 鲜花( 152)  鸡蛋( 1)
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$ i0 i' ^% k: y& P! N& M+ }! U安定 āndìng - settle*
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白 bái - white*
$ L2 X U; ^5 B0 h: r6 ^# A& [白方 bái fāng - white player*
) a5 Y5 T. U' k败 (敗) bài - failure*
' B8 Y4 M4 v6 ~+ J3 r败着 (敗著) bài zhāo - losing move
" e9 J1 Z7 F8 n9 ^扳 bān - hane8 A9 O- M. q+ [7 o3 l' ^2 T6 d
扳断 bān duàn - hane through9 ^/ q, b1 m) k* j' k
板六 bǎn liù - rectangular six! x! F) W, J- r( T
半劫 bàn jié - half-point ko
+ P% S4 U! J! v' S& U9 L棒接 bàng jiē - pole connection# p4 k, \# `1 u% j( C
包围 (包圍) bāo wéi - surround** f/ p y7 `- n$ `* v" ~! |9 u
薄 báo - thin*8 l4 L: f! {4 ?
保留 bǎoliú - retain; preserve*
; H/ H' R$ c2 x抱吃 bào chī - capturing technique by atari6 l& t; ?- F! H h( E- f- ^- W
本身劫 běn shēn jié - local ko threat/ _6 J: B! z* V# q
本身劫材 běn shēn jié cái - local ko threat
* o7 M; z) \3 `9 L本手 běn shǒu - proper move( Y N0 j: K9 V; k
笨重 bèn zhòng - heavy*1 F! _4 w( u0 F/ r. e( b% d8 a
崩 bēng - collapse*
; L% U; Y( o$ }) m& }6 u崩溃 (崩潰) bēng kuì - collapse*
# d8 m- \1 w7 k. ]* r8 h逼 bī - checking extension
. Z( E {: b u% ?9 M鼻顶 (鼻頂) bí dǐng - nose tesuji! {/ H H! F( L- _& L0 J( {
比气 (比氣) bǐ qì - capturing race
7 k; n8 x! M, \& g比赛 (比賽) bǐ sài - tournament*' V$ v" f; ~; w8 i% u( q4 _
边 (邊) biān - side*
7 v( S- e( d7 [9 U! T3 h7 o6 U变化 (變化) biàn huà - variation*
& t0 w2 M! Q8 U; g. |变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening- C$ ~* N' f- B+ ^9 c
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
) m0 J) F& ~9 w" G* o变着 (變著) biàn zhāo - unusual play
( ]8 c) h6 B( A: y& i7 Z6 I% k) R并 (並) bìng - horizontal stretch6 _9 L7 O. G# h' {( Y
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)8 f& {; l7 Y- o6 ~! |2 `
补强 (補强) bǔ qiáng - reinforce*
! l4 w# L% }! h. g, O2 C/ [6 _布局 (佈局) bù jú - opening7 N9 r3 C6 m, O2 T( Z
不利 bù lì - disadvantageous*
8 S6 R' ^' x. a3 L- Q不入 bù rù - suicide
6 _5 A* k* i- y/ L; I& [/ s3 x不入子 bù rù zǐ - suicide
9 A5 ]3 Q4 L1 N9 S不提三目 bù tí sān mù - three points without capturing& g1 n8 a7 p( V; e& u7 p) |/ Z( S
不提五目 bù tí wǔ mù - five points without capturing6 Q' L. r& r: w% g1 Y1 K# d
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猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
! B$ b1 \% e( L Q6 z8 K& ]猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)% [2 V A( Z+ W' I
参考 (參考) cān kǎo - reference** v' z( _' E$ [) e9 V1 W9 j
残忍 cánrěn - bloody or merciless*
: ?/ B- B% G! V& Q7 _拆 chāi - extension0 `1 J/ O+ B+ T. ^4 K2 B
拆逼 chāi bī - checking extension
9 [6 t) z6 }- H2 I5 i1 B6 e) ?8 M拆二 chāi èr - two-space extension
* w" a* D6 i2 E% h! g3 h1 ]拆三 chāi sān - three-space extension! ^" K* g: S) R
拆四 chāi sì - four-space extension
7 R5 y4 z2 a/ G拆五 chāi wǔ - five-space extension
. {( K) S1 f4 C x0 |5 p, R拆一 chāi yī - one-space extension
6 U% I2 X* k) |) @! o$ g缠绕 (纏繞) chánrǎo - harassment technique
( S4 L) g8 g+ U长 (長) cháng - stretch, O# z* S: ~8 O' ]
长考 (長考) cháng kǎo - think for a long time! ~) p. A2 ?+ k
长气 (長氣) cháng qì - increase liberties9 `5 ^! I, X! o. m0 X3 T' X& V
长生 (長生) cháng shēng - eternal life% }1 W& J/ J0 P! V: y
场合定式 (場合定式) chǎng hé dìng shì - situational joseki
- b" k3 l4 |1 p6 z- _6 d超大飞 (超大飛) chāo dà fēi - very large knight's move, J6 ?2 _' J% L" d! ]
超高目 chāo gāo mù - 4-6 point
) O1 E% @7 Y/ @" g4 u) \超时负 / 超时 (超時) chāo shí fù - lose by time& q7 R0 W: J% k9 S
超时胜 chāo shí shèng - win on time' o" R1 v! ]9 F! a
成功 chéng gōng - success*1 r, c5 a X7 {6 G; k2 n/ r' p9 Z2 x9 s" y
成立 chéng lì - possible*# l! x9 ~+ R3 k) w- m
秤砣 chèng tuó - two-stone edge squeeze
* |- b1 p7 P) U, r, E2 x! F9 @吃 chī - capture3 S% o2 v; }1 Q+ y+ Z
吃亏 (吃虧) chī kuī - loss*! t) i" d. J! p7 |" H
持棋 chí qí - jigo
; o9 D3 F p6 ?冲 (衝) chōng - push through
) r) w+ K$ i9 B+ j重复 (重複) chóng fù - overconcentrated
$ m& q. T0 N% o+ r8 ^初段 chū duàn - 1 dan! c. v! i; C: l3 K- v8 H
初级 (初級) chū jí - beginner level*; h7 W8 d0 g" o- u5 e
出头 (出頭) chū tóu - getting ahead# I" z( T3 G6 q# Y O, ]( p
刺 cì - peep5 O: \* o0 p& @
次序 cì xù - sequence** X k7 [& T/ c# e1 x; \
错误 (錯誤) cuò wù - mistake*6 M" R+ K7 |% p$ I& @1 V) q
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
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搭 dā - attach
2 ~; H r- Z5 v0 `1 Q2 A打 dǎ - atari* o# b: h, h$ t/ [# ?; ]
打吃 dǎ chī - atari" O5 |- R7 S( v2 d' t% m2 G
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one3 R- l" H1 A& W- s; J9 e8 B
打挂 (打掛) dǎ guà - adjourn game( |5 o: A- j% G+ B
打劫 dǎ jié - ko% p& Q% _, R' Y- \% n
打入 dǎ rù - invasion
/ u* L) d, I3 p- Y5 e打三还一 (打三還一) dǎ sān huán yī - capture three recapture one' b4 E7 Y3 @- x# c3 @5 N- b
大 dà - large*
0 a: p Z6 n3 @/ T大场 (大場) dà chǎng - big point9 \( k8 \: s0 o' I1 L) A
大飞 (大飛) dà fēi - large knight's move$ n, {+ M3 W& X! E7 B5 b9 C4 y2 v, D
大局感 dà jú gǎn - whole board thinking
/ T2 w |2 b! }( d0 ]% b* O* R大龙 (大龍) dà lóng - dragon*, \. m7 r5 N& y# F: Q2 G% P7 r
大模样 (大模樣) dà mó yàng - large-scale framework! [0 I% v2 w% m5 V; ]
大盘 (大盤) dà pán - large board (19x19)
K2 o2 P5 H% [大棋盘 (大棋盤) dà qí pán - large board (19x19)& q, N. b5 x" L; O2 H; p: N
大伸腿 dà shēn tuǐ - large monkey jump
. n* G; a% R r/ H/ Z$ u" a- ?大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze9 e" f% Q" T, e1 r" `! Z3 }
大雪崩 (da4 xue3 beng1) - large avalanche
9 Y H5 R) a: ]& {( K$ G大压梁 (dà yā liáng) - Da Ya Liang
" m+ C- t( H2 p. d/ \: W/ N大眼 dà yǎn - eye with two or more spaces
z, u3 ^7 C+ Q: \大猪嘴 (大豬嘴) dà zhū zuǐ - j group5 B0 P! q1 z+ s. [/ E
带钩 (帶鈎) dài gōu - long l group
8 f+ r* C7 f1 G+ g" Z单关 (單關) dān guān - one-space jump) {3 z7 I1 q7 U( O; |' \* r* ~
单官 (單官) dān guān - neutral point
% N/ ?+ w* a3 J. h& {' M! P单劫 (單劫) dān jié - half-point ko7 }+ R( |9 L$ r. l
单行道 (單行道) dān xíng dào - one-way street*6 g) \, \9 N! V9 }) \3 [6 f# `, j2 u. d2 `
挡 (擋) dǎng - block*; M2 w+ P. P h: n/ }1 X" I! ~
刀把五 dāo bǎ wǔ - bulky five
" M' c( o4 ]2 d5 ?" }' _) b刀板五 dāo bǎn wǔ - bulky five
$ L# A. R& e# P刀柄五 dāo bìng wǔ - bulky five
& g2 L2 D7 I& ~+ t9 v刀五 dāo wǔ - bulky five
5 E* O+ ^9 q) ~, ]& x* Y倒扑 (倒撲) dào pū - snapback5 b& O2 W9 X/ U$ k
倒贴 (倒貼) dào tiē - reverse komi. r, O/ y; I1 v! O' _' w
倒脱靴 (倒脫靴) dào tuō xuē - under the stones
4 y% t l3 W- [- |低 dī - low*
2 R% C( P( x4 L- Q8 m$ }敌 (敵) dí - enemy*2 L1 \8 |; ?2 g/ E
抵 dĭ - hold up; push against, to support, to resist*
; M: X- k5 a B0 t抵抗 dǐkàng - to resist; resistance*
: a" m! V n: W4 | C9 G8 x+ T敌人 (敵人) dí rén - enemy*
! b4 ? \7 z! V( [地 dì - territory*
) q0 a& g- |& V! m地盘 (地盤) dì pán - territory*. q6 ^. h( V7 v- t
地域 dì yù - territory*! k8 y# J$ u( ^2 V& h. ^
点 (點) diǎn - placement; point- X3 a% W7 T# p8 ~3 v! A
点方 (點方) diǎn fāng - eye-stealing tesuji
( Z: V& `( b0 M5 k- T点角 (點角) diǎn jiǎo - corner invasion! \( u O+ @+ v
点目 (點目) diǎn mù - counting8 w- [# \2 ]# m; X& ~! y2 T
点眼 (點眼) diǎn yǎn - placement inside opponent's eye
: }4 z5 R1 D3 x' n* O) X9 e调子(調子) diào zi - choshi
6 u8 R( n/ i$ G+ c) b0 o- f+ ~丁四 dīng sì - farmer's hat; pyramid four4 f/ S% `8 o% O$ e; z* z% Y5 a
顶 (頂) dǐng - bump
: s, G* s6 T* H! w5 M) u+ z定式 dìng shì - joseki
7 [; M: v* @' A* S3 d+ c定型 dìng xíng - settle
6 _* j, a$ f7 k9 v- P东坡棋 (東坡棋) dōng pō qí - mirror go
D/ {' k7 z3 ^3 f7 C6 D+ Y4 c- `斗方 (鬥方) dǒu fāng - carpenter's square
0 K- h3 r9 g- y; _# o/ }+ P读秒 (讀秒) dú miǎo - byo-yomi0 ], D; |* p' E5 f* |
渡 dù - bridge under
9 @/ }1 O$ B0 m! _; x- e# D3 c& B2 |断 (斷) duàn - cut*
' ]6 N Q! C6 B. j: L) a段 duàn - dan9 ^3 R2 h. @# d. {8 K
对策 (對策) duìcè - countermeasure*
/ m0 y+ M( v2 _7 w' s对局 (對局) duì jú - play game*
+ C! D& A9 @3 i% {5 i- |对杀 (對殺) duì shā - capturing race! f/ T3 {# K+ A# X! n' K% G
对弈 (對弈) duì yì - play game*
# B$ ~1 Z, u. j! g! P4 ~* V8 ^遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
" p/ t0 ~$ W$ r# n多元劫 duō yuán jié - multiple ko
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8 s3 ^. o7 O# M2 M3 j* L恶手 (惡手) è shǒu - bad move: l+ c' A( E; U+ T0 c1 r( k
二间拆 (二間拆) èr jiān chāi - two-space extension, Y$ ?# s1 g4 {7 h
二间跳 (二間跳) èr jiān tiào - two-space jump
) J4 m% v- Z3 M二连星 (二連星) èr lián xīng - ni ren sei
% a- N0 w: S4 ~8 x; [二手劫 èr shǒu jié - two-step ko
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发展 (發展) fā zhǎn - develop*/ H7 W, @0 w" ` v% _ J' C
法 fǎ method, way (also 下法 xiàfǎ)*
% t' p J* q# h4 G) J c! }反扳 fǎn bān - counter hane1 u& K: b' W9 Z9 O* j
反打 fǎn dǎ - counter atari5 X/ h/ V T; `# c
反攻 fǎn gōng - counter attack- C! O' x' Z" i M/ T6 F
反击 (反擊) fǎn jī - counter attack: ^; Z4 P) C% {6 I, z
反夹 (反夾) fǎn jiā - counter pincer
! ~6 R, ~0 t' |9 Y1 @9 i! P y反提 fǎn tí - recapture( D* L- M a0 j x
方法 fāng fǎ - technique*% F1 J- b; b( Z
方四 fāng sì - square four# Y) p h* j3 u' o
方向 fāng xiàng - direction*
* u! e* S6 b- V" H) D2 q A方形 fāng xíng - mouth shape
* F: W" u4 }, t- k( j: _2 a防 fáng - defend*- M l. _; E& b8 i- ]; B# v
防守 fáng shǒu - defend*
; j: }7 }8 k" x( ~6 z- _# o! O3 Y飞 (飛) fēi - knight's move
$ S. S% a, |3 K: L. w5 z: p飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete% R8 R9 G4 q( A% q e# G5 p* O d. M: A! c
飞压 (飛壓) fēi yā - press
9 J( F- x! }( [& S废着 (廢著) fèi zhāo - useless move9 M, P6 H0 P! c/ O
废子 (廢子) fèi zǐ - useless stones/ s" e) |% m3 X. L) D0 u% n
分投 fēn tóu - splitting move
$ }1 v" Y8 Z5 I5 q# l8 M2 S分先 fēn xiān - even game( v' \: N% M2 }0 t
封 fēng - seal in*
9 q: x8 y& y. _" m# B( m封手 fēng shǒu - sealed move
, N4 E7 E: p. p$ E5 t/ Q封锁 (封鎖) fēng suǒ - seal in*6 w$ t* f$ Z, M
浮棋 fú qí - floating stones
7 ?) R( M. ?, v- a, U浮子 fú zǐ - floating stones
Y. `- y2 h, ~$ K( H5 Y% Y负 (負) fù - lose*$ K% H$ d4 `9 a& X* U! D/ d3 m3 V
复盘 (復盤) fù pán - game review5 k' e: Q- ?# O8 k; V
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概念 gài niàn - concept*
5 D% v. N9 g, \3 h7 X+ s5 M; z; M9 `感觉 (感覺) gǎn jué - feeling*) ?$ s8 A, |% r
高 gāo - high*
0 p5 h( A5 o l5 V! o高级 (高級) gāo jí - advanced level*/ ~% Q& E# x0 Q/ c9 ]
高目 gāo mù - 4-5 point: @5 ]- J7 k1 X. i' N) B. H3 E
根据 (根據) gēn jù - base*/ S7 T1 F0 a* r8 E
根据地 (根據地) gēn jù dì - base*, P- Y/ i; A C) S9 T
攻 gōng - attack*4 O* r) @8 i! A* h3 T# J- h# v2 w
攻击 (攻擊) gōng jī - attack*
+ v0 g$ r9 \3 i0 k0 ?1 t共气 (gòngqì) - shared liberty
) ?" c2 i+ l R) E- K; A1 b* r; k% h公气 (公氣) gōng qì - shared liberty
( J8 L$ |9 l$ }攻守 gōng shǒu - attack and defence*
* f# J+ J6 M$ ?共活 gòng huó - seki% |2 K/ _) l6 P+ y7 ?2 B
孤棋 gū qí - floating stones
0 Q% @ G! f/ p8 C$ J; k0 A挂角 (掛角) guà jiǎo - corner approach
/ d# @4 P2 L9 _拐 guǎi - bend*
( `7 h+ Q3 {7 ?& y8 V* }' C怪着 (怪著) guài zhāo - ghost move
! D1 b/ c1 C9 y K5 x, f关 (關) guān - one-space jump
Y$ f/ D; z, Q3 u6 |官子 guān zǐ - endgame8 `% N/ s: Q3 S7 U
龟甲 (龜甲) guī jiǎ - tortoise shell
; ^8 R6 m% X! i& g规则 (規則) guī zé - rules*
0 U7 A* `. n! V6 x鬼手 guǐ shǒu - ghost move7 O' ~9 u1 i7 o8 f4 C3 _( O
滚包 (滾包) gǔn bāo - squeeze- i- c/ l2 o( z
滚打 (滾打) gǔn dǎ - squeeze" S J" W+ X6 |$ d
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze4 u m8 Y& o! D4 c8 \
过分 (過分) guò fèn - overplay
- C" P" K. O1 c @6 v8 k5 t! q; i国手 (國手) guóshǒu - national champion*
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韩国流布局 (Hánguóliúbùjú) - Korean Fuseki4 q, v% F7 { p: W
好点 (好點) hǎo diǎn - good point+ y# u% y2 m! g4 L% b8 I# P3 O
和棋 hé qí - draw** @+ Z' p* E7 p
黑 hēi - black*! O! S; c- V# o8 N) f
黑方 hēi fāng - black player*
! ]$ b: O/ ?( \5 I1 a, ^4 l黑先 hēi xiān - Black plays first*
! v$ b! N# [$ }+ G% G3 t- Y猴子脸 hóuzǐ liǎn - Sake bottle shape/ F! t8 i$ h/ X4 ? _# T, i5 A
厚 hòu - thick*
0 W; H! D# M) D% a. U7 y7 k后悔 (後悔) hòu huǐ - regret*
4 W S; h/ q; m; H* f后面推车 (後面推車) hòu miàn tuī chē - pushing from behind7 y! m" y/ B4 s7 v0 ~% X
厚实 (厚實) hòu shí - thick*
4 q- ^2 }% h! n$ O7 `$ z& u厚势 (厚勢) hòu shì - influence*
# A6 V: I( l+ w& G; p后 (後) hòu - after; later*
! D4 ?4 |+ m6 g7 r6 `! r+ p$ T# I后手 (後手) hòu shǒu - gote
. h, H) v$ J( J, s# e- \5 _1 O后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture+ b2 k! B$ D7 ~; a
后续手段 (後續手段) hòu xù shǒu duàn - follow-up
9 H* |' ]& e( J4 ?后中先 (後中先) hòu zhōng xiān - gote with hidden sente
. ~% a" ~4 u( c3 x虎 hǔ - tiger's mouth, q% r1 y0 y3 T( t! f
虎口 hǔ kǒu - tiger's mouth
, q7 j. P7 L5 d+ M互破 hù pò - mutual damage
$ S% H" G2 q6 C; g: i* O互围 (互圍) hù wéi - mutual surrounding of territory
/ V N3 |) t+ ~. z# M! o花见劫 (花見劫) huā jiàn jié - picnic ko
5 h7 X0 T$ i( f- {9 r花六 huā liù - rabbity six* _; C I0 y7 U; z/ Q# n
花五 huā wǔ - crossed five
: H3 g9 p" Z- h7 |2 |% g9 E还原 (還原) huán yuán - transposition P: F: g) _& V, \" D4 T: r
缓 (緩) huǎn - slow*$ R W3 G" a0 r
缓慢 (緩慢) huǎn màn - slow*$ h" C( E; Z9 X. k w: q% C- W
缓气劫 (緩氣劫) huǎn qì jié - approach ko/ V! ?6 Q0 ~9 d1 p) [
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)- \ G; o% @ v
缓手 (緩手) huǎn shǒu - slow/ e" Y5 S/ j7 f/ C3 ~2 C
缓征 (緩徵) huǎn zhēng - loose ladder' f5 `# B |% l: y) c. G, p& v
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
& C @# A- O' ?- Z) t黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
. \. h) @: j4 o( S2 l; F4 F回手 huí shǒu - take back*
( @0 }8 N [) f- T% r% b$ U回提 huí tí - recapture
8 \# R& B$ r' m- {* `5 Y悔棋 huǐ qí - take back*
/ ]) w( O6 Z3 l* {0 t活棋 huó qí - living group
3 V% G' g3 e% C# Z
2 Q, \0 l- @5 P2 r( x# {
) \4 o% V* Q/ @7 ^: GJ N7 o/ t+ L8 ]8 u- o
急 jí - urgent*" {; a" o' h' t! d, _
级 (級) jí - kyu
& ^# q- n2 I) C/ N/ R急所 jí suǒ - urgent point
: N; @8 W0 j+ V( `. {. c* E! I4 h挤 (擠) jǐ - bump into diagonal; choke; atekomi2 L+ G1 X! S T/ ^# E' \: H$ _
技巧 jì qiào - technique*
3 G2 g$ B, q* V; a9 f4 h! M6 a计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*: ` I3 l* \' y& Z7 D) }
佳 jiā - excellent*
) F- w1 G# E+ S9 X/ r2 `, y夹 (夾) jiā - clamp; pincer
, G7 R6 ~- }6 X# w9 P+ m) ^枷 jiā - net% i4 ~/ }0 D& z5 K2 M3 k W
枷吃 jiā chī - net
5 j2 z- @9 ~4 c5 k& V! P夹攻 jiā gōng - pincer
! V5 B+ T r0 d( a5 j) D假劫 jiǎ jié - false ko threat
4 W ?" S6 h% l8 r$ l8 O1 w假双活 (假雙活) jiǎ shuāng huó - false seki3 G" Y- b# a) I% M
假眼 jiǎ yǎn - false eye. n f F! L/ C$ o2 E& `. U
假眼活 jiǎ yǎn huó - two-headed dragon
- m& G% {' f$ b' _1 P尖 jiān - diagonal9 E4 o% D3 O" m: s! }
尖冲 (尖衝) jiān chōng - shoulder hit9 W; R# Z$ i( b& b7 v
尖顶 (尖頂) jiān dǐng - diagonal attachment2 \ F9 `% M0 q
坚实 (堅實) jiān shí - solid
7 ?8 V" k- l) S! J' {! b( a& `见合 (見合) jiàn hé - miai8 Y5 I; l; k5 G3 l0 q
教 jiāo - teach*
! T w |" a; O3 l0 ]: k t* M交叉点 (交叉點) jiāo chā diǎn - point) `7 H* g$ i8 W9 \- Q r2 a
交点 (交點) jiāo diǎn - point9 M3 G) Y' u3 }, ~, d
焦点 (焦點) jiāo diǎn - focal point*2 h, I/ j) v% s
交换 (交換) jiāo huàn - exchange*( y9 ?5 u7 @) j
角 jiǎo corner (angle, horn-shaped)*
( o. _2 w! d/ y, L% {! m叫吃 jiào chī - atari$ D' @& p2 M6 M4 P, w! X
教师 (教師) jiào shī - teacher*6 [0 Z1 x' m# ?8 A4 K# f2 N
教室 jiào shì - classroom*# G7 z5 {* Q2 s& ~: @/ W; n. |
基本功 jī běn gōng - fundamentals** |: O: B$ F* l$ @& C. R
接不归 (接不歸) jiē bù guī - connect and die+ y* _" s$ M7 L) H+ s
劫 jié - ko8 |" F( U+ S/ H- W% C! @1 w5 X
劫材 jié cái - ko threat
. Z) g5 g) g) t结果 (結果) jié guǒ - result*
0 R0 f9 }9 H2 ^# e劫活 jié huó - live by ko
8 E; h3 k4 {6 b# S2 R; O诘棋 (詰棋) jié qí - life and death problem, A3 \( V3 E; i1 |; K
劫杀 (劫殺) jié shā - kill by ko# T, O R- V2 e+ V" c6 U
劫争 jié zhēng - ko fight
( \; a6 O) E+ s$ h$ e8 t0 ]; f解答 (jiě dá) - answer, solution*# U5 j5 q! m7 ~) S/ S% P! R
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square, }' Z' N9 u T( E) V5 _
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg4 P: r6 v6 e4 p" W
紧 (緊) jǐn - tight*
6 F4 o# Z, h. ]1 q3 E紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties: ]6 h. H. t9 U2 p4 `, C
紧劫 (緊劫) jǐn jié - direct ko
, L! x; |: `. s紧气 (緊氣) jǐn qì - reduce liberties2 h' h0 z. t$ m/ v
紧气劫 (緊氣劫) jǐn qì jié - direct ko; T2 ~7 }! |2 E. I$ s( x: l* Q
禁着点 (禁著點) jìn zhāo diǎn - illegal point3 M) R1 _( a6 h; X
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)* m, }; l: {/ b$ ~6 _& z6 W
净活 (淨活) jìng huó - unconditional life
: C3 \3 Q, X* f5 M. ]4 p净杀 (淨殺) jìng shā - unconditional death
8 q2 s. ?2 D4 A; C4 `" s3 \净死 (淨死) jìng sǐ - unconditional death
" i" o3 s8 e0 o' l" s2 P, r救 jiù - rescue; save*
# [2 I( D& U& [( [! `3 d- b聚 jù - placement inside opponent's eye
( m. G+ O8 b3 l \$ b% }! j俱乐部 (俱樂部) jù lè bù - club*2 G# ~3 b8 k m! z" y/ Q. N. I
聚六 jù liù - six-space killable eye shape9 ]% v3 Z& R- } P$ R
聚三 jù sān - three-space killable eye shape2 f8 ~* E, ]# A7 U$ Z2 b
聚四 jù sì - four-space killable eye shape
8 m( _ T( r! Z# l聚五 jù wǔ - five-space killable eye shape, n! j# u% g% t, @) e# }+ G
决战 juézhàn - decisive battle*
( R2 y+ f" y3 d" ~7 | F+ Z诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
/ z" l! ?( C" D- m* b. [0 n: G& A l! @1 s
" t6 Y% q, H$ M' u; I6 G8 JK4 |/ }" k& ?, n3 @
卡眼 kǎ yǎn - falsify eye }$ k4 B6 o" O& f+ B$ h |
开拆 (開拆) kāi chāi - extension
+ [" I- w1 ]2 q4 Y' `! u; Z9 `开花 (開花) kāi huā - ponnuki ~; B. g4 A- c9 S
开劫 (開劫) kāi jié - create ko
0 ?& [7 f0 N' n8 O# @开局 (開局) kāi jú - opening5 B: g+ p3 y, v* Y& @
看花劫 kàn huā jié - picnic ko
; V* \; F/ S8 R3 I1 Z2 i抗 kàng - to resist, fight; to oppose to defy*( m: J- Q. X1 d0 [; C+ Q: u7 I
靠 kào - attach one line higher than enemy stone
, e+ x- B- }! p( w! X O _空 kōng - empty*
f. ?3 a8 D7 I$ N空间 (空間) kōng jiān - space*
% b+ x8 E9 U" h0 H9 O空三角 kōng sān jiǎo - empty triangle
' w' k: a& ?: G) X3 H- I+ ?7 _空 kòng - territory*" C- B& f c2 ?7 G
跨 kuā - attach at waist of knight's move
5 w+ k% i F' n$ E- s跨断 (跨斷) kuā duàn - waist cut. K/ e/ u; q# N: b2 n' b, g
快 kuài - fast*
: D6 \" W0 @' `# E快棋 kuài qí - blitz game# N C$ v8 Q+ J/ ]9 d
宽 (寬) kuān - loose; wide*
$ z2 v3 n6 X) R5 H5 [宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
" P& w5 j9 q! y" u# w8 N, p宽气 (寬氣) kuān qì - increase liberties
2 x4 x7 d" J7 o: q7 p; U; |# S宽气劫 (寬氣劫) kuān qì jié - approach ko
/ _6 f- z9 |4 K4 z2 J" I$ p亏 (虧) kuī - loss*
0 C7 ]* I, [& X# R亏损 (虧損) kuī sǔn - loss*3 w; B4 {, x1 i4 a
扩大 (擴大) kuò dà - enlarge; expand*
2 x: }: i5 l8 z* l7 p4 y6 n扩张 (擴張) kuò zhāng - enlarge; expand*
( Q v" \" M1 B; Q- B2 m- F1 k- _[edit]7 v) I' ~1 U) m' q. C! L
L0 |1 ~- C3 `# S6 R+ f# S
赖皮劫 (賴皮劫) lài pí jié - many move approach ko+ c- \$ X$ W- C+ j4 @
拦 (攔) lán - checking extension; prevent opponent's advance*7 u9 Y, ?4 L9 G; p+ x
拦逼 (攔逼) lán bī - checking extension
. U# |8 f$ y; D4 n: I! h$ E+ x8 e烂柯 (爛柯) làn kē - ranka' @+ G0 s! m% H1 a' W
老师 (老師) lǎo shī - teacher*' ]; a2 L. I! y# H
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
$ E& b: C: [7 _% Z1 I; j6 P8 ]- C类型 (類型) lèixíng – pattern, type*
% A+ l6 U# n; h3 g冷着 (冷著) lěng zhāo - unexpected move
: `4 o7 e# p# V" \利 lì - profit*3 c% g; s. e9 z+ Z7 k+ Q$ f
立 lì - descent; stand
( [. y; ~: O0 {+ f7 l7 v! @利用 lì yòng - make use*
' F: G7 J( Y& L) h6 D+ _连 (連) lián - connect; continuous*, G. [! W0 g J7 N
连扳 (連扳) lián bān - double hane
& M0 ^- r! Q/ r- t* U2 Q) p连环劫 (連環劫) lián huán jié - double ko
6 l' N$ N8 E+ s连接 (連接) lián jiē - connect*) H& V& x) s" @2 m% ^% K# Y
联棋 (聯棋) lián qí - pair go
P- a& ?0 C4 y1 A; b恋子 (戀子) liàn zǐ - reluctance to sacrifice
* x8 C2 Y& Y c& v) k" O两分 (兩分) liǎng fēn - equal*
1 J; y+ W n. U4 _1 o% Y两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
$ |; g) M! V3 @ _0 r7 _劣势 (劣勢) liè shì - inferior*
; I! E$ p. \1 S& q1 o/ e裂型 (裂型) liè xíng - split shape
6 }4 M' S7 K( Z: [龙 (龍) lóng - dragon*
3 i+ I( Z0 i5 Q; J2 ]( H6 W漏着 (漏著) lòu zhāo - oversight
; j& ~' R# M& E& r/ N6 K+ E0 q3 U2 P落子 luò zǐ - playing stone on board8 S3 t! D+ T! r; Z, V
7 g9 `- q' H' F& r5 \2 \- L, y3 K6 i) m( j3 n$ L, G$ v
M
; H% n3 m+ F8 R, N满意 (滿意) mǎnyì - satisfied*3 g9 Y% V& I, c
慢 màn - slow*
|1 h. Y) R2 u w5 J盲点 (盲點) máng diǎn - blind spot( @$ _0 Y/ h/ B
梅花六 méi huā liù - rabbity six G+ m" J* B1 w& L& R, q( L' ~4 \
梅花五 méi huā wǔ - crossed five4 L! J2 f7 v9 i, x
门吃 (門吃) mén chī - capturing technique by atari/ F3 c7 ` l1 @) k S% }' ~
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening$ B: ~) D+ O- Z6 h- E
妙手 miào shǒu - excellent move* h) N3 {; D1 `7 _. o6 @& {* f
妙着 (冷著) miào zhāo - excellent move
9 p8 ^$ P; z1 \1 ~# Z* q. l6 m模仿棋 mó fǎng qí - mirror go# N: K& ^& k& \; v/ ]9 {
模样 (模樣) mó yàng - territorial framework- f6 R: x! X% z* e3 m8 }
目 mù - point of territory
2 }0 K3 o3 L. r! f/ v5 x目外 mù wài - 3-5 point4 b9 v: P/ w7 ?
! D. x6 s( A6 u/ n* i9 G
2 a: j5 ?- [ y1 w4 T) w+ uN
H" O: o8 V, n$ f6 ?内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
" Z/ Y+ f; Y5 t) W. z* G5 `逆官子 nì guān zǐ - reverse endgame move* a+ u! G2 @/ C4 O( f; ~& F3 z
逆先 nì xiān - reverse sente& ?6 B* m1 n$ H2 n& g! ^
逆先手 nì xiān shǒu - reverse sente
]% r( b& X8 p, O3 |: ~. @6 D逆转 (逆轉) nì zhuǎn - overturn game
1 b5 z( q8 D; I5 h! w% \粘 nián - connect** _; c/ A( g7 a1 R; ~
凝形 níng xíng - overconcentrated shape* l' f. \5 b+ A8 l. q! q$ H9 y
扭断 (扭斷) niǔ duàn - crosscut7 I* K# Z& @8 h! \- l7 V) t7 z
扭十字 niǔ shí zì - crosscut
# ^# Z; R" `# r( C扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut' {) s7 m- p+ {' {
扭羊头 (扭羊頭) niǔ yáng tóu - ladder6 T8 A3 \& g& L' k6 F& z
5 G# p% h- A2 g- M1 ]
! \1 i: u) m) G( ?% P* U3 hP% }! H- w% |( {
爬 pá - crawl*- h& e1 b# S8 f' b* ?9 B
盘渡 (盤渡) pán dù - bridge under
- c( a2 x7 n3 O' O; z盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner% l; j; F- }! H- T2 G1 [
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner0 f: i! F3 p' g7 {3 s
抛劫 (拋劫) pāo jié - throw-in ko
, w" f! C- c$ }2 f. b配合 pèi hé - coordination*( @; M; `8 c, {
碰 pèng - attach to the side
! J. s/ ~+ b( y& U2 d2 N# }便宜 pián yí - profit*; ?6 O% Q/ I- w ?
骗着 (騙著) piàn zhāo - trick play, hamete: P# m+ g. g2 t6 l
平衡 píng héng - balance*/ }( n/ G9 f% H; Y. i2 T0 ~
破 pò - break*
# j, ]0 t$ \3 S剖析 - pōuxī dissection / self-analysis
/ B% d& E9 N6 w2 H8 u1 K1 _破解 pòjiè - solution, answer to a problem*$ F) }/ k) D: r2 Q
扑 (撲) pū - throw in# d: ~8 n$ w$ Z% Y0 s
葡萄六 pú tao liù - rabbity six1 K2 U% r' y+ Z0 _! M9 H( e' \9 V
谱 (譜) pǔ - game record
# O s# X0 J# _普通 pǔ tōng - common*
: q$ Q0 z) s9 n+ Y1 i; |& g[edit]: ^" D/ H& g0 D. m
Q4 g- `6 k' I4 e
欺着 (欺著) qī zhāo - trick play, hamete" I4 Q- N; z( f2 c; F# \
棋板 qí bǎn - go board0 ~# s, R( h6 S, K7 Q
棋风 (棋風) qí fēng - playing style. B, X B# q7 R$ n# r
棋盒 qí hé - stone container
3 a6 n1 [* s, o棋筋 qí jīn - key stones
, }0 u1 U4 j& @. q* ?$ i6 S: \5 A棋精 qí jīng - key stones9 ^0 k8 J& k0 i& e- D. a8 c
棋理 qí lǐ - go theory
; |; ^0 d& w3 v3 y* a4 \0 I棋力 qí lì - strength in go" D# G2 D. v9 P- l# u5 d7 {' r
棋盘 (棋盤) qí pán - go board. |: F. m0 v5 E% k# n& x
棋谱 (棋譜) qí pǔ - game record
( V& R" Z% Z! c3 m棋石 qí shí - stone
! ]# m) k, c. x# s& t3 N) W棋手 qí shǒu - player*/ u N2 d( e4 V( K
棋书 (棋書) qí shū - go book7 }6 x; r; f+ L+ M. s3 ]& K
棋院 qí yuàn - go institute; }# i3 A$ _ q% w, Y: o c5 P
棋形 qí xíng - shape
1 u1 U; K; _3 T4 V3 |5 ~棋钟 (棋鐘) qí zhōng - clock*# }6 y x) r8 Z2 a9 x. a
棋子 qí zǐ - stone2 Y' O* x9 k7 e4 j7 m9 m" w
弃 (棄) qì – abandon, to discard, throw away
0 `; l* I4 e Z* P# w; X4 i. F0 ]弃子(棄子) qìzǐ - sacrifice& O7 |: r% F/ M1 C9 f" j3 n
气 (氣) qì - liberty" i* U! ]: }/ ^3 ?' e
气合 (氣合) qì hé - fighting spirit0 K8 O8 s, r3 A% d; }' V% S+ i
气紧 (氣緊) qì jǐn - shortage of liberties! f( Q' |/ H/ L$ d: N" y1 M
前 - in front, before*
~2 O# G' L9 y g+ F- D浅消 (淺消) qiǎn xiāo - erasure
# i% ~4 }" c' g- f1 \7 E墙 (牆) qiáng - wall*
; R+ u* h! L- s* b5 X7 C强 (強) qiáng - strong
9 A2 R' j2 H4 O: _5 p墙壁 (牆壁) qiáng bì - wall*9 u! y0 }5 @1 [: i! |
强棋 (強棋) qiáng qí - strong group
& X6 n$ Q" c$ m% B* O/ R0 X; d巧手 qiǎo shǒu - clever move j% d! N' x$ i
巧着 (巧著) qiǎo zhāo - clever move
4 i& a+ A" J3 O" j* U5 J切断 (切斷) qiè duàn - cut*
0 v5 k$ S# o# N: J. e侵消 qīn xiāo - erasure
) w- }: `* M5 i1 _轻 (輕) qīng - light*5 M& O* y7 n' C3 O
侵入 qīng rù - invasion
. Q8 v0 I: D4 {: x4 E轻盈 (輕盈) qīng yíng - light*
! }( t! D( {0 {求活 qiú huó - make life; G, N8 m+ k+ E! T/ ~
曲 qǔ - bend
$ A( n! S0 ?4 X, q6 ~8 K* e* k. R曲尺 qǔ chě - carpenter's square
- @& K, W- _( m' G. m曲三 qǔ sān - bent three# h w+ _ s- Y" \; D S: c
曲四 qǔ sì - bent four
+ h8 \* v3 y5 r# W( K% a% J觑 (覷) qù - peep* I3 i5 j) o$ P
权利 quán lì - privilege# |# z- O6 ^9 Z6 {3 v0 S0 X
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*$ {1 e# ^# w$ G9 s
3 u+ L/ B0 ~% t( ^2 k+ J! Y
a7 A$ T( F9 _2 {5 L0 t0 D! SR* {$ m2 d% b' F( `: z+ X q& E4 X
让子 (讓子) ràng zǐ - handicap2 A* E9 i8 }" o( C7 I
让子棋 (讓子棋) ràng zǐ qí - handicap game
- V$ @0 K* L/ @# r2 w* e认输 (認輸) rèn shū - resign*
0 U y) s9 ?8 E" b5 m, Y弱 ruò - weak*0 R2 j5 S) g8 j+ r) ~
弱棋 ruò qí - weak group
5 |* I' W/ m( s1 j' E; ~. M. c+ f, d0 ?5 H' G; Y) K/ ^7 |$ c
! o6 ~$ o# ]+ c; h0 m) @* E6 v4 c
S
4 C! M& Y' W% ]2 r三间拆 (三間拆) sān jiān chāi - three-space extension
5 ]9 J( x+ s; n8 P8 s/ G三间跳 (三間跳) sān jiān tiào - three-space jump2 [# Q. R7 L; P5 c7 |% M5 ?
三劫 sān jié - triple ko
1 R( T6 ?: q4 v- m. D$ D' h三劫循环 (三劫循環) sān jié xún huán - triple ko
8 G0 C6 r8 [) i7 e4 C+ w三连星 (三連星) sān lián xīng - san ren sei
( m; M1 U8 b) G+ Z4 y三目正中 sān mù zhèng zhōng - center of three stones
& h4 K# g( @# _/ O三三 sān sān - 3-3 point
, S) i" s$ _ W; n7 g三手劫 sān shǒu jié - two-move approach ko
- D& q# Z) \, M1 }9 d- b% G, `8 K三子正中 sān zǐ zhèng zhōng - center of three stones; b1 J: E7 u. v& [
杀 (殺) shā - kill*9 b$ m% ~+ X: d; m; E6 E3 |
杀棋 (殺棋) shā qí - kill/ q6 P/ v) H% D3 P# |& N
杀气 (殺氣) shā qì - capturing race! H( F5 T( H. H2 t/ k. ^, t# E$ ?
上 shàng - upper*2 E# {0 S H2 P
上级 (上級) shàng jí - advanced level*2 h' _& O/ j1 m. I
上下同形 shàng xià tóng xíng - symmetrical position" h& y& U2 J H7 j. r$ `
稍 shāo - somewhat; a little*6 j" {+ c: ~3 J' O+ C9 A0 q
伸气 (伸氣) shēn qì - increase liberties: k" Z+ X& ?1 k8 r5 O
伸腿 shēn tuǐ - monkey jump
* y' f5 v) d* t: ?: B/ N生死劫 shēng sǐ jié - all-dominating ko; s* p& |# g9 Y+ N x& s
胜 (勝) shèng - win*
) X; P9 ?5 Q# ?( S5 _: S胜负手 (勝負手) shèng fù shǒu - all-or-nothing move* \: L# U d# u4 W, _6 C
胜着 (勝著) shèng zhāo - winning move
$ n( e8 ^# B; L; \( S$ A) {失败 (失敗) shī bài - failure*
3 v& n' ~$ _0 g T( Y实地 (實地) shí dì - solid territory
4 s( P& e# w8 G. U4 K0 o3 ?十番棋 shí fān qí - ten-game match
* c& P* l( \. C7 I6 f实接 (實接) shí jiē - solid connection9 t! x( `8 I+ A l. c
石塔 shí tǎ - two-stone edge squeeze
# |$ _: ? r( }, U# e8 o9 K8 O* S实战 (實戰) shí zhàn - actual game situation# L8 T1 e, H/ I7 m5 Y5 L0 [7 \
实战手 (實戰手) shí zhàn shǒu - situational move. e& l! k0 ~3 I: r
势 (勢) shì - influence*2 ^# \2 T& r9 K: S6 p8 v# S
室 shì - house; room*
# N; G }* }# N% |+ e. A势力 (勢力) shì lì - influence*
! t$ O' G# Y0 N- [8 y试应手 (試應手) shì yìng shǒu - probe& G3 s) O5 v( J* z" t
收官 shōu guān - play endgame# ?" Y' N7 V$ K( E- F. v! G6 q3 M
收官子 shōu guān zǐ - play endgame& `! _; p( @: ~7 H8 w+ u; ~/ {
收后 (收後) shōu hòu - last play1 v$ j9 P; D) |+ j' G4 m/ k
收气 (收氣) shōu qì - reduce liberties
, B- ]; `- n8 u; q守 shǒu - defend*
+ C" Q" \9 p; ?手 shǒu - move1 y) [9 A6 W' s' ]6 U! E
手段 shǒu duàn - technique*& g/ c/ x. _+ n+ A% @; u
手割 shǒu gē - reorder sequence* m; ^6 H3 O6 r, U
守角 shǒu jiǎo - corner enclosure, P+ p$ ^ m; [* B3 X( h* Z F
手筋 shǒu jīn - tesuji: U1 o+ P( U4 L, N3 W4 {* W1 {
手顺 (手順) shǒu shùn - sequence, ?5 S& `) [: X% _. `* F% v. k! @
手谈 (手談) shǒu tán - hand talk' A- L( V* O% X1 o( }' ]6 C
授先 shòu xiān - one stone handicap
9 [! ]6 `, S7 _# U/ x2 B( x. k授子 shǒu zǐ - handicap1 E' e9 l3 J2 w, e6 x9 x( @
授子棋 shǒu zǐ qí - handicap game
7 c9 h' d7 W) J: u# ?( `* k' T书 (書) shū - book*
$ `1 `* \" _4 M5 d% ?7 J2 W输 (輸) shū - lose*
4 Q. f2 M/ Z; u( o4 q- O4 r- o* O! O书本 (書本) shū běn - book*
0 @" S2 L, y5 T$ o* _2 \数目法 shǔmùfǎ - territory scoring
+ @, D1 D* }5 Q0 b0 ?数子法 shǔzǐfǎ - area scoring
9 s1 C) W. J/ v5 X9 U1 \梳形 shū xíng - comb formation
/ k9 r$ ~9 F1 u1 m: {梳形板六 shū xíng bǎn liù - comb formation/ g H. r7 L' k5 N$ c+ P/ `# p
双 (雙) shuāng - bamboo joint% ]" @0 s* [$ [! ]
双吃 (雙吃) shuāng chī - double atari
- ]0 N0 s. }. [+ D5 X8 P* i( l双打 (雙打) shuāng dǎ - double atari3 y m& }$ S; t8 T) v' B4 k
双打吃 (雙打吃) shuāng dǎ chī - double atari D# u5 j# I0 l. C$ `% ]! v
双倒扑 (雙倒撲) shuāng dào pū - double snapback
- e1 K% F; W. f4 z- ]3 @5 X* t1 c双方 (雙方) shuāng fāng - both sides*9 ]2 _. X# T- T$ G+ u. k
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
& E, ?5 K4 P7 W4 N双挂 (雙掛) shuāng guà - double approach6 h8 X& l% S+ i0 ?
双虎 (雙虎) shuāng hǔ - trumpet connection# n" y: \+ j# _
双活 (雙活) shuāng huó - seki
2 r# }( f, h. t; U+ }, [! a) D双叫吃 (雙叫吃) shuāng jiào chī - double atari
. \, E4 y3 ~+ o; V" e( t I双劫 (雙劫) shuāng jié - double ko7 w$ b2 V( }# ?
双征 (shuāng zhēng) - double ladder
3 K g* r6 z6 ]8 l5 I, S, a( r: g顺序 (順序) shùn xù - sequence*! H" y* M% L' W) S. @" k! L9 x7 S
死活 sǐ huó - life and death
2 Q( A. g$ w# a5 ]死活题 (死活題) sǐ huó tí - life and death problem/ z' P5 Y7 x& w" [
死棋 sǐ qí - dead group
1 }7 l/ l* U/ x8 E9 I死子 sǐ zǐ - dead stone
5 L1 x+ V- A7 k% [四间拆 (四間拆) sì jiān chāi - four-space extension C4 T7 r" M% m% n/ z
四角穿心 sì jiǎo chuān xīng - occupying four corners and center; B! m# f* z7 y* K7 i5 w1 u8 [( c' T0 \
四劫 sì jié - quadruple ko/ \$ F% F. J5 }* e
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
0 p3 Y$ S) q4 R0 Z/ I# z四连星 (四連星) sì lián xīng - yon ren sei
( `: Y8 t7 t- |松 (鬆) sōng - slack*
* b+ F2 V: U, F9 s; T松气 (鬆氣) sōng qì - increase liberties
7 V% `& n( f8 q. L, V松气劫 (鬆氣劫) sōng qì jié - approach ko
0 ?# o& l7 O* x2 W" Z: n ~俗手 sú shǒu - crude move A0 J9 c: j" W$ O% @" I
随手 (隨手) suí shǒu - hasty move8 w3 R# j/ O! \ g, n& P6 o
随手棋 (隨手棋) suí shǒu qí - hasty move
/ p6 l: m+ R6 H5 r损 (損) sǔn - loss*: T* s0 v; q( ~+ ^/ i6 p$ f* m% E
损劫 (損劫) sǔn jié - losing ko threat, `, @" a Z- o, F" v" C% Y- n
损失 (損失) sǔn shī - loss*+ e. \% D; w7 v/ }) K. g
顺序 (順序) sùn xù - sequence*
; \; H8 `7 [7 i' {3 \
" n1 R! {9 t: f" ?- ]1 n* a6 P, y _) @. Z
T
: P$ ]& H+ O8 `7 y! K1 T台象 tái xiàng - Tower! ^. P( p4 i* h7 z0 G
弹性 (彈性) tán xìng - flexibility*
9 j7 _# f1 R6 f& p" G: l) h搪 táng - block*
, m# T* J. g. X6 q: ~8 ?套劫 tāo jié - two stage ko$ t) c Z$ p8 Q/ \& T0 b
逃 táo - escape*
2 M* v. {) k1 W, e* |2 [/ C逃遁 táodùn - to escape, to run away, flee*5 p- ^5 t) j& A5 r! ^
逃生 táo shēng - escape*
0 E/ P' u7 E: n* L& w7 u腾挪 (騰挪) téng nuó - sabaki
- D9 l/ t' E0 L提 tí - remove from board
) s. f; P6 k! x( F提劫 tí jié - taking the ko1 X- h3 R" |5 ?- g& y* [+ \5 \
提子 tí zǐ - remove from board
( G9 T6 I& u) C天王山 tiān wáng shān - tennouzan
1 G5 q$ M/ V) Y2 `天下大劫 tiān xià dà jié - all-dominating ko' M6 t% g) U! y9 f( Y
天下劫 tiān xià jié - all-dominating ko
$ O/ h0 M+ S+ Z; r7 i天元 tiān yuán - tengen2 e& G! n4 m4 C2 [+ f
跳 tiào - jump*6 u9 }5 p% j/ s$ S' L5 _! O. U
贴目 (貼目) tiē mù - komi2 x' A# u& }, e# a5 o
铁柱 (鐵柱) tiě zhù - iron pillar*7 b% |' P! c6 S; t; A+ ^
挺 tǐng - push up; stand** X. X7 B6 p$ Y8 k* S4 v$ x6 n' ?5 e
投降 tóu xiáng - resign*
$ [8 U6 F* ^1 K6 r1 \ t! o- K' J投子 tóu zǐ - resign+ \4 V! u5 Q9 d& d: K7 m
透点 (透點) tòu diǎn - placement4 {# b0 S: u* d: ]
图 (圖) tú - diagram*
6 r/ w v: Q$ V7 f9 p- ] p, B退 tuì - pull back
1 ~4 n, \$ L$ R& V) a; l# ]托 tuō - underneath attachment- ]* f4 V2 u9 ~
脱出 tuōchū - escape, break out h2 M" L% ^7 \) `
脱骨 (脫骨) tuō gǔ - under the stones
8 O+ g: ~. g. h! k0 q# ^, g* V脱先 (脫先) tuō xiān - tenuki1 \: {' s" U3 q
B% @7 b9 ~* K
' @# V" h3 ^0 }* |2 ]6 m* h5 g+ xW
" M, H$ t' I; Y5 [( e5 v" a( d挖 wā - wedge b/ ]3 I* o2 Z6 b7 C8 }9 C
外目 wài mù - 3-5 point$ V0 V1 K7 x0 P ]$ ]4 P
外气 (外氣) wài qì - outside liberty
2 M# a1 j- R) X9 X9 |. F# p- Y k弯三 (彎三) wān sān - bent three2 y* h6 ?& w6 f9 f8 `' }# p2 R, b" I0 @$ [" {
弯四 (彎四) wān sì - bent four
9 S8 X% H J2 a$ B5 `: C4 |1 ~万年劫 (萬年劫) wàn nián jié - ten thousand year ko9 L8 u) e0 ? d8 y e5 t+ \* e3 L
围 (圍) wéi - surround*: }5 J5 S0 y. y- I; Z: A
围棋 (圍棋) wéi qí - go
5 [4 r: q' y" V* A尾巴 wěi bā - tail*4 B; F" ^, P1 q- k4 g x* c" C
味道 wèi dào - aji
" f- G; ?: L: j/ o- B" b文凭 (文憑) wén píng - diploma
! q+ a) A, t" B! U4 d! m稳当 (穩當) wěndang - stable; firm*
5 D; i3 @$ v6 }2 z# [' p问应手 (問應手) wèn yìng shǒu - probe- {3 x7 @. y; Y) `
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
$ [5 i7 e; ]) C t5 d无理 (無理) wú lǐ - overplay
6 ^1 a' O9 J( ^) A1 |- H3 {3 Z无忧劫 (無憂劫) wú yōu jiě - picnic ko+ X+ f c" Y6 ?; n' R, W' L
五子棋 wú zǐ qí - gomoku narabe
: K, B0 y' c9 W五间拆 (五間拆) wǔ jiān chāi - five-space extension
# b& Q% f7 F" e五连星 (五連星) wǔ lián xīng - go ren sei
! h' {! ^8 N) a) t五五 wǔ wǔ - 5-5 point
7 |; _$ ]$ E% J T; z5 q5 u
& ?& \( x) W+ n# {4 G4 n
* I- K8 |6 _8 F/ q/ JX9 n5 J. c! m9 q4 q9 v. ?/ F
细棋 (細棋) xì qí - close game
" l% {- [0 K3 H B4 i瞎劫 xiā jié - false ko threat
7 V( _# [1 F4 r8 g下 xià - lower*" c: u5 K; a6 e; J: Z
下法 xiàfǎ - method*
) h: x8 f( W1 ~: Q先 xiān - before; first*0 ?4 @0 n) v, k; Z# B8 t
先手 xiān shǒu - sente
$ e- H. w4 w+ C8 m% D& i; F, d先手劫 xiān shǒu jié - a ko in which the player makes the first capture! K% j$ i# H. T- K, k/ Y1 W+ e$ ]; I
先手利 xiān shǒu lì - forcing move
8 R2 U- J ?$ I% Z+ c+ }先中后 (先中後) xiān zhōng hòu - sente with hidden gote
8 Y) x9 K! Z3 T, \0 ]+ F陷阱 xiànjǐng - a trap*+ b, N/ R$ Q- U' H
象步 xiàng bù - elephant's move6 p9 D0 n8 m6 E% [! B' R
象步飞 (象步飛) xiàng bù fēi - elephant's move6 w- l8 I7 k- Y0 F& ]
象飞 (象飛) xiàng fēi - elephant's move4 Y& o- B4 a8 Q/ O& }) G; [ P
向小目 xiàng xiǎo mù - facing 3-4 points8 t; K( O7 I9 {# Q0 [1 J! \3 @, p
象眼 xiàng yǎn - center of elephant's move
. q1 {4 K0 m: T- P/ f6 e消劫 xiāo jié - ending the ko$ ^. {2 }5 S) K! b2 z
小 xiǎo - small*
, U4 q7 E$ N) _/ y: z" M0 M$ e小飞 (小飛) xiǎo fēi - knight's move) w6 G6 G, Y. A. _; c+ e) Z4 a
小尖 xiǎo jiān - diagonal
+ l! Y8 v0 I( O# r/ x) \小林流 xiǎo lín liú - kobayashi opening
1 U6 G I2 e4 H* E* |小目 xiǎo mù - 3-4 point* y5 X, x( {/ Y+ d( I4 r
小盘 (小盤) xiǎo pán - small board (13x13 or smaller), l& m2 W' e* _# N5 Q* S
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller): H% M% a; t) P$ ?# d
小伸腿 xiǎo shēn tuǐ - small monkey jump
" U, G% L, W3 Z/ x6 |1 z( N% x小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
7 g* V2 a$ w7 i2 A9 \$ Q效果 xiào guǒ - effect; result*
. h0 |$ c6 }) C效率 xiào lǜ - efficiency*
' L- Y1 {: |$ k% B% T新布局 (新佈局) xīn bù jú - new opening! ^2 E+ N; o1 s( }8 D; d6 a
新手 xīn shǒu - new move8 b2 n6 U! O& C0 x7 W+ J ^
星 xīng - star point& W; e1 O& Q/ g* L& | `% o
星位 xīng wèi - star point
) M# {, V: }$ z& Y0 { ~% x+ ?形 xíng - shape*! I' t' w2 y; w3 e% A( r
形势 (形勢) xíng shì - situation*% W7 U, J2 x/ l& H+ z* W, f# b
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
2 T- {8 o, n1 c4 @" l7 Y形状 (形狀) xíng zhuàng - shape*
6 A+ z3 z9 a, Y3 ]$ f! l9 @3 A* I) t: B秀策流 xiù cè liú - shusaku opening0 T! b* |9 n4 U+ @$ ^
虚手 (虛手) xū shǒu - pass
v; Q7 _1 ?' Q& P# S8 j1 {虚着 (虛著) xū zháo - pass% n9 a" }( }" J5 X+ o
序盘 (序盤) xù pán - opening
a) r. l* g; d1 {学生 (學生) xué shēng - student*
3 P+ V: M# T9 D) o雪崩 xuě bēng - avalanche*4 M! ~4 h: U$ @' v
循环劫 (循環劫) xún huán jié - double ko
9 M- X# k. m, }. _2 g1 |& g3 k4 i& X( M: @/ f
8 y, E0 H' Y0 F% d: w& @
Y
- Z0 D$ Q) ?: b; Z6 u( O压 (壓) yā - push down*' ]$ j# K S" E6 \0 O% Q h; y
压力 (壓力) yā lì - pressure*
( ]2 G& d3 a% [3 D' ?- ]延气 (延氣) yán qì - increase liberties
4 x1 c, E$ G b) n眼 yǎn - eye*8 X+ R% W! Z, }7 I5 k( \
眼位 yǎn wèi - eye potential; eye space
+ C0 t& h5 Y0 d! o# }* H眼气 (yǎn qì) - eye liberties
8 D1 {+ B3 X! Y0 w! l* q眼形 yǎn xíng - eye shape; eye space, B: X) J- l1 i7 Y, C O% I
妖刀 yāo dāo - magic sword
$ p: T1 Q/ h& y+ \摇橹劫 (搖櫓劫) yáo lǔ jié - double ko" H+ u5 h8 T4 w+ ^- m, j2 h
要点 (要點) yào diǎn - vital point+ h$ s! v- N1 s$ l) m4 }# b
要子 yào zǐ - key stones/ s8 y9 l7 F ?1 |9 N* B
业余 (業餘) yè yú - amateur*& p. u# c7 E$ I
一方地 yī fāng dì - one-sided territory( g( S$ F% n7 P1 [: \
一间拆 (一間拆) yī jiān chāi - one-space extension
/ u. x9 g h* `5 Q0 U一间跳 (一間跳) yī jiān tiào - one-space jump
: m+ v5 u" P+ w( M- Q一手劫 yī shǒu jié - direct ko
# A* M, D) `/ f/ p7 W# c1 m* p( p一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker% s$ u, x* _# _* E- p0 |3 e$ e9 N9 a
疑问手 (疑問手) yí wèn shǒu - questionable move
# W9 g% @, |' E9 Q3 S弈棋 yì qí - play game*
" a6 U5 N7 f' i6 D& _9 z: e3 ]引征 yǐn zhēng - ladder breaker
# K. b! O/ q D& E5 F p+ {5 c赢 (贏) yíng - win*
8 P2 e% |* t- K3 ]7 }: i, h! a {6 x; M应氏 (應氏) yìng shì - ing's9 h/ a7 o) ]5 d/ `- {' l
硬腿 yìng tuǐ - first line descent
$ I- h) ~4 J- { V优势 (優勢) yōu shì - superior*
9 g( v8 o; Z9 l ]有利 yǒu lì - advantageous*( L$ `* L5 _" I
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
( W9 K/ J% M. ^; ~有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
^' ]2 G" N Q5 V; Q右 yòu - right*( W) y& r7 F7 N& F: ]6 H( n
余味 (餘味) yú wèi - aji9 A8 l. j: r; w+ T8 e5 S7 [
愚形 yú xíng - dumpling shape
$ y( o5 Z, I+ B3 `: N" I6 E% w) u/ z宇宙流 yǔ zhòu liú - cosmic style" ]# T6 O0 z% h& l2 p. j7 @! c8 a. w! o
原则 (原則) yuán zé - principle*/ z. o9 Q$ q$ ^+ c9 c0 U
院生 yuàn shēng - insei
7 i/ N7 B* k9 {9 B0 T y( H# X3 q+ a# p1 |9 C4 i8 C$ E/ `4 T0 I
' H% p$ N X( e* O0 F
Z
# {0 E& Q! }% c& g( ~# J' |枣 (zǎo) - jujube (Chinese Date Wood)*
t; z4 ^' F Y% T扎钉 (扎釘) zhá dīng - iron pillar*$ e x* S0 X; |7 u6 y- \5 {
长 (cháng) - stretch
# [4 t* ?* q0 B. B+ e胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
7 A4 ?5 o e5 o, E! Z9 \" E胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
8 J w# @3 T* D' b0 {着 (著) zhāo - move3 G/ [+ |$ J. Q8 j4 a
真眼 zhēn yǎn - real eye- m7 S. o Y! P4 G
镇 (鎮) zhèn - capping play0 E% K' n) u4 c- O' k6 h
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
( s; t3 i G4 B. i9 ~( u镇头 (鎮頭) zhèn tóu - capping play, Y: O1 k9 t3 O/ N- N
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
' C6 W1 X! y1 y5 k# T0 _4 H征 zhēng - ladder8 T1 @9 C0 P' {
争棋 (爭棋) zhēng qí - official challenge match
* z+ v$ G% I) U4 x征子 zhēng zǐ - ladder
6 B7 i" K! Q( @- s0 b征子劫 zhēng zǐ jié - ladder ko
( h$ P; y! t/ v- t- ?4 z S整体 (整體) zhěng tǐ - chain
; I0 t0 W! B0 c! R7 Z整型 zhěng xíng - settle9 ~7 u5 d, f' j* |- Z x0 P
正解 zhèng jiě - solution*
: ]0 R7 W2 T* ?# y7 i/ o正确 (正確) zhèng què - correct*
$ {3 T% L# V+ _8 I. y$ n8 n* Q证书 (證書) zhèng shū - certificate*
" u2 P0 y. _3 K' I& [正着 (正著) zhèng zhāo - proper move4 v+ d( K' R! C3 S: p G
指导棋 (指導棋) zhí dǎo qí - teaching game
& h* U/ J, p q& G: z5 }! ?! s直二 zhí èr - straight two
% E8 f: A0 T( r, i7 W( d直三 zhí sān - straight three
$ k' X% x! c# f! W) V! s直四 zhí sì - straight four
3 H" s# [3 V+ w/ p5 f# Y& U5 A8 N1 t职业 (職業) zhí yè - professional*" g& m: c1 L) B2 B6 P* p: P# m: U, |
只此一手 zhǐ cǐ yī shǒu - only move
) u& V$ C8 O% w- z* K6 A治孤 zhì gū - managing isolated weak group
6 d. v( N7 Z/ v中 zhōng - center*
7 c8 U/ B' q- F钟 (鐘) zhōng - clock*, U o5 U9 p/ l9 M7 p
中腹 zhōng fù - center*( a6 d0 }8 ^9 r0 j6 g* t/ T1 K
中国流 (中國流) zhōng guó liǔ - chinese opening
& l/ f& h! T% }中级 (中級) zhōng jí - intermediate level*! b' ?" Z! j+ u7 u4 i+ q A
终局 (終局) zhōng jú - end of game
8 }8 s! d# R( j( [5 F" c中盘 (中盤) zhōng pán - middle game w8 ~ a4 o8 G1 `; h" _
终盘 (終盤) zhōng pán - endgame
% ?2 }1 ^+ m2 m- B3 \1 _中心 zhōng xīn - center*
7 E9 X/ G- r; K中央 zhōng yāng - center* i) M$ B, {/ e: H
中原 zhōng yuán - center*
% R* ?" B g& m$ ]% {重 zhòng - heavy*
5 c( S6 l# E& {* f/ m0 X主动 (主動) zhǔdòng - (to take the) initiative*, ?2 k3 G2 L/ w& ~
专业 (專業) zhuān yè - professional*" S6 a/ `: Z7 O, x. Z9 V
转换 (轉換) zhuǎn huàn - exchange*: s! s1 v- J9 |3 C6 P, K0 n+ C
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
; |+ s5 T, U, l装劫 (裝劫) zhuāng jié - a move that threatens a ko2 [7 Q6 j8 _7 f! `' c/ W. H
撞气 (撞氣) zhuàng qì - reduce self liberties
$ V: v% C+ e/ _$ ]1 }; `8 }追 zhuī - chase*
! c6 l' Q k, x K$ B. ]追捕 zhuī bǔ - chase*
6 F3 x' \6 V! l3 C子 zǐ - stone; unit in chinese counting, p1 q" ~2 n% j9 c8 l0 `: Y
自然流 zì rán liú - natural style
: O0 D$ L) z: `4 q自杀 (自殺) zì shā - suicide*$ ?; e# {% n6 s$ d6 W. O
左 zuǒ - left*4 s! z0 [& H5 l8 b# W
左右同形 zuǒ yòu tóng xíng - symmetrical position
9 |8 Z7 q& g+ T* y0 ?; d做活 zuò huó - make life
0 K$ \6 g8 u0 t) k4 n做劫 zuò jié - create ko
& z+ T) z$ Q+ U1 u7 O4 P作战 zuòzhàn - combat*' n( j7 @! D( ~- M% V
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)/ i7 {: v% W4 J+ z+ z" A' [
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