 鲜花( 152)  鸡蛋( 1)
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A
- x4 T% i/ I7 c7 }' H安定 āndìng - settle*
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白 bái - white*% e2 O$ P7 c" {7 f5 K
白方 bái fāng - white player*
0 V+ U1 r A2 j* _, t败 (敗) bài - failure*: w% K4 {6 @0 }& Z# n+ j8 _
败着 (敗著) bài zhāo - losing move
4 k" G1 H3 D) G1 j$ P4 Q扳 bān - hane& {- m6 R. S" ^7 T% Y
扳断 bān duàn - hane through
8 d P. I4 R( Z5 Y板六 bǎn liù - rectangular six* d9 t3 L! f a/ @( A3 e9 Q( z& a8 `
半劫 bàn jié - half-point ko7 `% n8 U( E* t1 M
棒接 bàng jiē - pole connection/ d; w# Q; g) C! j5 r
包围 (包圍) bāo wéi - surround*$ F, ~ Q0 [# ~: B9 H3 A- R
薄 báo - thin*
% e+ v0 I/ |6 E8 F8 G2 [ j保留 bǎoliú - retain; preserve*% l7 R+ F2 q- M4 d8 E a) M
抱吃 bào chī - capturing technique by atari3 I) p$ }( v- o; Z6 @/ J) l
本身劫 běn shēn jié - local ko threat. X ^3 { b/ I: J3 X
本身劫材 běn shēn jié cái - local ko threat; v6 X& L7 |6 ^/ u1 z, [; w
本手 běn shǒu - proper move
. i# Y: E+ _% R笨重 bèn zhòng - heavy*5 V; M8 l" [, N2 W' S8 s
崩 bēng - collapse** b' K7 ?/ A, C S8 y
崩溃 (崩潰) bēng kuì - collapse*
, V" |; k# i+ B& n逼 bī - checking extension1 M- n5 m6 n9 E9 ?5 S
鼻顶 (鼻頂) bí dǐng - nose tesuji2 Y5 }2 R/ `3 U( G, a) O
比气 (比氣) bǐ qì - capturing race
, ]6 e" e' r% s5 A, u比赛 (比賽) bǐ sài - tournament*( O8 ^. c$ L3 }9 g
边 (邊) biān - side*: |' K, J8 T6 e( q
变化 (變化) biàn huà - variation*
- ]: [5 g$ S% ^/ ?( g: G- P; j变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening Z9 _4 q" N6 M
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
0 \0 l& a, o4 m9 G+ `( t2 O变着 (變著) biàn zhāo - unusual play
5 N0 x+ n9 f J0 w并 (並) bìng - horizontal stretch, G+ R7 w5 f) Z9 D5 F+ B6 i! e6 e
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
$ S' m3 g& M/ C) s5 A补强 (補强) bǔ qiáng - reinforce*
4 j0 C- h' d! u: V" n3 Y布局 (佈局) bù jú - opening
: w" l) c! v. w# p0 q5 e6 }+ [不利 bù lì - disadvantageous*
. q' R6 T" W( e8 z不入 bù rù - suicide; `+ J5 y5 b' c! d" v3 t0 e5 {
不入子 bù rù zǐ - suicide1 x" F, J$ W* s6 o
不提三目 bù tí sān mù - three points without capturing
5 a- q8 e3 i3 o不提五目 bù tí wǔ mù - five points without capturing
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: z2 H, [7 I' s {$ S) }) z猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
: D2 D/ w9 J& |3 I猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
( I Z- g9 m) ?. B# X- V" q参考 (參考) cān kǎo - reference*3 W. O8 C% U# f& w( U8 D
残忍 cánrěn - bloody or merciless*. B# o8 t/ O" y3 @3 `7 D
拆 chāi - extension
D' r% d0 z( v. o! E0 {4 X$ ^拆逼 chāi bī - checking extension# _8 a6 u! Y/ o4 }/ u
拆二 chāi èr - two-space extension
0 j: z6 m) _- K9 e* ~9 u拆三 chāi sān - three-space extension* J! Y8 r1 z% v! N
拆四 chāi sì - four-space extension1 p' S( s2 Q3 m5 K/ |3 l0 v
拆五 chāi wǔ - five-space extension+ d) _( ]& b0 i2 b; T; V; y0 \! Z
拆一 chāi yī - one-space extension( O: B+ [; c. J/ b, T) {
缠绕 (纏繞) chánrǎo - harassment technique
8 @/ c: o+ n& J: }, g3 P. x, y- @长 (長) cháng - stretch& `/ b% f7 ]: {6 G
长考 (長考) cháng kǎo - think for a long time
d' p' k; q) J6 w长气 (長氣) cháng qì - increase liberties3 z1 w+ A. S) [1 p# ~7 m3 `9 a' m- P
长生 (長生) cháng shēng - eternal life
/ M9 _; A9 R$ F3 p场合定式 (場合定式) chǎng hé dìng shì - situational joseki
' I- X8 u7 x- i7 i, C超大飞 (超大飛) chāo dà fēi - very large knight's move
9 F9 X" V6 d5 g! W' Y超高目 chāo gāo mù - 4-6 point! T2 [2 M- ]+ ?
超时负 / 超时 (超時) chāo shí fù - lose by time- ~/ w% a1 F2 q0 N B( ]" q
超时胜 chāo shí shèng - win on time
0 }. Z) K/ V6 `3 G! S成功 chéng gōng - success*' s2 z5 P7 N, f: j& j7 x7 K, s
成立 chéng lì - possible*
+ o. g$ Y/ |/ ` v! O& G秤砣 chèng tuó - two-stone edge squeeze
3 `, Y7 V x: k5 ?' U7 |* g& `吃 chī - capture
* q( z. c* N4 r9 B" U7 a吃亏 (吃虧) chī kuī - loss*
; g" D3 X$ O: T. [% R持棋 chí qí - jigo
) G e9 M3 u: m/ U: N冲 (衝) chōng - push through5 r' d. G" g' o' R" o) Y! k7 `, J
重复 (重複) chóng fù - overconcentrated! T0 k' x7 y% z( E& U9 P: h
初段 chū duàn - 1 dan6 B+ e0 I/ A: Q# b+ n
初级 (初級) chū jí - beginner level*" e# W! y6 O: v
出头 (出頭) chū tóu - getting ahead
0 s# h. E9 x: K/ [9 `刺 cì - peep! f* o- Q* K6 e; W9 H0 O3 h
次序 cì xù - sequence*! I. m3 {5 m- j- O1 I: x
错误 (錯誤) cuò wù - mistake*
: o' x* J5 ^, t3 J4 U错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points: J# y" M$ h4 ~$ O* n7 ]+ @
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( R5 `0 f1 K8 H: C$ y* V- q搭 dā - attach4 ~9 ?- j5 H) Y# G/ h
打 dǎ - atari
9 ?. l8 m1 D d, _2 m5 a( ^打吃 dǎ chī - atari
* ~( l7 Y4 d: Q; o打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
0 o* z8 Y5 T4 a+ N5 m打挂 (打掛) dǎ guà - adjourn game7 n- Y( q1 F) f3 m% U0 X8 `
打劫 dǎ jié - ko7 e$ x/ [/ {7 g3 M
打入 dǎ rù - invasion) v. K6 t# y/ A* D: m8 u3 M7 Z, u6 r
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one& x( S" T, i9 y
大 dà - large*1 ], H' ?4 g6 V: q! x
大场 (大場) dà chǎng - big point' g1 ? |+ a( E' T7 }+ v* U
大飞 (大飛) dà fēi - large knight's move0 `( L& W$ E# E1 \+ ]# ]" P
大局感 dà jú gǎn - whole board thinking; w U' b. ^- @# w1 ]
大龙 (大龍) dà lóng - dragon*& s( K( B) ~" y$ {* Y/ }$ u
大模样 (大模樣) dà mó yàng - large-scale framework0 D) C5 K* G' d0 ?1 `9 Y' \2 T2 u
大盘 (大盤) dà pán - large board (19x19)! H! ]/ H0 ]4 E( A, |: _
大棋盘 (大棋盤) dà qí pán - large board (19x19)! f' c# M2 S. D! ? _* Z
大伸腿 dà shēn tuǐ - large monkey jump
0 W( f2 `: _/ W6 T9 m1 J- x大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
4 b j' e0 k" e8 N5 i大雪崩 (da4 xue3 beng1) - large avalanche
5 C) A% U8 C' m大压梁 (dà yā liáng) - Da Ya Liang$ F3 g3 U$ y* \& Y: k
大眼 dà yǎn - eye with two or more spaces
. `* U, r( N* T+ e: K5 ?: j大猪嘴 (大豬嘴) dà zhū zuǐ - j group
. b) p) R& y+ H0 A% P& ^; t0 e. A带钩 (帶鈎) dài gōu - long l group2 |$ X$ y( V! z
单关 (單關) dān guān - one-space jump
; q9 p1 u4 f* x) S" X' m单官 (單官) dān guān - neutral point
: @/ M4 i7 W1 o* `, b单劫 (單劫) dān jié - half-point ko1 c" ~! [3 Q% N8 H5 U
单行道 (單行道) dān xíng dào - one-way street*
, k! y+ v6 G4 I挡 (擋) dǎng - block*
& ]9 J0 `: j$ A& J1 x( z @" s刀把五 dāo bǎ wǔ - bulky five6 o0 M1 ~) o; \1 u0 n( y, f
刀板五 dāo bǎn wǔ - bulky five
$ Y- g; o; t* Z刀柄五 dāo bìng wǔ - bulky five
% m6 n5 e M; j/ ]' m5 Q刀五 dāo wǔ - bulky five
# K+ _, g( F. @/ H H5 m: g倒扑 (倒撲) dào pū - snapback H) Q# Z4 g# }) f
倒贴 (倒貼) dào tiē - reverse komi0 n4 ^- `+ j* C
倒脱靴 (倒脫靴) dào tuō xuē - under the stones
: H# k6 g% b. A% B低 dī - low*5 |) b4 `1 T+ w
敌 (敵) dí - enemy*
9 x2 `0 F2 s; Q; z- }抵 dĭ - hold up; push against, to support, to resist*3 m- n8 l+ @4 H$ y: l5 W) Z, w9 z1 M8 P7 R
抵抗 dǐkàng - to resist; resistance*1 w0 i5 D, `0 \$ l m7 M' S* o/ R
敌人 (敵人) dí rén - enemy*
. D6 i& ]9 T" m$ @地 dì - territory*- T' z) U+ G [5 c
地盘 (地盤) dì pán - territory*1 M9 R2 T: h0 U. y
地域 dì yù - territory*: K p7 H+ g, u. ^
点 (點) diǎn - placement; point
* K: Q& I/ n; P点方 (點方) diǎn fāng - eye-stealing tesuji
1 m G" G/ b/ b5 @! k& t4 s点角 (點角) diǎn jiǎo - corner invasion
4 l4 M. x6 b K3 I$ Y点目 (點目) diǎn mù - counting. t6 W0 P. N' m x' a# y
点眼 (點眼) diǎn yǎn - placement inside opponent's eye w- H; v, f$ N
调子(調子) diào zi - choshi8 w: O% r& J3 X+ Y
丁四 dīng sì - farmer's hat; pyramid four
) J# B4 @* I9 ^顶 (頂) dǐng - bump3 A! X) h+ \# b
定式 dìng shì - joseki
# ~, Q1 q N ?' @( \定型 dìng xíng - settle
! A7 m1 W/ e- `9 q2 c* H东坡棋 (東坡棋) dōng pō qí - mirror go
! T- O8 l: P" K( K1 b: {1 o斗方 (鬥方) dǒu fāng - carpenter's square4 O6 U9 |# |9 E
读秒 (讀秒) dú miǎo - byo-yomi
9 p6 h, D% Z8 } J渡 dù - bridge under
, s9 ?9 ]& A7 _7 Q8 L7 @2 ]* ^断 (斷) duàn - cut*
2 D8 C5 [1 X. c+ a- g3 }$ f3 Q段 duàn - dan( r2 B0 b! a0 @- x! _( N K. p
对策 (對策) duìcè - countermeasure*$ L6 s1 o& v1 j7 f
对局 (對局) duì jú - play game*3 L# v* u8 l! \
对杀 (對殺) duì shā - capturing race
. G( K# E9 z8 _2 L. ~对弈 (對弈) duì yì - play game*
! G; \# u) T2 N8 z1 C1 z, J8 `遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
- y, t; L. [; Y, w" H* c. b多元劫 duō yuán jié - multiple ko( V- `/ `' ]1 w3 A' D. a
2 Y8 F3 ]+ k0 ]6 g- o* F/ k7 r2 t* [
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# P& G" f. A- q恶手 (惡手) è shǒu - bad move9 t$ e6 E5 P4 s9 p* R
二间拆 (二間拆) èr jiān chāi - two-space extension% J+ h% _. v5 E7 x/ T4 G" t4 W! ?
二间跳 (二間跳) èr jiān tiào - two-space jump
7 z6 }! A' d+ G# o5 N- h二连星 (二連星) èr lián xīng - ni ren sei# C9 }7 d) C" X0 @- I. i1 ?
二手劫 èr shǒu jié - two-step ko
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F9 \8 K! X, Y) n( N# T ^3 m, e
发展 (發展) fā zhǎn - develop*& o! w8 r- {5 }) E
法 fǎ method, way (also 下法 xiàfǎ)* z2 Y6 L2 d4 }0 V6 ^
反扳 fǎn bān - counter hane5 F3 l* Z' |& u
反打 fǎn dǎ - counter atari
$ p* k0 U. r, w$ f6 ?反攻 fǎn gōng - counter attack
( O6 \$ U9 ]) E* H" x反击 (反擊) fǎn jī - counter attack0 ~9 p9 V" u8 I5 b: \' p7 {
反夹 (反夾) fǎn jiā - counter pincer
9 x2 b* y: |7 l" J反提 fǎn tí - recapture4 J* \5 {" S% S" H+ |
方法 fāng fǎ - technique*" @8 y/ \1 i& [" w$ z7 B
方四 fāng sì - square four
/ c! w8 Z R, Z方向 fāng xiàng - direction*# t8 w/ N1 A7 m3 F( E
方形 fāng xíng - mouth shape* d( N/ E; G% G
防 fáng - defend*& Y; D6 S: W8 t6 ~$ `3 r
防守 fáng shǒu - defend*
' P4 J! y" c5 l! S! o4 ?8 \飞 (飛) fēi - knight's move
' R$ b9 F, ?8 \0 @$ n2 M7 Q$ H& `飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
& x% q$ m/ M# l2 i飞压 (飛壓) fēi yā - press
+ \4 _, P# s1 ]% U! i: j* t废着 (廢著) fèi zhāo - useless move
; A/ }& p$ K; o+ s6 q9 K废子 (廢子) fèi zǐ - useless stones8 D8 ]% t1 n' E
分投 fēn tóu - splitting move
5 ] y6 d% u- J& Q3 h分先 fēn xiān - even game
' [+ Z9 @( u [7 O* H封 fēng - seal in*. e8 D8 r& d' |2 f1 m2 V% n
封手 fēng shǒu - sealed move/ N2 Q+ Y x+ b) R2 G- R: g. [
封锁 (封鎖) fēng suǒ - seal in*
% ]/ y2 n2 d# v* t) _2 n浮棋 fú qí - floating stones
" E1 y8 w0 N( j) ~2 ]' l浮子 fú zǐ - floating stones, w' A( T( Z. @" n
负 (負) fù - lose*$ w" V' z& O4 `8 x9 ^! ?
复盘 (復盤) fù pán - game review
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概念 gài niàn - concept*
h# \, e, Y1 {1 M感觉 (感覺) gǎn jué - feeling* d6 c7 V$ c$ _; {( d, `+ g9 ^( R
高 gāo - high*
: e' A5 U! f5 t6 G, J+ v高级 (高級) gāo jí - advanced level*
& o& G; r1 i9 o* B+ E高目 gāo mù - 4-5 point
- o6 H& D: D, s- l/ M1 f' u; C根据 (根據) gēn jù - base*
, M, ]3 ]" E! i根据地 (根據地) gēn jù dì - base*
7 g* A7 I7 t9 R攻 gōng - attack*
: S" S7 q) ]+ x" ]攻击 (攻擊) gōng jī - attack*
4 }4 a6 \- N% @1 I9 c: |1 l共气 (gòngqì) - shared liberty# q R. T/ Q, H1 [
公气 (公氣) gōng qì - shared liberty
2 l; w1 x0 {, h* l# K攻守 gōng shǒu - attack and defence*& Y6 E! j4 i b* H s Z6 }
共活 gòng huó - seki
) ]8 b( j7 k c1 r孤棋 gū qí - floating stones
" Z+ ~; N& F# w0 ?0 V. m& l挂角 (掛角) guà jiǎo - corner approach. ]/ z5 u- U/ W& n: s+ ]
拐 guǎi - bend*- l4 ?9 U2 R$ O5 I, F$ U: f
怪着 (怪著) guài zhāo - ghost move1 t/ I$ B9 y9 a$ v7 F9 W
关 (關) guān - one-space jump
/ ]0 `) M, z {官子 guān zǐ - endgame
7 A3 @4 T5 E5 p1 F! B! E龟甲 (龜甲) guī jiǎ - tortoise shell
2 Q+ N, `2 F( J* G$ P规则 (規則) guī zé - rules*4 x1 V3 B$ Q; l# K2 h; k; _5 E
鬼手 guǐ shǒu - ghost move
8 `3 {+ Y- U6 ?( n D滚包 (滾包) gǔn bāo - squeeze
m; X; m7 J- p/ U, C& w滚打 (滾打) gǔn dǎ - squeeze
) w3 ~) p& M( Y& ?( A; t$ N2 \滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze8 c4 l* ~( P& G% U
过分 (過分) guò fèn - overplay
: s; f1 M: g7 O) P* p5 ]: B* |国手 (國手) guóshǒu - national champion*
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7 N. i) i1 }' Y) B
H
# k$ Z3 V1 `' _! M% ]' m! k( c韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
0 [( L3 F2 I: E X4 [% {, ]" M5 a* c好点 (好點) hǎo diǎn - good point
/ x# e1 n. M$ E9 p和棋 hé qí - draw* w; s# V& G3 j' S1 P. ]
黑 hēi - black*" W( X8 t6 D! w% b5 j" M: T# b0 V
黑方 hēi fāng - black player*: i9 ], n' _5 U; y
黑先 hēi xiān - Black plays first*
( y2 o+ N9 }; n0 d猴子脸 hóuzǐ liǎn - Sake bottle shape0 ?% x" P3 } E& s0 l
厚 hòu - thick*9 q7 X- K' l9 r6 L, B) r, R, X
后悔 (後悔) hòu huǐ - regret*2 k! n6 W( E( e% O& p; R% s9 X# j
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind* F4 u, O; e6 R, m
厚实 (厚實) hòu shí - thick*
Y# j0 {8 ^! @2 y- [2 ^2 V1 U4 H厚势 (厚勢) hòu shì - influence*
' Q: N4 A0 }# f% K; l2 T后 (後) hòu - after; later*
$ @: c7 t4 x! G2 t: }后手 (後手) hòu shǒu - gote
: x9 E! ^6 W4 t1 D. ]后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
8 o4 \9 U/ i9 A& y: ?5 [) ~4 y0 T后续手段 (後續手段) hòu xù shǒu duàn - follow-up1 g6 J7 f h1 u& P0 ^
后中先 (後中先) hòu zhōng xiān - gote with hidden sente# d& {2 [/ u* {
虎 hǔ - tiger's mouth
4 o9 e) w/ v1 S q3 o虎口 hǔ kǒu - tiger's mouth' C( d5 Z- }8 B6 |
互破 hù pò - mutual damage
# J% v: l! _0 i4 R互围 (互圍) hù wéi - mutual surrounding of territory9 l5 \+ |4 W. a* a; z
花见劫 (花見劫) huā jiàn jié - picnic ko% ^( i5 I2 e* v' w. d
花六 huā liù - rabbity six
% w* b3 \6 H) Q* ~: f花五 huā wǔ - crossed five
7 k8 e! H0 b5 }: {$ C还原 (還原) huán yuán - transposition0 t! i, O/ d# f( u- |( x) s5 a, u
缓 (緩) huǎn - slow*
. m6 }" Y7 ^$ X! F' F% E缓慢 (緩慢) huǎn màn - slow*
/ a* t5 E, v8 Q" a缓气劫 (緩氣劫) huǎn qì jié - approach ko0 B6 t* ~' j* a, P8 R- l9 l+ @
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
8 P% `% ~" W3 d4 z- k' ?( A缓手 (緩手) huǎn shǒu - slow
1 s! s5 \8 i& g4 x, |缓征 (緩徵) huǎn zhēng - loose ladder
' l$ ~; S+ E3 ]! \& x缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder; R: W/ `) V5 Z! S8 ]
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
, y5 v/ `2 e8 T S回手 huí shǒu - take back*
5 s+ g) q5 a6 \& T+ c1 W回提 huí tí - recapture
: {$ h* [) f9 w3 r悔棋 huǐ qí - take back*
- Q5 L3 E- {- E! ~" s4 L. J9 w2 ~3 J1 S活棋 huó qí - living group
2 S- ^8 a! N' J! F" r/ c+ d# U$ m7 v, M- @4 s2 u7 {
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急 jí - urgent*
$ J7 b, w: {8 Q' J( s1 h1 Z级 (級) jí - kyu6 A" K! h5 i' A; N( j- p
急所 jí suǒ - urgent point
q9 q5 W6 B5 j6 g. r挤 (擠) jǐ - bump into diagonal; choke; atekomi
# W. P6 F) f4 }/ d% D3 x技巧 jì qiào - technique*2 E2 @. r1 E; U5 R
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)* R; h3 L$ |: T' u$ l# n6 m8 ] Y* R
佳 jiā - excellent*0 g, S' l1 B5 X! e- L
夹 (夾) jiā - clamp; pincer: M* Y0 H) n/ Z: @
枷 jiā - net
2 g0 v/ V; K1 X8 t$ w: S: ]& N2 m0 z枷吃 jiā chī - net7 G6 W8 s/ ~: M" v" y
夹攻 jiā gōng - pincer4 a( N' C) p; R. v! s
假劫 jiǎ jié - false ko threat
0 U$ I' ?, a, x2 }* A假双活 (假雙活) jiǎ shuāng huó - false seki
3 k$ K# F# |0 Y& }5 c假眼 jiǎ yǎn - false eye) `! V/ ]0 C3 g x5 c* S$ |7 l
假眼活 jiǎ yǎn huó - two-headed dragon5 Q2 Z( P }! V
尖 jiān - diagonal
- _& L* b6 F* @+ r; s' R尖冲 (尖衝) jiān chōng - shoulder hit/ @2 ~4 j0 j& g0 O' u7 T6 U
尖顶 (尖頂) jiān dǐng - diagonal attachment; m, O, K. r/ _0 H
坚实 (堅實) jiān shí - solid! P1 i" U) ~6 n$ {+ S3 ~* [9 Q3 Q
见合 (見合) jiàn hé - miai
+ M0 P4 f5 ^ u; U l教 jiāo - teach*
_; u" { a% v交叉点 (交叉點) jiāo chā diǎn - point" Y& B4 t* X, {5 U& {2 _9 u, l
交点 (交點) jiāo diǎn - point1 J9 C* l# H/ A1 Y$ q, f
焦点 (焦點) jiāo diǎn - focal point*
% {& U# z }2 F交换 (交換) jiāo huàn - exchange*
5 {$ U" q8 T2 y. E角 jiǎo corner (angle, horn-shaped)*3 s5 M/ |" M2 g! e) z/ w
叫吃 jiào chī - atari
+ I% M8 e. X/ c/ v- X8 M% R. z% Z# A9 ]教师 (教師) jiào shī - teacher*
" G3 \1 \* z+ S' `# ~" I: _教室 jiào shì - classroom*& Y6 F2 B6 d! h9 t
基本功 jī běn gōng - fundamentals*
1 v6 E! t$ w T) u# m) t接不归 (接不歸) jiē bù guī - connect and die
4 z2 v" ~! S" j. d4 O1 [8 z劫 jié - ko
7 ] z; @# m+ B1 W& q劫材 jié cái - ko threat5 o! X3 P9 j% B, O5 J
结果 (結果) jié guǒ - result*
- i1 I: s% Q$ M4 p& I% W: _9 k劫活 jié huó - live by ko2 O! b/ [% r4 n8 ]0 ^# X
诘棋 (詰棋) jié qí - life and death problem
8 [/ @6 [/ h$ L4 C0 g劫杀 (劫殺) jié shā - kill by ko( d4 ]6 V" i) x" Z1 ?: f( v
劫争 jié zhēng - ko fight+ Q- i# V2 [1 u- C# D
解答 (jiě dá) - answer, solution*
: o) W0 o0 M" n4 D金柜角 (金櫃角) jīn guì jiǎo - carpenter's square9 W: `1 Q/ x4 `9 A
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
# p6 T2 y$ v) _7 q. w紧 (緊) jǐn - tight*7 s9 m. z& A1 Z% L
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
- W" A8 n* X( ? X9 ~1 r2 p紧劫 (緊劫) jǐn jié - direct ko
! F2 j& i! V$ H/ m8 @6 b! ]( F紧气 (緊氣) jǐn qì - reduce liberties
9 b( Y3 B- s2 K5 n1 `/ d紧气劫 (緊氣劫) jǐn qì jié - direct ko/ V. s/ I" m$ m8 u
禁着点 (禁著點) jìn zhāo diǎn - illegal point7 N- I3 H$ r: t3 g: p: x
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)3 R# A! X& N& O5 u) N
净活 (淨活) jìng huó - unconditional life
, |/ p& H% Y9 [: p# m5 A6 C净杀 (淨殺) jìng shā - unconditional death
- K3 m9 t" ]. K) v8 B7 z+ j0 F. z净死 (淨死) jìng sǐ - unconditional death
# P$ b0 B& P G3 ?4 s救 jiù - rescue; save*
: C8 i* @( [7 w! f8 L聚 jù - placement inside opponent's eye1 T+ O5 R2 ^( ]
俱乐部 (俱樂部) jù lè bù - club*
5 x) X1 Y' b9 H* \; T" ~# k聚六 jù liù - six-space killable eye shape
; \; O7 q! \+ G- R$ r8 W聚三 jù sān - three-space killable eye shape c5 `$ z5 d* L3 g
聚四 jù sì - four-space killable eye shape% N! k6 R, @6 l% q
聚五 jù wǔ - five-space killable eye shape
) o& ]: h: |: A- `0 b$ K决战 juézhàn - decisive battle*
8 A( d, U# z: J8 v9 W诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
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/ I+ @5 [# ?! {+ B, y2 ^卡眼 kǎ yǎn - falsify eye
5 {/ h% a v! f0 @开拆 (開拆) kāi chāi - extension
& F/ b8 K0 M3 P8 ]# T! ~/ t开花 (開花) kāi huā - ponnuki
$ N6 V( X6 m5 |7 V开劫 (開劫) kāi jié - create ko* h. Q% Z6 A9 ^0 ~& [3 @
开局 (開局) kāi jú - opening* P5 n6 I4 x# | _/ [
看花劫 kàn huā jié - picnic ko
( S: S3 v' o, L9 K/ Z抗 kàng - to resist, fight; to oppose to defy*( B- K( c" r+ v! ^
靠 kào - attach one line higher than enemy stone* }& ?- L0 C' X# V
空 kōng - empty*
2 m' U$ p: V; ^+ Q0 A* q& J5 G空间 (空間) kōng jiān - space*
) \# D) f% E: l( U空三角 kōng sān jiǎo - empty triangle5 x( a1 \( {4 W0 n7 T h
空 kòng - territory*
; U" O9 y8 c0 g5 `1 {$ p5 M跨 kuā - attach at waist of knight's move
( P' p' B' P% }$ V跨断 (跨斷) kuā duàn - waist cut
. I0 a! |7 n5 P* q; p快 kuài - fast*
% N6 R+ r1 [5 ]+ j+ d' ^快棋 kuài qí - blitz game9 Z( f" g9 d) U
宽 (寬) kuān - loose; wide*8 s- Y7 |' z) m6 O* z% O }. w
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
& v: G4 M% L1 L% ?宽气 (寬氣) kuān qì - increase liberties
/ I/ C) B& M2 U8 p, [! p宽气劫 (寬氣劫) kuān qì jié - approach ko
# j9 `! G2 l7 P/ y' e0 B- Q亏 (虧) kuī - loss*
: ~/ M$ }, O1 R0 k亏损 (虧損) kuī sǔn - loss*
- D9 c- g2 s) M1 `2 t7 \. d扩大 (擴大) kuò dà - enlarge; expand*
. p" ?1 P7 a! t9 ?$ ?/ y扩张 (擴張) kuò zhāng - enlarge; expand*4 R* A* k) o/ l3 P3 C
[edit]% F5 ~) P7 `) z3 m$ y. T7 l
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. l1 G* @$ e/ ~1 J5 }% X4 P赖皮劫 (賴皮劫) lài pí jié - many move approach ko0 ^$ r2 F1 \- x- _. ~
拦 (攔) lán - checking extension; prevent opponent's advance*1 ]7 D7 ]* S _+ V& \
拦逼 (攔逼) lán bī - checking extension
% x/ v4 R+ ~: G& t7 R# [! z# L3 Y烂柯 (爛柯) làn kē - ranka& D6 y# d& O# P& Z% d2 L0 X/ `
老师 (老師) lǎo shī - teacher*7 f, a @+ f, ^* ~* _- s( M
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
. V l. x6 ?2 w5 S# [类型 (類型) lèixíng – pattern, type*1 b3 N) g3 F6 [5 L
冷着 (冷著) lěng zhāo - unexpected move/ I9 P9 T; X* p. `: B
利 lì - profit*7 a9 `/ V! y6 s3 Z
立 lì - descent; stand
2 w9 m1 @ D. R# c利用 lì yòng - make use*6 Z& g1 _+ j4 v/ B
连 (連) lián - connect; continuous*# E0 @8 i& I* x
连扳 (連扳) lián bān - double hane
2 Y2 `6 i5 g$ F连环劫 (連環劫) lián huán jié - double ko
; h% J! u7 Q" I0 G: i5 C连接 (連接) lián jiē - connect*3 C) Q& N5 o" i* W
联棋 (聯棋) lián qí - pair go
3 U I: k! B0 t" G( H/ K恋子 (戀子) liàn zǐ - reluctance to sacrifice0 [. F4 a4 M: Q; b8 m. v1 L$ m
两分 (兩分) liǎng fēn - equal*
) b8 B4 `, J0 V两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
6 `$ s; O4 D" V# X2 X0 D s, V( F劣势 (劣勢) liè shì - inferior*. a# {" } e0 B7 j, B- k
裂型 (裂型) liè xíng - split shape" ?5 S: R K. ]3 S" s
龙 (龍) lóng - dragon*
/ d, N1 v: N1 f& i; \" ~漏着 (漏著) lòu zhāo - oversight/ @- I$ m6 s! D+ _# @) \ D: |
落子 luò zǐ - playing stone on board; ?' x: D2 L/ f) I1 g1 J4 d, Y8 F
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* |( M$ q U" f6 m4 h/ t满意 (滿意) mǎnyì - satisfied*
8 N3 p i% Z# w+ [2 u慢 màn - slow*
0 s; C1 k3 M, r盲点 (盲點) máng diǎn - blind spot
G5 [* z |, v4 q) o1 _. E梅花六 méi huā liù - rabbity six6 E/ Q! N6 r' s2 r2 R$ c
梅花五 méi huā wǔ - crossed five0 K2 I4 y! K+ [7 D# r$ w0 B9 v! g
门吃 (門吃) mén chī - capturing technique by atari8 u0 |- e; R8 d& W; z4 z o3 t
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening" \% G& O6 _5 ~( g5 Q. A
妙手 miào shǒu - excellent move
! u. l; k) e1 l Y妙着 (冷著) miào zhāo - excellent move) W% v# H$ g3 X# Z8 M4 {/ `2 J
模仿棋 mó fǎng qí - mirror go
3 S* h' b$ u" ?2 V( \2 }( z模样 (模樣) mó yàng - territorial framework
1 v/ R: H, \- |7 [3 w2 P3 r目 mù - point of territory
% Z. u- Z, U. S5 \% R5 F目外 mù wài - 3-5 point# W; G, H+ s* P k2 n2 \& @+ L( ]9 X% M) p
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: @% r' V' h' {内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
; @* C% N, r) m$ M \' ^" N逆官子 nì guān zǐ - reverse endgame move
7 v1 ]1 d: R& ~; n6 o }逆先 nì xiān - reverse sente
E) n8 t# G; j逆先手 nì xiān shǒu - reverse sente
( p; P1 b# F- S+ F' P0 O) j/ M. z逆转 (逆轉) nì zhuǎn - overturn game
5 @' F% c ` S9 p# A$ ~, d: y粘 nián - connect*0 f4 o* _; T, T: T/ x! n
凝形 níng xíng - overconcentrated shape
1 E4 t" A8 g# B扭断 (扭斷) niǔ duàn - crosscut
5 k5 z7 Y' T: T& B: N$ c; p) ]扭十字 niǔ shí zì - crosscut4 @& w+ ~* F- d+ v7 O
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
, p1 e! ?$ g: l; K, f3 _扭羊头 (扭羊頭) niǔ yáng tóu - ladder
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P
4 R, G3 K2 d' l, Y% G- n/ i爬 pá - crawl*$ \3 U+ \. D; ]" g
盘渡 (盤渡) pán dù - bridge under9 }+ \6 P/ K: y+ A2 E2 S
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner# C* j! _% N! g& x
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
0 c1 E$ p( c" e' K+ m* X) Q抛劫 (拋劫) pāo jié - throw-in ko
& R- V a2 c5 Q* S配合 pèi hé - coordination*
$ c& {( a- v" k6 A! q( U0 ?碰 pèng - attach to the side
, w, g9 f7 f' P% p0 B便宜 pián yí - profit*+ M9 i. M0 J- o: d- p
骗着 (騙著) piàn zhāo - trick play, hamete! t5 ]1 Z& a: }" C2 L* C5 Z* ~
平衡 píng héng - balance*
6 X: V" Y9 D: @, F% V5 V破 pò - break*' m8 N9 H/ v. ^
剖析 - pōuxī dissection / self-analysis3 }$ C6 Q! N) L+ o _
破解 pòjiè - solution, answer to a problem*
! Q1 J2 a+ i* b; i- n2 O扑 (撲) pū - throw in! {+ x& Y; Q! d" |
葡萄六 pú tao liù - rabbity six, j8 m1 E' y. R( D% E& ^- G: q
谱 (譜) pǔ - game record
8 I( ]1 o8 X- g: U8 N3 P普通 pǔ tōng - common*
, f9 r; J/ _; l. q[edit]
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欺着 (欺著) qī zhāo - trick play, hamete
7 s1 V' z, a, U+ O6 x棋板 qí bǎn - go board
+ a$ S& i) q0 o4 T棋风 (棋風) qí fēng - playing style
& h# ]& E( F9 f9 y# A棋盒 qí hé - stone container
3 p1 j9 M- I* P3 q8 d棋筋 qí jīn - key stones
2 n4 _# E7 f( H) O+ I棋精 qí jīng - key stones
+ G( U( Q5 A7 E% Q4 A. u棋理 qí lǐ - go theory( X1 d' Y. F& A6 i+ E2 R
棋力 qí lì - strength in go
5 Q. X4 h7 A( |) z, t4 d2 M8 Q棋盘 (棋盤) qí pán - go board" W: X" Q s. c+ f2 g6 @! E9 ~7 x
棋谱 (棋譜) qí pǔ - game record
$ ?3 C4 f* e$ n棋石 qí shí - stone
/ h; V% Y% c0 a: a; b- ~0 G棋手 qí shǒu - player*
. Z3 j- X2 i# g8 Y+ _* i: Y棋书 (棋書) qí shū - go book. z& ?: v" I/ r0 m/ ^4 U
棋院 qí yuàn - go institute$ i2 `$ a6 W& j' V% a; ~- F- a8 K
棋形 qí xíng - shape% @# [7 l9 i5 s8 Y
棋钟 (棋鐘) qí zhōng - clock*: h; t) r2 ^$ `" _1 w3 z8 I7 n
棋子 qí zǐ - stone1 g& _% e3 }1 f
弃 (棄) qì – abandon, to discard, throw away( U, O9 _* C$ l% J
弃子(棄子) qìzǐ - sacrifice
" p3 z9 D& S2 ^) e: H气 (氣) qì - liberty$ D! f" \" J2 ?( @* s+ ]
气合 (氣合) qì hé - fighting spirit; S( g( {; N6 ]# z8 q5 N
气紧 (氣緊) qì jǐn - shortage of liberties9 U7 q4 q+ _0 x: x" Z Z
前 - in front, before** b4 B; G/ v. _9 P2 f
浅消 (淺消) qiǎn xiāo - erasure$ {1 ]2 @2 E. G4 z4 V. q
墙 (牆) qiáng - wall*. X% Q! @ B5 g3 G$ N
强 (強) qiáng - strong
+ w' O( a! |$ d8 P% l+ @: B墙壁 (牆壁) qiáng bì - wall*! C& M7 g9 b& H
强棋 (強棋) qiáng qí - strong group
& H; P& {8 z" G1 `& J# O巧手 qiǎo shǒu - clever move
. ?1 I/ E8 [# x/ ~* \' m巧着 (巧著) qiǎo zhāo - clever move
& k% A, G7 Y& x: v切断 (切斷) qiè duàn - cut*# N3 |3 J$ g$ g& _# z3 ~* s8 H
侵消 qīn xiāo - erasure
6 V s3 V( `: D% |轻 (輕) qīng - light*0 \& X$ {( |$ }' U+ C
侵入 qīng rù - invasion
7 X L/ G2 G1 ]9 d) p. f轻盈 (輕盈) qīng yíng - light*9 o/ T6 E' t0 Y0 T4 o
求活 qiú huó - make life9 M6 h8 Z& H% L
曲 qǔ - bend( k5 _2 T2 |& z% O
曲尺 qǔ chě - carpenter's square
( A( S3 ~6 N" L% Y曲三 qǔ sān - bent three
& p. }5 V0 Z* b& ` N曲四 qǔ sì - bent four$ J0 y2 `* x& S2 C3 @8 g! b
觑 (覷) qù - peep. i; |4 W8 l0 A( \8 L* R1 ]
权利 quán lì - privilege
+ O l9 [7 ?- \( G( x确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
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& E5 e; n( b: h1 M5 Y' U) `让子 (讓子) ràng zǐ - handicap- Q* x- |. |2 z+ _4 A) q! N1 o* G9 W
让子棋 (讓子棋) ràng zǐ qí - handicap game0 V! ?- Z' m6 m/ k
认输 (認輸) rèn shū - resign*
6 r; Z: z& V! N9 q) `+ @! O弱 ruò - weak*4 W0 u6 k W" ]; }: r
弱棋 ruò qí - weak group/ u/ X; {3 Q# D8 l
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S
+ B% V8 i; V) s0 i2 |三间拆 (三間拆) sān jiān chāi - three-space extension# [4 @3 K' N) Y! Y8 r b
三间跳 (三間跳) sān jiān tiào - three-space jump" B2 r7 P! z' G5 o' ~
三劫 sān jié - triple ko5 {/ i! C5 W6 X
三劫循环 (三劫循環) sān jié xún huán - triple ko
% R5 ^. w2 |) a( y: V& Y) p三连星 (三連星) sān lián xīng - san ren sei
0 ^ b L* _+ s& p三目正中 sān mù zhèng zhōng - center of three stones
0 q; o O# S2 Q; [: T# S3 B% ^三三 sān sān - 3-3 point/ Q$ N% U1 q: U/ [! {
三手劫 sān shǒu jié - two-move approach ko9 }* i9 I$ E y
三子正中 sān zǐ zhèng zhōng - center of three stones! w% b3 s& K5 r) Z7 K6 a" ^2 H& ^1 f
杀 (殺) shā - kill*4 }3 `9 c P3 l6 G1 |! V
杀棋 (殺棋) shā qí - kill
" j& ]% v+ F% B6 {2 ]9 @杀气 (殺氣) shā qì - capturing race5 H" `4 X% y2 m% \+ Y3 S* L) L/ X
上 shàng - upper*
# y+ B1 Z U: ?- k7 _5 u ?2 }上级 (上級) shàng jí - advanced level*
* Z( D* e5 a" E% f: C! G上下同形 shàng xià tóng xíng - symmetrical position. U( S( H; n( j, h+ R( A5 E* [
稍 shāo - somewhat; a little*
# b1 l: f0 `1 P# _% `: B# T伸气 (伸氣) shēn qì - increase liberties7 y9 S# d' t& e! \* a4 x5 n
伸腿 shēn tuǐ - monkey jump$ h3 t$ W$ e, E9 Z6 s4 J1 {
生死劫 shēng sǐ jié - all-dominating ko
9 s% [* p. h, I+ k* w9 q4 x胜 (勝) shèng - win*5 J8 K8 P, }- x9 U2 G6 V, H
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move/ f- b, C* a% R, ~
胜着 (勝著) shèng zhāo - winning move% ^3 z8 A7 `# L2 v' D# a
失败 (失敗) shī bài - failure*" ^# y& s. I: j0 B$ P" U [
实地 (實地) shí dì - solid territory
8 c/ r: z3 N4 I4 F$ s. y十番棋 shí fān qí - ten-game match8 J' \0 _/ |7 L) D
实接 (實接) shí jiē - solid connection
& T: O0 v+ D+ q. J5 ?/ \石塔 shí tǎ - two-stone edge squeeze; _* Y9 T7 }2 j% G8 e: v& ?
实战 (實戰) shí zhàn - actual game situation& ]: P8 T7 K M+ G9 M2 U
实战手 (實戰手) shí zhàn shǒu - situational move
' d* x' i; b5 G' M8 U势 (勢) shì - influence*
+ C8 N" J2 Q! _, H7 {, o, x室 shì - house; room*, y2 T4 v2 }. B9 r
势力 (勢力) shì lì - influence*9 E i* {+ [" e# c
试应手 (試應手) shì yìng shǒu - probe
- [5 h; m, u) ^7 q收官 shōu guān - play endgame
" i+ _3 D/ V( m# O! x收官子 shōu guān zǐ - play endgame# p. _( _- ~5 Z6 v# y! } g
收后 (收後) shōu hòu - last play
9 l7 i" s& P, t5 ]7 V收气 (收氣) shōu qì - reduce liberties/ E: z# I. s- i
守 shǒu - defend*% Q$ f2 l0 q7 j' u
手 shǒu - move
% C0 Y: x/ y0 b% O手段 shǒu duàn - technique*! e1 r" [7 r# U& B
手割 shǒu gē - reorder sequence& q( N' q* a: |0 J
守角 shǒu jiǎo - corner enclosure! _) A$ }$ W/ G
手筋 shǒu jīn - tesuji2 e& k! c1 F7 I0 L/ f
手顺 (手順) shǒu shùn - sequence' [2 X" N; }4 x( ?/ m- ^ Y
手谈 (手談) shǒu tán - hand talk
3 ~. D5 x1 M4 U) L7 I9 ^4 D授先 shòu xiān - one stone handicap
' I* r U$ L1 N& H授子 shǒu zǐ - handicap
9 y+ F! n% j1 Z3 F; ]+ e授子棋 shǒu zǐ qí - handicap game
1 C4 n2 J2 a) V% f- \0 i书 (書) shū - book*3 s+ T/ K r$ ?
输 (輸) shū - lose*
8 s; x1 {0 e: H, q书本 (書本) shū běn - book*
2 M$ ]7 u& r& [, U* t. @7 V' {数目法 shǔmùfǎ - territory scoring
9 Y$ \) t+ A/ ?+ N数子法 shǔzǐfǎ - area scoring1 I! o% I* t( ~% t# i A/ M
梳形 shū xíng - comb formation
A+ G# r/ v- K梳形板六 shū xíng bǎn liù - comb formation
8 g* @+ E/ n# y4 b! ?+ Q双 (雙) shuāng - bamboo joint
7 j+ ^* k, _8 R3 F, V双吃 (雙吃) shuāng chī - double atari
. p e* {, J) {* k8 s双打 (雙打) shuāng dǎ - double atari# @5 b3 z! m1 d9 S
双打吃 (雙打吃) shuāng dǎ chī - double atari* C- ]8 T ?2 V9 O
双倒扑 (雙倒撲) shuāng dào pū - double snapback
6 g, m/ F/ l# q6 ^( t/ U7 P+ \& [) {双方 (雙方) shuāng fāng - both sides*- p# g) T+ t0 p0 U5 k5 ?
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach; i* Z" b, B6 S% M8 t7 h
双挂 (雙掛) shuāng guà - double approach9 [/ M; s) O6 U' E: Y" C2 N. s* \
双虎 (雙虎) shuāng hǔ - trumpet connection: I7 K) s1 a; F& w
双活 (雙活) shuāng huó - seki9 N! i9 C4 ?. L+ B# K0 j* G
双叫吃 (雙叫吃) shuāng jiào chī - double atari
. f- M5 m c" q, d0 N; B双劫 (雙劫) shuāng jié - double ko8 \& F$ R0 Z' j& }) ?# T
双征 (shuāng zhēng) - double ladder4 N/ R3 \- q4 L8 [5 g+ d% N$ l
顺序 (順序) shùn xù - sequence*
/ a- ~8 C0 w6 x1 Y4 ]- |2 c死活 sǐ huó - life and death
6 B# |$ y7 z) m1 q死活题 (死活題) sǐ huó tí - life and death problem8 d1 Y0 o& X/ U% \
死棋 sǐ qí - dead group( m& c- s! F0 X2 \- {1 o9 {
死子 sǐ zǐ - dead stone( o( j' {9 \. K- d6 d3 H* o) I) {
四间拆 (四間拆) sì jiān chāi - four-space extension: p- J1 s) ?/ ~9 r
四角穿心 sì jiǎo chuān xīng - occupying four corners and center3 T5 J( H3 |' \+ [* \
四劫 sì jié - quadruple ko
0 i8 B) M; _* w2 @6 \8 h四劫循环 (四劫循環) sì jié xún huán - quadruple ko
! u& _+ B4 t: M& m/ @" n四连星 (四連星) sì lián xīng - yon ren sei+ y% C# T- |7 N5 ]. T
松 (鬆) sōng - slack*
& [/ g5 T# F4 }' W松气 (鬆氣) sōng qì - increase liberties
! q7 o5 G- i* l0 t. ^* m松气劫 (鬆氣劫) sōng qì jié - approach ko
( h0 s0 P8 b' H俗手 sú shǒu - crude move
/ o1 w) E, C4 ?$ q: P随手 (隨手) suí shǒu - hasty move
" w! A6 a1 h; I/ H( y随手棋 (隨手棋) suí shǒu qí - hasty move
& D! t U9 @$ C! x+ M9 N6 w. F' e损 (損) sǔn - loss*
* e- e' p1 c+ l" C: z损劫 (損劫) sǔn jié - losing ko threat- b7 E* d; K& D& t+ p
损失 (損失) sǔn shī - loss*7 V# P3 ^* G9 i
顺序 (順序) sùn xù - sequence*
0 w1 Y9 Z$ f& ?$ y. V8 T, I
" c+ V/ D( y# T9 p, _9 p
: u5 y- ^) X3 [( {T; N. j, G: S# t. _( `/ @. y
台象 tái xiàng - Tower
. @1 N1 f# {; ]7 D弹性 (彈性) tán xìng - flexibility*) z# ], P9 W" z0 }- `; p+ x
搪 táng - block*
! _, @' _, B, L: L( {套劫 tāo jié - two stage ko; k, Y% d2 B5 w$ Y* p( C) }
逃 táo - escape*
8 p; @+ v8 @. N" S逃遁 táodùn - to escape, to run away, flee*
, A0 {- X: a/ _( Q+ v逃生 táo shēng - escape*
m* I; X1 j8 p# t: O腾挪 (騰挪) téng nuó - sabaki8 X/ B" |$ ^) u( D) A/ p) O
提 tí - remove from board4 H$ O& R/ h8 l S
提劫 tí jié - taking the ko* x. C- ` s6 r
提子 tí zǐ - remove from board; ^' v- ^5 }. r. L; r, N+ ?) d
天王山 tiān wáng shān - tennouzan5 p7 L) J# p& I( X7 G) Q% t$ ?- W
天下大劫 tiān xià dà jié - all-dominating ko
1 T8 n: o0 b$ W: r* i天下劫 tiān xià jié - all-dominating ko( l7 \& ^8 @- M, o# s. ^
天元 tiān yuán - tengen- m. Y% n6 \; s! N' x5 ~
跳 tiào - jump*' v% l6 l* `2 f9 |2 w
贴目 (貼目) tiē mù - komi
0 e- O4 w2 g4 A9 D3 k& E铁柱 (鐵柱) tiě zhù - iron pillar*
! U$ A: M% G) a) F挺 tǐng - push up; stand*
1 G9 _8 T- b* c+ x7 v9 M投降 tóu xiáng - resign*
: h: ^: D e7 P! M3 ~: Q* c投子 tóu zǐ - resign% X1 Q, Q9 ?$ E0 j* [1 d+ E
透点 (透點) tòu diǎn - placement# _3 |. d/ ~% @+ c# D
图 (圖) tú - diagram*- p5 V7 Y- t1 {3 |1 f) }
退 tuì - pull back' t* c# B& u& l7 n* \* U/ l9 }
托 tuō - underneath attachment
5 G1 D: O- T& m, H1 F, `脱出 tuōchū - escape, break out
5 k4 w3 L G# G3 s! e2 b; Y$ T脱骨 (脫骨) tuō gǔ - under the stones
/ g: T& ~, f& {* x! H# O脱先 (脫先) tuō xiān - tenuki
/ P: P3 d9 d7 k" P# y6 q' F
! a& F6 V: e. s* W s! m' {0 c' h h5 p
5 `/ a: ]& a1 P/ ?2 }W
! p* H' S8 G P9 L! Q; j& ]. y挖 wā - wedge# F- M/ T& R( R8 c
外目 wài mù - 3-5 point
0 Z) e9 E4 W; `" J* m外气 (外氣) wài qì - outside liberty( ~' ?% y9 [' n1 A' ]/ v
弯三 (彎三) wān sān - bent three
- x7 ~$ W( t7 j, a6 |; ]弯四 (彎四) wān sì - bent four0 U: C6 v: J* n/ }
万年劫 (萬年劫) wàn nián jié - ten thousand year ko
- A: K, |0 k4 q0 [& R! l围 (圍) wéi - surround*
7 V4 B" o/ l5 x5 }4 l0 M5 I4 _ M围棋 (圍棋) wéi qí - go
0 a# X) }" O/ _6 I& ~9 h7 F尾巴 wěi bā - tail*7 X6 \3 e5 Z' H% k B2 X
味道 wèi dào - aji
# p6 u) a2 S, o4 V文凭 (文憑) wén píng - diploma: W# q9 r1 ^3 G) a/ G5 k
稳当 (穩當) wěndang - stable; firm*
+ A3 L2 j; S4 [2 R6 t/ t z z r问应手 (問應手) wèn yìng shǒu - probe
% H; ]: z z- p7 v. o乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
, H( z' P9 y5 [: v, y7 A8 l# K无理 (無理) wú lǐ - overplay9 }1 q0 U5 y$ M
无忧劫 (無憂劫) wú yōu jiě - picnic ko, t8 \; i- v+ P$ ?2 J9 D
五子棋 wú zǐ qí - gomoku narabe
3 o1 @+ A+ q X( O! `. W2 `五间拆 (五間拆) wǔ jiān chāi - five-space extension7 p- l5 w9 i# b* I7 }
五连星 (五連星) wǔ lián xīng - go ren sei
/ j! O; F8 i9 I2 e% D五五 wǔ wǔ - 5-5 point5 i' J3 i# M! U. U/ \
0 ^( [' ^, P( T: b
* p! [ Z) d9 }# V! q3 {8 @' f
X1 O3 [8 v, j' h
细棋 (細棋) xì qí - close game+ ^, c h2 l% z: r, o3 ~
瞎劫 xiā jié - false ko threat1 g; f# p8 J0 d# j9 G; S0 L
下 xià - lower*( ]# C0 r+ B# r. k c6 B4 a
下法 xiàfǎ - method*1 x) M6 Z. O( o% J7 t3 c$ N
先 xiān - before; first*# S+ u+ ? A9 R7 S. H* t7 _
先手 xiān shǒu - sente+ h7 L: H; a* d0 S- C- e# `
先手劫 xiān shǒu jié - a ko in which the player makes the first capture
9 P2 V4 |. |" x5 F5 J先手利 xiān shǒu lì - forcing move0 Y' A. a3 q( {: U9 m* A
先中后 (先中後) xiān zhōng hòu - sente with hidden gote
( [3 p& c! K1 Q9 k/ [陷阱 xiànjǐng - a trap*
* y( m' C6 T8 M! W+ R/ W) u象步 xiàng bù - elephant's move8 O. t/ w2 X& u- K3 g
象步飞 (象步飛) xiàng bù fēi - elephant's move! M* R7 z1 Q% r+ A" U" e+ _% D% d
象飞 (象飛) xiàng fēi - elephant's move
# ?- m0 e: k% k( I1 g" w4 D向小目 xiàng xiǎo mù - facing 3-4 points
M& W6 b1 f: }% p4 _8 \& d/ Q: `( _象眼 xiàng yǎn - center of elephant's move* e0 G8 J) O! Y- }8 ~$ {) y
消劫 xiāo jié - ending the ko
$ g. b, u2 [# k" ^( @, {! b, k$ ~小 xiǎo - small*1 H1 z5 l, O5 O) d! u U/ U
小飞 (小飛) xiǎo fēi - knight's move- {+ E: _$ [( D$ A) m! u& U
小尖 xiǎo jiān - diagonal
6 s: q( s: o6 ^) H小林流 xiǎo lín liú - kobayashi opening+ M; s* W. D5 J- G/ `/ T
小目 xiǎo mù - 3-4 point
5 n- c8 a1 T2 A. R8 A小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
2 ^! i: L& R& ~6 {小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)8 G; d/ y9 e' h) ?' u& \
小伸腿 xiǎo shēn tuǐ - small monkey jump
1 m3 e5 s0 ` S' k4 K' g" f小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg# x" V* m6 K1 f
效果 xiào guǒ - effect; result*
6 R I& y8 T) g" l1 D1 e0 Y效率 xiào lǜ - efficiency*6 }( n9 C( @1 g/ D5 z* J
新布局 (新佈局) xīn bù jú - new opening5 Q/ x( g) F. [) h C$ f7 S2 \
新手 xīn shǒu - new move
9 @- |# ~0 Q2 m6 ?' @3 Y! I( I' E1 z* T/ V星 xīng - star point
8 _' K( |7 _ ` u* x2 ]星位 xīng wèi - star point6 A5 L9 V+ v9 Z( E/ l# S+ B
形 xíng - shape*6 \* n, j& m# {7 n p- m8 q" D$ z
形势 (形勢) xíng shì - situation*
+ w. ]$ D& w# t: U* `形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement. B; R" Z: E ?2 N9 w
形状 (形狀) xíng zhuàng - shape*/ D J; @9 a+ h! `+ L1 m" j3 t2 C+ |
秀策流 xiù cè liú - shusaku opening
e0 N$ g/ \) Z- L虚手 (虛手) xū shǒu - pass
1 ]- ~) `; R# a& ]虚着 (虛著) xū zháo - pass6 R' t0 |' r# ]" O* \, v5 D
序盘 (序盤) xù pán - opening
0 F3 {( b/ }% [" I' K$ H学生 (學生) xué shēng - student*
5 J% g0 F0 m& n, w雪崩 xuě bēng - avalanche*4 G- M3 z, c' ^- N, A9 {
循环劫 (循環劫) xún huán jié - double ko$ ^! Q! j4 ~1 n& d7 b/ t. N& S5 ~. b
! |/ p+ [4 R5 A- M8 j
D, b/ V6 Q d$ x8 J
Y
: Y8 k% D$ m, c* X压 (壓) yā - push down*: S, y( u7 r( u" R! g+ k
压力 (壓力) yā lì - pressure*
8 D5 w Y; d: l; {: q+ C延气 (延氣) yán qì - increase liberties8 z5 Q# l3 ?# Y. b5 i$ f5 ^
眼 yǎn - eye*
1 p' D, x& }$ K眼位 yǎn wèi - eye potential; eye space
: u: n; l1 B. U; G* m6 Z% x: B% @眼气 (yǎn qì) - eye liberties
' W' @% x- X. Q' }眼形 yǎn xíng - eye shape; eye space
/ Z9 k G) N; |6 T8 g# d3 ?妖刀 yāo dāo - magic sword% i7 f3 s+ x) t; B3 c& F
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko6 B3 S0 w, W6 O0 b0 r+ a
要点 (要點) yào diǎn - vital point
7 D1 b9 P9 {6 z, O& z, I. |要子 yào zǐ - key stones, y' R2 _' N$ A( K& m
业余 (業餘) yè yú - amateur*
1 L9 J& A, _2 M6 |; D一方地 yī fāng dì - one-sided territory
9 z8 b* Z9 ^, E3 b一间拆 (一間拆) yī jiān chāi - one-space extension5 t) f! C$ I" x* A. G7 d
一间跳 (一間跳) yī jiān tiào - one-space jump/ M& P, Q q5 ^: U# i8 I/ [5 h! f: @+ c
一手劫 yī shǒu jié - direct ko) o7 B6 J+ J# `7 z% d6 z6 G
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
" ~+ X9 b: n4 k, O1 l( ]疑问手 (疑問手) yí wèn shǒu - questionable move( v, l( A+ A8 i& G& R3 q5 _
弈棋 yì qí - play game*
! e- Z, o( x* N' F) p2 B引征 yǐn zhēng - ladder breaker
$ H1 F* s+ ~7 o赢 (贏) yíng - win*" q1 B- t8 `; ]$ P* J" y6 I; o
应氏 (應氏) yìng shì - ing's& B' [0 w. M: Z. c/ k: L" Y3 G# r. D
硬腿 yìng tuǐ - first line descent! n# T, c6 N1 d
优势 (優勢) yōu shì - superior*
' ] R+ M/ m: j" S. Y有利 yǒu lì - advantageous*
9 A: |( `8 y' _有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye" x' ]0 ?. _1 {
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye$ z# Q9 _. F) f* t
右 yòu - right*
$ w8 M9 k6 c5 p) t余味 (餘味) yú wèi - aji+ Y$ e0 H3 O# a3 D
愚形 yú xíng - dumpling shape
& N2 |/ n1 _$ T s7 u3 }! y- t" Q8 B宇宙流 yǔ zhòu liú - cosmic style
3 }! |- U/ c& w原则 (原則) yuán zé - principle*% Q/ D# c4 P, i. d( E
院生 yuàn shēng - insei
, ~( p- X* e& x1 n/ N9 P
: v2 w1 I% f. a) u8 p1 K% W1 E7 c h) j" L( L
Z& c* r; C& q0 ^9 j- g
枣 (zǎo) - jujube (Chinese Date Wood)*% X. {* ]2 a4 ]* s% W5 J5 J& k
扎钉 (扎釘) zhá dīng - iron pillar*
: H* o( v2 i8 f2 i! Y7 A# F长 (cháng) - stretch. {% r9 P2 \) H! u# B. H
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi! l0 p) {9 y5 L/ J
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
+ f9 Z; P) z* m着 (著) zhāo - move
; Q) d. m4 w6 L4 [* h! H真眼 zhēn yǎn - real eye; O5 J) i* U+ I9 M3 B" Y/ R& q: g4 Y
镇 (鎮) zhèn - capping play3 o* l2 d, k7 ~( F8 F7 O! H
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker$ q6 P# x2 C3 I' j. W! ^' G
镇头 (鎮頭) zhèn tóu - capping play
# ~2 K% S$ W1 T, l! L5 i7 I; a证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma! S% x ~, b% T, `1 k- L* |
征 zhēng - ladder4 O0 O7 ~3 Q, e3 C2 @# [
争棋 (爭棋) zhēng qí - official challenge match
) O# T- R6 [; ]征子 zhēng zǐ - ladder
: {1 [$ k3 \# I( `* j& q+ W2 S征子劫 zhēng zǐ jié - ladder ko
" v5 I1 E& P3 ?# R; o1 U整体 (整體) zhěng tǐ - chain# y1 |: |7 {& x7 h' t- l" O
整型 zhěng xíng - settle4 U% C9 g- X" t z# y0 z
正解 zhèng jiě - solution*
* {" q/ [" r# h2 u正确 (正確) zhèng què - correct*7 j- S) j. p6 Q4 b2 Q4 i
证书 (證書) zhèng shū - certificate*6 ^& b' o9 m1 b f' K6 q
正着 (正著) zhèng zhāo - proper move7 t, ~/ m: {: I) s
指导棋 (指導棋) zhí dǎo qí - teaching game+ Z' G) {+ T1 k# D2 a$ k |9 _
直二 zhí èr - straight two, u% l3 A! q, f9 k
直三 zhí sān - straight three
0 X6 t8 Z$ ~$ q' I直四 zhí sì - straight four
9 M/ K( ~' M8 k) D/ L8 q& W职业 (職業) zhí yè - professional*# ]- x- a: c# y7 v5 ?( B6 t- S
只此一手 zhǐ cǐ yī shǒu - only move
7 m% V7 [1 U; u/ ~; W i1 {治孤 zhì gū - managing isolated weak group1 o4 N9 J9 S$ e7 L( ?# Z( g1 P
中 zhōng - center*
" c" a4 C7 M) _. E }# ?% B2 g钟 (鐘) zhōng - clock*
0 Y5 B- f1 V: W0 ^中腹 zhōng fù - center* {& @# F) G @0 B
中国流 (中國流) zhōng guó liǔ - chinese opening5 n8 L" P3 E K/ n0 J5 q+ q* y
中级 (中級) zhōng jí - intermediate level*
3 A: g( T) o# { }) X$ A终局 (終局) zhōng jú - end of game
9 o! A! m' B9 N" A5 t9 X中盘 (中盤) zhōng pán - middle game
+ \! z& J' X, i5 A' Y5 x9 z终盘 (終盤) zhōng pán - endgame
# r3 G. v) F5 O' w' L6 j$ ^) I4 N中心 zhōng xīn - center*
1 C* X5 t1 y4 \& T4 N) @, A8 S中央 zhōng yāng - center*( B, W2 D$ K; o5 V* v, ^
中原 zhōng yuán - center*
1 j. ?/ a q' C6 {6 f重 zhòng - heavy*; g! a+ b! I3 w# T" Q
主动 (主動) zhǔdòng - (to take the) initiative*" X5 O: _2 `7 _7 O* J
专业 (專業) zhuān yè - professional*
8 @4 B: o& `. L) Q+ V w6 W) y# ?# n转换 (轉換) zhuǎn huàn - exchange*
3 N) [% w, C4 z U装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback& J0 k% n1 a5 \: @0 X! i" ]: r
装劫 (裝劫) zhuāng jié - a move that threatens a ko% M& A3 y7 z) T ]
撞气 (撞氣) zhuàng qì - reduce self liberties
- z; {( n0 b5 V# c8 H追 zhuī - chase*
+ [; R$ n4 A: M, [+ } e追捕 zhuī bǔ - chase** N7 x# \' F0 ?: F! M6 g F, S$ ^
子 zǐ - stone; unit in chinese counting
8 I/ x' a! J8 H& M自然流 zì rán liú - natural style" a# h ^- v3 l6 t% G& Y5 r
自杀 (自殺) zì shā - suicide*
5 t: |4 B" `1 g( |2 k# |左 zuǒ - left*! m+ U0 ?- }3 N. N ~ s& }# H% {
左右同形 zuǒ yòu tóng xíng - symmetrical position
; ]7 W4 X9 i* y* @/ l+ f做活 zuò huó - make life- p7 c4 _9 q$ u7 i
做劫 zuò jié - create ko
! _2 c- p* d$ ]/ c3 p作战 zuòzhàn - combat*
- X" V: Q& ^/ N# K: t3 o$ d做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
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