 鲜花( 152)  鸡蛋( 1)
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安定 āndìng - settle*" n) q9 |8 E L
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B
1 K( r8 e8 G# R/ J ~$ T白 bái - white*
0 B0 [) ], R$ c, \2 y白方 bái fāng - white player*
7 b. D% t; H" D2 Z& F q" v败 (敗) bài - failure*
1 Z) x6 `, o: Z0 a败着 (敗著) bài zhāo - losing move
7 M% Z) K5 A& S2 c5 }8 J- a! a扳 bān - hane& c$ N0 n7 w+ X P' n7 a- n& ?
扳断 bān duàn - hane through
/ ^' B3 Y V, n. A1 `板六 bǎn liù - rectangular six
: s- M* V' ^: D. S- ]* _半劫 bàn jié - half-point ko
8 u; \" C I. [8 v( w棒接 bàng jiē - pole connection
+ ]5 D# l9 u* a1 Y7 P包围 (包圍) bāo wéi - surround*
7 h1 I3 p J3 |$ E7 S& s, s" o薄 báo - thin*
. k; ^% i$ H# C% k8 y% l9 |3 }保留 bǎoliú - retain; preserve*+ J5 N7 p0 B1 P- N$ S" R3 A0 x/ Z
抱吃 bào chī - capturing technique by atari- Z# {; D9 g( B1 D* O p/ Y& O8 K
本身劫 běn shēn jié - local ko threat6 t/ V1 k. g7 L: I6 _& ]. s
本身劫材 běn shēn jié cái - local ko threat
6 w' d/ S/ c; B2 z本手 běn shǒu - proper move& H; S- w! E2 d& ]
笨重 bèn zhòng - heavy*
, o$ r+ e2 g6 E/ ^0 w' B崩 bēng - collapse*
5 e1 [7 G& l1 N9 N W崩溃 (崩潰) bēng kuì - collapse*, c( Z( @2 o3 w- P: R
逼 bī - checking extension
+ k- O) A* w$ ~. r3 Z鼻顶 (鼻頂) bí dǐng - nose tesuji
/ ?8 e1 C& t$ h0 q( D5 R比气 (比氣) bǐ qì - capturing race
# E# |' [7 z4 }比赛 (比賽) bǐ sài - tournament*+ O4 o* P. u$ H4 p; L- W5 t6 V
边 (邊) biān - side*, F8 O0 M. {2 h
变化 (變化) biàn huà - variation*
: x$ j# \- K# H. Q9 J+ `变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening9 ?& \' n. h2 w" k# n
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening# N% y X8 A; L( p) p
变着 (變著) biàn zhāo - unusual play
) m$ z4 F: o" n* ^: r$ o并 (並) bìng - horizontal stretch
g) f4 A( \3 Q- ?& d步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
" ~+ Z6 O+ R7 H4 j补强 (補强) bǔ qiáng - reinforce*5 c. c0 }$ {; W+ M3 h7 w* Q8 m% V# x
布局 (佈局) bù jú - opening& O# O1 K$ Z" d7 c: r
不利 bù lì - disadvantageous*
* A8 K& s0 t0 {9 P. H不入 bù rù - suicide; u7 h! Z& o, q. _1 U
不入子 bù rù zǐ - suicide; T4 x) Y+ \, g( n5 {$ Z3 _
不提三目 bù tí sān mù - three points without capturing8 t; f* Y& v5 s p3 D
不提五目 bù tí wǔ mù - five points without capturing3 t: I8 t9 K! S; r
1 ?# A& {+ _; ^( p2 J
2 I4 ]( J) E+ U+ eC& ?& I2 p0 u" X$ T" z
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
! r i! K# p- n猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)$ f0 v3 o* N. e2 [- g, e% z8 x5 v
参考 (參考) cān kǎo - reference*) v7 D$ c" j$ m5 x
残忍 cánrěn - bloody or merciless*
4 f( J( V* `- J! g8 y拆 chāi - extension0 D( o: v6 m! O9 o; t" F
拆逼 chāi bī - checking extension6 p4 O+ s0 o0 }& X
拆二 chāi èr - two-space extension, j6 C+ L- L0 p; `1 k: O
拆三 chāi sān - three-space extension
% c3 F1 m9 [% e6 v拆四 chāi sì - four-space extension
$ I" y* i$ ^' W6 J4 O5 |+ v拆五 chāi wǔ - five-space extension5 z! p. x1 ]3 O; U8 H3 Y& @( r
拆一 chāi yī - one-space extension
9 x4 ?4 P- v% i! s* n缠绕 (纏繞) chánrǎo - harassment technique9 z$ s1 T# c, H: |$ p: q, X
长 (長) cháng - stretch
# F1 M1 I2 U% T& h# ?% M+ d- m, K6 l长考 (長考) cháng kǎo - think for a long time
8 ~( R* q( X4 U6 k: V7 y( T6 t长气 (長氣) cháng qì - increase liberties
1 u% N9 X3 v% x& L8 m% j3 e/ A$ P长生 (長生) cháng shēng - eternal life% D ]& I7 ^4 d- _8 l
场合定式 (場合定式) chǎng hé dìng shì - situational joseki0 S' f+ B5 w; A5 o9 d/ A
超大飞 (超大飛) chāo dà fēi - very large knight's move0 l$ y- |: p2 y- _1 E- b4 N5 _
超高目 chāo gāo mù - 4-6 point! }/ z7 B3 e/ @+ ~' u. `
超时负 / 超时 (超時) chāo shí fù - lose by time- N F% N% Z" d9 b
超时胜 chāo shí shèng - win on time4 |$ A7 o+ j3 ]/ }9 W4 ]
成功 chéng gōng - success*
# \0 P: B) U3 a* J, _成立 chéng lì - possible*
" A5 Z9 j! t( ?: a5 v' s秤砣 chèng tuó - two-stone edge squeeze V* B* z8 c, C J2 q( p' d4 X
吃 chī - capture
# }6 a0 ~4 G6 \吃亏 (吃虧) chī kuī - loss*
2 B; x7 Z' c$ L" D9 [% x0 q% E2 G持棋 chí qí - jigo
" p7 ~, m# p6 `8 O冲 (衝) chōng - push through
$ p* O/ {$ d' N$ e' f" i: l% N重复 (重複) chóng fù - overconcentrated
- k. f! X w" w0 _7 x$ f6 Y初段 chū duàn - 1 dan7 B% F) C/ i1 T1 Z) v
初级 (初級) chū jí - beginner level*+ b: g# j6 U `1 w
出头 (出頭) chū tóu - getting ahead
# s7 Y) V8 X# b! i6 p刺 cì - peep
H5 b% i; L7 `/ l% q) q3 i次序 cì xù - sequence*6 P# O5 S' f& _. P* x
错误 (錯誤) cuò wù - mistake*1 w$ ~9 @$ C7 s: z0 Z6 N( X
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points2 W! I9 z- q8 n
3 p; q0 Y. y4 I& h0 Y# X7 a
) H1 h& W/ g' f: F% bD
* ?* b) K) Z4 o4 K$ w搭 dā - attach- t% h2 P% D0 a0 h4 @" n& H5 j/ E; P
打 dǎ - atari
! e( m- ~! Y3 B! {9 H* X) v1 q打吃 dǎ chī - atari
5 j0 q5 _3 W0 e7 Y" P3 E& @! Y/ R: \打二还一 (打二還一) dǎ èr huán yī - capture two recapture one1 o0 w' F+ p( Z6 j) v' M
打挂 (打掛) dǎ guà - adjourn game; Q+ m" h0 m1 C. E3 G8 d
打劫 dǎ jié - ko, b# w$ ?# u( p9 U, k0 C0 b
打入 dǎ rù - invasion
" h' z" h, M& F" ?. e# h打三还一 (打三還一) dǎ sān huán yī - capture three recapture one( `' l+ S5 f4 |8 b- _0 K
大 dà - large*! ^7 u& _9 J( P1 s# d9 T) X& P
大场 (大場) dà chǎng - big point
" I1 I6 }% G9 v+ B5 d1 N' V+ \大飞 (大飛) dà fēi - large knight's move4 R; A3 Y: j% n/ C- R
大局感 dà jú gǎn - whole board thinking8 [! c4 P; w6 u: {- I0 k; Z
大龙 (大龍) dà lóng - dragon*
0 a) H9 `0 n7 b1 m5 v' d' ]2 F+ r, [大模样 (大模樣) dà mó yàng - large-scale framework
u* t, g' O' `7 L8 h1 c大盘 (大盤) dà pán - large board (19x19)
/ O" ~8 T& V# m% y- G. J大棋盘 (大棋盤) dà qí pán - large board (19x19), P6 f$ p8 X+ X- ^. ~
大伸腿 dà shēn tuǐ - large monkey jump
* w, W3 |$ b- S6 G5 ~- U7 B大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
9 U4 |: m5 o7 g/ z' M7 z+ g大雪崩 (da4 xue3 beng1) - large avalanche
- K7 [( ~8 I/ P+ c( Z6 s+ G大压梁 (dà yā liáng) - Da Ya Liang2 J. G! W, A# s
大眼 dà yǎn - eye with two or more spaces& } H( E3 w1 t* P
大猪嘴 (大豬嘴) dà zhū zuǐ - j group- Z% R6 M/ m; l6 A& y0 v9 ~
带钩 (帶鈎) dài gōu - long l group' z. } q# \( A6 F n% x3 `0 D
单关 (單關) dān guān - one-space jump
! b2 S) A% W$ \+ U" ^单官 (單官) dān guān - neutral point# M; g; I9 u/ ^" _0 q
单劫 (單劫) dān jié - half-point ko
/ T, j: V& Y' m单行道 (單行道) dān xíng dào - one-way street*
6 l6 r5 [$ V# i5 p) z挡 (擋) dǎng - block*1 a* `7 o5 Z$ }% U6 P. j
刀把五 dāo bǎ wǔ - bulky five
; ^( A' {2 k0 |8 U. R; R& K刀板五 dāo bǎn wǔ - bulky five+ r% L; a# Z( F$ L5 [
刀柄五 dāo bìng wǔ - bulky five
! r" C( {2 I& r7 \1 S6 h9 r8 n/ L* R刀五 dāo wǔ - bulky five3 F5 F$ @1 Q2 F
倒扑 (倒撲) dào pū - snapback
# j9 y& b1 |% T' v E( D倒贴 (倒貼) dào tiē - reverse komi
, L5 g" R+ b' _8 \+ G+ C倒脱靴 (倒脫靴) dào tuō xuē - under the stones
6 ^; O/ r5 ^) u- Q9 M! I$ _9 F9 Y低 dī - low*+ M, r1 B8 B ]3 e0 U
敌 (敵) dí - enemy*
9 b* {# ~ }+ w5 ~抵 dĭ - hold up; push against, to support, to resist*
4 L* T9 o1 q; D, @抵抗 dǐkàng - to resist; resistance*
3 F$ ]% n$ b+ I7 {2 w) a# Q敌人 (敵人) dí rén - enemy*
5 } q' h$ T3 F# a: t" b$ i地 dì - territory* [: f- A4 j7 I; X2 X
地盘 (地盤) dì pán - territory*+ d$ _: B- |' O" ]
地域 dì yù - territory*2 S$ d2 v) `6 `. [( H
点 (點) diǎn - placement; point& t* x+ B$ O& \3 _- s
点方 (點方) diǎn fāng - eye-stealing tesuji1 L" H9 J8 c% `% l' j. a5 `% ]
点角 (點角) diǎn jiǎo - corner invasion
6 l- w S3 x( k' i* a$ Z9 a点目 (點目) diǎn mù - counting
6 ~' Z+ v% J7 y( V+ M0 D. [* j! r点眼 (點眼) diǎn yǎn - placement inside opponent's eye3 M8 x, P y6 R9 w$ i
调子(調子) diào zi - choshi5 y3 m2 m2 B& N5 _. ^
丁四 dīng sì - farmer's hat; pyramid four( r) }6 q8 z, O8 r
顶 (頂) dǐng - bump
& o/ h- h$ p0 h: O# Q9 R定式 dìng shì - joseki/ s T1 k# |2 W2 g! V5 m+ j/ m
定型 dìng xíng - settle
, S4 `! ~$ t& u' P东坡棋 (東坡棋) dōng pō qí - mirror go
, e/ Q+ A4 z# C3 n: z% H斗方 (鬥方) dǒu fāng - carpenter's square9 }3 L+ b/ X* l r) K
读秒 (讀秒) dú miǎo - byo-yomi% A$ J$ J# Y8 q, {$ f a" Q( Y
渡 dù - bridge under0 z0 I, g( C( g* |2 F, r; y
断 (斷) duàn - cut* i- c3 d. k2 i* w9 n8 i5 x% \& ~0 l
段 duàn - dan
- M0 Z$ ^: U2 |, t对策 (對策) duìcè - countermeasure*
0 y: N. V6 l' a& I$ K对局 (對局) duì jú - play game*
- d1 e. [2 B2 i9 S+ |) z7 O5 n对杀 (對殺) duì shā - capturing race
6 o% W" G8 h9 E5 q Y对弈 (對弈) duì yì - play game*9 g# K6 C7 s4 U! O4 e+ Y
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
* q) Y6 C" Y) o/ ]* E' d0 O W: w; V多元劫 duō yuán jié - multiple ko; {* I3 j6 Z5 b% a& u1 L3 Z/ D' J
& U6 W& _; K: C8 }9 X
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恶手 (惡手) è shǒu - bad move
" r3 e2 d. g l% Z- x; L# Q二间拆 (二間拆) èr jiān chāi - two-space extension! D8 \9 l3 H5 _! ~
二间跳 (二間跳) èr jiān tiào - two-space jump6 R; O6 ?* b( M P9 q4 Y& _
二连星 (二連星) èr lián xīng - ni ren sei& x0 I3 I. L* s$ R# {
二手劫 èr shǒu jié - two-step ko
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3 u( c, e$ p- H1 ~, s0 p! W& R/ _! b! x; Y6 X m# A4 O1 Z
F
+ I- S V- X1 s' ^ w5 m2 D# L发展 (發展) fā zhǎn - develop*# o( a! d9 k; c, z! i& @
法 fǎ method, way (also 下法 xiàfǎ)*
' z# ?- B/ d( f1 Y; b3 t7 d/ F反扳 fǎn bān - counter hane/ L! ?$ r( d" d7 o, k
反打 fǎn dǎ - counter atari
- @; B0 O: h- O4 M) G. c" O反攻 fǎn gōng - counter attack% I1 C% r g0 V! D8 g5 @2 o/ R6 c
反击 (反擊) fǎn jī - counter attack
( U1 [( W# C8 e+ C反夹 (反夾) fǎn jiā - counter pincer
7 f( V4 O* o% c" r# g" t6 x% Y反提 fǎn tí - recapture
8 t! c1 `8 M; p6 V. e方法 fāng fǎ - technique*! W+ k& r$ S+ [
方四 fāng sì - square four
* s+ r8 o4 B' d0 F0 o5 G1 [方向 fāng xiàng - direction*: O, ?/ S d' n$ o0 \+ v
方形 fāng xíng - mouth shape5 L1 u# o) k- h5 ]) e' ]6 r
防 fáng - defend*
1 n3 f0 S: i8 V% k5 l' A& k: r防守 fáng shǒu - defend*" K2 |" U9 u% M3 L* u% j5 W8 ?! x
飞 (飛) fēi - knight's move- T) j5 P# }) K$ U# H% b
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
" F( h, E0 B8 B( V' S/ s) s3 \6 [飞压 (飛壓) fēi yā - press
( n, u7 i$ M+ d }( S废着 (廢著) fèi zhāo - useless move5 o9 Y3 V! v3 K- J O
废子 (廢子) fèi zǐ - useless stones
7 u+ c }, ^' R# u8 r! R; V2 J8 B! A分投 fēn tóu - splitting move
2 D5 W; L9 U7 A& b分先 fēn xiān - even game
9 i. [/ [, e z/ Q- N/ M! z8 V) ^封 fēng - seal in*. ~( x; t( U! C* T! W# D
封手 fēng shǒu - sealed move7 v& j+ H0 t" y5 ~7 x4 k2 q6 G
封锁 (封鎖) fēng suǒ - seal in*
5 ]5 ~+ }/ Q. o, h) r8 @7 e. W" f浮棋 fú qí - floating stones
6 j0 R9 T P+ u5 y; I+ h: i' P浮子 fú zǐ - floating stones
, z X% r. E1 t0 }! \" `负 (負) fù - lose*
; l% ]7 j6 C' V复盘 (復盤) fù pán - game review
) a R( Y3 a, |$ u6 h
+ b$ [2 h/ _+ M1 ]2 a8 ?+ W: O% m" ]' t) I2 Q# ]
G
. m; W7 _; V/ N概念 gài niàn - concept*
1 S* u6 u8 |$ p* k感觉 (感覺) gǎn jué - feeling*, ~$ P+ G- ?( @/ M
高 gāo - high*6 E' l4 ]' y' Z3 G& `: I! \
高级 (高級) gāo jí - advanced level*. y9 }) V8 R3 h1 L9 J, Q" d, `
高目 gāo mù - 4-5 point
1 F) `6 |# c$ q5 C* Z% [$ t根据 (根據) gēn jù - base*, ` d( a8 P8 ]. c, J# G" t$ R
根据地 (根據地) gēn jù dì - base* {3 r/ f% F# N) s: \$ d6 ~9 O
攻 gōng - attack*
4 ~* _- A1 I& }% b8 `攻击 (攻擊) gōng jī - attack*$ Q' F4 G7 S4 G$ |2 ?, X4 a
共气 (gòngqì) - shared liberty
& g% R) _) x; @% c, h2 z公气 (公氣) gōng qì - shared liberty
! ]2 u& a' @, V, F$ c攻守 gōng shǒu - attack and defence*
5 k- j" V! o7 }2 {, B# P共活 gòng huó - seki
% ?8 }1 T* y* j. ?孤棋 gū qí - floating stones! Z6 i+ `# u/ Y1 l% Z
挂角 (掛角) guà jiǎo - corner approach0 S: e& I! Q! D2 D7 v, E) v
拐 guǎi - bend*
( W6 }, j! g) I1 ?$ z' J怪着 (怪著) guài zhāo - ghost move
" h8 {. ]' X* w$ `. k; v& f关 (關) guān - one-space jump" Z' R! X: ^' R" W Z8 X
官子 guān zǐ - endgame4 v, |+ o. y) m2 S
龟甲 (龜甲) guī jiǎ - tortoise shell
! A: K9 {& f/ J0 n/ Q- G0 e( c! r规则 (規則) guī zé - rules*+ Y: g& c4 _1 \$ V6 O2 b
鬼手 guǐ shǒu - ghost move
* s) R. l- ?! x, V0 f- t滚包 (滾包) gǔn bāo - squeeze
$ R1 [7 n" V, L" J# n4 x滚打 (滾打) gǔn dǎ - squeeze3 R9 A* u+ {% k" W+ O- Y, ~! o
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
' n* o9 {, u0 W过分 (過分) guò fèn - overplay5 I2 c8 e# n0 o' b0 |6 X
国手 (國手) guóshǒu - national champion*3 I8 Y& T" s1 a
, [6 m \& N+ V5 H
. b2 H/ j9 [# q8 n; I8 }H. t }( X) H t8 ^3 [
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
; T5 i4 T/ N$ G& P3 D好点 (好點) hǎo diǎn - good point
# \# \4 R, G- t2 D0 x. e和棋 hé qí - draw*% ~( v% x4 _' j& I( a/ G
黑 hēi - black*
" ^) V0 }( V; n E3 T) ?黑方 hēi fāng - black player*$ P/ F, i0 U9 G3 O% {/ Q# [+ T5 D
黑先 hēi xiān - Black plays first*# H6 L$ p* n2 F6 f
猴子脸 hóuzǐ liǎn - Sake bottle shape. R* w( u& ]6 }" }% `3 c
厚 hòu - thick*
) N9 ?& K5 J$ _# d$ }+ Z* D后悔 (後悔) hòu huǐ - regret*6 j- t/ T. t7 A$ w$ I
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
% N3 u) ?+ P3 I6 f厚实 (厚實) hòu shí - thick*
& l$ B; k( @+ H# w) g0 ?% K/ v厚势 (厚勢) hòu shì - influence*8 O6 `: K9 l9 J! E- h ^
后 (後) hòu - after; later*1 v- x; `) D: O0 \
后手 (後手) hòu shǒu - gote5 g7 k$ ~2 \7 b; m! y- |2 P- v
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture, X% K* l1 i' o: s; d; @2 X8 a
后续手段 (後續手段) hòu xù shǒu duàn - follow-up; s. \+ e/ I2 c" j
后中先 (後中先) hòu zhōng xiān - gote with hidden sente2 y# ]* Z9 x, P1 m3 {! R
虎 hǔ - tiger's mouth
* Z- q3 O% T1 ?, a2 `8 L. d8 u虎口 hǔ kǒu - tiger's mouth
8 X5 T' y6 i5 C4 R* D2 u互破 hù pò - mutual damage3 n+ [) J( g! i C4 i/ A
互围 (互圍) hù wéi - mutual surrounding of territory
% [1 m$ i9 ^0 {+ J花见劫 (花見劫) huā jiàn jié - picnic ko
8 J; Z0 U) k; O9 f花六 huā liù - rabbity six
2 x' Y% {" ~3 W: V花五 huā wǔ - crossed five
# t5 @4 ~; w3 P还原 (還原) huán yuán - transposition
+ [: |" L7 [, M; a) q缓 (緩) huǎn - slow*1 B! [- l0 _2 ], g( Q8 |
缓慢 (緩慢) huǎn màn - slow** P, ] f9 |: Q5 _ m S0 s
缓气劫 (緩氣劫) huǎn qì jié - approach ko
5 ` i" M; \& F) Z9 Q4 p2 N3 U" @缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
( F4 f/ S. I& j* s) ^* T缓手 (緩手) huǎn shǒu - slow
2 ~9 z; r% G$ c- ], G; Y# F; _- v; k缓征 (緩徵) huǎn zhēng - loose ladder
7 E# Q3 `' b# l/ i( x+ G9 M缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder, Z, W7 C$ V/ ?1 l. o$ |
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique7 W1 _6 R. u" c- g( k/ h0 c/ b" [
回手 huí shǒu - take back*, s4 i1 ~( d# x* r/ y4 t; f9 T
回提 huí tí - recapture6 e% F2 I+ R2 \6 I' [% K
悔棋 huǐ qí - take back*
. a1 S. a) _! K; ?, ?+ J/ r活棋 huó qí - living group) Z2 s. T( H6 b) ^4 ` c) R
7 q8 q$ ]$ r# F; r
5 n" v6 [7 x0 s6 H& c
J" w8 v" `# Q C5 N# l, x
急 jí - urgent* d% V# b* j+ Q
级 (級) jí - kyu
6 P. V! K3 D) W1 H2 q C Z急所 jí suǒ - urgent point
0 `- k5 p) G& \: Y b" \7 u. h挤 (擠) jǐ - bump into diagonal; choke; atekomi3 W* U2 W1 T, a
技巧 jì qiào - technique*
' J6 C+ U! n8 X7 g0 e计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*$ S0 A) ? t" E9 M2 A0 |, F
佳 jiā - excellent*
1 F/ @) G O# L; I夹 (夾) jiā - clamp; pincer
4 ~9 k/ ]. g4 d/ R枷 jiā - net
$ u {6 t [* A9 |( P4 Q枷吃 jiā chī - net
+ K. ^/ ^0 g, [+ E夹攻 jiā gōng - pincer5 ]1 e, r# G r7 E. F* y9 l
假劫 jiǎ jié - false ko threat
; v' M% ~) l8 Y' {; w假双活 (假雙活) jiǎ shuāng huó - false seki
9 e; [! G" L$ X z假眼 jiǎ yǎn - false eye2 r5 U4 Y& @7 A# o* {+ D% G
假眼活 jiǎ yǎn huó - two-headed dragon5 b. O* K; d+ Z; T& d: \- Z5 k& ~4 v; g
尖 jiān - diagonal$ V5 G% Y8 Y( k
尖冲 (尖衝) jiān chōng - shoulder hit8 x1 G+ O. F% c8 }, q* M
尖顶 (尖頂) jiān dǐng - diagonal attachment/ |6 d% M3 x5 {+ e1 i
坚实 (堅實) jiān shí - solid3 Y$ H, i! B7 O" D2 Z( E: R7 B
见合 (見合) jiàn hé - miai- R/ ^, N! ?7 S0 {% g
教 jiāo - teach*
a6 e6 ~8 h2 {9 ?+ y交叉点 (交叉點) jiāo chā diǎn - point
& Y: _- M! q0 x- _3 A3 K交点 (交點) jiāo diǎn - point7 o: X; X/ z7 N- A
焦点 (焦點) jiāo diǎn - focal point*! z# Z% I# [! q
交换 (交換) jiāo huàn - exchange*
+ M, C" H2 X" ^ x: | i角 jiǎo corner (angle, horn-shaped)*6 ~+ u% j6 z) q# L
叫吃 jiào chī - atari# H) l& v0 _) P- J4 H+ E: R* E
教师 (教師) jiào shī - teacher*2 W" O9 g: t+ }# N" _
教室 jiào shì - classroom*7 v2 t' |' Q( K2 B9 S( e' H! V
基本功 jī běn gōng - fundamentals*5 \4 C, [. y/ Z3 q
接不归 (接不歸) jiē bù guī - connect and die, W8 b1 N% Y4 a" H' x- X {
劫 jié - ko6 K3 u0 J" \5 l# s
劫材 jié cái - ko threat
2 t* F/ D+ ?/ f7 ^& ?, J- r, l结果 (結果) jié guǒ - result*
$ ^2 H: p$ e: \2 b" G: k, ^, D劫活 jié huó - live by ko
2 i# W, f/ v# D/ d诘棋 (詰棋) jié qí - life and death problem
( _' E( Q7 u* S2 V/ q劫杀 (劫殺) jié shā - kill by ko
" H( J: ?' ?" R7 g. m" O劫争 jié zhēng - ko fight
8 f6 m2 J' _ i" \/ [" U v4 O# B! e2 u解答 (jiě dá) - answer, solution*
/ J% q1 ]$ {* Z0 h* u! _9 G! ?6 M金柜角 (金櫃角) jīn guì jiǎo - carpenter's square( y3 J3 N* j1 F$ C5 S
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg1 P# Y( m! B) k& B( A# ?
紧 (緊) jǐn - tight*! b% M3 R4 g1 e$ M3 r
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties6 U4 X8 m/ }+ g8 G
紧劫 (緊劫) jǐn jié - direct ko
6 S3 Z) L0 d2 ]紧气 (緊氣) jǐn qì - reduce liberties7 t1 a8 G; K) x
紧气劫 (緊氣劫) jǐn qì jié - direct ko: F4 m1 n6 l z4 c+ |0 j
禁着点 (禁著點) jìn zhāo diǎn - illegal point/ |; y5 v% j2 G. j
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)# B" v8 _) Y* j; C
净活 (淨活) jìng huó - unconditional life# O0 ^5 l2 Y4 O/ |# _/ b; [1 p* u
净杀 (淨殺) jìng shā - unconditional death
" X% T4 a. K! H6 R7 G7 o0 x' F净死 (淨死) jìng sǐ - unconditional death
. k3 c# B: P! d* f2 Q救 jiù - rescue; save*
8 w, L0 F' h& e2 [聚 jù - placement inside opponent's eye
% `- j3 y* Q( g俱乐部 (俱樂部) jù lè bù - club*
( T2 [8 V7 v( ^* a聚六 jù liù - six-space killable eye shape" g, ?3 S7 H% q
聚三 jù sān - three-space killable eye shape0 S" A$ z3 s; e1 D0 |! Z( e# _ j
聚四 jù sì - four-space killable eye shape
1 k$ n% F! v) T/ l. l聚五 jù wǔ - five-space killable eye shape- G4 n9 J$ K9 h2 ?5 _
决战 juézhàn - decisive battle*: ?/ j5 F5 q: Q/ z- J
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
" k% \7 v7 ^3 X# c
4 [: z" ^' d) f. w' v2 i" e9 O% n6 w/ Z0 y8 n D
K0 ^! a1 j5 }) S
卡眼 kǎ yǎn - falsify eye
$ l% j7 P. b( B开拆 (開拆) kāi chāi - extension
. E% J# ?* I; V% k开花 (開花) kāi huā - ponnuki4 l" y2 L" X% C: ~: Q) p
开劫 (開劫) kāi jié - create ko5 d, R8 n5 X% s9 I
开局 (開局) kāi jú - opening& D. r, f+ D( z0 H
看花劫 kàn huā jié - picnic ko
- {. J# V' d2 C% m/ N! z抗 kàng - to resist, fight; to oppose to defy*
6 @8 ?" H- |. z1 k& D0 o6 z靠 kào - attach one line higher than enemy stone* q+ {1 @ R4 m6 |" `* x( n
空 kōng - empty*# ~; \! c+ ?. L: F4 Z
空间 (空間) kōng jiān - space*' y4 C; V4 D( R0 F* \# h
空三角 kōng sān jiǎo - empty triangle
3 ~$ H8 m+ Z% H% G空 kòng - territory*
7 y0 s/ W8 Q* V0 S* w5 @( ^, r跨 kuā - attach at waist of knight's move2 }8 T; d+ N+ v
跨断 (跨斷) kuā duàn - waist cut
% Q( D( {- z8 P) B f7 I快 kuài - fast*
0 L" U# g3 B) p& D快棋 kuài qí - blitz game
& r t( B# G5 F宽 (寬) kuān - loose; wide*/ }- {6 M D3 n
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
$ [3 Z. d. z, ]" z宽气 (寬氣) kuān qì - increase liberties
5 G, o1 Z. |% R, S; R* x9 F宽气劫 (寬氣劫) kuān qì jié - approach ko/ ^9 m% o8 d, i- q, O6 V
亏 (虧) kuī - loss** B. M! j# `; b
亏损 (虧損) kuī sǔn - loss*
; }) B3 g0 {) m扩大 (擴大) kuò dà - enlarge; expand*, U5 b. v* ^/ `6 ]9 q' x, ~
扩张 (擴張) kuò zhāng - enlarge; expand*0 R; S; H7 m" {) r
[edit]4 r; w3 b' r8 c3 E
L
4 P0 d0 Z" H, t4 L2 @赖皮劫 (賴皮劫) lài pí jié - many move approach ko
( v8 B, w4 ~- B: W- _: G拦 (攔) lán - checking extension; prevent opponent's advance*" ^$ u7 t! i% t% a
拦逼 (攔逼) lán bī - checking extension$ ?4 ~) Z( ^: ]9 ^; K' F0 M1 a
烂柯 (爛柯) làn kē - ranka. g# [( B# N& S* J
老师 (老師) lǎo shī - teacher*
, D b( W8 R4 G/ m+ H老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
' p8 m0 L4 s$ c+ b) e类型 (類型) lèixíng – pattern, type*
! |. m% h& p0 g3 C4 {# X冷着 (冷著) lěng zhāo - unexpected move
' f, X4 V3 E. o/ [ e- S利 lì - profit*
2 }9 X+ J+ I2 B) Y6 {( \立 lì - descent; stand
5 I" t; x. \ j利用 lì yòng - make use*
, x$ f7 [/ E$ H) ]连 (連) lián - connect; continuous*
/ s; E5 }! V5 I% C) ?连扳 (連扳) lián bān - double hane
1 K9 X' ]" _( q5 y连环劫 (連環劫) lián huán jié - double ko: u4 {2 D. N6 m+ A* ]
连接 (連接) lián jiē - connect*
, y1 A/ ?$ X: t4 b+ f联棋 (聯棋) lián qí - pair go
7 m, W! v( \& `- T恋子 (戀子) liàn zǐ - reluctance to sacrifice
$ Y: a1 f+ `/ s8 c5 ^. d, B& t两分 (兩分) liǎng fēn - equal*# P0 T4 `, c$ h, W7 ? O2 F% ?8 H% G
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
) N. H9 D4 t$ n+ [劣势 (劣勢) liè shì - inferior* O, ?/ m: y' G8 T
裂型 (裂型) liè xíng - split shape% _; e' @' d, k, t7 Y
龙 (龍) lóng - dragon*
' g$ C2 C5 [# F. ^3 [$ B7 g( P6 k漏着 (漏著) lòu zhāo - oversight
; B. o" \* X$ ~: y+ S. J' V& o* A落子 luò zǐ - playing stone on board
% S0 R6 ~' r( `
, t4 F0 w7 `# Y6 p& H
* b0 c5 A5 \7 [M& H% h0 K! N7 r0 s
满意 (滿意) mǎnyì - satisfied*
/ r9 H. M# W( x3 g% F' D6 J, F. l慢 màn - slow*
: N9 | j# X4 @( ~) }+ _盲点 (盲點) máng diǎn - blind spot
. Z0 k2 x* `5 `# n" u梅花六 méi huā liù - rabbity six
' k, E' \% b0 D w/ X梅花五 méi huā wǔ - crossed five1 d+ u. }3 W; E6 V* ?
门吃 (門吃) mén chī - capturing technique by atari% [. I5 r7 v* ^, ?
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening9 M: u& w' d$ G4 s
妙手 miào shǒu - excellent move1 N" n- c7 e. B' {( h+ Q7 C* p
妙着 (冷著) miào zhāo - excellent move
4 r* U" @0 v; P% F6 b! k& ^模仿棋 mó fǎng qí - mirror go+ e6 T9 a: R0 ]% t( w( r
模样 (模樣) mó yàng - territorial framework
' ^) |5 n# H$ v V- k目 mù - point of territory
' l4 s+ [4 b- G1 `8 B& f目外 mù wài - 3-5 point
+ x3 ^2 r: N' V' E/ |9 ?% a5 u) c5 E3 l
' g6 ]) X, p" S
N
# F0 w5 f8 _6 Q9 O5 s% ?内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
7 J' c" M8 U3 }; z; {# \- t逆官子 nì guān zǐ - reverse endgame move
$ u' N6 C* M- `逆先 nì xiān - reverse sente& v8 Q" ?9 Z4 Q: T1 O9 D q
逆先手 nì xiān shǒu - reverse sente
0 \ S, ^$ D n) D4 w W+ s逆转 (逆轉) nì zhuǎn - overturn game9 F4 \5 ^5 s% S! r+ Y' D0 C5 [
粘 nián - connect*
; U) m* E9 _8 ] G+ B" x: | L6 N凝形 níng xíng - overconcentrated shape2 O9 ]* a( D/ S8 p
扭断 (扭斷) niǔ duàn - crosscut
. a8 z2 M# @! _( [6 l扭十字 niǔ shí zì - crosscut
0 R5 z$ Q0 c/ h扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
" a4 S9 y) T' n0 G+ ? s) C6 P0 c扭羊头 (扭羊頭) niǔ yáng tóu - ladder
. ?! Y7 ]9 G4 R j5 P% l
9 Q, T6 v' F6 R& S3 [, ]2 |! |3 X' o; G0 [
P
; y$ ]' N: C3 t& j- n% U爬 pá - crawl*. q& C$ V/ t2 _/ X) ]; c% |
盘渡 (盤渡) pán dù - bridge under
/ a7 m: h2 ]; G- M% N8 B6 h盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner; G1 e, Q/ [% Z) {* N0 f( \1 N* Y
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner9 e. g+ H/ i! A, U9 z7 ]* u
抛劫 (拋劫) pāo jié - throw-in ko
R! ]) h4 Y$ z; d E! ?4 {配合 pèi hé - coordination*
' m0 n% T/ N+ O. {2 O碰 pèng - attach to the side
4 Z4 K- h+ R' F9 e9 ?便宜 pián yí - profit*8 ^! u# Z( B- b5 {3 ]
骗着 (騙著) piàn zhāo - trick play, hamete- d- E0 ]; _. ?7 t, l+ F1 Z
平衡 píng héng - balance*
. ]/ a$ J7 ^: a6 p: _6 x! u破 pò - break*- M9 q5 @) r$ G, ^
剖析 - pōuxī dissection / self-analysis
5 u- V6 o1 w) [破解 pòjiè - solution, answer to a problem*
& J, T; M7 f, D; Q1 F v3 Z扑 (撲) pū - throw in4 b& B+ x1 r, D# J; W. `0 @+ J4 S
葡萄六 pú tao liù - rabbity six
0 I: I7 B5 [% Y3 U( {谱 (譜) pǔ - game record
' [ p" N9 ~( ?8 u5 ?4 V' j% l- l普通 pǔ tōng - common*7 Y$ |- q, B) J# `. r* Q+ Z- y
[edit]
, {9 f- X# M2 S, j0 ~Q
1 C( I# V$ O4 F$ h: L( b欺着 (欺著) qī zhāo - trick play, hamete2 z9 S6 T4 m$ I k* r
棋板 qí bǎn - go board
( m9 P4 h6 n& \- e- l2 ^- n* A棋风 (棋風) qí fēng - playing style3 T1 E/ U: W& v6 M# o
棋盒 qí hé - stone container* \0 J9 M1 W1 ^0 H; I" v- D+ S/ s
棋筋 qí jīn - key stones: U2 _7 C' E7 @ V* P
棋精 qí jīng - key stones5 j1 B& r0 G$ Y7 o$ `
棋理 qí lǐ - go theory) y$ ?" Y2 n4 _+ W/ S
棋力 qí lì - strength in go6 [# k/ J% [2 }$ `
棋盘 (棋盤) qí pán - go board$ I1 {* h' h1 Z# e6 R7 }) q# W U
棋谱 (棋譜) qí pǔ - game record
% ~2 W: _ E8 ~0 X- b$ M8 u8 o' Z棋石 qí shí - stone
+ q) N+ Q( y' x. t/ A! F- I棋手 qí shǒu - player*1 p4 G/ D; Q4 s1 x1 r
棋书 (棋書) qí shū - go book
, Q G i& ?. Y' Q. i$ d1 a* v8 `棋院 qí yuàn - go institute& X" c+ p) w8 \! j
棋形 qí xíng - shape
; s; o! n' r: z" G& q6 q1 c棋钟 (棋鐘) qí zhōng - clock*
1 n) n" f' P. k6 b棋子 qí zǐ - stone# Q" u h5 N& I S
弃 (棄) qì – abandon, to discard, throw away
0 ^! L2 j! H+ }% o. M7 _4 O6 Z3 p弃子(棄子) qìzǐ - sacrifice3 D0 T S4 r6 \" |. d" H. S" L
气 (氣) qì - liberty7 Z \! c2 b; l7 {& H
气合 (氣合) qì hé - fighting spirit
: }4 e8 d" m) G5 N4 f" v1 S P气紧 (氣緊) qì jǐn - shortage of liberties$ Y; {( a8 u- j
前 - in front, before*, v. L' ?9 c" ?: \! R
浅消 (淺消) qiǎn xiāo - erasure
& z4 Q+ Q2 E0 b/ e4 J; x% {2 s- e墙 (牆) qiáng - wall*
3 M9 q# b; X* y; s$ E* o强 (強) qiáng - strong( a. u5 E6 y/ [. ~
墙壁 (牆壁) qiáng bì - wall*
- @4 f1 V" T. d8 V4 n强棋 (強棋) qiáng qí - strong group }: c7 ?8 F- j; \
巧手 qiǎo shǒu - clever move, y- Z0 p" Y$ ]3 M
巧着 (巧著) qiǎo zhāo - clever move
) f- N7 `" R6 g" ^, I切断 (切斷) qiè duàn - cut*
6 }. `2 v; V' I侵消 qīn xiāo - erasure6 e9 D: P: `0 W9 u
轻 (輕) qīng - light*% g; X5 B1 P" \1 P4 E
侵入 qīng rù - invasion
/ l. a( v/ ^1 x轻盈 (輕盈) qīng yíng - light*
9 p, u2 B8 [* D! t7 n求活 qiú huó - make life
2 O% Y- ~' y: L/ j% A曲 qǔ - bend0 N7 y/ J" r8 E
曲尺 qǔ chě - carpenter's square
, U2 N( _! i& ~) O" n6 r曲三 qǔ sān - bent three4 l Q/ M8 r) G, o: r3 ]4 `5 g
曲四 qǔ sì - bent four$ Q4 z8 {5 X9 r+ @& a
觑 (覷) qù - peep
1 V, }0 ~& x# O( a' W权利 quán lì - privilege
( H' d3 e7 Q O/ o+ j确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
; X+ u4 k7 F$ q8 V; K1 o+ E
% E; m5 d% Y3 T% J9 q8 F) h! n! `, x0 A: M& \
R
7 ^% W/ L6 r+ j* ` A$ Q8 r* u让子 (讓子) ràng zǐ - handicap
3 A4 u% |) _$ `5 u* h. q$ ^让子棋 (讓子棋) ràng zǐ qí - handicap game) S1 N" P! }5 ~8 a
认输 (認輸) rèn shū - resign*# `5 t- |, m3 c2 Q. I8 h
弱 ruò - weak*
& W4 Y% X7 | V% s: M弱棋 ruò qí - weak group) _& g5 V/ z, Q8 t) ]6 z
* ^, O( v( j0 P* B. Y
* O% G) K5 m' E+ ?2 J+ W4 bS+ \5 n' K( i7 H1 E' v) I4 i
三间拆 (三間拆) sān jiān chāi - three-space extension! l' _3 \- ?* F9 r
三间跳 (三間跳) sān jiān tiào - three-space jump" E/ w- B( q$ Z
三劫 sān jié - triple ko2 l4 N, W O7 X( N8 T0 e$ Z% G
三劫循环 (三劫循環) sān jié xún huán - triple ko2 E2 p3 A& ^% J" B5 A: G
三连星 (三連星) sān lián xīng - san ren sei1 ?& }# n _( j6 x) n( x3 N: t: X* i
三目正中 sān mù zhèng zhōng - center of three stones& O0 @# X8 H9 i' N$ e* Q
三三 sān sān - 3-3 point
9 q7 b* Y% T$ x0 D, v0 o& Z三手劫 sān shǒu jié - two-move approach ko! @. n) _8 F$ O1 e
三子正中 sān zǐ zhèng zhōng - center of three stones4 z5 P9 L$ x# k8 [5 \
杀 (殺) shā - kill*
5 {. }: o6 D# ^* H# }杀棋 (殺棋) shā qí - kill
# W- V. \' \; `- r. l: l/ X杀气 (殺氣) shā qì - capturing race! C) y m" j' u# e# \
上 shàng - upper*! D& ?7 R8 I% ]( L
上级 (上級) shàng jí - advanced level*2 J( m6 Z0 [8 _+ W
上下同形 shàng xià tóng xíng - symmetrical position
7 M9 C1 E. @4 y. i稍 shāo - somewhat; a little*
4 u% f% \7 o8 q( J% w伸气 (伸氣) shēn qì - increase liberties
; A+ C |0 H; E: M. z& S伸腿 shēn tuǐ - monkey jump2 u y6 z" J* X& A! ]7 @/ ?' ^' X5 _
生死劫 shēng sǐ jié - all-dominating ko
3 d1 [, X% T/ \2 E2 w9 ?胜 (勝) shèng - win*$ T9 z8 h( k3 Z5 h
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move5 X3 K2 B! r: G; k8 O" G5 k
胜着 (勝著) shèng zhāo - winning move
- M# o! _" M7 S失败 (失敗) shī bài - failure*& x$ Q ?* u: ?( F
实地 (實地) shí dì - solid territory
0 C; i! k* u+ z十番棋 shí fān qí - ten-game match
% k, \" a2 \# H) x4 r2 E3 Q实接 (實接) shí jiē - solid connection
; c; C% |2 a5 W1 \+ V) U# Z石塔 shí tǎ - two-stone edge squeeze: ?$ u1 [# Q r* n. t. ~
实战 (實戰) shí zhàn - actual game situation
3 Z% k# a6 q6 |实战手 (實戰手) shí zhàn shǒu - situational move! z7 W. e! c' u8 j" q
势 (勢) shì - influence*' b6 \ [$ ^1 ^# I* W7 B# Z
室 shì - house; room*7 Z: ]! R, T* ?; `- c4 Q
势力 (勢力) shì lì - influence*
\8 E; G) W& i0 V* T! J试应手 (試應手) shì yìng shǒu - probe
) w, A9 e! Z. z0 I3 t7 G收官 shōu guān - play endgame7 o; N/ ~0 E( O7 ? O9 ~ t5 O
收官子 shōu guān zǐ - play endgame
* r6 l# G5 @/ `% _% ]4 }) Y收后 (收後) shōu hòu - last play/ m4 @6 c' Y9 W0 Z2 S
收气 (收氣) shōu qì - reduce liberties5 |, w" e7 n, c* g! k# {- a
守 shǒu - defend*
- l; ~8 _; t4 c手 shǒu - move2 |4 P" u0 t" W$ O& z( Q. ~) @+ E
手段 shǒu duàn - technique*, s2 @0 ~4 k7 V2 e
手割 shǒu gē - reorder sequence
! G: B G) n% w0 H+ q( `7 H7 ?* W守角 shǒu jiǎo - corner enclosure9 `, t4 c# p6 o& g+ l9 J
手筋 shǒu jīn - tesuji
+ y# } L: ~7 i9 V% `手顺 (手順) shǒu shùn - sequence
- d8 k: l: M# l手谈 (手談) shǒu tán - hand talk# k. e& v3 H! t9 C) u
授先 shòu xiān - one stone handicap
* _2 x r( ^' D: V+ q授子 shǒu zǐ - handicap
4 l2 r, n% X8 J$ @+ S* A4 t! C# v授子棋 shǒu zǐ qí - handicap game
# B( `( h3 p$ ~6 [% P6 R书 (書) shū - book*
5 G0 a5 _# N) [% C& @- s9 q2 Y输 (輸) shū - lose*
2 t" a" p( T9 y$ A0 ]/ I2 D书本 (書本) shū běn - book*
8 G$ Z1 u" `/ M) \; G8 y) l数目法 shǔmùfǎ - territory scoring) t' _9 ]! i6 |' U+ i6 J
数子法 shǔzǐfǎ - area scoring
8 l5 a$ j6 M& D7 r; n) o% Q梳形 shū xíng - comb formation. Y; U+ E, _1 B: T7 s ~& I9 w+ O
梳形板六 shū xíng bǎn liù - comb formation# V' ^/ p/ M f2 y9 d3 @) z J7 W# w ^
双 (雙) shuāng - bamboo joint$ W! }2 j/ k& o, O* f: o; ?: K
双吃 (雙吃) shuāng chī - double atari
8 ~5 `% v# s- f( _双打 (雙打) shuāng dǎ - double atari% c6 n5 R3 w; H! r' Y6 L: m, C: A' N1 H
双打吃 (雙打吃) shuāng dǎ chī - double atari1 M5 j& o1 A P. y) q
双倒扑 (雙倒撲) shuāng dào pū - double snapback
4 P. u0 T u ^/ A& l- h双方 (雙方) shuāng fāng - both sides*8 ? S x0 ~1 a/ x) M5 _
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach4 A8 ?" j9 _6 n" y R) B: |: t
双挂 (雙掛) shuāng guà - double approach
7 G* M9 \$ b6 l( V双虎 (雙虎) shuāng hǔ - trumpet connection
% K7 f I( ?* W% E/ e* |% }双活 (雙活) shuāng huó - seki
2 E( C" U ]' ~6 U# N9 Z双叫吃 (雙叫吃) shuāng jiào chī - double atari
( Q/ s( M8 E2 y" f, W0 E双劫 (雙劫) shuāng jié - double ko
" K9 g! x1 d# j8 R+ g( Z* a双征 (shuāng zhēng) - double ladder
- r# p( w" O) L! E顺序 (順序) shùn xù - sequence*
) k4 e0 b# o9 z+ R: Y3 z死活 sǐ huó - life and death, Z! {0 d& a! e* B
死活题 (死活題) sǐ huó tí - life and death problem) O& ~% }3 T7 {# O
死棋 sǐ qí - dead group
$ q. `0 z. q4 p- i6 T1 q死子 sǐ zǐ - dead stone7 z5 j, |* f( ^0 U
四间拆 (四間拆) sì jiān chāi - four-space extension) i7 C7 p# w9 H: G9 X
四角穿心 sì jiǎo chuān xīng - occupying four corners and center7 ] M; v9 F! S k" b& X
四劫 sì jié - quadruple ko, `0 ^" `* Q6 a, x' e- |& a
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
( S( B+ Q, n5 G5 D四连星 (四連星) sì lián xīng - yon ren sei8 }4 R: P1 G) A# ~0 d5 _& J! c
松 (鬆) sōng - slack*
* s# v/ z' Q+ }: W! K) ^" b松气 (鬆氣) sōng qì - increase liberties
: w* k6 k! k3 _! A松气劫 (鬆氣劫) sōng qì jié - approach ko
- h) A5 {9 V; T0 g, p4 y6 ]俗手 sú shǒu - crude move: H. N6 U3 Z" v" n% P+ E" \
随手 (隨手) suí shǒu - hasty move
) r* D3 l9 g' F$ u0 i; i随手棋 (隨手棋) suí shǒu qí - hasty move: |# o; V9 y3 o1 @
损 (損) sǔn - loss*+ L% v& p1 X, Z5 L; o& L/ ^
损劫 (損劫) sǔn jié - losing ko threat
}, z ~% m. o5 R9 h n2 j7 Y8 Q, t损失 (損失) sǔn shī - loss*1 b6 D% z1 \/ R4 z/ b
顺序 (順序) sùn xù - sequence*( o2 B4 W4 G* \6 U4 R9 K( ]8 `
7 p9 `& m; k! b! F
2 _' x$ q; ^* g! @) d
T" r" ^% j3 H# `# G; m
台象 tái xiàng - Tower
4 D3 }7 [: n- U. l9 b# S弹性 (彈性) tán xìng - flexibility*
3 z0 k: G& ]# w0 t& ] \" V7 l8 b搪 táng - block*
M! l0 K/ `5 U) _9 ?' U6 ?; L套劫 tāo jié - two stage ko
7 e( q2 m e! i( C逃 táo - escape*
: V2 |7 b+ ]" T4 n逃遁 táodùn - to escape, to run away, flee*
/ I$ l; x( {$ n# e$ H% O, M逃生 táo shēng - escape*
% e; j% C8 z2 k+ r8 b% \9 F& i! s腾挪 (騰挪) téng nuó - sabaki
5 n4 _3 v a( R2 g8 T提 tí - remove from board A# l4 r$ V8 b) r/ E2 r
提劫 tí jié - taking the ko
6 e2 B6 x0 G* S% K' J$ {# M提子 tí zǐ - remove from board! j" v. [1 Q8 }0 F
天王山 tiān wáng shān - tennouzan
/ L+ @2 V- A2 s& X天下大劫 tiān xià dà jié - all-dominating ko' _8 {0 h0 _9 N( ^. i* r
天下劫 tiān xià jié - all-dominating ko4 M7 Q/ l7 [( l d
天元 tiān yuán - tengen5 d* f- [% O2 u/ i4 z5 ]- X- ]
跳 tiào - jump*
6 ]( f g8 L, s/ r贴目 (貼目) tiē mù - komi. l; g/ E: ]; C o0 J
铁柱 (鐵柱) tiě zhù - iron pillar*
' S& U9 A9 m% R+ Z7 g4 w4 l挺 tǐng - push up; stand*
! g5 ^9 z) _. `, \# M/ v* o# v A投降 tóu xiáng - resign*
( u; ?5 ?$ |- p投子 tóu zǐ - resign
l' f6 F9 b% n- g) d. ~透点 (透點) tòu diǎn - placement6 u. B% }% l! e) _3 n6 x
图 (圖) tú - diagram*( ]+ M5 T7 k7 _1 b
退 tuì - pull back
) ^# S! I, F* S: g) t# k+ m1 a托 tuō - underneath attachment/ d/ ^0 w; ^. D5 r; n: s
脱出 tuōchū - escape, break out
3 ~6 g# q9 S( k脱骨 (脫骨) tuō gǔ - under the stones% q! B; m4 |" }) \. w
脱先 (脫先) tuō xiān - tenuki
( r$ E5 J m% y# {" W& F$ S1 ?- V# h- G7 v" @
+ X: U! m% R$ ^% U+ M( s
W) ~+ E( ?6 f P# u( W' }
挖 wā - wedge
( F* x7 W2 ]8 Y3 [6 b外目 wài mù - 3-5 point
( D, [9 s5 i1 a1 q2 W" {- w外气 (外氣) wài qì - outside liberty
" J$ r# f! I3 T弯三 (彎三) wān sān - bent three
8 P7 b6 _% m# h- v, m" F弯四 (彎四) wān sì - bent four
# h9 j; v N- B( `万年劫 (萬年劫) wàn nián jié - ten thousand year ko
& i1 Z! F1 v9 U* X4 b围 (圍) wéi - surround*; A( ]2 J5 s* `; z$ D9 n. J
围棋 (圍棋) wéi qí - go/ u. U7 ?7 n+ J; p5 U
尾巴 wěi bā - tail*8 o+ M8 I, ^' }5 T
味道 wèi dào - aji4 O! E+ E+ ^2 H- o C
文凭 (文憑) wén píng - diploma
# w8 n: y5 W! t% f稳当 (穩當) wěndang - stable; firm*9 \3 K6 d1 f. O6 C, e/ a
问应手 (問應手) wèn yìng shǒu - probe
* O. Y/ g% a4 q6 W乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest( o5 G6 Y7 D& q2 b4 e& X
无理 (無理) wú lǐ - overplay; U2 _0 \/ h) e$ m5 ^
无忧劫 (無憂劫) wú yōu jiě - picnic ko
5 w" D/ k( p9 u/ r/ X; m五子棋 wú zǐ qí - gomoku narabe
+ i. r; ]; {6 P$ P, N! | K1 c5 p5 z五间拆 (五間拆) wǔ jiān chāi - five-space extension! ?) @. E( D+ ^
五连星 (五連星) wǔ lián xīng - go ren sei
3 R- S# W }! ~. c% m. x+ ]" t+ g五五 wǔ wǔ - 5-5 point
) A( L; m9 _: }& H) v2 e4 e) C+ X0 e- E# d2 d$ e2 K
J1 s, S: b+ H: t/ ~
X
% z5 C$ d: P; `& s细棋 (細棋) xì qí - close game
0 o) ^- \; G) j) @瞎劫 xiā jié - false ko threat
- J% [: p# O- A! B7 ?6 l下 xià - lower*
- V- F4 ?- |7 O7 f下法 xiàfǎ - method*
+ @* K4 h- ]* n' V8 b/ w先 xiān - before; first*
" I. Y1 w5 |' e) M5 f1 W先手 xiān shǒu - sente
0 x, K/ L/ C% {先手劫 xiān shǒu jié - a ko in which the player makes the first capture# z( k0 S I. j; t+ K1 b
先手利 xiān shǒu lì - forcing move
% G, k& C0 z2 @) b" ?9 C8 |先中后 (先中後) xiān zhōng hòu - sente with hidden gote
( C& @2 ^2 F5 ^ V0 A; ]陷阱 xiànjǐng - a trap*2 C* y7 m6 O6 K5 [7 k
象步 xiàng bù - elephant's move8 U% J. q. P( g& X3 I# W1 E
象步飞 (象步飛) xiàng bù fēi - elephant's move( G- A9 {/ l( X6 `& G
象飞 (象飛) xiàng fēi - elephant's move
! B# H% f+ D; d4 c向小目 xiàng xiǎo mù - facing 3-4 points
0 E5 ?3 B1 [$ E% P6 O象眼 xiàng yǎn - center of elephant's move
/ S6 ?1 T1 k% T `( P) b* H! u( U消劫 xiāo jié - ending the ko$ h6 d6 o8 |7 P
小 xiǎo - small*
( k3 B7 Z3 W- I6 n& r小飞 (小飛) xiǎo fēi - knight's move
$ i/ Q$ @, i. ^: K9 C0 `小尖 xiǎo jiān - diagonal# |$ ~' @1 V3 }
小林流 xiǎo lín liú - kobayashi opening" Y( x. O2 @" x3 a+ v3 d3 k
小目 xiǎo mù - 3-4 point8 @$ {6 ]2 K H9 b5 ]
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
3 T. a1 S y2 [2 P! }& q4 [小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
9 J$ v$ M& e; d4 q1 Y小伸腿 xiǎo shēn tuǐ - small monkey jump+ W' s k$ w) J/ j# `8 y5 @/ z
小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
: M' \" @+ V7 j4 {效果 xiào guǒ - effect; result*- L7 B% A+ c6 |/ ]1 g
效率 xiào lǜ - efficiency** d: ~7 q" [* i$ U" a
新布局 (新佈局) xīn bù jú - new opening
3 t! i7 j. |& ?新手 xīn shǒu - new move& X* d: }) \4 o; e8 a/ D
星 xīng - star point
" o( s: c8 o# v星位 xīng wèi - star point; |. M' H M ]2 `' E
形 xíng - shape*
* J: G: z+ K. ~形势 (形勢) xíng shì - situation*
+ i, d( X) c4 Z4 N% F5 |/ r形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement" x7 K7 g+ ~8 C9 K% z3 m# O
形状 (形狀) xíng zhuàng - shape*9 z) ?9 q# P2 ~* O7 q
秀策流 xiù cè liú - shusaku opening1 F* h# B# p) K [2 E2 s) q
虚手 (虛手) xū shǒu - pass
0 L& ~. ?5 x% D虚着 (虛著) xū zháo - pass9 p( i9 A, }2 X. g6 K8 m
序盘 (序盤) xù pán - opening
. b+ `$ U8 m, @+ m: A/ ?+ X# B6 E( r学生 (學生) xué shēng - student*6 l, p4 [7 s: s g
雪崩 xuě bēng - avalanche*
! ~2 {! V; a7 B循环劫 (循環劫) xún huán jié - double ko
* f5 h7 x3 l8 J, u4 Y! w8 X+ p) x: _7 S$ _
% H0 X% T* ?0 m# N! S, s8 d
Y
3 z- a& @3 E( p7 |6 ^, M7 l# e2 @压 (壓) yā - push down*& t4 x+ L4 c1 ]" r& q, L0 z1 N
压力 (壓力) yā lì - pressure* T) A+ `7 D; j& ~
延气 (延氣) yán qì - increase liberties! i% S1 y; l0 h. h# b
眼 yǎn - eye*, ?$ K0 O5 g/ s" ~$ ?1 u( Y! Y
眼位 yǎn wèi - eye potential; eye space
& n' S% V& x- y: `眼气 (yǎn qì) - eye liberties& B3 [, a* K% l2 s
眼形 yǎn xíng - eye shape; eye space
! r7 H- O' r4 c( d妖刀 yāo dāo - magic sword
! e4 y0 T8 W1 U/ C% f- T) Y摇橹劫 (搖櫓劫) yáo lǔ jié - double ko3 ?& f) D$ l8 W6 n) T% q3 B
要点 (要點) yào diǎn - vital point t- u4 A7 k9 e# ^7 _) ^" M% i
要子 yào zǐ - key stones1 r" y; ]# f( B# _
业余 (業餘) yè yú - amateur*' F R% S# X2 }4 F/ x& z
一方地 yī fāng dì - one-sided territory
0 U, j4 S( }% S# b* O一间拆 (一間拆) yī jiān chāi - one-space extension
# e+ [2 f8 @: i, v: q5 c; ~1 P一间跳 (一間跳) yī jiān tiào - one-space jump( h0 m4 w5 o2 L3 a$ ], L, j8 O
一手劫 yī shǒu jié - direct ko3 Z4 M* G; ]) E4 b9 i4 J
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
- V% c( f1 l0 w9 O疑问手 (疑問手) yí wèn shǒu - questionable move5 c1 j# L8 }& E* b. {* \
弈棋 yì qí - play game*
2 E* I8 A! P6 r* F8 E' R引征 yǐn zhēng - ladder breaker
& p3 e0 n$ U. t1 o" t赢 (贏) yíng - win*7 { a7 {$ x J2 Y8 f
应氏 (應氏) yìng shì - ing's
7 b8 d2 V" P$ u1 F8 D* _0 d硬腿 yìng tuǐ - first line descent5 c3 f+ k7 W j
优势 (優勢) yōu shì - superior*- O# M( ~# ~* C9 b% h! {
有利 yǒu lì - advantageous*% @2 H, w5 `# v( o4 n( Y
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
6 C( c8 z: x B7 }1 Z有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye& Q: o4 k, S, Z- t( \8 S
右 yòu - right*! t$ h5 _2 d8 u
余味 (餘味) yú wèi - aji
- @. M8 ^5 `, b y愚形 yú xíng - dumpling shape% u) J. {) R3 {% }/ m8 Q. c
宇宙流 yǔ zhòu liú - cosmic style p) }: B2 v+ Y& f% X+ J
原则 (原則) yuán zé - principle*3 r8 P- m. n( V) E ^
院生 yuàn shēng - insei
5 C1 a/ q ~. a# Q* ~" \/ x8 n! q$ R( J0 ^
7 Z( ]8 R# g j1 K& |Z
0 a- T" l; F2 ]/ h% ] ~* j枣 (zǎo) - jujube (Chinese Date Wood)*
* c8 t( o# A1 \) ?% z9 q% f扎钉 (扎釘) zhá dīng - iron pillar*
N) p& ]' ]8 i7 Z1 {, k/ c& ^ R9 s长 (cháng) - stretch; ~* ~+ a3 O# D* x6 J
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
% [: b. N4 P5 z6 o2 |9 J* Y胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
! q. {" }( Q0 }+ k着 (著) zhāo - move
" X2 V8 Q% y; Y3 ?+ E真眼 zhēn yǎn - real eye
@5 z/ s4 ]+ F# ^3 v5 @镇 (鎮) zhèn - capping play k, ^; m- J1 a4 n) v6 `4 R/ z3 t
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker- ]/ U& E- k- Q g* U
镇头 (鎮頭) zhèn tóu - capping play
$ q% F; g. z# Y证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma) M9 Q/ ?0 x4 }5 Q
征 zhēng - ladder5 `# \, i; j, w4 E* }" e
争棋 (爭棋) zhēng qí - official challenge match
J% L$ Q6 f. L/ U- ]征子 zhēng zǐ - ladder
& n% i1 i c) H征子劫 zhēng zǐ jié - ladder ko
( Z! r0 k$ |& o- k* x+ A整体 (整體) zhěng tǐ - chain
2 @2 N: O# w+ w1 [: F; V* R- N* b整型 zhěng xíng - settle, Q( q( ~" i1 G( s+ P; K! ~6 w
正解 zhèng jiě - solution*
2 {6 f# Q# b9 _5 |1 c& u( D! y正确 (正確) zhèng què - correct*! Q' Y O+ M9 Q
证书 (證書) zhèng shū - certificate*; z- o# [6 v7 Y' G c
正着 (正著) zhèng zhāo - proper move
- n; I( o# J" m3 U7 B- D1 }5 R$ l' u指导棋 (指導棋) zhí dǎo qí - teaching game4 y" w) S- a. Q* v
直二 zhí èr - straight two
# @; M. u$ w/ y: @直三 zhí sān - straight three
# u9 b) u) B8 q o直四 zhí sì - straight four, c" R: I# w0 C) u+ r/ [$ ~# U7 X! q
职业 (職業) zhí yè - professional*
" t, w7 z. V$ Z# ?8 `" e只此一手 zhǐ cǐ yī shǒu - only move2 }0 e6 W7 {4 a
治孤 zhì gū - managing isolated weak group( p- g8 @8 o: k2 m) ^
中 zhōng - center*
+ s) V4 Z, \- g$ r! i d) G钟 (鐘) zhōng - clock* s0 t- p. {$ X# i3 P' B% B
中腹 zhōng fù - center*; L9 E( ~, l& m7 s. P
中国流 (中國流) zhōng guó liǔ - chinese opening3 e/ ?" M& k9 n& _9 ^' I
中级 (中級) zhōng jí - intermediate level*, R$ i" C2 d+ Y
终局 (終局) zhōng jú - end of game
3 d$ K4 j$ X1 y4 L* I1 f中盘 (中盤) zhōng pán - middle game! [1 \ K( B [) v3 S! ?
终盘 (終盤) zhōng pán - endgame6 g) W7 k4 y ?. n
中心 zhōng xīn - center*/ `: D1 K( K3 E# |( U
中央 zhōng yāng - center*$ N0 c( H0 a# U! J# {2 @
中原 zhōng yuán - center*1 ?' k/ K. H: v* k9 f/ x: @
重 zhòng - heavy*
# z9 w/ Z% d5 z: _0 l& O) V P主动 (主動) zhǔdòng - (to take the) initiative*
" S6 B% }" f; X专业 (專業) zhuān yè - professional*
" b2 d+ c3 g- a" z/ e转换 (轉換) zhuǎn huàn - exchange*6 ~% m" y' w3 B) `# ~6 c% N* j
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback0 {( @9 i9 E/ n
装劫 (裝劫) zhuāng jié - a move that threatens a ko
0 b6 ]5 E; ~! C撞气 (撞氣) zhuàng qì - reduce self liberties
1 n" l- X3 O1 b& r# m- ~追 zhuī - chase*4 m9 o1 V& O. W: ^7 L
追捕 zhuī bǔ - chase*
0 Y; V5 |$ C, H4 O! X子 zǐ - stone; unit in chinese counting
- I; T% i: t% _9 \. w2 `. h4 g9 v) D2 p自然流 zì rán liú - natural style0 x3 w x. ~$ v6 y
自杀 (自殺) zì shā - suicide*, l, t2 F1 y/ D1 [4 j( b1 |
左 zuǒ - left*2 E- U1 u- x+ o3 Q: y
左右同形 zuǒ yòu tóng xíng - symmetrical position! ^7 D& V) N5 y, F8 f9 k
做活 zuò huó - make life
2 n# Y: @3 e; K& _9 k0 e做劫 zuò jié - create ko
$ W1 [$ \/ @) R# `+ k作战 zuòzhàn - combat*7 I5 o7 [5 G3 J8 Y3 j/ A
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)% r0 u. B# h7 W/ A8 e
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