 r5 D' m+ X3 W棋钟 (棋鐘) qí zhōng - clock*/ K! p! J* ^( V$ p' o
棋子 qí zǐ - stone4 W) J0 C! t3 q
弃 (棄) qì – abandon, to discard, throw away
4 D | ]5 Y/ o7 m; E) }! g! b弃子(棄子) qìzǐ - sacrifice
3 O4 B5 o& X( }* l" Q气 (氣) qì - liberty; y1 y7 M C+ ?8 n
气合 (氣合) qì hé - fighting spirit2 ?2 {- x3 i+ r) J
气紧 (氣緊) qì jǐn - shortage of liberties
: b: S9 u& j* O( r前 - in front, before*! T. s6 f i3 M
浅消 (淺消) qiǎn xiāo - erasure: B: Q: b6 t6 L; v0 Z) V
墙 (牆) qiáng - wall*) t+ Z8 B7 j/ ?4 o& ~5 v
强 (強) qiáng - strong' ~; g- D& h; l( x# l
墙壁 (牆壁) qiáng bì - wall*
: R e, C" K' r9 U强棋 (強棋) qiáng qí - strong group7 Q i& P* i E3 f
巧手 qiǎo shǒu - clever move9 t6 [" Z4 m& Y9 p* @
巧着 (巧著) qiǎo zhāo - clever move
7 w. ?$ {3 Z) ~8 i& S* K) i切断 (切斷) qiè duàn - cut*
7 t1 n1 }& `. m* `, s侵消 qīn xiāo - erasure
( k+ U) G0 e9 g X, P. ^轻 (輕) qīng - light*- y! O$ i1 o3 L+ B' P( v
侵入 qīng rù - invasion
0 C: E7 @: E* G i0 z轻盈 (輕盈) qīng yíng - light*& e7 i+ c9 U% Z; }2 v0 s4 t) {
求活 qiú huó - make life* ^ Q4 s2 v+ C/ X. N. L% `
曲 qǔ - bend9 P$ K& R8 n0 ]% A
曲尺 qǔ chě - carpenter's square3 a. T' m( K; y. I9 p9 F# l7 J
曲三 qǔ sān - bent three
L- [4 g- V& E- b曲四 qǔ sì - bent four
t7 b3 e& X6 X/ r% {# B; T觑 (覷) qù - peep
! P1 n" q6 o5 s+ @6 U7 }. |权利 quán lì - privilege1 M4 e7 Q$ y8 e: v" F7 H
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
5 \( n( [. p4 [2 E: ^, d! O4 `& [% z, D4 [0 k( I! q8 u1 G) d8 j9 ~
' ~/ d1 ~) q d. q0 v5 q
R8 A. T" e; ~( ^$ z- H) w5 O
让子 (讓子) ràng zǐ - handicap
2 w2 T8 Z+ n& w' V$ e2 A$ b6 r5 x让子棋 (讓子棋) ràng zǐ qí - handicap game( C: W7 m& Y$ y" L
认输 (認輸) rèn shū - resign*
! d! V: H4 o8 P$ Y弱 ruò - weak*
; w; n; b4 D; R- z ?弱棋 ruò qí - weak group/ `1 n* x# y K" D% u$ q
3 e$ d1 g8 A2 n
z& |4 Z% K2 E1 DS
- H+ X5 s; r. t3 t! r$ F三间拆 (三間拆) sān jiān chāi - three-space extension6 M) I. K& ^7 q- [3 N
三间跳 (三間跳) sān jiān tiào - three-space jump
4 W l2 c) @4 [$ @三劫 sān jié - triple ko& d4 v2 s* W* n* c u
三劫循环 (三劫循環) sān jié xún huán - triple ko
/ h5 ]9 m4 z2 |+ y* [0 w! N& W三连星 (三連星) sān lián xīng - san ren sei0 C9 |# L6 P& N) S3 N
三目正中 sān mù zhèng zhōng - center of three stones( q$ t/ V& u1 @3 X7 D$ o1 i
三三 sān sān - 3-3 point1 r7 |- D D: w2 G
三手劫 sān shǒu jié - two-move approach ko
6 g9 G, j# p( ]) X3 R2 C三子正中 sān zǐ zhèng zhōng - center of three stones* L f2 L& d- I. A4 [2 c, @
杀 (殺) shā - kill*
4 y; T' P9 D$ o R0 M8 i6 N! |杀棋 (殺棋) shā qí - kill2 v, E6 Q9 E5 i: S9 H7 E( n+ F
杀气 (殺氣) shā qì - capturing race( ` u3 m; F- G" }1 q( p
上 shàng - upper*% y8 q# P6 L) l4 q7 d3 d. D
上级 (上級) shàng jí - advanced level*/ p6 y" f1 q) j9 }6 {9 F8 Z
上下同形 shàng xià tóng xíng - symmetrical position
& k [+ ~% _$ z稍 shāo - somewhat; a little*0 l3 r1 _3 V) P/ Z' h" B7 ?! t& k
伸气 (伸氣) shēn qì - increase liberties
) _4 p2 x$ v& b. e. i1 e* [伸腿 shēn tuǐ - monkey jump
6 `+ _8 n2 \( n# N3 i生死劫 shēng sǐ jié - all-dominating ko
, e& j3 O9 P# j% }% o e. \胜 (勝) shèng - win*
9 u R# }0 X4 i8 J6 s7 d$ R2 J胜负手 (勝負手) shèng fù shǒu - all-or-nothing move5 ?8 J$ s" m$ T% K6 @1 U% [, w: u
胜着 (勝著) shèng zhāo - winning move' `0 _6 r" |: O# Q) L
失败 (失敗) shī bài - failure*. Q7 ]- f+ j+ ^) R$ b: S3 J# {: ^
实地 (實地) shí dì - solid territory% y9 F: a: t* e) g# h( y
十番棋 shí fān qí - ten-game match
: V; b. _" ^8 I3 V+ r+ O5 J实接 (實接) shí jiē - solid connection
# j# t+ i% S. x! }3 t- ^7 S7 C U1 D石塔 shí tǎ - two-stone edge squeeze' U, Q6 P0 k8 S' H
实战 (實戰) shí zhàn - actual game situation
; R5 ]2 ]9 w: t# ^$ {实战手 (實戰手) shí zhàn shǒu - situational move5 w/ i( R, g D8 ~+ b. D
势 (勢) shì - influence*" B- T( M0 V2 s* Q
室 shì - house; room*% M6 a+ e' N8 r, o* T- P
势力 (勢力) shì lì - influence*2 [, _( p6 ^1 \8 z2 B) `
试应手 (試應手) shì yìng shǒu - probe
0 H! Q, U. ?) g- G收官 shōu guān - play endgame" {& ?- [& {" \/ Q5 T9 p1 {0 Q
收官子 shōu guān zǐ - play endgame4 r5 P; X* l0 V8 M2 J
收后 (收後) shōu hòu - last play
5 u3 h" a$ B& e收气 (收氣) shōu qì - reduce liberties7 b. |0 `) m6 G/ z- ]% U4 e
守 shǒu - defend*5 d( i4 C) V( N9 C2 \* Y z, Y0 c
手 shǒu - move
, x' o' K2 l! O' {+ l9 y手段 shǒu duàn - technique*5 o. x J; D8 L& c
手割 shǒu gē - reorder sequence
/ f6 |' r6 m! i' A8 q l守角 shǒu jiǎo - corner enclosure
) J. J/ g* r- M8 w; `, C! U手筋 shǒu jīn - tesuji
0 `: h$ R* ~9 s$ I' @手顺 (手順) shǒu shùn - sequence+ W0 D7 a3 n4 n
手谈 (手談) shǒu tán - hand talk
; m2 c. i! _! W# W7 ~- Z5 \6 W授先 shòu xiān - one stone handicap* G7 E3 X! M5 k/ v! v8 ?* o) v
授子 shǒu zǐ - handicap; n1 w; q+ R+ g+ m, g$ T' Z
授子棋 shǒu zǐ qí - handicap game9 o% J) O, f. Q# d; d9 x7 m
书 (書) shū - book*! D: b4 N5 k+ C" L! H3 X1 N4 G% e
输 (輸) shū - lose*; d! K! ?/ ~. q/ r# Y) }) T
书本 (書本) shū běn - book*
% m1 a7 x1 l$ x) D数目法 shǔmùfǎ - territory scoring) y9 x, `! ]/ P" ?3 d5 c! V
数子法 shǔzǐfǎ - area scoring+ F# ?- u* r; \0 k
梳形 shū xíng - comb formation
# i. ?/ h1 z$ i梳形板六 shū xíng bǎn liù - comb formation
4 |( @3 ~: o3 z双 (雙) shuāng - bamboo joint
% J: d/ P3 E H! O# Q8 V双吃 (雙吃) shuāng chī - double atari
8 m" I, ^0 E2 s& u5 E/ R n" n$ Z双打 (雙打) shuāng dǎ - double atari$ u: x8 L7 t0 z7 B$ C. t# l
双打吃 (雙打吃) shuāng dǎ chī - double atari) x9 `3 X4 a# U6 `, ~6 a; m( X2 B
双倒扑 (雙倒撲) shuāng dào pū - double snapback7 p6 K+ Q. j& b
双方 (雙方) shuāng fāng - both sides*) ^% m; {8 ? W/ Q# ]; l
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
+ `$ n I! |" d双挂 (雙掛) shuāng guà - double approach$ u; m* ]" V" W% i1 Y
双虎 (雙虎) shuāng hǔ - trumpet connection7 \: g( F8 M8 E5 `! H* F* P
双活 (雙活) shuāng huó - seki
# ~4 m8 j6 E2 i! ^双叫吃 (雙叫吃) shuāng jiào chī - double atari
% a, ~4 }# B# n双劫 (雙劫) shuāng jié - double ko
: W4 C1 j3 D& \ J' M双征 (shuāng zhēng) - double ladder
; O: _6 o) l ]- [4 |顺序 (順序) shùn xù - sequence* q* Z9 |- E$ ]0 r1 ?2 E
死活 sǐ huó - life and death7 ^: I! H, o/ e
死活题 (死活題) sǐ huó tí - life and death problem
/ [% ~& ]& @8 \2 G* F死棋 sǐ qí - dead group
# n5 T$ _9 k Z* M' V! u) o% \6 j死子 sǐ zǐ - dead stone
9 I+ T" u }7 y四间拆 (四間拆) sì jiān chāi - four-space extension0 V! V1 H8 Y2 s1 ]) P; {
四角穿心 sì jiǎo chuān xīng - occupying four corners and center
' o7 I' C, ]' g& r, C四劫 sì jié - quadruple ko6 D# O4 F4 K( \5 Q/ b$ o( p- O
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
! z" C x2 }4 ^) l四连星 (四連星) sì lián xīng - yon ren sei& s4 \" Y4 E% [: o1 j; Y* B! W
松 (鬆) sōng - slack*5 ^2 ]) i+ g# }
松气 (鬆氣) sōng qì - increase liberties/ k8 T$ i. _- I' F
松气劫 (鬆氣劫) sōng qì jié - approach ko
3 S. U5 t7 ~$ N俗手 sú shǒu - crude move8 B3 k0 }% A q/ B& S- V- `, t
随手 (隨手) suí shǒu - hasty move' ^/ ?$ N( ^- N, _/ h/ u% P2 s6 A
随手棋 (隨手棋) suí shǒu qí - hasty move
- b7 q9 s( G, E' U损 (損) sǔn - loss*5 P4 K6 P: _' g2 L3 |
损劫 (損劫) sǔn jié - losing ko threat
& _( K7 R( C$ @. M. {7 B损失 (損失) sǔn shī - loss*6 W3 k6 P I) I+ g
顺序 (順序) sùn xù - sequence*4 U) \# R% u9 v0 x* G% d# S
9 Y" _. d! {8 Y: e! _4 r
3 e) J5 d+ w. v$ r* ?T9 z3 N! ^# X' T9 Z. n: x( v+ r; o
台象 tái xiàng - Tower
6 R2 s( w s) L3 i; O弹性 (彈性) tán xìng - flexibility*
L7 V5 _4 ]0 Y, U9 v7 Z+ C搪 táng - block*- Z4 ^ Q9 p- S4 v/ l! k1 |! W
套劫 tāo jié - two stage ko/ P$ i4 M! R5 u6 p, ]- T1 Q
逃 táo - escape*3 d4 ^( u& V; o- { j6 O( o
逃遁 táodùn - to escape, to run away, flee*5 B* ]" R: B0 M/ c0 _6 P
逃生 táo shēng - escape*( Y4 r( f/ Z2 \# u( b( O: d
腾挪 (騰挪) téng nuó - sabaki
7 f$ X+ e- j, M1 c( E# w) ^提 tí - remove from board$ X" }$ t. O2 f6 P
提劫 tí jié - taking the ko
* r2 t9 y% G1 i- a4 ?- G提子 tí zǐ - remove from board- K! A: d; {0 z8 F: d+ V3 r
天王山 tiān wáng shān - tennouzan
/ y; W* X* F" F" D6 S; W天下大劫 tiān xià dà jié - all-dominating ko3 p) E; {9 Q% A; F! k
天下劫 tiān xià jié - all-dominating ko
5 C) n7 k5 a: p2 ~5 n0 p天元 tiān yuán - tengen
$ o& _" }( N5 N# }跳 tiào - jump*
* `( W4 W4 H% \, h4 `! ]贴目 (貼目) tiē mù - komi* Z1 g. r. F! v4 f7 s
铁柱 (鐵柱) tiě zhù - iron pillar*! T/ u0 S4 P9 ^
挺 tǐng - push up; stand*
; D5 ?, B8 }* Z投降 tóu xiáng - resign*
) s1 V# E' U. F2 o ~/ x0 k投子 tóu zǐ - resign
, F2 j4 o1 w6 O3 g3 S' M+ u透点 (透點) tòu diǎn - placement# o+ g1 L. c9 z, a+ J# u" j
图 (圖) tú - diagram*
6 e4 z9 y5 D% `4 B% f4 W退 tuì - pull back9 J% k0 [6 G" [' L
托 tuō - underneath attachment
5 [7 _" r/ d5 r7 Q; _$ L脱出 tuōchū - escape, break out9 {+ j U$ V. E0 A. Z
脱骨 (脫骨) tuō gǔ - under the stones" r* |) c# P- T2 i! D% e
脱先 (脫先) tuō xiān - tenuki9 C3 K4 u8 r! [8 F5 h8 c7 M
6 _5 h( D1 u- E" c! w
/ G2 G9 [: {1 J, Q% t+ a5 w/ FW! z+ @6 t4 T- }. D. U
挖 wā - wedge
: `" q1 f1 c$ l3 Z' H9 F/ R外目 wài mù - 3-5 point
2 T# @/ `& f& o9 z/ W' a外气 (外氣) wài qì - outside liberty
$ r. o" ]! S+ \# V2 \5 Z弯三 (彎三) wān sān - bent three
! J' r1 j9 \( |3 e( S3 F; }. ~弯四 (彎四) wān sì - bent four
/ X( x. a6 T$ p4 W3 S3 @( ~3 s万年劫 (萬年劫) wàn nián jié - ten thousand year ko
) N! H3 _, I- s3 W围 (圍) wéi - surround*) t! @2 `7 G6 Q" t- @- Y2 c6 r: L$ G
围棋 (圍棋) wéi qí - go( H- W7 P7 y4 H# `* q' Q- C
尾巴 wěi bā - tail*
% i8 I4 ?6 }1 h0 O3 X/ \0 k0 [味道 wèi dào - aji+ P# v# n& u" u2 K1 N/ \6 M
文凭 (文憑) wén píng - diploma
; w( t! z8 r0 ~3 h稳当 (穩當) wěndang - stable; firm* m, A: i2 _! A( f5 B. ?
问应手 (問應手) wèn yìng shǒu - probe" r# q4 L! Z+ ?! b5 i5 }3 ?
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest1 s8 N. I: }9 T! C, t# E2 b
无理 (無理) wú lǐ - overplay% z" q. ]+ u( r: x( a
无忧劫 (無憂劫) wú yōu jiě - picnic ko
! I' J# c1 z/ V$ g7 r3 K五子棋 wú zǐ qí - gomoku narabe
. W. l( A$ ]9 I五间拆 (五間拆) wǔ jiān chāi - five-space extension3 b& B! E8 i# K
五连星 (五連星) wǔ lián xīng - go ren sei/ d! E1 `( P% ^- v; {
五五 wǔ wǔ - 5-5 point
6 g# k: {6 Y3 u }9 k$ W; q3 X+ r5 h. Q% n
* D# w6 V$ a' ^4 K, \' ~( P0 r6 |X$ _7 `" O8 Y6 Q* j3 o% K
细棋 (細棋) xì qí - close game4 _+ |6 e# o4 g H5 i w# d0 l& e
瞎劫 xiā jié - false ko threat
) u7 l1 _; p O/ i6 V: M8 _" |下 xià - lower*
# z6 u7 I! k% \% F下法 xiàfǎ - method*( I" y. E+ P. Q: G0 r9 X$ x
先 xiān - before; first*/ |- l' B- R* q, _& f& S
先手 xiān shǒu - sente
# R1 O8 [9 g4 t9 T9 o' w3 L先手劫 xiān shǒu jié - a ko in which the player makes the first capture2 [9 M. S7 i3 W3 f- H1 a% N
先手利 xiān shǒu lì - forcing move# K7 f6 D/ p1 a9 L
先中后 (先中後) xiān zhōng hòu - sente with hidden gote3 M d5 \8 O ?7 j8 i- |) Q
陷阱 xiànjǐng - a trap*
1 v( Z' q5 z' s/ ~" C, k象步 xiàng bù - elephant's move
9 V8 Q2 a8 O+ l& P8 n象步飞 (象步飛) xiàng bù fēi - elephant's move& ^3 l7 s5 t* I( x
象飞 (象飛) xiàng fēi - elephant's move9 k; I1 F* G, |6 `0 |
向小目 xiàng xiǎo mù - facing 3-4 points
# ]7 Z0 I/ j3 B9 K7 P9 V象眼 xiàng yǎn - center of elephant's move
7 K! y: L" e" a( B# z- \4 K消劫 xiāo jié - ending the ko+ E' @4 c9 F8 J) x
小 xiǎo - small*7 E' T; s$ e' y3 ]/ ?( ]
小飞 (小飛) xiǎo fēi - knight's move7 q4 [/ T: ?. ^& J: Q9 g, C
小尖 xiǎo jiān - diagonal
' s7 u# x- E% }0 G, D; O/ j小林流 xiǎo lín liú - kobayashi opening
# T/ {. }/ ^/ ?5 |小目 xiǎo mù - 3-4 point; v( ]" W# G+ w# S3 l2 K
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)1 a* M( c, {$ p
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)+ _5 [! ~: U8 C5 S$ X
小伸腿 xiǎo shēn tuǐ - small monkey jump
% L5 l8 B2 b+ t! i" {小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
3 y! l2 X/ r R5 \3 Y% r效果 xiào guǒ - effect; result*5 }1 D& d' a" }. a' R
效率 xiào lǜ - efficiency*
, W+ o. E Z5 a# `7 S) b新布局 (新佈局) xīn bù jú - new opening
, O9 V! q1 S' [' q- ~0 {新手 xīn shǒu - new move
1 X- m) \! V4 Q' t2 y5 x; r. k" j星 xīng - star point2 x' d4 B5 o# {4 E' J* ?3 ~ K. X
星位 xīng wèi - star point
# H d* Q3 e9 B* [: L! _$ H* [形 xíng - shape*0 f8 O1 Y! C% R5 `
形势 (形勢) xíng shì - situation*
% |6 l9 b# G o) |* Z形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement, C$ B' L% `2 `3 C5 Q
形状 (形狀) xíng zhuàng - shape*
7 a1 Z$ ~7 A$ O( X( r3 f6 M Z! L秀策流 xiù cè liú - shusaku opening/ i2 N5 j! b( J& s! S7 \7 A
虚手 (虛手) xū shǒu - pass
( R. F* j7 @7 ^8 m' A虚着 (虛著) xū zháo - pass! _/ N+ e- e1 w* `& x- Z5 U4 A! I+ e
序盘 (序盤) xù pán - opening" p" I& w+ D5 K. e
学生 (學生) xué shēng - student*
; u9 R3 O9 S1 G. O6 L8 E7 _3 `雪崩 xuě bēng - avalanche*% l. d1 L1 M) S
循环劫 (循環劫) xún huán jié - double ko" a4 _+ p4 u4 u
5 C9 t. w! l! @4 i( \0 b3 \
: D, }; [' h0 z4 A# Q3 ?" PY
% ~2 {& @0 ~! w/ @3 f8 `3 ^4 @压 (壓) yā - push down*1 \! c; w- z) o u# c4 T' O, [
压力 (壓力) yā lì - pressure*+ d* G/ }) x. y$ ^) e2 @
延气 (延氣) yán qì - increase liberties1 G; \1 W7 o8 y' }7 K! M
眼 yǎn - eye*
/ L' @8 J' a3 N9 h& l" z8 r眼位 yǎn wèi - eye potential; eye space0 r4 J- {/ ]8 G- ]; k# @+ @- a6 P/ s
眼气 (yǎn qì) - eye liberties
3 c' d) ?+ o1 {7 K' z9 K. {眼形 yǎn xíng - eye shape; eye space
, I l g) D) e' N; m妖刀 yāo dāo - magic sword
& D( g( e+ u2 p# }" g" N摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
% \7 a( Z; T+ H要点 (要點) yào diǎn - vital point
2 F" a. _4 t* c9 N3 D( A1 d要子 yào zǐ - key stones
9 U. X6 U7 H4 O8 n& @& v; U! H' C业余 (業餘) yè yú - amateur*" E( ]$ q6 o- G. n) D5 T
一方地 yī fāng dì - one-sided territory
. Y6 [5 D# F! b9 W1 g( k一间拆 (一間拆) yī jiān chāi - one-space extension7 ^) }" y2 |) @3 p. b
一间跳 (一間跳) yī jiān tiào - one-space jump$ _8 F& a$ N0 I3 E+ T( A4 [/ g
一手劫 yī shǒu jié - direct ko5 K5 ~3 o5 H$ d$ k' b3 e7 r
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
# f5 Z$ b/ |. Z8 m$ g2 w5 ]疑问手 (疑問手) yí wèn shǒu - questionable move
# {+ M& P B$ i8 x弈棋 yì qí - play game*
: e/ C$ c+ N7 N引征 yǐn zhēng - ladder breaker
# T% ?* F) X" k/ U1 U- I- W赢 (贏) yíng - win*
8 E4 p' G' t3 X; J9 _应氏 (應氏) yìng shì - ing's2 ]% s$ h) I; @* ?) E
硬腿 yìng tuǐ - first line descent
8 R' X+ `/ ]* q3 |* I3 M9 o5 v优势 (優勢) yōu shì - superior*6 Z, F4 I, f% O y) ^# b$ ^9 y" _
有利 yǒu lì - advantageous** b! x& l- U! E8 S
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
( J3 _) K% h+ @1 @; Z有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye- l+ V' ?# Z; a! v8 k4 \
右 yòu - right*
1 D# n; r2 j1 H" } Z余味 (餘味) yú wèi - aji
7 y: W3 h) h& }+ y4 a愚形 yú xíng - dumpling shape& G% g8 e' r8 ` f$ [
宇宙流 yǔ zhòu liú - cosmic style
1 }. z1 y. d2 c" I8 g原则 (原則) yuán zé - principle*9 }1 P+ H) q' [6 O
院生 yuàn shēng - insei8 R' `$ ]1 ~: ]& e
" _2 \- C4 u; S3 u% ^ V$ c
3 J* E) O4 U: O. {
Z
8 x! a$ \2 G2 M8 p& X$ R: z7 o枣 (zǎo) - jujube (Chinese Date Wood)*
7 M* P! k9 }. W& s扎钉 (扎釘) zhá dīng - iron pillar*
' B' n* ^" l9 `长 (cháng) - stretch* p% L: i) t/ N0 p
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
* w' g) R$ A9 r胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
+ s" S# b" Z. V9 C3 v* G$ R2 _着 (著) zhāo - move3 q4 s2 X" U8 E$ z f
真眼 zhēn yǎn - real eye
- V2 z/ b* d& s4 F0 T% ?7 n镇 (鎮) zhèn - capping play
. ~+ O0 h$ l8 B) [9 U镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
% z! W5 z3 W6 h4 T5 Z! ^镇头 (鎮頭) zhèn tóu - capping play' N7 L2 U( j8 C
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma3 g/ \3 X' W! i" K2 O7 p
征 zhēng - ladder
' j" y2 y) Q1 Y7 e争棋 (爭棋) zhēng qí - official challenge match* T% W/ L9 r, P i( V
征子 zhēng zǐ - ladder
+ j. q( N% o l: V6 a. {征子劫 zhēng zǐ jié - ladder ko
. I' c1 e% D; j: ?9 l; @( ~整体 (整體) zhěng tǐ - chain
n, E- \5 ^0 t' V8 H整型 zhěng xíng - settle
% f, T5 p6 V3 D9 g6 S; I正解 zhèng jiě - solution*8 \: q t! k4 I$ {1 m) v) T1 g
正确 (正確) zhèng què - correct*" A7 m( k/ N7 D: L& t% X
证书 (證書) zhèng shū - certificate*
1 g' ]; s; g3 q* M: M正着 (正著) zhèng zhāo - proper move. l4 U/ ]. c- n: y0 E
指导棋 (指導棋) zhí dǎo qí - teaching game+ B; P+ {$ z% E. ~4 b
直二 zhí èr - straight two; z, A" @5 b, Y4 a# x& w
直三 zhí sān - straight three3 o, g. E( u) H8 ?' o
直四 zhí sì - straight four2 V% B* P5 s& B+ ~. H) ^
职业 (職業) zhí yè - professional*( s) N, g% ~) j) F
只此一手 zhǐ cǐ yī shǒu - only move
3 @& I2 r" |0 [6 ~) v: F治孤 zhì gū - managing isolated weak group
! R# s3 p$ z% ?3 _5 o: q3 i; ~# r中 zhōng - center*
6 w0 U8 H7 d+ ^钟 (鐘) zhōng - clock*
* T! b8 g X5 G! u: I2 z% R/ _% u中腹 zhōng fù - center*
6 L3 ?$ d3 X9 e, Z中国流 (中國流) zhōng guó liǔ - chinese opening
& Y o9 ?, }3 v7 U1 @* _& ]# s6 B' k中级 (中級) zhōng jí - intermediate level*: X$ z$ s' k6 Z' s, j9 S" J N; L
终局 (終局) zhōng jú - end of game& o. Q9 M" i Z+ t1 H, z2 U0 b. t
中盘 (中盤) zhōng pán - middle game
, b* N4 J- |+ q8 {$ z1 F& d1 r6 ^终盘 (終盤) zhōng pán - endgame$ t `# m3 m. B/ x4 l5 N5 k
中心 zhōng xīn - center*' O' G+ C( z9 i
中央 zhōng yāng - center*
1 h: F. F, I* g# }, F% ^* {中原 zhōng yuán - center*
/ Y# N6 }8 E7 g" [6 r0 x4 E/ s重 zhòng - heavy*
# u6 Q3 I3 \6 Y' b主动 (主動) zhǔdòng - (to take the) initiative*
: L5 j2 {* D3 y- F! p, I. g0 P3 ?( D专业 (專業) zhuān yè - professional*+ C- d/ Y* p" i/ e! y3 S
转换 (轉換) zhuǎn huàn - exchange*
4 e0 d6 Z( D# L5 G- ^) D装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback0 f, B5 f% e( C/ M* P
装劫 (裝劫) zhuāng jié - a move that threatens a ko1 c7 M6 Q6 v3 w' j1 K1 [ c
撞气 (撞氣) zhuàng qì - reduce self liberties
" B0 u9 L- J0 }8 A追 zhuī - chase*
/ h; f: d7 M3 m/ P/ U+ u追捕 zhuī bǔ - chase*7 s/ U( `1 V H0 V* B; h; }
子 zǐ - stone; unit in chinese counting
' `( o) B8 s% M. u( s1 P+ R2 \自然流 zì rán liú - natural style7 A7 Z* P v, W2 [' f3 i
自杀 (自殺) zì shā - suicide*
; M7 ~# d# f5 W左 zuǒ - left*+ e* ]) O' e/ _8 H
左右同形 zuǒ yòu tóng xíng - symmetrical position$ t2 u6 i$ R4 B2 @$ p
做活 zuò huó - make life( X+ \# I. R1 j" u9 y
做劫 zuò jié - create ko& k$ Z+ i; q( R# [1 u
作战 zuòzhàn - combat*, [. o- f3 v, i; O5 U
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)2 p* |3 ]) j: V i1 }
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