 鲜花( 152)  鸡蛋( 1)
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A
( x6 Z/ b2 ?: e) V& ~" \" X安定 āndìng - settle*; p$ c2 h1 \( ^8 F
3 v. ^1 e' J* D4 r. l/ T; r" J
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B
0 l3 z5 z l# N+ y/ D+ P& a) s白 bái - white*
9 w& D: |% R+ {' M) v) g- `白方 bái fāng - white player*
6 [; b( t, l4 M# a, Y ^败 (敗) bài - failure*
; O5 a% ]" e9 T败着 (敗著) bài zhāo - losing move0 E8 b% l+ y( P& s0 d8 m
扳 bān - hane) N/ Y3 i# V; b4 W8 @5 l
扳断 bān duàn - hane through; R: O; g, t2 m' j! Z
板六 bǎn liù - rectangular six
6 F) v: q8 u. J# K: v x0 ?半劫 bàn jié - half-point ko
2 e6 f! _% i# L8 V8 a5 @: P5 g. V棒接 bàng jiē - pole connection, F# a2 B) v4 w0 k+ y" w3 b/ e9 j
包围 (包圍) bāo wéi - surround*
5 t A( m' f% D+ E2 }薄 báo - thin*- x5 s% G% B, G+ ~
保留 bǎoliú - retain; preserve*
6 i( ?3 M/ m( w6 _抱吃 bào chī - capturing technique by atari
" S7 r7 q, G% h7 s) n本身劫 běn shēn jié - local ko threat! L4 ]! N# G9 \! W
本身劫材 běn shēn jié cái - local ko threat6 x. E9 B% X2 z& a0 j" h
本手 běn shǒu - proper move
/ w& |1 X3 ]5 p- D, q2 Z9 s: D0 E& W笨重 bèn zhòng - heavy*
e0 C8 }# a3 q# E# b7 R崩 bēng - collapse*
) }- [/ v q1 l# j \/ J崩溃 (崩潰) bēng kuì - collapse*
; I" N1 n7 i( R, X! C逼 bī - checking extension
! W8 j0 |' ^3 u' k鼻顶 (鼻頂) bí dǐng - nose tesuji
* `4 H: v# h. l+ E比气 (比氣) bǐ qì - capturing race
0 f2 e6 |7 c/ [1 \比赛 (比賽) bǐ sài - tournament*
# |6 m% \5 e4 j1 d0 U4 _边 (邊) biān - side*
% J+ e' U; f8 R变化 (變化) biàn huà - variation*' Q+ `; n/ R3 m) P! Q
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
0 x: H' y4 c- y' D变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
, [3 i, A0 M0 `) v5 P! A变着 (變著) biàn zhāo - unusual play
4 T( u% L1 _) u! ~" Y( Z6 u并 (並) bìng - horizontal stretch$ a7 f7 @1 e4 I2 L9 h/ G, y
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
3 i j) e8 Z* z: |# _补强 (補强) bǔ qiáng - reinforce*, \/ C2 ?+ y1 k2 y# V7 ~
布局 (佈局) bù jú - opening6 @: x, j- L& L! I
不利 bù lì - disadvantageous*. V' X) |/ j, @% v
不入 bù rù - suicide
9 y" A( F9 L/ |- t) E不入子 bù rù zǐ - suicide+ ^) P. o6 M9 Y: X
不提三目 bù tí sān mù - three points without capturing
( \ T& j. K8 N3 v& w不提五目 bù tí wǔ mù - five points without capturing& c `, ~5 A- ~8 J6 _
. u5 E& n1 x0 B4 v4 s& B, T
% x7 r+ [4 e3 i9 c! oC
+ a' }7 ^ ?1 o/ c1 Q猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
; X# Z) k" z/ a5 @# K猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
: Q- C) }9 Z8 `5 J7 S; b参考 (參考) cān kǎo - reference*$ E" H* l! ^# ]$ @9 v8 b: q+ B6 R
残忍 cánrěn - bloody or merciless*
5 {% x; R5 m) a$ c( G拆 chāi - extension
7 ]( q8 D4 v" g) i; a拆逼 chāi bī - checking extension
& G+ s2 Y p5 K; d- T拆二 chāi èr - two-space extension
+ b/ v; p. V d拆三 chāi sān - three-space extension9 Y/ y& ^/ F! V: G( d/ N
拆四 chāi sì - four-space extension
& ~/ F% E1 K- V: A; n+ _% D9 k拆五 chāi wǔ - five-space extension# h( p7 p" C9 N2 E$ A8 w
拆一 chāi yī - one-space extension
2 V8 N/ a- F- Z缠绕 (纏繞) chánrǎo - harassment technique# P+ M, K; l3 r7 @7 r0 Q
长 (長) cháng - stretch
) ^; A% O3 X! s& i x( W7 ^长考 (長考) cháng kǎo - think for a long time
! h X% l( R+ v0 ]; U/ ^! o) _长气 (長氣) cháng qì - increase liberties% c/ ]' h# o) U8 p* E
长生 (長生) cháng shēng - eternal life9 \7 ?# F. ?8 K- B' u: {- h9 r2 U# \
场合定式 (場合定式) chǎng hé dìng shì - situational joseki+ L3 w5 ~8 l. ^& R# m% V$ Q
超大飞 (超大飛) chāo dà fēi - very large knight's move4 I; V% Q5 S' ^0 \7 J- H1 L" H
超高目 chāo gāo mù - 4-6 point7 }7 v9 d3 T3 ~( r' {
超时负 / 超时 (超時) chāo shí fù - lose by time
' C; {7 J0 m+ B/ Y超时胜 chāo shí shèng - win on time
( I3 @/ B/ _: }- A成功 chéng gōng - success*
! b# ^. E4 b6 ]' T% x* B# u成立 chéng lì - possible*
( a1 Y: Q. W* k+ H! U( Z9 H秤砣 chèng tuó - two-stone edge squeeze7 Z" n+ B: s% f, r
吃 chī - capture
! C7 x) f0 X3 _/ T吃亏 (吃虧) chī kuī - loss*3 `- M- O; k p& `6 p- d3 V
持棋 chí qí - jigo& }8 Z* w$ r2 z$ |+ K# i
冲 (衝) chōng - push through# T4 U. j. O# [1 n3 h9 b
重复 (重複) chóng fù - overconcentrated+ U3 l% }* G" z" [( J9 s9 l4 X
初段 chū duàn - 1 dan u% W' q: I* f- c% j
初级 (初級) chū jí - beginner level*: W6 z1 Q. \6 G2 e
出头 (出頭) chū tóu - getting ahead* C4 r. K4 x5 \4 F& m9 \% R
刺 cì - peep; G# L* `) w5 @: [0 X% W
次序 cì xù - sequence*2 g* n |3 _; s& \ T$ K! W* Y F
错误 (錯誤) cuò wù - mistake*8 r t9 U- J6 Z1 r. Y' s
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
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: L7 e" S$ y( M v$ f4 d$ `( y% n# w3 d F7 ^" D8 l8 W5 w3 E
D
. A8 e. k5 Y# {9 U/ f搭 dā - attach
* I5 t0 Z) @3 H' V! d打 dǎ - atari
; ~7 j+ Z2 g' t打吃 dǎ chī - atari
0 w1 ~$ g7 G$ ^* z! E3 c A0 h打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
% r( {1 K. u0 U0 l$ R( I+ D3 b打挂 (打掛) dǎ guà - adjourn game) L* C( \. M! ~& B4 N+ U& N. B z% A
打劫 dǎ jié - ko6 R' b& l8 J+ C0 i+ `. b8 P* w
打入 dǎ rù - invasion; J0 h* |/ k+ a2 }
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one2 q( z! X8 _# p3 k
大 dà - large*
1 X* j) Q0 E Z3 \大场 (大場) dà chǎng - big point, T! Y8 H! D! ]& V
大飞 (大飛) dà fēi - large knight's move' `: B6 n% f0 d7 G8 `
大局感 dà jú gǎn - whole board thinking
2 u5 I8 m. i% a4 w4 m% J大龙 (大龍) dà lóng - dragon*0 j0 z1 g2 P# s6 z5 k2 k
大模样 (大模樣) dà mó yàng - large-scale framework
- e% p; d# ~( [/ ]大盘 (大盤) dà pán - large board (19x19)
4 q D5 F, m7 l1 F4 }( w大棋盘 (大棋盤) dà qí pán - large board (19x19)
+ y5 i, \. q! ^& n' u, i大伸腿 dà shēn tuǐ - large monkey jump g7 H9 v5 C* H- `/ r) ]
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
D, a$ _% M4 {$ Q8 R# |0 K大雪崩 (da4 xue3 beng1) - large avalanche1 W4 ~1 y6 L# r: a* g- V0 G
大压梁 (dà yā liáng) - Da Ya Liang' v* p: g! Q D. I8 Y9 r
大眼 dà yǎn - eye with two or more spaces
+ i% C2 S8 Q+ |5 v3 q+ K大猪嘴 (大豬嘴) dà zhū zuǐ - j group' V" q' L1 m+ C6 t! `/ i: a
带钩 (帶鈎) dài gōu - long l group. Q* {' C" _& E5 O, J' R( l
单关 (單關) dān guān - one-space jump( ?, U0 W @$ ^% k/ S) y
单官 (單官) dān guān - neutral point q+ r$ z$ C) R( e' i- A
单劫 (單劫) dān jié - half-point ko
4 o" v+ Q' H; s& H9 h单行道 (單行道) dān xíng dào - one-way street*
9 P) w! R& T! ?0 p0 \" w2 X: ]挡 (擋) dǎng - block*
8 H; h# P) \. H2 M( T/ g& _刀把五 dāo bǎ wǔ - bulky five
, f1 ^) ? e& M3 I: S刀板五 dāo bǎn wǔ - bulky five. s/ P* H7 M) j! Q6 f( J
刀柄五 dāo bìng wǔ - bulky five
/ @+ X4 f, }0 ~; p1 `& x刀五 dāo wǔ - bulky five; J7 t( m' g6 a( a
倒扑 (倒撲) dào pū - snapback
N" J" H: r7 ?7 r7 [1 U倒贴 (倒貼) dào tiē - reverse komi3 V! O, r7 s: E N$ G4 }6 V
倒脱靴 (倒脫靴) dào tuō xuē - under the stones5 E1 T7 m7 q% J, J$ ?8 C$ K* r
低 dī - low*" E7 X$ t4 b# L: v' @3 n5 @, J
敌 (敵) dí - enemy*
/ I" C: q; \9 d# U0 Q% |抵 dĭ - hold up; push against, to support, to resist*
7 d& X8 N0 Y( a2 H G抵抗 dǐkàng - to resist; resistance*; U5 B( b2 W" P$ r- @: j
敌人 (敵人) dí rén - enemy*
* [ M" E& l* _: V" y地 dì - territory*9 _% [, D" S; {7 X: u. P0 d3 y
地盘 (地盤) dì pán - territory*- w. ?7 \" p Z/ r
地域 dì yù - territory*
4 W$ S) ]2 `5 O: r& S1 b9 C点 (點) diǎn - placement; point
. j. }! v; H; {; { O3 C" W% }! [点方 (點方) diǎn fāng - eye-stealing tesuji
; Z6 y2 b8 Q5 ^7 ]点角 (點角) diǎn jiǎo - corner invasion
9 [2 t! ]6 Q3 S' _点目 (點目) diǎn mù - counting7 o& B0 |8 r- z3 q% Y5 k; ^; p
点眼 (點眼) diǎn yǎn - placement inside opponent's eye6 ~; n5 p% H- ?0 O
调子(調子) diào zi - choshi
; _( W1 v6 D2 x4 W丁四 dīng sì - farmer's hat; pyramid four
$ K. e- |% \% _5 o2 f* z顶 (頂) dǐng - bump# A4 p8 @+ T0 C7 U8 V3 \0 D
定式 dìng shì - joseki7 P* J' e D# N8 z( q5 \
定型 dìng xíng - settle
% P3 |0 r2 x3 c( v/ W, `东坡棋 (東坡棋) dōng pō qí - mirror go1 @4 ~6 B2 ?& p4 O5 y9 H
斗方 (鬥方) dǒu fāng - carpenter's square
: f* k8 `; S* j' m# j0 `读秒 (讀秒) dú miǎo - byo-yomi! u1 j, ?0 r; S7 B
渡 dù - bridge under8 s2 u4 M, f7 g. l; q1 ]9 @
断 (斷) duàn - cut*
8 R$ ]) j$ `* d4 O1 ~! ?# n5 y8 U段 duàn - dan
: T5 P: [! a2 v8 D4 k% k" U对策 (對策) duìcè - countermeasure*
z X3 i' q2 e8 g) R0 [. B9 w对局 (對局) duì jú - play game*
3 N' _4 Y2 J- Y# A# }对杀 (對殺) duì shā - capturing race& E/ O" C6 V' ]; W) d6 w
对弈 (對弈) duì yì - play game*
; l. B! D0 n5 W0 j% b X遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*& w- m1 Q3 n- Q$ k3 p
多元劫 duō yuán jié - multiple ko
8 ^ Q9 w/ ^0 @$ t8 W( R8 r9 B s9 K+ Y6 x% C' v$ a& w, p6 d
2 o' I& k3 e9 M( V- mE
8 `7 h/ ?& m% Y' T5 c2 {恶手 (惡手) è shǒu - bad move
4 x' l( c' T3 C3 t' n$ o二间拆 (二間拆) èr jiān chāi - two-space extension
: a: n0 }, W9 g; r0 N二间跳 (二間跳) èr jiān tiào - two-space jump
- ]% {0 l8 ^5 m( C( f$ N5 v, g二连星 (二連星) èr lián xīng - ni ren sei
+ ]4 S3 n* e! U8 s* F4 i' u/ P* B二手劫 èr shǒu jié - two-step ko, U0 @/ \4 L0 h+ D7 t# _
3 H+ a) b7 t; Z7 D' _" e
0 }; U: W: L# z7 J! D7 B' C: GF
+ s* `- d) g+ N. ], C: y发展 (發展) fā zhǎn - develop*5 D# U8 u0 X7 a: R! i
法 fǎ method, way (also 下法 xiàfǎ)*0 W$ J7 N8 F. h8 w; ?
反扳 fǎn bān - counter hane* O2 y# u4 i H
反打 fǎn dǎ - counter atari4 |: C' V8 p; }% n* R. P
反攻 fǎn gōng - counter attack
/ f$ l5 }( u1 E3 m反击 (反擊) fǎn jī - counter attack9 ^; M M9 ^3 ~- C$ t: D; r0 T/ c
反夹 (反夾) fǎn jiā - counter pincer& V! _- y" U7 ~: c4 Q' j
反提 fǎn tí - recapture
) L2 D+ D) k5 Z: s/ R! F: W方法 fāng fǎ - technique*
1 Q/ r# f i6 \+ e) G方四 fāng sì - square four) q/ z% }; o, @0 q' \
方向 fāng xiàng - direction*: R2 F5 @* U5 W
方形 fāng xíng - mouth shape* I! n. H; ^# a# c
防 fáng - defend*
" B" i( o" t* C& I" k, \防守 fáng shǒu - defend*
2 j/ V9 m0 P- T, a7 R5 }! p飞 (飛) fēi - knight's move' b9 I0 X( I) o2 ?! D& Z. h% K
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
' q" q* l* `* M6 Z5 f0 ]& P( F4 z+ D飞压 (飛壓) fēi yā - press5 f, T3 Q+ q+ _
废着 (廢著) fèi zhāo - useless move
0 _& I# h- G: a: K/ B" _废子 (廢子) fèi zǐ - useless stones
! M6 n2 k4 ]7 J$ w- K8 r3 @) _分投 fēn tóu - splitting move
; `4 Q! b$ B& ]+ F8 M# H分先 fēn xiān - even game# x' G8 h0 ~: ]! e* K) K% {
封 fēng - seal in*
1 q6 a( ?) [$ Z. }; {封手 fēng shǒu - sealed move
$ m8 L) u9 _ ]6 O封锁 (封鎖) fēng suǒ - seal in*" b" h1 C$ i! R$ J. w9 r, s4 f8 k
浮棋 fú qí - floating stones8 C) J3 |" a f0 v8 b0 E" i% p7 {7 J J
浮子 fú zǐ - floating stones6 N( Z" r/ T& f, t
负 (負) fù - lose*" g- Y5 _+ O( d+ Z' F& O
复盘 (復盤) fù pán - game review
}! X8 J0 q; h# w& z! H! |
3 e$ _8 o1 ~; i# B- Y: [2 Z" g7 I. s- ?/ `7 t
G
! s* B* Z+ n% h5 ]. D5 l& g9 J9 {. Y概念 gài niàn - concept*
) @' p+ S+ R3 y/ B6 Z3 e1 B6 C感觉 (感覺) gǎn jué - feeling*
2 l+ m$ `+ q# R2 ?高 gāo - high*8 Q; O# W9 _& P" E
高级 (高級) gāo jí - advanced level*
; E [; l5 |: F( k, s O# P5 E高目 gāo mù - 4-5 point
, N+ ?+ L- ]! \$ w, ^% }; h根据 (根據) gēn jù - base*7 Y3 ~0 t& G4 y" s* P5 l, c
根据地 (根據地) gēn jù dì - base*
' C2 o, ?# s) g/ n/ B攻 gōng - attack*0 _% V2 z2 T0 c/ j
攻击 (攻擊) gōng jī - attack*+ A# A1 z6 `6 _7 }
共气 (gòngqì) - shared liberty
; g! ] Y1 y i; Q; j- @公气 (公氣) gōng qì - shared liberty6 w( N' C' A) h( B
攻守 gōng shǒu - attack and defence*' `$ p) ?: y; y; b6 M
共活 gòng huó - seki; k/ y& m6 H% s# b; ^) W
孤棋 gū qí - floating stones0 D% t: Z- D) M
挂角 (掛角) guà jiǎo - corner approach
1 V! t* b. F4 I; S! L拐 guǎi - bend*
: l/ a. j! B* ]4 l, \" t7 @怪着 (怪著) guài zhāo - ghost move0 B7 n7 u/ K; P" s$ c
关 (關) guān - one-space jump
8 v* {0 B' n! S% J+ b' C) T5 A ^* h官子 guān zǐ - endgame
& E& K7 x3 |0 u% m" P龟甲 (龜甲) guī jiǎ - tortoise shell
4 j V! ^" G6 x3 P3 N( }6 h规则 (規則) guī zé - rules*- h8 N% R, h- c, @4 r
鬼手 guǐ shǒu - ghost move
, W. Q4 _" p7 m, y滚包 (滾包) gǔn bāo - squeeze
/ A! d p- h( V- j+ H滚打 (滾打) gǔn dǎ - squeeze
( J) M2 I( l! ]4 Y, }滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
. |" H h" U0 W过分 (過分) guò fèn - overplay" i! T' z' W( F; p& v* A! J
国手 (國手) guóshǒu - national champion*6 T- [0 G, {: u$ T4 s( @
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. C# T( p+ v. F0 |H
5 u; B! ?! Y' Y w韩国流布局 (Hánguóliúbùjú) - Korean Fuseki0 w, w7 ^4 H& _) t
好点 (好點) hǎo diǎn - good point: U7 P) w& J% |
和棋 hé qí - draw*
3 A% y, T% }2 ]" b# T* S% o: r黑 hēi - black*0 O5 ]; o( w' r
黑方 hēi fāng - black player*
( W( v+ i. @0 a6 H- ^2 D! j黑先 hēi xiān - Black plays first*; {9 C, H) l7 F8 v ~) n6 H
猴子脸 hóuzǐ liǎn - Sake bottle shape, O6 Q2 G7 t4 @
厚 hòu - thick*
. T* E: N2 u; V8 V8 T% H后悔 (後悔) hòu huǐ - regret*
& e9 V6 @( q0 Z* x" D' r9 i3 K- F( [后面推车 (後面推車) hòu miàn tuī chē - pushing from behind5 @& U$ q! M: B0 B" Z- _# E
厚实 (厚實) hòu shí - thick*, G) G/ c3 Q+ d& Z# P7 e
厚势 (厚勢) hòu shì - influence*) L% C' L5 U: V" n/ a$ J! J- M! Y
后 (後) hòu - after; later*
9 ]& B5 k: e( H2 ]- D' ? g后手 (後手) hòu shǒu - gote7 ~; z/ S" |/ ]4 S. [
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
) n" y! A2 i4 `. D后续手段 (後續手段) hòu xù shǒu duàn - follow-up$ f3 f* y& G5 C
后中先 (後中先) hòu zhōng xiān - gote with hidden sente" A E5 T( B" F% s8 r4 T1 s
虎 hǔ - tiger's mouth2 r5 ?* w8 n1 \
虎口 hǔ kǒu - tiger's mouth
! n+ b5 `$ L" c( f$ t2 Q互破 hù pò - mutual damage
! w: G. c- L6 j5 P6 V/ W D/ t互围 (互圍) hù wéi - mutual surrounding of territory* g6 i" Y, ?& f3 M) R. T0 S
花见劫 (花見劫) huā jiàn jié - picnic ko
( V) v! A$ Y, |- f花六 huā liù - rabbity six
6 ^) N0 J \( }" g4 C( M花五 huā wǔ - crossed five
. X5 s/ Z* e5 H3 n- ^. G还原 (還原) huán yuán - transposition$ J( [6 i3 G% b3 z; }
缓 (緩) huǎn - slow*3 M) L: e$ A& r4 b, U
缓慢 (緩慢) huǎn màn - slow*
+ r& \4 X5 s5 y# ?/ y缓气劫 (緩氣劫) huǎn qì jié - approach ko
5 |/ ?6 p; D2 y( p! R缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name), K$ B, X4 Z1 s0 `' K
缓手 (緩手) huǎn shǒu - slow
$ _) q) H# b1 W1 \缓征 (緩徵) huǎn zhēng - loose ladder
" A& v7 v* R, R) k9 c缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder1 q$ Q. N, z- ]' ^4 z( Y
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique4 S* M9 ?7 `. B/ U0 |, \
回手 huí shǒu - take back*5 T( g) @# J7 P% k2 J, f
回提 huí tí - recapture1 k1 n( O4 F b4 y# {2 {
悔棋 huǐ qí - take back*
8 x) h* j2 `; z: V, X活棋 huó qí - living group. I' ]; j9 q, f' x
6 |( W' F. g% T" ]
% _" q& h0 w3 wJ" y3 v4 u6 } e: r2 ~: ?
急 jí - urgent*2 T4 Y% u) N% l
级 (級) jí - kyu
2 S# w2 f( \; l/ p$ \: V" Y急所 jí suǒ - urgent point
- P: Q) Y; q/ @( _* {) B, {挤 (擠) jǐ - bump into diagonal; choke; atekomi
9 I" e" P3 h+ m4 C. G! u1 o1 {技巧 jì qiào - technique*; }' v/ i. G6 v) |: ?
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
# i# y" }. c6 F佳 jiā - excellent*
; e/ M. ?1 P- \$ |夹 (夾) jiā - clamp; pincer& e" l4 a) b* l+ J" `$ |
枷 jiā - net' \3 r# k/ R% w% ~: n
枷吃 jiā chī - net$ V' u* `/ k( E k
夹攻 jiā gōng - pincer
M, Y: ]$ C! i, p- C假劫 jiǎ jié - false ko threat5 o) s; h* f, P
假双活 (假雙活) jiǎ shuāng huó - false seki, P. I# x, i; V; ]( L" b1 X: C6 w, }
假眼 jiǎ yǎn - false eye
& P6 b9 w4 ?5 y! H假眼活 jiǎ yǎn huó - two-headed dragon- X! {% u. w2 P$ y: T* s! f
尖 jiān - diagonal
: `. n7 W& ]5 U尖冲 (尖衝) jiān chōng - shoulder hit( Q" t7 d- p: O+ P$ z% P# o) L
尖顶 (尖頂) jiān dǐng - diagonal attachment: Z/ S( o) C6 e5 x
坚实 (堅實) jiān shí - solid% V8 D* k3 U6 I' B
见合 (見合) jiàn hé - miai" c4 F1 l0 W# R3 m- h E- H4 A1 O% j1 j
教 jiāo - teach*
2 W4 i2 }8 b c& J4 t- L交叉点 (交叉點) jiāo chā diǎn - point _- i- }1 }1 U% R2 j
交点 (交點) jiāo diǎn - point
6 `+ Q# s: U$ [3 x! T焦点 (焦點) jiāo diǎn - focal point*2 P: D) G- R+ n O
交换 (交換) jiāo huàn - exchange*
0 }, B2 b+ [7 l7 k( h5 g; o0 m角 jiǎo corner (angle, horn-shaped)*
& L. x* U; |$ k# Z5 \0 G叫吃 jiào chī - atari \; |6 r5 i# ~2 H, L
教师 (教師) jiào shī - teacher*
! j. l4 ]0 n. v" R教室 jiào shì - classroom*
; ^- ?9 [( Z4 v# o6 v基本功 jī běn gōng - fundamentals*5 O# S3 A# }" k+ H b
接不归 (接不歸) jiē bù guī - connect and die
6 m' x8 o) a4 k8 |$ `( H劫 jié - ko
/ }6 U+ f7 P# J劫材 jié cái - ko threat/ W/ Y: j" U2 d6 T( H# i
结果 (結果) jié guǒ - result*
6 M5 a `1 e4 b& I# o$ V0 H* ]劫活 jié huó - live by ko
3 t. D3 x8 z4 L5 a诘棋 (詰棋) jié qí - life and death problem5 J4 l y- g( F3 ~7 ?
劫杀 (劫殺) jié shā - kill by ko1 G: H2 a% I- b
劫争 jié zhēng - ko fight1 k/ F2 ?0 Y' [! S: e0 F
解答 (jiě dá) - answer, solution*( A4 o( n5 [) j, F4 E- {; L
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
- B" w; d. ]4 B( k# m) w8 Q' J7 R; t金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
: s3 x; F7 j$ K1 E+ G, {3 H. |紧 (緊) jǐn - tight*0 |" r! _. ?' R* W$ p7 L9 C" `
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
0 E* _/ v# f6 e) k! f紧劫 (緊劫) jǐn jié - direct ko7 m7 W3 t% K/ f7 z' n
紧气 (緊氣) jǐn qì - reduce liberties
3 _+ J& f+ D0 C2 ]1 K1 a/ _% F紧气劫 (緊氣劫) jǐn qì jié - direct ko
& L/ H/ U0 M* S7 f! t( N禁着点 (禁著點) jìn zhāo diǎn - illegal point
f2 C0 u% ?1 Z% f2 C% C: I净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)3 a1 x+ }& U% N. L/ K
净活 (淨活) jìng huó - unconditional life
* j8 H; O5 ^) X1 W: ~净杀 (淨殺) jìng shā - unconditional death4 O2 S h9 v9 w: ?
净死 (淨死) jìng sǐ - unconditional death0 ]7 S3 X* p0 L6 \" J+ E4 b) ^
救 jiù - rescue; save*
+ p* ^! a# R8 y; a/ X) Q5 P/ J. s$ w聚 jù - placement inside opponent's eye
% X/ f3 b E6 a8 V! Q# K8 U俱乐部 (俱樂部) jù lè bù - club*' [7 q) _( l6 a; t) t% U2 q2 E
聚六 jù liù - six-space killable eye shape
) A" {5 f7 Z8 j聚三 jù sān - three-space killable eye shape
/ B% @1 M# c0 e- t# _1 L: c聚四 jù sì - four-space killable eye shape
* z, ^' _ V6 E; f聚五 jù wǔ - five-space killable eye shape
+ B! c+ E8 R5 S4 R1 l: o2 L3 Q, a决战 juézhàn - decisive battle*) k# k: u- c- T
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
# N- q* _4 b! V4 j
; V( V. J+ ?8 q% s1 s' e! O6 i5 j0 E# }* \5 n* ^/ o
K8 r: J" G1 y8 `- U& w7 ?( p
卡眼 kǎ yǎn - falsify eye
$ L; p8 n8 `- G( @0 b) Z开拆 (開拆) kāi chāi - extension& Z* ?+ i+ [, P! K
开花 (開花) kāi huā - ponnuki
, O# Z3 V$ R4 ~: ~% F0 U. F开劫 (開劫) kāi jié - create ko8 v$ t+ B) V4 j, h, k8 H
开局 (開局) kāi jú - opening
1 W, _( |. r* l8 K2 L看花劫 kàn huā jié - picnic ko
" K$ }% e8 z1 m' S: O3 M7 `抗 kàng - to resist, fight; to oppose to defy*- s- S$ \* z3 W8 b
靠 kào - attach one line higher than enemy stone+ R: D8 v' |* @3 {
空 kōng - empty*
7 J Y7 l+ ?# ~; i# n空间 (空間) kōng jiān - space*
' M9 ?: `$ [9 Z空三角 kōng sān jiǎo - empty triangle
5 T$ m8 `# \; C. Q空 kòng - territory*
; n( z! \+ R8 ?3 O* s1 o* q跨 kuā - attach at waist of knight's move v+ I0 P/ P9 O' C
跨断 (跨斷) kuā duàn - waist cut: e6 s5 T m% R3 t
快 kuài - fast*6 h& c& t u$ @
快棋 kuài qí - blitz game
* E. }8 c6 q' p/ a8 r/ z宽 (寬) kuān - loose; wide*
: p5 i+ d, E) S0 }9 P X宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties) E) w# W5 C. o7 N& ?7 f
宽气 (寬氣) kuān qì - increase liberties
6 S$ X( V+ d* k3 q4 Z宽气劫 (寬氣劫) kuān qì jié - approach ko
( z! X9 X2 h! p2 u4 |& p亏 (虧) kuī - loss*' M' P3 w0 z1 u% C% w; j
亏损 (虧損) kuī sǔn - loss*
% r: e# [ X% n. r" [7 Y扩大 (擴大) kuò dà - enlarge; expand*1 g6 U6 i2 M& d) I5 F, K3 i2 a) q
扩张 (擴張) kuò zhāng - enlarge; expand*
; G H' ?, n! }: u3 w" d# [[edit]
5 } O- ~; y% `L8 I- P' Z/ ^( Z* ~
赖皮劫 (賴皮劫) lài pí jié - many move approach ko, ]! e! ?) o! {/ Q, J
拦 (攔) lán - checking extension; prevent opponent's advance*
/ G' q& O: x' i( s# T9 Z- }6 O6 H拦逼 (攔逼) lán bī - checking extension5 P- o; b# _' w, U
烂柯 (爛柯) làn kē - ranka
8 }4 o" f( l) `老师 (老師) lǎo shī - teacher*
" d' m2 H8 T1 Z7 N$ p老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
/ Z l% p* N# R类型 (類型) lèixíng – pattern, type*9 t+ z3 T. T6 D, e# w: ~% D5 u
冷着 (冷著) lěng zhāo - unexpected move
1 n, R Q0 f) ^% }* ^" Y7 m利 lì - profit*+ K3 k* N$ z, a/ j
立 lì - descent; stand% n3 S1 a. v+ d) [. k+ b0 R8 D
利用 lì yòng - make use*. D& ]0 M3 n1 m8 C( L' @
连 (連) lián - connect; continuous*8 w# g1 g! r' M2 N; Z0 ]) Z
连扳 (連扳) lián bān - double hane
1 |! I z, M1 Z ?+ F1 |连环劫 (連環劫) lián huán jié - double ko
6 ]8 p# n7 L' _3 o: B/ [连接 (連接) lián jiē - connect*' M* r/ W2 q4 x) t: a$ A* `3 e
联棋 (聯棋) lián qí - pair go
( \( O& L/ c9 x( o: I" v* R恋子 (戀子) liàn zǐ - reluctance to sacrifice
6 M J3 A I8 U: c$ z两分 (兩分) liǎng fēn - equal*6 a, l( p8 j$ R8 Y* W" w
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
9 \* p4 c; I, L劣势 (劣勢) liè shì - inferior*
# T; y- S$ N! `+ x2 F裂型 (裂型) liè xíng - split shape- A/ d8 ]* h& t1 D1 E4 U
龙 (龍) lóng - dragon*1 O5 O3 |$ N* r8 U
漏着 (漏著) lòu zhāo - oversight" z) {/ x3 m3 {% I' v. [
落子 luò zǐ - playing stone on board
7 D- i% x, {( e* z- r$ |+ I G% `# f
2 m) w$ d6 x) t5 UM, _- R% Q4 `* y0 K4 u
满意 (滿意) mǎnyì - satisfied*
. f0 Q5 m% c. X5 l2 a- L, ?慢 màn - slow*7 }3 W9 I4 i6 e; e* _7 p1 o
盲点 (盲點) máng diǎn - blind spot* i6 K) O9 f. x; N9 \4 K' ]
梅花六 méi huā liù - rabbity six7 k: N4 F: _( f
梅花五 méi huā wǔ - crossed five
6 Q4 T: F: P$ O4 `门吃 (門吃) mén chī - capturing technique by atari) `6 A2 A: x$ O+ y
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening1 h8 x/ A& L) N' m
妙手 miào shǒu - excellent move$ V$ w6 {, y) [& ^* |8 a! d' i) x
妙着 (冷著) miào zhāo - excellent move& ~7 r/ A0 q1 A8 E5 I
模仿棋 mó fǎng qí - mirror go
% |1 p" Z+ w* D3 I/ q模样 (模樣) mó yàng - territorial framework
$ U" q/ m. X$ q1 y8 P目 mù - point of territory! Y. D9 b e' v
目外 mù wài - 3-5 point. H/ [8 x6 K' w, S+ r4 j- e
8 B- D) T3 ?3 R/ e: |, L
0 T G: M4 C9 mN
; d0 I; N. J+ C& X" s- `内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones' c9 y; |, x& q& s
逆官子 nì guān zǐ - reverse endgame move6 l3 _1 n) e E0 p7 h' B, T' Z- o# i
逆先 nì xiān - reverse sente( d* E6 F% h% l+ z2 F7 b+ [4 ~7 ^$ k5 n
逆先手 nì xiān shǒu - reverse sente
S+ z. Q+ L9 t; l& b. d逆转 (逆轉) nì zhuǎn - overturn game/ p+ Q" l" n, s' `
粘 nián - connect*6 K$ w+ r1 |& t. d& @0 O
凝形 níng xíng - overconcentrated shape+ x7 f5 B) [9 w) c
扭断 (扭斷) niǔ duàn - crosscut
" u- }, D. }! ^; `扭十字 niǔ shí zì - crosscut
- k2 n! D. D& b' r7 Y- v扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
! W9 s; t* _. Y+ c/ B0 K扭羊头 (扭羊頭) niǔ yáng tóu - ladder
) P) U" ?8 t3 e" f' `4 F2 ]+ \- P/ s0 x; U4 S
" {. R# b% h5 {7 c8 [
P
4 P& f. v+ X& v爬 pá - crawl*
) a5 n8 H2 j) i- r盘渡 (盤渡) pán dù - bridge under
+ [ r7 O- V; i8 \' m盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner2 D/ f4 V9 ^1 h/ V [
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
# h: E5 d, B. ]& q& O抛劫 (拋劫) pāo jié - throw-in ko
) v- Z5 B3 v9 B2 A配合 pèi hé - coordination*
1 {4 L9 Z% q0 [ i碰 pèng - attach to the side
; I: x- W% R+ {: q- R$ n1 y便宜 pián yí - profit*) _: \+ G! O5 |, T
骗着 (騙著) piàn zhāo - trick play, hamete
! R! D7 |% r o2 { f1 t平衡 píng héng - balance*: {; S3 J7 Z: b- a* j: W/ M1 @
破 pò - break*
/ w# W1 p& ~. ]" I剖析 - pōuxī dissection / self-analysis) G% S0 A- W# z& e
破解 pòjiè - solution, answer to a problem*
2 D { A" t6 E7 K/ J+ m! ]扑 (撲) pū - throw in1 P) L" o. M. `+ V2 N' r
葡萄六 pú tao liù - rabbity six
- J6 D3 W7 {6 c4 W* E( [9 L谱 (譜) pǔ - game record) |) B. E+ A1 i/ l0 j. l& l
普通 pǔ tōng - common*
4 I( Q6 k# r, T1 H- ?+ G' A[edit]
! B9 m! b. c8 c, s/ R" ]) F, rQ
" x" h" ^. L/ k: N0 B3 R4 Z8 C& Y$ Y欺着 (欺著) qī zhāo - trick play, hamete
. F1 E M/ s6 T @& t棋板 qí bǎn - go board
; w. y/ ?" s8 r& J棋风 (棋風) qí fēng - playing style' e# b; l, K5 L& g
棋盒 qí hé - stone container
\4 Q- q, a, m8 i- ~1 d棋筋 qí jīn - key stones
" E+ g6 N, O7 {& n) h/ A9 v9 k" ^棋精 qí jīng - key stones
* x, Y' i& K$ l棋理 qí lǐ - go theory% s+ X4 B3 A: u0 |% B5 |6 q$ Q
棋力 qí lì - strength in go
+ \' d7 [/ f9 @' }8 j5 k, p棋盘 (棋盤) qí pán - go board
" m' v5 \, S0 H棋谱 (棋譜) qí pǔ - game record
4 j# L2 i; e5 l/ r0 E6 R5 e# K6 c. b棋石 qí shí - stone$ h6 s% J3 F; L. d; s( o4 B
棋手 qí shǒu - player* `' N+ n# h9 `4 c
棋书 (棋書) qí shū - go book
& b6 x+ @. J) Y% h- F棋院 qí yuàn - go institute& G: K4 q0 S( q1 M0 e5 o
棋形 qí xíng - shape7 H/ I2 a/ Y( s: L* C, a: z
棋钟 (棋鐘) qí zhōng - clock*
7 D, U9 E2 [- n& D- b; r棋子 qí zǐ - stone- H0 W$ U+ T# q9 r, }8 n
弃 (棄) qì – abandon, to discard, throw away
3 \* ~+ p. o' A+ u; s5 W弃子(棄子) qìzǐ - sacrifice
" G( p- q( I4 I$ \1 ~8 Z" z气 (氣) qì - liberty
! T3 c: x7 q, K0 j# Y* L气合 (氣合) qì hé - fighting spirit
7 F# i( Q7 Y" i7 K* I+ t! R; p气紧 (氣緊) qì jǐn - shortage of liberties% P& d# s9 T4 h+ R
前 - in front, before*2 o9 V8 ^; v7 X; Q0 l4 A" H \
浅消 (淺消) qiǎn xiāo - erasure, K, {% f- V% E0 r! X
墙 (牆) qiáng - wall*
' Y; |; R( g- _ W+ k( h# h1 [8 I& c1 |强 (強) qiáng - strong
/ }0 L, B+ t7 A5 X$ i6 F( s墙壁 (牆壁) qiáng bì - wall*+ A4 B( K) f9 R
强棋 (強棋) qiáng qí - strong group
" O5 a" @* E7 _* Q巧手 qiǎo shǒu - clever move
5 U& ]; A% |, l4 L& P4 x! z" ~$ O巧着 (巧著) qiǎo zhāo - clever move& y2 g: a( r+ r; G* B" y* ]
切断 (切斷) qiè duàn - cut*
$ t/ m' F1 l+ t( g0 }侵消 qīn xiāo - erasure
' v6 z* ]2 a1 U7 D7 ?轻 (輕) qīng - light*
% J! l0 i) p! I1 F) d }0 Z侵入 qīng rù - invasion% f [; P- e3 Q) i5 n1 P# {) w- O
轻盈 (輕盈) qīng yíng - light*. L7 ^* [0 U1 Y9 ^% B) E* K" f& K. X
求活 qiú huó - make life
$ [% T0 |3 T4 n9 n0 `曲 qǔ - bend
- d6 G' d+ I, J4 Y1 k$ P1 M* n3 r曲尺 qǔ chě - carpenter's square: t& W* S6 K0 j' h9 U
曲三 qǔ sān - bent three7 z. _7 ^$ U& M) h: q
曲四 qǔ sì - bent four' V$ U, g+ _# T' z% w6 a d' w5 Z
觑 (覷) qù - peep
8 X5 p! D* }1 J( [) k/ W6 v权利 quán lì - privilege, C- d& M H. i" ^
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
7 k: |$ M; J/ [+ l3 n8 q2 d3 f0 i! M7 o; s T" ]% L& n
$ N y" ?. T' h y$ y/ d4 M! }7 [- N) |R# u: \% {) \1 ?# F5 ~7 ], t! M
让子 (讓子) ràng zǐ - handicap
7 K7 }* K, t% _4 T _: n" \. K让子棋 (讓子棋) ràng zǐ qí - handicap game
9 `0 \* W& I' ~* ?& x, ^% b* X! A认输 (認輸) rèn shū - resign** B: T1 t ]1 A% U, ?, I) `
弱 ruò - weak*( A( P( ^5 G/ F, h* u* v1 F
弱棋 ruò qí - weak group' ~' N6 R* K( `. P$ E
, V* ^; U* m, C" H' ]4 f; Z7 v; |: O" v2 b- b% A. z
S9 k# v3 \, O' W1 q# q1 r
三间拆 (三間拆) sān jiān chāi - three-space extension
1 @0 t/ V- Y( c8 q' W三间跳 (三間跳) sān jiān tiào - three-space jump( Y9 h* @; h9 }9 X
三劫 sān jié - triple ko8 U5 R/ D( B! H+ i0 ~8 Z
三劫循环 (三劫循環) sān jié xún huán - triple ko v2 Y" F, M7 b2 ]' n: s
三连星 (三連星) sān lián xīng - san ren sei
5 r) q0 @ r- b三目正中 sān mù zhèng zhōng - center of three stones
# I& x+ V1 s: n& y, V% K三三 sān sān - 3-3 point5 X7 Z" q4 j/ E
三手劫 sān shǒu jié - two-move approach ko1 t! F' [0 q9 @& }# m: v: Q
三子正中 sān zǐ zhèng zhōng - center of three stones
) J: z* V8 k# G杀 (殺) shā - kill*
% B. A" O6 n) |3 Y! q# |杀棋 (殺棋) shā qí - kill& O0 ]3 s6 t& x3 k
杀气 (殺氣) shā qì - capturing race0 }9 F0 a, j9 D9 U+ e+ l
上 shàng - upper*
: Q! I$ u H( s M; G* [% P上级 (上級) shàng jí - advanced level*% t/ G$ J0 ^; ?# d) I; d
上下同形 shàng xià tóng xíng - symmetrical position& [ A! t2 y2 T
稍 shāo - somewhat; a little* v+ B z* M/ v/ W, H
伸气 (伸氣) shēn qì - increase liberties
5 k: b. a6 C: e伸腿 shēn tuǐ - monkey jump( V3 t7 q0 X! t) i
生死劫 shēng sǐ jié - all-dominating ko/ ?0 U" L W) `! Q. a; g
胜 (勝) shèng - win*
; s: j/ [8 w8 }( |+ E( S" z胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
. a+ q; ~& U# f2 J) R7 z胜着 (勝著) shèng zhāo - winning move
0 J, w0 }2 u! w' V+ D1 h$ @失败 (失敗) shī bài - failure*/ Z* h: P: ?3 H* r0 {; p
实地 (實地) shí dì - solid territory7 C k- e) B9 M% U3 Z2 Q) G- o
十番棋 shí fān qí - ten-game match
) M D& S) `. M* v实接 (實接) shí jiē - solid connection4 K u! ~4 X3 V Z
石塔 shí tǎ - two-stone edge squeeze7 a: @: e, }; f
实战 (實戰) shí zhàn - actual game situation
: P" S' k4 U! O7 j实战手 (實戰手) shí zhàn shǒu - situational move/ f# X2 z {# n; c# g) q
势 (勢) shì - influence*. n: R: h/ `# [" K$ w* n$ }
室 shì - house; room*( |4 | C$ e0 o. U- `# L4 I, C
势力 (勢力) shì lì - influence*' M0 s( j- u; w7 E9 j1 b1 ]. t
试应手 (試應手) shì yìng shǒu - probe
0 G9 f/ I& I8 Z收官 shōu guān - play endgame! k1 Z' E2 O+ D) P: a8 e
收官子 shōu guān zǐ - play endgame
, C. P4 @1 c5 q( d0 V, T9 C& c5 B收后 (收後) shōu hòu - last play
+ o7 h4 \1 ]2 N8 p收气 (收氣) shōu qì - reduce liberties; n. B6 D( m2 N- f- D) n
守 shǒu - defend*
3 J! y6 U7 k) n* X手 shǒu - move
9 Y* m/ ~* y2 A8 a1 ? w( y+ b手段 shǒu duàn - technique** b% k$ K9 {+ Y2 d! r9 a, p. _
手割 shǒu gē - reorder sequence, {6 ]; V/ S }" U% l: `
守角 shǒu jiǎo - corner enclosure8 [# H, k+ ~* \% [ [) H0 I1 V
手筋 shǒu jīn - tesuji, t- ~! q% }, e- a: V
手顺 (手順) shǒu shùn - sequence- @% C: a K. O% J# e& x& B
手谈 (手談) shǒu tán - hand talk
% Y) t7 Y, H9 v9 C, m授先 shòu xiān - one stone handicap
3 d. }! Y2 p; U: s授子 shǒu zǐ - handicap
* c4 @5 N6 H/ u9 B) s授子棋 shǒu zǐ qí - handicap game
8 p9 d+ \6 _3 M* s3 `6 Z书 (書) shū - book*7 ~% ?5 u3 S2 ` f
输 (輸) shū - lose*7 r. W: _+ O7 E ^) R
书本 (書本) shū běn - book*; R4 \* R: Y6 R8 W3 `& Q5 w, H# q% ~
数目法 shǔmùfǎ - territory scoring& V, ?5 j7 T* Q+ C
数子法 shǔzǐfǎ - area scoring
3 T4 _9 v$ v8 B2 X7 o梳形 shū xíng - comb formation
, z$ f, g; o) s, e梳形板六 shū xíng bǎn liù - comb formation
5 W. L# W$ q1 f, p. F u双 (雙) shuāng - bamboo joint% D' e' |, f' b6 L6 o
双吃 (雙吃) shuāng chī - double atari
! ~3 i# Z+ N( m4 R* {0 ~双打 (雙打) shuāng dǎ - double atari
2 e$ A' l6 H& c( g5 o# ^& m双打吃 (雙打吃) shuāng dǎ chī - double atari8 w" [( x1 N* [
双倒扑 (雙倒撲) shuāng dào pū - double snapback
. B: Z( A+ o# x# T; N双方 (雙方) shuāng fāng - both sides*5 H+ N0 Q# J# {
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
: D; z. @" a8 j$ n( t双挂 (雙掛) shuāng guà - double approach
% l+ m3 }2 T$ f* I. \9 \ }, l双虎 (雙虎) shuāng hǔ - trumpet connection F* X2 L# _. l; ~/ J
双活 (雙活) shuāng huó - seki0 m5 k/ }" x7 G1 L( P2 ^1 \
双叫吃 (雙叫吃) shuāng jiào chī - double atari
# }( Q8 t. |% h+ A双劫 (雙劫) shuāng jié - double ko
- G! B5 x# e" D Q+ I$ s双征 (shuāng zhēng) - double ladder3 _1 u2 q4 N0 T2 y( {; D/ ^/ Q7 z
顺序 (順序) shùn xù - sequence*
" P5 V# g: @4 H2 f' z o0 f5 f死活 sǐ huó - life and death
2 q$ Q- o* N+ D死活题 (死活題) sǐ huó tí - life and death problem) b* B; S+ _# ^9 i e
死棋 sǐ qí - dead group
& N) H8 Y P! g9 N死子 sǐ zǐ - dead stone
) e; ]6 \2 A: X& G# w6 C四间拆 (四間拆) sì jiān chāi - four-space extension
3 E0 V( I3 r- e6 r9 ]四角穿心 sì jiǎo chuān xīng - occupying four corners and center
$ f: B; K& r. w% U+ i- M四劫 sì jié - quadruple ko3 ]! B: U! f% x( E: ^
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
( C) u' w$ {9 [5 D; P四连星 (四連星) sì lián xīng - yon ren sei% p5 x8 z2 K, p
松 (鬆) sōng - slack*/ N( R S8 {9 v* m( s4 }
松气 (鬆氣) sōng qì - increase liberties
! u: H" o% _1 d/ ]1 X( [: y松气劫 (鬆氣劫) sōng qì jié - approach ko4 H2 l. ~. M( \" j7 y" \7 H9 a8 S
俗手 sú shǒu - crude move# D" }8 Q/ \4 j: }( Q. F8 \# d
随手 (隨手) suí shǒu - hasty move4 E. d. Y7 \& p; Q* ^8 z
随手棋 (隨手棋) suí shǒu qí - hasty move
+ B- F) d' I- G, |7 d; }: n损 (損) sǔn - loss** N7 f3 B' W7 W
损劫 (損劫) sǔn jié - losing ko threat+ }( R/ `4 k1 u% M6 h
损失 (損失) sǔn shī - loss*8 V! U' O e" q+ S4 ^
顺序 (順序) sùn xù - sequence*
+ }9 t) z) |- v. s2 e7 J. ]+ h6 g0 M1 N$ m' a7 ?4 o; B
6 i* c5 F, A8 ?5 O
T- W; H! |- l, P$ d+ V
台象 tái xiàng - Tower6 l- `# {& }; L! m1 l, D
弹性 (彈性) tán xìng - flexibility*2 e3 }* l3 X f9 b
搪 táng - block*
+ A9 p( m- _4 z0 s( d套劫 tāo jié - two stage ko- N1 w$ ?, G: B, w" l. T
逃 táo - escape*& E& d) |: Z& V/ O
逃遁 táodùn - to escape, to run away, flee*
) E/ P; ~2 k1 y3 n逃生 táo shēng - escape*
( n5 U: D$ |5 \4 M6 G. c, d" `5 M腾挪 (騰挪) téng nuó - sabaki
2 z4 {1 x2 \7 x n0 j) t% A提 tí - remove from board; U. S2 a2 R0 M! ^, X# K
提劫 tí jié - taking the ko
m6 @- X; M0 D提子 tí zǐ - remove from board
( H" G; I5 H7 ^+ p6 n B天王山 tiān wáng shān - tennouzan9 Y! n- [( c6 X' j, x. E
天下大劫 tiān xià dà jié - all-dominating ko5 K5 h5 V3 M3 O9 Q8 v- d+ p
天下劫 tiān xià jié - all-dominating ko
4 W# R/ l# f2 n2 ]! d天元 tiān yuán - tengen. e$ F4 ]: X# V& N5 h) g; y& g
跳 tiào - jump*( @! W3 E, W: C, {7 Y. N" O
贴目 (貼目) tiē mù - komi' w# {" \( q4 s
铁柱 (鐵柱) tiě zhù - iron pillar*" j v; g: O, Q# \" A* `
挺 tǐng - push up; stand*8 n6 a& b1 @8 t# k
投降 tóu xiáng - resign*2 O' [# L d7 P4 Q3 r( u# ]" s
投子 tóu zǐ - resign ^1 b3 U; _' e& j
透点 (透點) tòu diǎn - placement6 J5 \! u0 l' q8 c2 o) u# o8 z
图 (圖) tú - diagram*
2 H0 D; ~3 z% ]" `6 a1 m退 tuì - pull back
' S* l3 }4 f, [托 tuō - underneath attachment
. I: E! ?; F/ d& X/ {脱出 tuōchū - escape, break out+ y! r. Z2 H0 r4 P8 d. i! H
脱骨 (脫骨) tuō gǔ - under the stones
8 O+ ?' r4 k* x6 I脱先 (脫先) tuō xiān - tenuki
" @7 Z4 L8 [2 Y# s! p. v+ z. ]6 c8 D) h. `) ?
7 z7 w4 L. g6 Q8 c' e5 yW( a! y; s9 y8 l8 ?+ e5 ]& W- P
挖 wā - wedge5 D. p' C9 S$ j
外目 wài mù - 3-5 point
' I7 F6 t6 ]" d5 H* U5 O外气 (外氣) wài qì - outside liberty
+ Z5 Y* L2 p$ [弯三 (彎三) wān sān - bent three
! X7 f' x+ c7 T$ p% k弯四 (彎四) wān sì - bent four' J! Y/ q, M$ L% s/ U& N& W5 v0 A+ n
万年劫 (萬年劫) wàn nián jié - ten thousand year ko M ~ ^3 I, }% i' R+ k6 }" }! A
围 (圍) wéi - surround*( }1 o1 y" L, C: y+ u S9 j
围棋 (圍棋) wéi qí - go
. F& q9 y! f& T' Y4 u尾巴 wěi bā - tail*
* R( ]$ c# k m味道 wèi dào - aji
; w0 ?, L0 C1 |! k( C3 q文凭 (文憑) wén píng - diploma
8 H* M: w# t- p稳当 (穩當) wěndang - stable; firm*
0 Y: `* \, t @+ H+ G6 g问应手 (問應手) wèn yìng shǒu - probe
1 m B. g$ D7 a4 ?8 q s( R乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest% a4 L- L" U$ j q- L
无理 (無理) wú lǐ - overplay
5 L- R5 g6 _5 M; b无忧劫 (無憂劫) wú yōu jiě - picnic ko
% [3 T$ e) U/ C6 e9 ]# x五子棋 wú zǐ qí - gomoku narabe" K ]5 f/ K% c/ c& u' a8 s
五间拆 (五間拆) wǔ jiān chāi - five-space extension
# k* n- `6 N! ~1 D6 {4 u五连星 (五連星) wǔ lián xīng - go ren sei
6 V! F, z8 R; o9 T8 b五五 wǔ wǔ - 5-5 point' o4 @. L* s/ o |
# t+ o; {# \7 X5 W X+ e
& }" Z0 E" i' c s; b: H$ JX# z- m$ W/ t( ~1 z1 l4 k: W: u
细棋 (細棋) xì qí - close game' o# o( k- ?9 p3 b3 T% L& ]
瞎劫 xiā jié - false ko threat
/ _' N! Q3 l5 D2 z! A7 h$ ?% R6 G下 xià - lower*
& z$ K/ `8 W! U下法 xiàfǎ - method*
) l9 r( i* e3 F; U. e7 `- G先 xiān - before; first*
% m" W+ }7 L1 Z% C1 |. L) c先手 xiān shǒu - sente
+ D, i! R. |. z7 M' y先手劫 xiān shǒu jié - a ko in which the player makes the first capture
3 R/ d# r4 w/ z- y先手利 xiān shǒu lì - forcing move& d* q* L* e" W5 A. y0 p; ?
先中后 (先中後) xiān zhōng hòu - sente with hidden gote
0 k# ^/ T- ]# j \2 V陷阱 xiànjǐng - a trap*
2 [8 d j" k) v. V! @ y0 ^象步 xiàng bù - elephant's move
7 r* K- E) @+ O" {# |2 z象步飞 (象步飛) xiàng bù fēi - elephant's move
: O0 |" F/ ^4 V& g$ K0 p象飞 (象飛) xiàng fēi - elephant's move7 b9 F2 Y6 h6 T5 |- I+ Z9 Y' E+ A
向小目 xiàng xiǎo mù - facing 3-4 points/ N8 |5 D$ P4 n/ \' T9 @: L
象眼 xiàng yǎn - center of elephant's move
6 L5 s# X6 x0 D7 N; P9 J/ P, w消劫 xiāo jié - ending the ko3 N/ ?0 c' o2 ^& r0 V% f; P, H
小 xiǎo - small*
' e5 q! y( `7 E5 Y小飞 (小飛) xiǎo fēi - knight's move
, r& S |7 H* q3 D' Y小尖 xiǎo jiān - diagonal2 {% a6 E2 x+ m4 i
小林流 xiǎo lín liú - kobayashi opening
$ l) u8 s% ] |; u* [* w小目 xiǎo mù - 3-4 point: s& x& h: ^/ O" L! z% i
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)$ n- I4 u0 X8 Y
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
9 Y y: r- V1 [# K% l' I小伸腿 xiǎo shēn tuǐ - small monkey jump
6 _ n+ [& F0 i, A- c小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
5 B% ]$ X- u V( E2 O效果 xiào guǒ - effect; result*
9 F2 G \2 E( q1 r/ M) J3 b% ?效率 xiào lǜ - efficiency*
) X( T, V! a! {# \0 @新布局 (新佈局) xīn bù jú - new opening
! K" ?7 E+ ?. o; ]& @新手 xīn shǒu - new move
+ d: c3 Y7 k8 @1 {0 |; h星 xīng - star point, q$ ]. ^7 p l; M3 O% S
星位 xīng wèi - star point
7 Q( R2 p7 s2 J# p形 xíng - shape*7 J: |1 i x" J+ n6 D3 U
形势 (形勢) xíng shì - situation*
7 l; p$ W6 H/ ~' f形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
& `! k& u# j$ S& P形状 (形狀) xíng zhuàng - shape*
$ ]6 S' M' w0 ~秀策流 xiù cè liú - shusaku opening
6 Z# [% Y5 A% Z# [虚手 (虛手) xū shǒu - pass9 S; T/ w, O3 |' Z& M8 z
虚着 (虛著) xū zháo - pass* i/ Y0 n" P6 @; x! F! s8 D
序盘 (序盤) xù pán - opening1 T2 k. o; Q* ~, X+ H- U
学生 (學生) xué shēng - student*
# X' q% b0 p* A- x- `# A- e1 h( R7 w雪崩 xuě bēng - avalanche*
0 V0 B- ^/ E# M T( W循环劫 (循環劫) xún huán jié - double ko
% A8 F" s" X9 a, M& y* P7 w2 T) M% m) l4 I
2 c/ v+ V/ ]3 _# @" G
Y5 p( X4 w6 |! _9 T/ [- z. ?7 @- X* n
压 (壓) yā - push down*
( s( P5 P) X7 P- ^# Z- P! b m3 `压力 (壓力) yā lì - pressure*, F1 v0 V" n! @) V
延气 (延氣) yán qì - increase liberties
F* L" k* _0 M. k; j6 u眼 yǎn - eye*4 Y6 R. t4 n! j+ ?
眼位 yǎn wèi - eye potential; eye space
" B* I1 Z. n% [' N眼气 (yǎn qì) - eye liberties
N: B: G7 X$ w眼形 yǎn xíng - eye shape; eye space7 u& q3 w' _6 m& }$ h b# v
妖刀 yāo dāo - magic sword
* L0 v' Q) n* V& M6 V摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
# J# w" s5 d4 C1 T! C要点 (要點) yào diǎn - vital point) \" i5 @" Y: y8 L+ Z( c5 R
要子 yào zǐ - key stones# y8 a: J& z/ z9 z$ M7 ~
业余 (業餘) yè yú - amateur*
0 J7 W( M: r A2 j; x一方地 yī fāng dì - one-sided territory
f8 i. y$ |4 u4 b$ O, k4 ~! v一间拆 (一間拆) yī jiān chāi - one-space extension6 B3 o- g/ O; ?
一间跳 (一間跳) yī jiān tiào - one-space jump
6 J1 k; |! l6 Q+ w) C+ y m一手劫 yī shǒu jié - direct ko" V5 g1 j5 P) U/ n3 F7 F# B" d
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker$ ~* o( a- ~5 }) B5 F) f& H
疑问手 (疑問手) yí wèn shǒu - questionable move$ w9 |2 M7 q& m; J' i0 j
弈棋 yì qí - play game*
1 C9 l/ ?2 ^* N5 g% e& [引征 yǐn zhēng - ladder breaker0 x9 _+ P4 Z+ ^& |2 W E+ v
赢 (贏) yíng - win*
* L) w# t. ~! r5 Y- o应氏 (應氏) yìng shì - ing's- T8 t! O6 T3 p* P" h' F
硬腿 yìng tuǐ - first line descent
# ~: s/ H! z8 \3 f优势 (優勢) yōu shì - superior*
; F% o5 t. i& C; w% e有利 yǒu lì - advantageous*& R9 `/ W0 T5 a
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye# d2 \/ c1 I$ N" F9 b
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye+ | R7 A! Y/ S/ @- F
右 yòu - right*
, U; G% o a" F% A0 x3 M. ^余味 (餘味) yú wèi - aji, C9 k" X2 F$ d$ q, \* s
愚形 yú xíng - dumpling shape
3 x3 R1 n% }! K宇宙流 yǔ zhòu liú - cosmic style2 H4 O0 k" B" D0 h9 g
原则 (原則) yuán zé - principle*
5 f, ^6 M# c/ ~0 b+ k院生 yuàn shēng - insei
: z2 I: p! N$ S% I6 \5 E7 h1 _4 H& z% Y K3 L9 J6 s
8 Y% z) ~ q( k/ v+ C$ E/ [Z8 y' L1 F! \' s1 [! V
枣 (zǎo) - jujube (Chinese Date Wood)*
9 d# a7 I p# V. t5 [/ s9 \3 w6 B扎钉 (扎釘) zhá dīng - iron pillar*' j: c M" {; C( r: l- H& B
长 (cháng) - stretch, x, {3 J3 O p# ~: k, L
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
0 F* r6 ]; F8 B胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi4 l' x, J7 c7 p) P. g2 j. V, W
着 (著) zhāo - move
d4 B# x: }; w; H2 o) K7 i真眼 zhēn yǎn - real eye- z+ K& r: [/ ^0 B& A9 g! j
镇 (鎮) zhèn - capping play
2 Y# g9 g3 w4 b V. J镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker" K5 P) P+ g+ o( k" ?% r+ ]
镇头 (鎮頭) zhèn tóu - capping play6 n( }4 L' f* k2 l5 ?, R
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
1 ] P! l+ G' q9 B' l征 zhēng - ladder8 Y. R3 \( n, @
争棋 (爭棋) zhēng qí - official challenge match
' v5 H$ `) a P l征子 zhēng zǐ - ladder4 ?5 H5 A# C& t( ]7 W
征子劫 zhēng zǐ jié - ladder ko/ D; x- d; q7 N. @
整体 (整體) zhěng tǐ - chain
' v! V' O1 E; X整型 zhěng xíng - settle- E8 `, N+ t" Q. v
正解 zhèng jiě - solution*
% z. m; n+ s' {- ?; R- A正确 (正確) zhèng què - correct*+ ?. m* T2 M$ a& j2 Q: g9 f
证书 (證書) zhèng shū - certificate*- p" v8 c& l$ a
正着 (正著) zhèng zhāo - proper move
7 |3 R4 V- `# }1 R. O$ m$ C指导棋 (指導棋) zhí dǎo qí - teaching game* u {+ _4 y# H' V
直二 zhí èr - straight two- q" W6 g2 a2 N
直三 zhí sān - straight three4 {, v& k- H& F( p
直四 zhí sì - straight four
& z5 Z- }1 G3 y# c" R9 x% W, O职业 (職業) zhí yè - professional*! W; S3 I9 u5 A; A1 w$ [
只此一手 zhǐ cǐ yī shǒu - only move# B1 m/ n j0 i0 Z/ N, }* j8 ?3 P; T' K
治孤 zhì gū - managing isolated weak group4 d5 P0 I! Q2 k8 y& ]/ U
中 zhōng - center*! @% [ B7 s! w* ~# x
钟 (鐘) zhōng - clock*0 a0 ]0 G' U' ?) h) ]4 Y
中腹 zhōng fù - center*1 ^! T6 `+ k: S
中国流 (中國流) zhōng guó liǔ - chinese opening
) ~& r0 J1 B$ c) l- d" }) c: ~7 ~9 @4 i中级 (中級) zhōng jí - intermediate level*! ?, m& E9 C! _; N; b
终局 (終局) zhōng jú - end of game! C7 q6 G" X w/ J
中盘 (中盤) zhōng pán - middle game9 _& a6 }9 J& y3 c4 |8 e
终盘 (終盤) zhōng pán - endgame- U. B& w5 L! {& M* b) e0 @
中心 zhōng xīn - center*
- `9 K0 ~/ k1 D$ T8 O, h" {中央 zhōng yāng - center*
' l0 H* R& |: X) d3 p+ j中原 zhōng yuán - center*
! D; e1 O# c% A1 R! A0 y# v重 zhòng - heavy*0 S+ N6 E2 m" D4 x% o; [7 x8 X7 b
主动 (主動) zhǔdòng - (to take the) initiative*9 I+ A" } b5 L
专业 (專業) zhuān yè - professional*. u( G- b6 ^$ g) C! v5 M
转换 (轉換) zhuǎn huàn - exchange*
9 v: B1 f; r# r/ {( l) u装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
/ |2 ?9 }) y7 v/ C& {装劫 (裝劫) zhuāng jié - a move that threatens a ko
" ~# [ o2 {* r% [2 `# Q撞气 (撞氣) zhuàng qì - reduce self liberties# k: O! k) i. z. S9 J
追 zhuī - chase*
' r, ]6 ?* C6 ~$ p9 E追捕 zhuī bǔ - chase*( |2 q8 L3 c/ W' T+ M
子 zǐ - stone; unit in chinese counting* K# v$ t: f& s% b( v; i
自然流 zì rán liú - natural style4 T( r# v2 v3 X2 h5 x- O
自杀 (自殺) zì shā - suicide*; I R8 W, k/ ]! V
左 zuǒ - left*
0 h+ ]) r" R' A左右同形 zuǒ yòu tóng xíng - symmetrical position9 ^4 n3 \* X5 z
做活 zuò huó - make life
/ r8 @; R E- m( H+ A做劫 zuò jié - create ko
% J1 \1 Q3 b! K作战 zuòzhàn - combat*& f' N3 X# n( ?8 J& P) z( h; `; f
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules) s6 N4 [9 E' J# C6 l6 P4 J7 z+ I
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