 鲜花( 152)  鸡蛋( 1)
|
A
! X9 k% s0 [- f$ A安定 āndìng - settle*
* T! c0 ]" y: _( [# m" }- s
5 j8 K0 o2 H4 H" |) T
0 l1 h% E- u' Q$ Y" }B% r6 ~2 o: f/ \
白 bái - white*4 m& m: B7 P' g! ^! X/ S
白方 bái fāng - white player*
+ m: P1 b l" a( z8 X/ E1 F败 (敗) bài - failure*
2 H7 k4 _7 |/ R. d* B( q败着 (敗著) bài zhāo - losing move( v5 q: a: V8 o8 e, d
扳 bān - hane
X8 r( y$ M M. a1 T' S扳断 bān duàn - hane through) @2 @# j1 v Y4 i
板六 bǎn liù - rectangular six
0 z5 U E# p5 {, @半劫 bàn jié - half-point ko. C( ^2 m6 R9 r4 G/ z- V9 x
棒接 bàng jiē - pole connection2 H1 V% d# ]* G3 ?) ~
包围 (包圍) bāo wéi - surround*' N* F8 ^' L; q. s1 R! |7 B. X4 s( v
薄 báo - thin*
3 b* Q8 I" e& |: K u, Z; z9 B* n保留 bǎoliú - retain; preserve*) x1 S/ [+ Z$ m2 q! I
抱吃 bào chī - capturing technique by atari
8 \2 j7 q: G. e9 g! |( i本身劫 běn shēn jié - local ko threat
) b5 H5 ~' C: O1 V+ \' A) H5 q本身劫材 běn shēn jié cái - local ko threat8 x+ \+ {- Z7 k) H2 e' z# K
本手 běn shǒu - proper move6 ~' R$ T- X( _4 T2 Y
笨重 bèn zhòng - heavy*) T, W# Z" p* V2 a6 T" Q
崩 bēng - collapse*0 t2 N( ?4 V4 u! f4 l$ v
崩溃 (崩潰) bēng kuì - collapse*& z' e0 D8 s; v0 F$ L2 O
逼 bī - checking extension1 U8 f" A5 M& E
鼻顶 (鼻頂) bí dǐng - nose tesuji4 U! v- y5 B3 I/ k
比气 (比氣) bǐ qì - capturing race* F- [" e4 P) X4 |
比赛 (比賽) bǐ sài - tournament** ^' U, t6 n! G D4 g$ g9 |
边 (邊) biān - side*
! \; I; U5 a2 k2 Y变化 (變化) biàn huà - variation*9 I5 b& W" B1 i0 p
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
; z) o% Z. b/ J* |变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
( n1 j2 V& _3 A; L变着 (變著) biàn zhāo - unusual play
( L2 f' v2 z/ Z* c2 z, b2 C并 (並) bìng - horizontal stretch
& L; t/ j9 y% H1 Q! c步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)/ u3 f- D6 M: M0 L ?7 \& a
补强 (補强) bǔ qiáng - reinforce** _& _ Q5 X9 }: p- ^/ s
布局 (佈局) bù jú - opening: e$ E) b9 G, J. D- J
不利 bù lì - disadvantageous*; w9 v# f3 L ^6 m1 K6 n/ E) d3 D
不入 bù rù - suicide
- i1 p( ?8 p# G$ N3 i7 J$ u9 s% C不入子 bù rù zǐ - suicide- g& A8 N' B$ i+ p' c9 m- y' j9 l
不提三目 bù tí sān mù - three points without capturing0 n/ \, c& v! x
不提五目 bù tí wǔ mù - five points without capturing
* P* _8 n# n$ Q9 D0 I
" L9 u" v" @+ K8 L7 Z" E
( Y! x* r# o6 {, qC
. c$ W/ q) x, q猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)' R) @/ f. k; T, O! i- q; e* ~* ^, O
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)& L8 ?7 }" z+ i8 p
参考 (參考) cān kǎo - reference*
3 _4 e& m7 @% s: `3 D残忍 cánrěn - bloody or merciless*' r+ a# e& w6 z$ z+ e' I1 X
拆 chāi - extension% j8 [' w7 s& a! @" d) V& A
拆逼 chāi bī - checking extension, Y9 z* A7 Q# J' c) |$ G
拆二 chāi èr - two-space extension$ D1 n: K. R+ t, w! C: }4 b
拆三 chāi sān - three-space extension6 C0 W" [9 x' n/ N% f8 K8 j
拆四 chāi sì - four-space extension
' t2 ~' t" z1 [- W1 _& Y拆五 chāi wǔ - five-space extension" c* c" h( u# \* L
拆一 chāi yī - one-space extension, D) W+ _* D4 I, ?* C1 H
缠绕 (纏繞) chánrǎo - harassment technique
4 \$ s% n7 |% F* z7 W长 (長) cháng - stretch
% V* g7 V* i9 e长考 (長考) cháng kǎo - think for a long time
+ L4 q5 l9 Q b9 V长气 (長氣) cháng qì - increase liberties) M- q& D) K1 y @: |" c2 `7 N2 e
长生 (長生) cháng shēng - eternal life
6 B& c; _# ?( y0 |$ A+ |场合定式 (場合定式) chǎng hé dìng shì - situational joseki# ?9 ]3 e' Q! I7 j1 c2 Q
超大飞 (超大飛) chāo dà fēi - very large knight's move
# |9 K9 ?2 D6 t7 P超高目 chāo gāo mù - 4-6 point
+ N, q W; A/ S0 t- D, O3 _- a, I超时负 / 超时 (超時) chāo shí fù - lose by time
: z1 B* J, c: C5 H j超时胜 chāo shí shèng - win on time
! l ?8 u. o) `' X成功 chéng gōng - success*
2 W: X* l8 j' O, ^% E成立 chéng lì - possible*
0 i Y* e8 @" }0 P' T$ K5 O% ^" u秤砣 chèng tuó - two-stone edge squeeze
1 ]5 H/ W4 v' e# u吃 chī - capture" B/ l e( X6 ?/ o# q- i) O S' V0 Y
吃亏 (吃虧) chī kuī - loss*! O6 T3 A1 R# e; L( H0 M& b
持棋 chí qí - jigo
s+ l2 P& I4 E: d! L& _- n1 O冲 (衝) chōng - push through
: ~' w8 @& a$ {, J) i重复 (重複) chóng fù - overconcentrated) d3 `1 K f0 \8 _" I
初段 chū duàn - 1 dan
$ x- z( M3 M1 s% a6 j初级 (初級) chū jí - beginner level*
/ _, z$ X! Z3 j* @+ v; H# ?出头 (出頭) chū tóu - getting ahead7 [6 q; V+ ^) B# c b- [
刺 cì - peep* Z4 |$ [; J) D: H: Q
次序 cì xù - sequence*
- d. z! `' R8 h$ l- D# ^& m错误 (錯誤) cuò wù - mistake*: s$ S. r# O+ F) ?6 X5 c0 B& v
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
) Q! a% O+ q: e; }5 _$ w& u/ i/ ?5 @) ?7 R
7 r3 ~+ O. M- p+ iD
3 T7 W- ?3 V- w; S9 y" a搭 dā - attach0 B+ G3 b9 R! {- @% s O3 B F
打 dǎ - atari
" f b# t2 m! o) o& U* \4 D1 @- w打吃 dǎ chī - atari
* ?) o- K. a' M B e- p+ W打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
& e5 }8 R, E% l% G打挂 (打掛) dǎ guà - adjourn game6 A. U5 a7 F" f7 C# ?
打劫 dǎ jié - ko( k" i+ c8 m" b
打入 dǎ rù - invasion
* ?$ T; o- _/ g/ r& Y8 D& \打三还一 (打三還一) dǎ sān huán yī - capture three recapture one1 ?: u, R# w3 w9 t3 G3 D' a
大 dà - large*
D9 \' Z+ i7 B" I. a; N/ H大场 (大場) dà chǎng - big point/ h% C: e& {) D3 J1 e1 K% d( Q
大飞 (大飛) dà fēi - large knight's move4 {7 f3 J: X X+ V- }
大局感 dà jú gǎn - whole board thinking
& h& K+ [3 P J3 D! c" i% |. w大龙 (大龍) dà lóng - dragon*# B( N" `3 @' S. `% o/ `
大模样 (大模樣) dà mó yàng - large-scale framework$ P6 M( R8 E4 ]5 J& A
大盘 (大盤) dà pán - large board (19x19)
3 o8 { Z0 x: [4 X大棋盘 (大棋盤) dà qí pán - large board (19x19)
; m8 f' O- Z8 {$ B* U* `大伸腿 dà shēn tuǐ - large monkey jump
3 W6 u" W' { k1 m: u! U大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
. z" g3 {7 H2 A+ ]# @8 l* f4 j大雪崩 (da4 xue3 beng1) - large avalanche
6 S1 A: a. E3 U大压梁 (dà yā liáng) - Da Ya Liang5 Z/ s6 f; D( w2 U& u0 Q% G
大眼 dà yǎn - eye with two or more spaces. x& V$ n$ ]8 P7 m+ D
大猪嘴 (大豬嘴) dà zhū zuǐ - j group! q9 b. `) s! }5 N( z
带钩 (帶鈎) dài gōu - long l group+ F9 }, { t& f* J) y
单关 (單關) dān guān - one-space jump
# X8 i! t7 a3 c7 D3 ^单官 (單官) dān guān - neutral point
2 s" {3 B h: v6 R单劫 (單劫) dān jié - half-point ko, K) `; q5 D: |- O: ^
单行道 (單行道) dān xíng dào - one-way street*- `. t" S/ w9 `' q( m) k
挡 (擋) dǎng - block*
' Z# X- ~; x% u" T$ ]" _" D% m" h刀把五 dāo bǎ wǔ - bulky five9 R4 X2 z# ~" k' s5 q5 ^
刀板五 dāo bǎn wǔ - bulky five: T/ W0 r! a6 u& R' S9 z
刀柄五 dāo bìng wǔ - bulky five
9 M; F2 W; M, Y: @. W r刀五 dāo wǔ - bulky five- e% M. \# n5 C! r
倒扑 (倒撲) dào pū - snapback
4 w$ j& x$ ^& N2 b6 B倒贴 (倒貼) dào tiē - reverse komi3 n# c" a/ [3 T8 @* T
倒脱靴 (倒脫靴) dào tuō xuē - under the stones1 A/ I; J# k# T& a& t5 l" M; I, c
低 dī - low*
7 N3 s- s, \$ P% q# f* }( A+ F( s敌 (敵) dí - enemy*, Q7 y) l" a4 U
抵 dĭ - hold up; push against, to support, to resist* `" S- \! w" Y7 E# r
抵抗 dǐkàng - to resist; resistance*7 ?0 J) z) x8 s; S' E
敌人 (敵人) dí rén - enemy*
8 L+ B6 m, o1 b; e# }8 J: l0 F% A地 dì - territory*4 J7 L5 J, ?* w2 g$ W% C
地盘 (地盤) dì pán - territory*
& u k# O1 m5 l$ [& n; `# ?地域 dì yù - territory*
: A1 Q% w8 g' z" x9 i: |8 i) z点 (點) diǎn - placement; point8 u) e' j) K& Q! ~4 G
点方 (點方) diǎn fāng - eye-stealing tesuji
]6 K& ?% h5 _4 r) N点角 (點角) diǎn jiǎo - corner invasion7 e& t+ M7 n! {. u) a7 ?
点目 (點目) diǎn mù - counting
% D, c% X: N! t点眼 (點眼) diǎn yǎn - placement inside opponent's eye2 h# ?% K+ K4 v
调子(調子) diào zi - choshi( H4 t$ L/ H- |& m- k u: F
丁四 dīng sì - farmer's hat; pyramid four
8 e( P, L) p4 n; s' v$ a* x' }顶 (頂) dǐng - bump
/ z: P$ L" }8 Q. |' M! C' U定式 dìng shì - joseki
* q8 s7 l1 C7 k定型 dìng xíng - settle
7 `8 i0 G7 J, G/ `# H东坡棋 (東坡棋) dōng pō qí - mirror go- o7 e* V5 o7 \1 n/ [# t6 _
斗方 (鬥方) dǒu fāng - carpenter's square
' b9 H( d7 {$ ?读秒 (讀秒) dú miǎo - byo-yomi t* `! f: W& B0 R* r0 b; j( s
渡 dù - bridge under& g g% r: k1 t) j5 l4 t. W
断 (斷) duàn - cut*
, O' S1 I2 ~- i& a: N+ @6 h7 v段 duàn - dan
% t5 |8 |( t9 l# q# p对策 (對策) duìcè - countermeasure*' T0 A; Y r: ]% m
对局 (對局) duì jú - play game*
! V# o) z0 f# H对杀 (對殺) duì shā - capturing race5 u" i7 C9 Q2 b1 v f
对弈 (對弈) duì yì - play game*6 h- ^' M: R3 u
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
9 ]9 Y# e# G: Q+ j& H6 q6 o多元劫 duō yuán jié - multiple ko
- O6 |4 X/ F- d
- l; _# @2 B' |: p
2 Z0 C$ A- B' |, J6 p$ iE( Z$ ~+ [! Q3 s* C. d! b# g
恶手 (惡手) è shǒu - bad move: M$ m/ M# R( r& I- @
二间拆 (二間拆) èr jiān chāi - two-space extension
8 Z( v+ O) t5 y& B! F& X; K二间跳 (二間跳) èr jiān tiào - two-space jump) J0 ?( h9 o. E* x3 b
二连星 (二連星) èr lián xīng - ni ren sei
/ m, U: L7 E3 F9 N二手劫 èr shǒu jié - two-step ko8 f2 ]8 c# C/ F& B
9 R2 r5 u, L: o2 I" B" V8 A( s7 M2 M( k6 `
F9 R$ R4 V g& @) S# Z% \
发展 (發展) fā zhǎn - develop*
9 C( A" e7 ~" f- }0 M* j8 Q法 fǎ method, way (also 下法 xiàfǎ)*
; e- m4 g7 r5 @$ r+ O0 n反扳 fǎn bān - counter hane, V; o5 M R! N, O" V
反打 fǎn dǎ - counter atari0 b/ k3 g/ B% l% C2 ?( i
反攻 fǎn gōng - counter attack- c% T% g% F4 e; x
反击 (反擊) fǎn jī - counter attack
; {2 U+ V [9 R反夹 (反夾) fǎn jiā - counter pincer" u2 f( q4 Z* b3 l
反提 fǎn tí - recapture( I! v6 r2 D8 B8 X- V- _
方法 fāng fǎ - technique*
2 L& ~& l9 O+ H' Q( F( F方四 fāng sì - square four P! {* `9 S1 z* b1 b
方向 fāng xiàng - direction*1 s7 y5 d/ i# B( i
方形 fāng xíng - mouth shape' I0 _' w- |1 U6 v7 c) [- q9 V
防 fáng - defend*
3 O2 I: e, {# O5 A) ?防守 fáng shǒu - defend*
" n8 B! y" C& q4 v6 e: I飞 (飛) fēi - knight's move, z9 \5 _- y# x9 R- K
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete o5 g, T6 k r! N6 n; i
飞压 (飛壓) fēi yā - press
& T2 J O/ A6 W, |3 R废着 (廢著) fèi zhāo - useless move
% K. C2 a Q6 [8 g2 S% J废子 (廢子) fèi zǐ - useless stones
3 }6 _% t$ c) Z1 S- C分投 fēn tóu - splitting move
, ^. M* m7 |* o2 \分先 fēn xiān - even game
! D4 ^" ]5 y( h P% _1 l8 m3 |封 fēng - seal in*# t4 U- T4 m4 U6 l; b+ d! ^; m
封手 fēng shǒu - sealed move+ Y( `7 h2 k! ]- \& z. b
封锁 (封鎖) fēng suǒ - seal in*9 C9 w1 [& K: S/ D$ s. j( w E
浮棋 fú qí - floating stones
8 [' J" Z9 H4 `+ W" P浮子 fú zǐ - floating stones1 ^- E5 E% t! c, e6 p
负 (負) fù - lose*
, a9 L2 f7 y. ~$ B4 { W5 D: ]! ~复盘 (復盤) fù pán - game review
$ A) u& s+ L4 B# w; ?+ U: L) {0 e1 h
7 c' T, x9 g- e+ {' \* w* p7 H
G
/ E h$ c+ s: W2 U, K* p) y概念 gài niàn - concept*7 G6 T7 \4 o- X: V* A, I" Z( o: i" H
感觉 (感覺) gǎn jué - feeling*0 S& W; `( u" |/ _3 X+ t w3 u# Y
高 gāo - high*
1 z% ?9 g% P9 D; C# J; s7 P高级 (高級) gāo jí - advanced level*
, t1 Z1 z' m1 g( F& f9 O1 L" \高目 gāo mù - 4-5 point
4 a+ W0 }4 M$ |" t+ l0 t3 n3 R, f根据 (根據) gēn jù - base*; `2 r1 g7 m5 N4 M$ ~
根据地 (根據地) gēn jù dì - base*6 _1 J/ Q6 Z5 e. J
攻 gōng - attack*
5 ^& Z( p! q* M r( Y, Y攻击 (攻擊) gōng jī - attack*
2 s3 J* r! z5 L9 B共气 (gòngqì) - shared liberty
5 C0 S# z, m- T' c) V, h; y, P' [公气 (公氣) gōng qì - shared liberty) s- L0 P8 s$ `
攻守 gōng shǒu - attack and defence*9 O% E/ y. e% L H4 Q
共活 gòng huó - seki/ |2 e x( Q" w( j
孤棋 gū qí - floating stones5 L8 T4 p" M# o! O' b8 U/ ?
挂角 (掛角) guà jiǎo - corner approach
& a+ r( @2 E) W+ V! e拐 guǎi - bend*! Q1 v9 ?$ D1 C h! Y0 Q y
怪着 (怪著) guài zhāo - ghost move: P# b3 ]/ l% y. h
关 (關) guān - one-space jump9 } ]0 d3 V7 d6 U4 Q3 {# g
官子 guān zǐ - endgame
8 w1 {& T& V% s9 h) q/ W, M% m龟甲 (龜甲) guī jiǎ - tortoise shell
8 u4 ~7 x1 S3 i$ u% N. Q' E规则 (規則) guī zé - rules*& f. E6 F e* [9 j8 M7 q
鬼手 guǐ shǒu - ghost move
`1 _! P1 C. \. @/ i0 }3 z滚包 (滾包) gǔn bāo - squeeze
3 B+ f% Y: |& k# u滚打 (滾打) gǔn dǎ - squeeze6 n4 Z" _) Q; \2 y7 }
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze7 y2 }2 u! D! i$ o# F( \
过分 (過分) guò fèn - overplay, j/ M) s& d( C# o; w
国手 (國手) guóshǒu - national champion*2 P( g7 C" P$ P7 ^) @
Y7 g" G9 P0 ]8 P, S8 o- J! o2 r6 v
- n' _- |2 H, g$ A) L9 F) jH
- ^) L0 g* W6 V4 z. c L6 F韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
4 |. k3 z" ` W W0 b3 M- u7 c0 ~好点 (好點) hǎo diǎn - good point6 s5 ?3 s% A( w6 }
和棋 hé qí - draw*# Y7 B* J8 W4 n: M
黑 hēi - black*
" x7 S# Z1 G7 O黑方 hēi fāng - black player*
4 `" `0 u- q/ ?, C. f# |0 y黑先 hēi xiān - Black plays first*
/ }0 ?, C( }" c猴子脸 hóuzǐ liǎn - Sake bottle shape
) _4 p T2 K: q3 Y# ]& |1 V厚 hòu - thick*
5 p( E# R7 l: A9 C" ]( {' F后悔 (後悔) hòu huǐ - regret*1 o+ |2 X; |/ Z
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
! [4 ]- F, _: _" v7 K2 [& f厚实 (厚實) hòu shí - thick*6 O% w: m( w- F4 v u9 A
厚势 (厚勢) hòu shì - influence*
0 H; a; T5 u0 l; @2 k2 E( A后 (後) hòu - after; later*+ \6 k2 X+ d: I0 [. K2 P# l# |6 G8 S
后手 (後手) hòu shǒu - gote$ s7 a: A' b+ v3 x
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
$ I% V( x# w2 L4 E7 @5 z5 W, j后续手段 (後續手段) hòu xù shǒu duàn - follow-up
7 \( s$ g9 M7 s& n) I% x后中先 (後中先) hòu zhōng xiān - gote with hidden sente
) ?5 }6 x8 }8 {- R虎 hǔ - tiger's mouth4 t# L0 {: d8 y3 S% C5 e
虎口 hǔ kǒu - tiger's mouth, S8 W/ [/ Q5 c- N. D2 G8 P& Y
互破 hù pò - mutual damage
7 D4 c0 D1 H8 V, B+ G0 [" N6 A3 Z互围 (互圍) hù wéi - mutual surrounding of territory0 y+ p7 x4 b. @; B
花见劫 (花見劫) huā jiàn jié - picnic ko8 u4 Z* O- F1 x- g' s
花六 huā liù - rabbity six7 B1 Q* f# `; m4 ]/ L
花五 huā wǔ - crossed five6 ^1 X2 O/ v; L( a8 n# K' V
还原 (還原) huán yuán - transposition2 R8 I( u6 C6 i/ Y0 y
缓 (緩) huǎn - slow*0 u% i1 _: G, R: k
缓慢 (緩慢) huǎn màn - slow*4 ?& V3 _ H" F+ O/ K ~
缓气劫 (緩氣劫) huǎn qì jié - approach ko
0 O% m4 W7 a1 w' }缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)8 P' P; ^$ Q" f$ c7 G
缓手 (緩手) huǎn shǒu - slow7 [9 _: G I4 u4 z' @8 C
缓征 (緩徵) huǎn zhēng - loose ladder! O/ Y U5 @4 r: x4 A* g8 E
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
* k& `6 u0 g$ A/ o- [% _黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique% r7 ]0 [; i1 D. B% r6 z# q2 G4 c
回手 huí shǒu - take back*
* t8 @, |3 v) b2 v* ?回提 huí tí - recapture, O. u3 I' i& A' ^0 k
悔棋 huǐ qí - take back*' i' e% M. U8 g6 K
活棋 huó qí - living group, d/ ~2 G' H- ?
4 j3 r- r6 L5 F: Z! Q5 n. Y3 T2 z; M- ~2 `0 k, Y, [( f! q; q. O( x
J+ n9 D$ X0 ^4 Z6 X+ e3 k' _
急 jí - urgent*
1 o+ Y+ B/ S7 @级 (級) jí - kyu
6 p+ o& C2 L# ~$ N) ~急所 jí suǒ - urgent point
3 A6 T* ^1 j$ H% r1 z挤 (擠) jǐ - bump into diagonal; choke; atekomi
: f( X% H9 B6 |* O, M技巧 jì qiào - technique*8 X/ S7 |3 e5 a# @
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
2 j; _" |7 g/ [5 I佳 jiā - excellent*
5 e/ h5 W/ D7 c) W8 k' v6 b夹 (夾) jiā - clamp; pincer
& h6 H+ c& I, M- D1 M枷 jiā - net
. ^& @/ f1 ~! v枷吃 jiā chī - net
4 W8 E- I. z/ l! r夹攻 jiā gōng - pincer" ]9 o: E8 d ~; T& }; b7 j
假劫 jiǎ jié - false ko threat- ?7 E, w; W6 |# M! j
假双活 (假雙活) jiǎ shuāng huó - false seki
1 I& U- O1 ?' q" a9 {& M2 z假眼 jiǎ yǎn - false eye
& ^- ~% n2 Q$ }# e1 [7 J假眼活 jiǎ yǎn huó - two-headed dragon
% E7 H" f7 E+ d ~尖 jiān - diagonal5 h/ J3 P3 v& L' E* j$ p
尖冲 (尖衝) jiān chōng - shoulder hit& g7 j: x( b+ x3 I2 K( g/ v1 D
尖顶 (尖頂) jiān dǐng - diagonal attachment0 O0 L0 G5 ]' K# t+ Z/ Q
坚实 (堅實) jiān shí - solid
9 d, {. A( c* f% \见合 (見合) jiàn hé - miai: w) g) s1 B! w, R1 U$ r
教 jiāo - teach*% M' F" e' P9 i) x9 o8 K4 A4 J$ F
交叉点 (交叉點) jiāo chā diǎn - point2 o1 O/ F5 K, @
交点 (交點) jiāo diǎn - point
7 ~0 o3 D' k6 G9 q5 B) e. v+ k焦点 (焦點) jiāo diǎn - focal point*. B% G4 _' O. R+ S4 ^. |$ y; l6 h/ W
交换 (交換) jiāo huàn - exchange*
1 X" f4 S3 I+ `: F3 q$ ]1 ^0 l4 S角 jiǎo corner (angle, horn-shaped)*
: }9 W- a) e! p) f- Z叫吃 jiào chī - atari% U# l( `% P4 ?2 q% @8 R& E: i" \
教师 (教師) jiào shī - teacher*8 B! H% t5 [( M
教室 jiào shì - classroom*
9 A# ?7 V9 Q' y; E- }7 }& T基本功 jī běn gōng - fundamentals** b( J. Z( P- D$ v) L
接不归 (接不歸) jiē bù guī - connect and die
/ u0 Z0 Z7 H ?劫 jié - ko
* V, D- k2 ?8 k4 ]. Q劫材 jié cái - ko threat0 G! c5 Q/ Q5 a& ?# B9 O( K
结果 (結果) jié guǒ - result*5 `) ?0 N, b+ J4 w
劫活 jié huó - live by ko
7 |* r5 N. ^& g, Z& L5 V' Z诘棋 (詰棋) jié qí - life and death problem, ^- ~# O' d8 J" Q0 @% s) D, F' e1 w
劫杀 (劫殺) jié shā - kill by ko
! ]( x {# R9 }9 _9 G! `3 Z M劫争 jié zhēng - ko fight' l3 W$ t) |$ ]0 r2 W
解答 (jiě dá) - answer, solution*& s P4 i: c. t E/ J7 f; P
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
5 M/ Y, P7 z) b0 @$ G7 Z; ^金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
' _9 |8 ]- z0 F* e0 X紧 (緊) jǐn - tight*
; N6 l6 h8 C ]/ b' d: G紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties, m N. P n S; Q
紧劫 (緊劫) jǐn jié - direct ko1 u2 S0 |. d! ?, X5 w M9 U
紧气 (緊氣) jǐn qì - reduce liberties( n3 C. v5 y" h* f% X
紧气劫 (緊氣劫) jǐn qì jié - direct ko- l. b( `, ^% ~6 E l
禁着点 (禁著點) jìn zhāo diǎn - illegal point4 Y0 L) i! P3 P
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)+ z3 b6 Z# E! n; y* [, i+ @% ^% J$ c
净活 (淨活) jìng huó - unconditional life
8 J3 S( q3 x4 p A) { Q净杀 (淨殺) jìng shā - unconditional death
+ ?/ k, k9 a* i+ K1 e净死 (淨死) jìng sǐ - unconditional death
6 k- q" c' h9 q9 T救 jiù - rescue; save*/ v$ ~0 b9 S. G8 t( i) V
聚 jù - placement inside opponent's eye& ^1 X% x7 P8 t1 s
俱乐部 (俱樂部) jù lè bù - club*9 ?5 ^) K7 R% s1 y/ W
聚六 jù liù - six-space killable eye shape
( n6 r* [! c2 u3 Y聚三 jù sān - three-space killable eye shape
( t; U& O2 k/ m) a, t聚四 jù sì - four-space killable eye shape
' h& t! Y) @ E& \) y n7 C聚五 jù wǔ - five-space killable eye shape5 v( \9 Q9 F8 C2 x5 `, z" D# v
决战 juézhàn - decisive battle*9 d5 G0 b0 s' q4 W0 P" J
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
: u9 W$ ^, C5 {3 J% N, o8 ~) z. g4 M ?/ X
$ v A7 i! q. G8 ]9 ~
K& D6 ?8 ?8 a3 a$ \
卡眼 kǎ yǎn - falsify eye
- w! B6 R4 z# v) B9 I7 d开拆 (開拆) kāi chāi - extension
# B. q c! L" V! s2 V0 O: W7 S开花 (開花) kāi huā - ponnuki; L; h1 g5 }2 k3 B% N7 T
开劫 (開劫) kāi jié - create ko
T* g! ?2 T; b& n7 ]. {1 d开局 (開局) kāi jú - opening
" f1 u2 E$ U w- j9 B7 h1 C: X1 s: m看花劫 kàn huā jié - picnic ko. Q! d3 j0 T, r$ x
抗 kàng - to resist, fight; to oppose to defy*
! S) H+ N6 b* f( }; k/ Q+ A靠 kào - attach one line higher than enemy stone
) a/ z$ i4 p# t空 kōng - empty*
& B/ x$ V9 R% i( s" e5 K) ^/ d空间 (空間) kōng jiān - space*" i* S ^0 Y6 Q- e i! ?; Q
空三角 kōng sān jiǎo - empty triangle
% j( R n6 D; G5 t# R* C空 kòng - territory*
8 d# H; ~5 a3 c. j8 P* a跨 kuā - attach at waist of knight's move2 S- v! v: k& o5 l% R, K
跨断 (跨斷) kuā duàn - waist cut0 G' J" L' @2 |) K
快 kuài - fast*5 y4 u6 @( Q8 U5 l1 M$ ~
快棋 kuài qí - blitz game; E$ }; L z* ]
宽 (寬) kuān - loose; wide*
& N+ r: T# ?7 Z% \7 o! V" `宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
z2 U9 X6 i% G! _宽气 (寬氣) kuān qì - increase liberties, \/ X: ?1 P7 q% `) p' U1 h$ H. g
宽气劫 (寬氣劫) kuān qì jié - approach ko8 } }5 f. V7 q- h5 N+ S
亏 (虧) kuī - loss*
; c8 l' z& t! q亏损 (虧損) kuī sǔn - loss*
$ [5 D* U4 V# @- }& z扩大 (擴大) kuò dà - enlarge; expand*
% ]5 Q; n1 L5 h; m扩张 (擴張) kuò zhāng - enlarge; expand*# k/ I0 g7 b. b
[edit]5 R/ ~& T ^0 a" ^
L
4 z: D; m0 l) W6 h赖皮劫 (賴皮劫) lài pí jié - many move approach ko7 W9 _( u0 D+ L( A
拦 (攔) lán - checking extension; prevent opponent's advance*4 F6 A' e5 T% P# w
拦逼 (攔逼) lán bī - checking extension, X+ b- U2 v; b
烂柯 (爛柯) làn kē - ranka
3 _- e2 u& b1 }- P! h老师 (老師) lǎo shī - teacher*
# L# x0 T6 K; i( G7 ]- P老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
9 _8 x% E: j2 H7 d类型 (類型) lèixíng – pattern, type*
# {: H5 B' A# L' Q, x9 A, O. b冷着 (冷著) lěng zhāo - unexpected move, y1 d2 J* r7 r0 h% N @! g- q
利 lì - profit*# j6 n# T& ^3 k/ M- |) @6 I8 p6 J
立 lì - descent; stand
8 Z: {' K( u0 T n/ D3 j+ t利用 lì yòng - make use*
" G3 n! M- u- ~9 \0 V& M9 l连 (連) lián - connect; continuous*! S' D% V o" l. t: L. d, I
连扳 (連扳) lián bān - double hane
] T- \7 s4 _0 u+ \连环劫 (連環劫) lián huán jié - double ko
% F5 N* a. I$ x连接 (連接) lián jiē - connect*; s4 d- ]9 B! y9 {. A/ N
联棋 (聯棋) lián qí - pair go! h$ M4 `4 C0 X& D
恋子 (戀子) liàn zǐ - reluctance to sacrifice# @+ F" e8 l& }' u6 L3 }
两分 (兩分) liǎng fēn - equal*
) `) T/ y$ H5 @. ?9 y1 I* x两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
, u- L) R- I6 B2 o/ U& P劣势 (劣勢) liè shì - inferior*
' N1 A; j/ |8 ]1 V) w# y) @4 N0 B1 r裂型 (裂型) liè xíng - split shape* v8 {! q. g$ ^4 n" T9 Y
龙 (龍) lóng - dragon*# B* |$ a4 I+ W7 g" C$ y( O
漏着 (漏著) lòu zhāo - oversight
9 o8 o, y9 n# x# S1 Q. D6 n落子 luò zǐ - playing stone on board
7 C: {% X, ~# G2 v" h! h: M, O$ j, b' h/ W) C+ T
}- t% g/ ]3 e$ v/ j: ~% F
M
6 {, X: K3 Y$ @满意 (滿意) mǎnyì - satisfied*" Z8 O0 L' [/ p8 o3 Z# s7 b
慢 màn - slow*
}2 v7 n% U( f+ M" s% i, [盲点 (盲點) máng diǎn - blind spot8 w" V |8 i9 V8 r' i# k! p4 g( w
梅花六 méi huā liù - rabbity six
8 b# w# ]% G/ o) A( e3 v5 G4 O梅花五 méi huā wǔ - crossed five
3 L" N* a! A5 p' x' f门吃 (門吃) mén chī - capturing technique by atari( Y: j# G$ E' q# k. j1 }
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
9 M; v$ m ]8 T# _/ O+ ~( H% w8 v妙手 miào shǒu - excellent move
- R8 p) M6 }1 F8 @妙着 (冷著) miào zhāo - excellent move
2 o9 _: o2 @& R* y8 g" k模仿棋 mó fǎng qí - mirror go
& _; ]* t) D1 t! M- n! ]模样 (模樣) mó yàng - territorial framework" X, c$ ~5 _# @+ s! I
目 mù - point of territory* o$ Y: C6 S7 K) P
目外 mù wài - 3-5 point4 v4 L2 V4 e) ^$ r) T- c- W
5 w6 k/ _. m0 I; `
$ l2 T; V9 `& QN* C4 b" c1 a' N U( Y
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
5 D A9 z9 a, f% j# m逆官子 nì guān zǐ - reverse endgame move
7 e# _7 [% q7 z' w, A逆先 nì xiān - reverse sente. C, [# n# A6 g
逆先手 nì xiān shǒu - reverse sente( G" h6 ]$ j' k% j0 p! H/ |
逆转 (逆轉) nì zhuǎn - overturn game
, p/ } X; F" `; q; S粘 nián - connect*
3 r. v* R0 o/ Q. Q2 \" _凝形 níng xíng - overconcentrated shape7 j6 h; g2 z3 w7 o
扭断 (扭斷) niǔ duàn - crosscut( x( g0 u# ?& Y( B! X; A* @
扭十字 niǔ shí zì - crosscut0 `* V2 ?6 l! N& z( \
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut) p9 S$ t& v6 ` v0 m
扭羊头 (扭羊頭) niǔ yáng tóu - ladder8 f1 L/ ^4 |* ~+ k* f
1 z- l2 l; A: I$ s
- D6 M. Q% v" Y+ a( [
P
: y: o! m! f0 b- Y爬 pá - crawl*( d$ ~$ @/ ?" f C
盘渡 (盤渡) pán dù - bridge under
5 D; Q9 m5 j: S盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
$ q+ G( d$ R# u0 `# d7 G( [盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
" m2 h, ?- r' {4 [, P抛劫 (拋劫) pāo jié - throw-in ko
1 u, r( D- M% I, i4 D配合 pèi hé - coordination*6 i1 l5 P' j6 Q) X
碰 pèng - attach to the side$ t2 F( C4 ^- w i( N# h# c
便宜 pián yí - profit*- S0 y+ ^" \( i+ \ l
骗着 (騙著) piàn zhāo - trick play, hamete: {+ s8 i* s+ I: c
平衡 píng héng - balance*
, A. T. C% m% a% |破 pò - break*2 C3 r5 V8 _! L4 ?; L
剖析 - pōuxī dissection / self-analysis
. W- e: Q. ~( D& t: d( W破解 pòjiè - solution, answer to a problem*
+ {2 v3 Q& u* A. o* C' w扑 (撲) pū - throw in7 G0 u4 W6 [, _, _1 k/ i
葡萄六 pú tao liù - rabbity six
- A6 w! W* j( Z* `谱 (譜) pǔ - game record
; I0 y7 j% h! i3 x6 S; v普通 pǔ tōng - common*- G9 D+ m! ~9 h, S* h6 |: o9 j" S
[edit]
) y$ [5 r3 L3 p0 ?9 w A/ LQ: q [* c1 f b. E i8 A- Z
欺着 (欺著) qī zhāo - trick play, hamete
5 \6 V* [7 I6 c2 x, o2 x棋板 qí bǎn - go board
9 m! O0 Q- o0 a! ?; ?% x/ S- d棋风 (棋風) qí fēng - playing style
) c% E6 Y! A+ c: z( q" ~ W2 k棋盒 qí hé - stone container2 X! t7 U% S2 G2 W# V: l
棋筋 qí jīn - key stones
( p! q6 v) o& i! k6 F. M棋精 qí jīng - key stones
7 u$ l+ R6 e- ]% V棋理 qí lǐ - go theory
& o% I" n1 @ n棋力 qí lì - strength in go0 F( w$ P) ~6 E5 u
棋盘 (棋盤) qí pán - go board
# t5 Q2 _5 F" ^棋谱 (棋譜) qí pǔ - game record
8 n, f+ f6 B; S. X棋石 qí shí - stone
; r$ [5 R) v4 I- r3 n棋手 qí shǒu - player*
9 ^$ ?1 L! k* @! Q5 [棋书 (棋書) qí shū - go book
) y- Q4 A0 u1 z: }' M& D棋院 qí yuàn - go institute6 E p4 ?. B( a# ?; |
棋形 qí xíng - shape
- z' m* i4 [: g8 F# I W棋钟 (棋鐘) qí zhōng - clock*
/ e" ~9 @$ r. C3 d' z棋子 qí zǐ - stone! A( B' ]% x C5 g/ U7 U
弃 (棄) qì – abandon, to discard, throw away
: x" ?! c2 c1 D; ~! v弃子(棄子) qìzǐ - sacrifice
& J& N9 o$ `3 ^/ q: s气 (氣) qì - liberty
, t$ J8 K7 S3 U: P& ?气合 (氣合) qì hé - fighting spirit' P# b3 H+ i2 y% ]* d
气紧 (氣緊) qì jǐn - shortage of liberties
5 N9 K$ ]$ l! w3 ^. K0 Q前 - in front, before*
; s B/ ?" |& U/ ]9 f浅消 (淺消) qiǎn xiāo - erasure
) q( t, {% g' o7 Q6 I9 j2 g墙 (牆) qiáng - wall*
# k9 g C0 m) \: Q强 (強) qiáng - strong- H. I) a$ b+ U l0 _
墙壁 (牆壁) qiáng bì - wall*6 A) }* }* ~% Z( b
强棋 (強棋) qiáng qí - strong group( `) M2 i3 t# j( p% m2 q5 P) l2 x
巧手 qiǎo shǒu - clever move
; T) n) s) H- V$ y1 S: o巧着 (巧著) qiǎo zhāo - clever move8 y; a8 o5 A( z& M, M
切断 (切斷) qiè duàn - cut*: c* s2 E: a* f& C: Q
侵消 qīn xiāo - erasure
! T: [0 U/ Q5 G1 Q/ n轻 (輕) qīng - light*
' X: _ d# S7 P7 ^侵入 qīng rù - invasion# p8 D _2 t, m. W* L4 H! q& {" S
轻盈 (輕盈) qīng yíng - light*
2 ], V( \# _, ^0 d: V求活 qiú huó - make life
R3 \& f1 v! y0 E- V曲 qǔ - bend
7 u9 @1 v w5 Q# i4 H曲尺 qǔ chě - carpenter's square* g9 b6 Q0 n! p; e. h* Z
曲三 qǔ sān - bent three
( [6 f0 ?. h! E# [# m曲四 qǔ sì - bent four$ z' X. h9 e0 [5 l# K
觑 (覷) qù - peep
4 J/ h9 F2 ~1 E, v( @4 F权利 quán lì - privilege2 N9 T8 I( `# w
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
6 {' C+ D& o' d* w/ \
% R' \1 Y9 Q) F x* B* h; U; x7 o" e3 o/ E4 q, H; j d
R
% Z! _* _6 d; f: ^* s2 W让子 (讓子) ràng zǐ - handicap6 C& w' p, W. b" C2 L4 k6 }8 v
让子棋 (讓子棋) ràng zǐ qí - handicap game
0 d, A# m% ^# x认输 (認輸) rèn shū - resign*2 p! ^+ r8 D" Z) ~
弱 ruò - weak*$ h2 I7 ~6 l$ L. q, L, N& M
弱棋 ruò qí - weak group
% T( Y( B+ b4 D- k5 k* ^, Z$ T( _( Y \0 s3 n
! q" t1 ?/ j9 l# H* c0 q
S
) j) @: Z5 r- }9 F+ ?1 V& z# \三间拆 (三間拆) sān jiān chāi - three-space extension x& x- K& R8 x: f0 D0 h
三间跳 (三間跳) sān jiān tiào - three-space jump
6 E/ o1 E% d& P" j! m, I三劫 sān jié - triple ko8 `/ f j& l" x3 [
三劫循环 (三劫循環) sān jié xún huán - triple ko
# y3 R" g, A4 ?' l三连星 (三連星) sān lián xīng - san ren sei
7 d9 i4 r% s; H2 W7 a# `6 T三目正中 sān mù zhèng zhōng - center of three stones; e% ?% j/ p2 c/ ~4 ?% |) y2 Z
三三 sān sān - 3-3 point
$ p+ Z1 m" \6 |. |. g; c' }三手劫 sān shǒu jié - two-move approach ko
; d7 j$ w- a9 o( ?6 C+ @三子正中 sān zǐ zhèng zhōng - center of three stones
/ |0 F! f# n" [2 W/ O杀 (殺) shā - kill*
" ?) a# ]( P* v- ^/ a3 D杀棋 (殺棋) shā qí - kill" J3 ]4 G9 m9 m8 c+ n2 o6 t, c
杀气 (殺氣) shā qì - capturing race
! ?* i ~ M+ [0 s. b上 shàng - upper*
6 u! G' M4 [0 a6 o" l8 K" ~9 g上级 (上級) shàng jí - advanced level*
" L4 N9 F" q; H4 m- u6 d* K/ X上下同形 shàng xià tóng xíng - symmetrical position& S" }2 O6 m3 O7 p. G0 N$ B
稍 shāo - somewhat; a little*9 Z* B( ?: z; o1 i2 }6 R; i+ X
伸气 (伸氣) shēn qì - increase liberties, t! T) D7 t: ~4 j' f
伸腿 shēn tuǐ - monkey jump8 Z1 t* e$ L1 J
生死劫 shēng sǐ jié - all-dominating ko
8 O, z: j9 J( `( |5 p) Z胜 (勝) shèng - win*
& x7 X5 V6 D9 x8 M# q胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
5 k/ q* z% f( Y8 T9 b胜着 (勝著) shèng zhāo - winning move8 f7 _) b6 r1 k r' p- q# a- h; k. o
失败 (失敗) shī bài - failure*% I$ l+ G+ ?* Z5 @
实地 (實地) shí dì - solid territory! O( t" Q# N1 q' E- j; X
十番棋 shí fān qí - ten-game match- X5 A* x" T: M1 a# g/ y
实接 (實接) shí jiē - solid connection
& x( e3 e: w P$ \! U6 J* K% r/ K石塔 shí tǎ - two-stone edge squeeze
" u3 ?( o6 f8 X& E. q- W% I实战 (實戰) shí zhàn - actual game situation. U- K. }% K4 z3 R% P$ \0 H: r
实战手 (實戰手) shí zhàn shǒu - situational move
) h f+ M2 ?, C势 (勢) shì - influence*
! n7 e* W. t, b% ?" ^- _6 k室 shì - house; room*; W+ v6 ?7 O' [
势力 (勢力) shì lì - influence*
- b: _" x% F; R) l$ ~& r试应手 (試應手) shì yìng shǒu - probe* u, w2 N' X( C6 t8 K
收官 shōu guān - play endgame
8 n) r y* a: J# {9 C收官子 shōu guān zǐ - play endgame
( l# c. c1 m+ V, v& y0 r收后 (收後) shōu hòu - last play
6 R- P+ F& x/ u( M3 k! x收气 (收氣) shōu qì - reduce liberties
8 l B# R- { k8 r0 a8 G$ r: q8 L守 shǒu - defend*( Q: W' K( Z0 l! x
手 shǒu - move/ t) z' I0 e( p. }' H
手段 shǒu duàn - technique*; ^6 |. H$ j9 n* n" }1 H) h
手割 shǒu gē - reorder sequence% e7 E T o" a: C+ r
守角 shǒu jiǎo - corner enclosure2 Q( \7 X F- C- t# B
手筋 shǒu jīn - tesuji
% W. j* y) ]$ @7 h手顺 (手順) shǒu shùn - sequence/ L0 l9 S8 G, \; i$ i
手谈 (手談) shǒu tán - hand talk
& K+ ` l$ i7 s) V8 e) u授先 shòu xiān - one stone handicap
' w' X+ C' D |6 t& Z授子 shǒu zǐ - handicap/ l7 C# g6 e9 K( t( ?: W. H6 u8 Q
授子棋 shǒu zǐ qí - handicap game& {9 j1 @: ?6 g
书 (書) shū - book*
2 \. `* k& V! w8 ] s, a* V/ r输 (輸) shū - lose*
1 Z3 R- x& V; J7 K, `书本 (書本) shū běn - book*
. b! q6 j' o1 C6 b) h数目法 shǔmùfǎ - territory scoring2 |# R$ b/ {& K7 d) ~' k
数子法 shǔzǐfǎ - area scoring6 J$ J* t- R: c! E
梳形 shū xíng - comb formation' ?, l; Q/ P! ~; P) s) b; f
梳形板六 shū xíng bǎn liù - comb formation
$ E O6 Z! P5 o/ Y t双 (雙) shuāng - bamboo joint* {( z$ _) M& ^2 C6 E4 I
双吃 (雙吃) shuāng chī - double atari
5 {9 P" @+ l6 \ _5 p% o双打 (雙打) shuāng dǎ - double atari
3 A$ o5 b$ g" N2 a! {- k$ I: x双打吃 (雙打吃) shuāng dǎ chī - double atari( r& I; S8 r) I" _" l
双倒扑 (雙倒撲) shuāng dào pū - double snapback
0 J/ o" d. F5 y" g% [% c双方 (雙方) shuāng fāng - both sides*
$ A, `0 E7 B0 J6 w6 ]- ?$ `% [双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
9 X+ ?" V: D; h8 e双挂 (雙掛) shuāng guà - double approach
# n' O; {& {7 A& G双虎 (雙虎) shuāng hǔ - trumpet connection
) `0 R, a' W. y; w& l双活 (雙活) shuāng huó - seki) r0 t% j5 \9 V4 R
双叫吃 (雙叫吃) shuāng jiào chī - double atari7 c8 \" k0 `8 u( ?
双劫 (雙劫) shuāng jié - double ko+ j8 Y. \- V9 [
双征 (shuāng zhēng) - double ladder
" X G5 @8 \2 `5 `) |6 v顺序 (順序) shùn xù - sequence*
; ?6 m) r0 H8 J0 |5 p死活 sǐ huó - life and death
4 k" U0 O- g' ?/ T死活题 (死活題) sǐ huó tí - life and death problem
: I% l; D' F, A. z& ?- p8 G死棋 sǐ qí - dead group/ y/ d/ o- i$ m4 X
死子 sǐ zǐ - dead stone) s9 j/ X# M2 ^" k+ b+ U+ @' r
四间拆 (四間拆) sì jiān chāi - four-space extension
/ b8 `0 f, [" ]5 g" I5 T四角穿心 sì jiǎo chuān xīng - occupying four corners and center
0 P6 K, |/ d6 K2 t四劫 sì jié - quadruple ko) T7 V7 s, j3 U+ K# G0 y1 r
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
% V) p" [# s) x四连星 (四連星) sì lián xīng - yon ren sei9 B8 A' z- O- e
松 (鬆) sōng - slack*% h( D8 v) f0 j3 T5 G9 n
松气 (鬆氣) sōng qì - increase liberties/ P/ Y! Y" f" O* E4 Y( T' k
松气劫 (鬆氣劫) sōng qì jié - approach ko# q6 ~3 V5 W: S; @
俗手 sú shǒu - crude move
' I5 ]9 J' ^& x8 x0 i随手 (隨手) suí shǒu - hasty move) c( o; d0 m) Q: |4 }
随手棋 (隨手棋) suí shǒu qí - hasty move5 w, W( j% ?0 X
损 (損) sǔn - loss*
8 ?0 G/ Y' m. ?) E% p: h损劫 (損劫) sǔn jié - losing ko threat
9 |/ k3 }0 C% R, c& c$ B* j [4 i损失 (損失) sǔn shī - loss*
1 m# z+ x, E, N+ h8 N3 o顺序 (順序) sùn xù - sequence*
# Z: E4 ~' K% d2 o' U
/ S6 j& [/ M6 ], V3 Q0 i. g8 V( U' @/ w" V/ C: h* u
T
- d- V; j+ T/ Z台象 tái xiàng - Tower9 P+ U# a* `1 D# E
弹性 (彈性) tán xìng - flexibility*3 ~1 W9 v% i( B
搪 táng - block*7 C/ G* S5 k; h9 }& Y5 h0 x1 J+ t
套劫 tāo jié - two stage ko" g& m" n/ K3 Y( o6 i/ P, D) D
逃 táo - escape*4 A+ P: G( t! `3 @4 x( g( T
逃遁 táodùn - to escape, to run away, flee*7 y, H5 \; r W) I6 V7 T, M
逃生 táo shēng - escape*
& ?& _, [; y' s1 v腾挪 (騰挪) téng nuó - sabaki- u* @; p7 z4 w2 S, }1 A, u
提 tí - remove from board
7 ^5 k, i5 ^* _提劫 tí jié - taking the ko
# `5 S8 C3 C0 Y; x: L3 x# X7 s提子 tí zǐ - remove from board
" L5 T `2 ]4 ]天王山 tiān wáng shān - tennouzan9 }7 G" w/ p }6 ]; m/ K
天下大劫 tiān xià dà jié - all-dominating ko
/ q0 A* j7 p2 g" m% B天下劫 tiān xià jié - all-dominating ko
+ N* W9 q8 m O0 k4 G8 e& v- B/ {- y) ~天元 tiān yuán - tengen
( n! ~, h3 j$ u' n* D+ P跳 tiào - jump*
- L1 L/ d: r& z# ?贴目 (貼目) tiē mù - komi
+ C5 l+ X- p/ v" i z' h, V+ Y K铁柱 (鐵柱) tiě zhù - iron pillar*( M( ~$ v9 t8 [; t' ]) }. N* k
挺 tǐng - push up; stand*; a; d2 V5 Q$ U+ E
投降 tóu xiáng - resign*+ v0 D, P. S9 H! u
投子 tóu zǐ - resign
6 l( c- [ q, \) s4 c2 E; F透点 (透點) tòu diǎn - placement3 y3 r! {! D4 @; }, M9 S
图 (圖) tú - diagram*! C% t# g; T" ]5 L5 u
退 tuì - pull back
7 {, ~1 K& o7 V) B- H) b/ x托 tuō - underneath attachment9 m8 R6 B' b2 U
脱出 tuōchū - escape, break out
$ o4 K. w4 ^) ? Z* G脱骨 (脫骨) tuō gǔ - under the stones
6 u/ f1 @: x. ^7 j4 U6 a脱先 (脫先) tuō xiān - tenuki
: h& q( g' R( H5 e( A
, C0 j2 J& b* \5 A/ E# r6 c( @: Y( L4 k, Z, N% `* C
W
, F! Z+ V8 D/ S挖 wā - wedge( Y. R( J* H& B/ Y) Z
外目 wài mù - 3-5 point
5 k" V6 h% h4 |# [4 p3 y8 P外气 (外氣) wài qì - outside liberty; C( H1 M! x7 {0 \# h# @# a
弯三 (彎三) wān sān - bent three
# S: M p7 u& Q) s弯四 (彎四) wān sì - bent four1 o1 H+ `5 F; g! X, @
万年劫 (萬年劫) wàn nián jié - ten thousand year ko
. R# S# J* U5 h7 w# |围 (圍) wéi - surround*+ F/ _5 g* D; y. x
围棋 (圍棋) wéi qí - go- D3 u; z1 k" E; ~5 G
尾巴 wěi bā - tail*
) w( k. P7 [2 i) g味道 wèi dào - aji
: \% `5 c: B6 X文凭 (文憑) wén píng - diploma
6 |. [' \# m% `5 G9 C U稳当 (穩當) wěndang - stable; firm*
0 F. H; q. M8 J8 r" F) i- v0 x4 l问应手 (問應手) wèn yìng shǒu - probe; X1 _, I" i' g7 v; V# x, _9 m
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
) V( V! }5 s7 S( Q# E2 Y; m# |1 d$ s无理 (無理) wú lǐ - overplay5 l/ H* ~. c) i; F7 z7 Y: u9 K
无忧劫 (無憂劫) wú yōu jiě - picnic ko% ]9 h o# Q: x X# @; s+ ~
五子棋 wú zǐ qí - gomoku narabe
5 ~( Z% n( r% g9 r6 L. l5 u五间拆 (五間拆) wǔ jiān chāi - five-space extension
0 N+ {% o+ Y. e9 m五连星 (五連星) wǔ lián xīng - go ren sei
7 V$ U/ @! {+ p P五五 wǔ wǔ - 5-5 point1 i: |0 U# U7 O/ `% S
3 d2 S7 f! k. i( \( W: @; |5 w6 D/ R3 J' i6 }3 K2 ^$ q9 Z
X7 d; Q& i- a' |6 u, A' Q
细棋 (細棋) xì qí - close game8 Q Q0 i2 Z m W ]
瞎劫 xiā jié - false ko threat! @5 I) w" y3 Z S7 F' S$ L9 L2 D
下 xià - lower*" s* M5 a8 s, e; R3 E
下法 xiàfǎ - method*+ c; V& [( v( g4 K7 d w
先 xiān - before; first*
X8 L( X- e& z# r( `* O先手 xiān shǒu - sente
4 L% J: ~% o( M* B |/ _先手劫 xiān shǒu jié - a ko in which the player makes the first capture/ w/ h' e/ o: l0 V; r$ M' q) B
先手利 xiān shǒu lì - forcing move
' t, _1 V) C$ W3 ~先中后 (先中後) xiān zhōng hòu - sente with hidden gote
1 a$ m0 k1 J8 V2 N4 |) c0 `陷阱 xiànjǐng - a trap*0 y3 @9 R1 ~0 I: l
象步 xiàng bù - elephant's move% t/ `3 D, _5 T
象步飞 (象步飛) xiàng bù fēi - elephant's move
L! `- j6 ~9 f: @- a, j象飞 (象飛) xiàng fēi - elephant's move
1 n Y# X9 L9 ~ D向小目 xiàng xiǎo mù - facing 3-4 points: _1 a1 c2 l, V5 A7 Z+ u0 Y
象眼 xiàng yǎn - center of elephant's move
: @) y2 J' c Z. x消劫 xiāo jié - ending the ko
( j; N7 {5 D0 L2 W) u小 xiǎo - small*
9 K$ D" V4 B1 x( h* @小飞 (小飛) xiǎo fēi - knight's move$ ?) Y- A, U5 `2 E8 Q
小尖 xiǎo jiān - diagonal6 @2 N, g5 L+ ]4 V b t
小林流 xiǎo lín liú - kobayashi opening
$ E& K0 ? ~: H. M a! W小目 xiǎo mù - 3-4 point
4 L) n% h# e P8 G2 w7 q3 D小盘 (小盤) xiǎo pán - small board (13x13 or smaller)" v! E2 {0 w' Q- j2 I6 d
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
0 F4 i* Z# b$ S5 d# a6 |小伸腿 xiǎo shēn tuǐ - small monkey jump
) e, q( D0 m$ }- |# N! r小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
8 l2 e1 L! ^4 ^1 X5 T a效果 xiào guǒ - effect; result*) n4 o6 N( A4 V- {, T/ [# T# s
效率 xiào lǜ - efficiency*+ ~- c/ {: }" x! f
新布局 (新佈局) xīn bù jú - new opening
' J. u0 C4 o+ \9 s" r5 q新手 xīn shǒu - new move2 [3 y6 H! q. q# t7 u9 n/ Y, I
星 xīng - star point
0 r5 s+ R4 x5 ~星位 xīng wèi - star point
1 ~- H. W* ?! ]1 ]- Y) L: K形 xíng - shape*$ {0 u, x6 t6 D" e
形势 (形勢) xíng shì - situation*1 Y. j+ D/ J. p, q9 ^, n
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement7 J& V1 r `2 v8 c3 |! o: C; k
形状 (形狀) xíng zhuàng - shape*" z/ g a2 R8 \. ~6 z) h' j
秀策流 xiù cè liú - shusaku opening
1 ^$ @9 o* o& b Q6 N虚手 (虛手) xū shǒu - pass
6 f* ?4 d( w) c$ L( R4 {3 i虚着 (虛著) xū zháo - pass' n2 |% I0 P0 n3 t
序盘 (序盤) xù pán - opening3 A+ `1 y7 x4 r; }6 D1 T
学生 (學生) xué shēng - student*' g5 t$ r" m" Z2 U
雪崩 xuě bēng - avalanche*0 K+ y# m3 i, l6 \) T3 [
循环劫 (循環劫) xún huán jié - double ko1 i$ X1 g1 p4 \8 n/ ^/ ?
; n7 ^2 z0 f" o4 g% T
$ _7 s* x* D# X* ~) @9 m/ @5 |7 c, MY( T- u2 x+ W: w5 Y/ K" ^8 v
压 (壓) yā - push down*
- V, O {4 y9 ^# Q8 g8 R6 N1 W压力 (壓力) yā lì - pressure*
3 a1 x2 ^+ I- L( ?) M延气 (延氣) yán qì - increase liberties
! o$ }' C) f' O" v眼 yǎn - eye*0 }9 G8 z* i! n, G f) C$ v( |9 o" a
眼位 yǎn wèi - eye potential; eye space
) Z0 \3 e* e u, Y眼气 (yǎn qì) - eye liberties4 A7 z, S# p( F8 i8 k3 ?: N) q
眼形 yǎn xíng - eye shape; eye space# o3 R7 ?, o& B, C2 X
妖刀 yāo dāo - magic sword' k# C, L2 ?. u2 o2 \7 v) N
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
1 x/ }, b2 R( E! Y要点 (要點) yào diǎn - vital point9 f2 Q# g8 K0 s* ?" t
要子 yào zǐ - key stones
W T7 ]/ p0 r/ h/ j1 f7 @9 \业余 (業餘) yè yú - amateur** w0 a- F% T+ L- x/ `& g% [, }. J
一方地 yī fāng dì - one-sided territory x% m1 m& {! P% K9 O( w& Z
一间拆 (一間拆) yī jiān chāi - one-space extension b7 F4 ~* p; q9 M' } M
一间跳 (一間跳) yī jiān tiào - one-space jump: j" L/ B+ n8 m8 m$ r- v" g+ ^
一手劫 yī shǒu jié - direct ko) f! v6 o. i- a' `: h
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker) e; ^2 I5 v& l% S' l1 D
疑问手 (疑問手) yí wèn shǒu - questionable move
& ?2 W/ J, d {, q弈棋 yì qí - play game*% f1 d- j6 U: N" e% P
引征 yǐn zhēng - ladder breaker! M* p* D& T5 ~) E) U8 n6 Z, U9 B
赢 (贏) yíng - win*
. a v4 J$ ?5 B" K应氏 (應氏) yìng shì - ing's! ^* [/ X( s% j$ q+ h) ~
硬腿 yìng tuǐ - first line descent
& c7 u8 Q! W9 H: s8 p优势 (優勢) yōu shì - superior*4 D5 S3 T4 U: v% a5 { ]* c
有利 yǒu lì - advantageous*1 H2 q$ A% y( K, b4 a
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
6 f n) ^7 d) W$ ~2 k% L. d% N+ Z9 F有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye7 i0 ~: t; U9 g: ^9 D
右 yòu - right*- f9 \. ~' I0 N
余味 (餘味) yú wèi - aji* Z ^# B6 E. t" X$ F6 F, h: n
愚形 yú xíng - dumpling shape
" M) Z9 D' ]2 v6 h8 c3 m+ M宇宙流 yǔ zhòu liú - cosmic style
( z- h5 \1 _- d: N. h( x原则 (原則) yuán zé - principle*
/ n) r$ N, c6 h4 f1 }院生 yuàn shēng - insei
0 Q6 P/ H: y2 |
: L( K) U; ^3 r8 h0 C+ y2 O" l3 b: c) q8 T J' {: t6 I5 c
Z
& [5 t/ ]& i/ Q0 }- K& N7 m' G枣 (zǎo) - jujube (Chinese Date Wood)*
# K7 [4 G2 J' S$ R. x0 Q3 I扎钉 (扎釘) zhá dīng - iron pillar*6 f6 h' }2 ^) B8 G
长 (cháng) - stretch$ A8 q/ [" M/ s7 e4 V( a& I
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
* Y8 c% X- S y) o- x胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi( ]; k: \3 J7 k' `+ k; d+ g+ B
着 (著) zhāo - move
2 h6 q" q, A1 @( Z真眼 zhēn yǎn - real eye8 E" Q C7 `6 A* Q$ `4 c
镇 (鎮) zhèn - capping play
$ ~2 A2 K2 I! ^- c镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
8 \. q8 O' n( Y/ L7 F% w9 T' R镇头 (鎮頭) zhèn tóu - capping play
$ T. D; F' C$ Q7 [证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
6 r; Q0 {9 ^+ C4 Q& ?0 Z: X征 zhēng - ladder
" Q. O4 [' @% n' s" @, n争棋 (爭棋) zhēng qí - official challenge match- B9 ^- J" J+ [! u7 R: H
征子 zhēng zǐ - ladder, n8 q7 K4 V& X: \
征子劫 zhēng zǐ jié - ladder ko
7 c9 e( q/ R8 F5 r整体 (整體) zhěng tǐ - chain3 F- [" y5 a) z" w4 V# F+ b
整型 zhěng xíng - settle0 _. P4 c+ D7 n( A! b
正解 zhèng jiě - solution*$ m7 p# j( s: v( m4 S7 L$ w e) D
正确 (正確) zhèng què - correct*
# [* \4 q) O3 E# C) {* \: J: }5 c证书 (證書) zhèng shū - certificate*
7 |% c/ L0 |0 r9 d, u2 F$ Q! U正着 (正著) zhèng zhāo - proper move
\; M& `1 d3 p! d* f指导棋 (指導棋) zhí dǎo qí - teaching game. r; z* n+ k3 u" w5 o8 K: t7 x
直二 zhí èr - straight two2 R1 J2 W7 h- ~% _. t% R
直三 zhí sān - straight three
3 a/ m1 { W& R* R# K- N直四 zhí sì - straight four$ B) Y$ q: V0 w7 Q
职业 (職業) zhí yè - professional*
, ^% |+ W7 x8 N只此一手 zhǐ cǐ yī shǒu - only move
0 n. T/ R8 w+ X, h/ T治孤 zhì gū - managing isolated weak group. E* Z# i* u2 b. O& k
中 zhōng - center*) l% C D& c9 a% B
钟 (鐘) zhōng - clock*# A7 Z- k$ {0 g% ^5 M" ~: n
中腹 zhōng fù - center*# d$ }1 F0 e/ R! U3 p1 t( R
中国流 (中國流) zhōng guó liǔ - chinese opening
2 g* o1 D" x0 E中级 (中級) zhōng jí - intermediate level* {; X9 x& @3 x' r
终局 (終局) zhōng jú - end of game
3 z+ e; r& J! F) y; p, v9 P$ d中盘 (中盤) zhōng pán - middle game- [% p+ h8 `$ i
终盘 (終盤) zhōng pán - endgame" n$ W) n) o: m# ~% }
中心 zhōng xīn - center*
8 u: B9 C, ~' M I4 @9 D中央 zhōng yāng - center*
! y0 _/ U, c6 \2 Q, h7 S中原 zhōng yuán - center*
5 S& Y R: b3 m重 zhòng - heavy*
0 U' S2 ^0 k! I& M W: b主动 (主動) zhǔdòng - (to take the) initiative*
, ] r5 r4 J3 G7 u) R专业 (專業) zhuān yè - professional*
: W$ S" u. o2 j转换 (轉換) zhuǎn huàn - exchange*; n& ?0 F* M6 o, O
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
; ]% j1 ?5 I# \2 {装劫 (裝劫) zhuāng jié - a move that threatens a ko
; ^* I7 T& V6 n( h' S% {* x$ {撞气 (撞氣) zhuàng qì - reduce self liberties2 P1 ]: w' R& S- g0 o
追 zhuī - chase*
" E7 }" Y( \" n9 t, X0 X追捕 zhuī bǔ - chase*# H8 x$ ]3 h! v s/ q( x6 u( W) @
子 zǐ - stone; unit in chinese counting
! e! ^3 n- a$ i, x/ H# J" ?) Y% ?自然流 zì rán liú - natural style, T* P9 _9 ?. Q+ c& H$ f& P
自杀 (自殺) zì shā - suicide*
; W' Q5 y, [0 e左 zuǒ - left*; A3 u* E, ~8 O5 W0 p
左右同形 zuǒ yòu tóng xíng - symmetrical position) Q+ c6 v/ C+ }6 d; A. @9 ?' U1 g
做活 zuò huó - make life# V7 z$ q' `9 k+ ?, {( g( L
做劫 zuò jié - create ko2 o) ~5 ~) J2 h4 a: v9 R4 [1 p
作战 zuòzhàn - combat** y9 q& ^" X7 W- H% q* w; b( o
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules). v. a" ^4 n: O& w4 m
|
|