 鲜花( 152)  鸡蛋( 1)
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安定 āndìng - settle*
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白 bái - white*0 D+ x; f9 e: ?& W8 a
白方 bái fāng - white player*) c5 `2 m" Z1 C; O
败 (敗) bài - failure*
# q: y3 H* Y# O8 e, O' `& x9 ~, X6 k败着 (敗著) bài zhāo - losing move
7 }0 @# ^% `) b' m扳 bān - hane( P, {3 m1 @. N2 ?
扳断 bān duàn - hane through
( b5 y; h h( r* n+ ^5 `$ n板六 bǎn liù - rectangular six
4 Q3 b$ A/ C3 @半劫 bàn jié - half-point ko
4 z% i0 B4 n }" o% h' m棒接 bàng jiē - pole connection
4 S) Z1 O1 F4 u( A* [7 I包围 (包圍) bāo wéi - surround*
/ l# Y/ Y: }* Z: ? f& |) i" [9 L薄 báo - thin*, g: p$ A1 R4 m( h Y3 j* ~
保留 bǎoliú - retain; preserve*
$ `+ a3 q( D3 {4 _ Z7 M) J抱吃 bào chī - capturing technique by atari
- e- W- i% j/ C& P) C本身劫 běn shēn jié - local ko threat
( T( v: x1 @ c本身劫材 běn shēn jié cái - local ko threat
% a5 r, S. t0 q- w1 x" ?! p# p+ }本手 běn shǒu - proper move& W+ m9 X' \' l9 n* B9 @' w* t1 V
笨重 bèn zhòng - heavy*7 X% C$ k. y# E/ V. d: t
崩 bēng - collapse*
# m! O& {" c$ \; n& ^崩溃 (崩潰) bēng kuì - collapse*0 o- C7 B+ C$ N+ H) |
逼 bī - checking extension
; S% }5 H7 q$ I: n, b鼻顶 (鼻頂) bí dǐng - nose tesuji) b+ |$ s: }7 y' r# B+ N+ n
比气 (比氣) bǐ qì - capturing race
" Y* @, Q. |/ x9 v6 h# v比赛 (比賽) bǐ sài - tournament*
2 H* X" u3 @1 _边 (邊) biān - side*
! w1 Z9 y( k$ J& }+ S) Z变化 (變化) biàn huà - variation*
$ d4 d/ h" `& ]+ {- _# |0 s变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening! q5 w) p0 z) w/ o
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening- a& { f! t+ c( }5 N; Q4 o! B
变着 (變著) biàn zhāo - unusual play( ^ \' s5 X% {- O' R( C+ `
并 (並) bìng - horizontal stretch; q8 Q% n9 h# {, l( T
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
3 X; g* |- ?7 \& d+ q; I4 z4 e2 I& h补强 (補强) bǔ qiáng - reinforce*
" r. u- ^$ W; h布局 (佈局) bù jú - opening
7 Z: ] M& \7 ]5 K& l# u不利 bù lì - disadvantageous*& q' H! F; @! E5 [0 c) R5 ^
不入 bù rù - suicide
2 M. L% V) K8 L7 o' P) Q C3 a" I5 v不入子 bù rù zǐ - suicide
1 ~" |' S { m6 A" l6 ^不提三目 bù tí sān mù - three points without capturing7 S( i+ R$ g" v/ C8 {2 A
不提五目 bù tí wǔ mù - five points without capturing G, N" q. [$ [( O6 v
* k% e/ m$ X- s' k( T& Z( p L$ X
( n) u1 Y( k) q5 tC
2 E# S5 V# X" y. o) X猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)& ~" L: Z- C; s* G% {" d
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)% y8 r# t# \3 F( x% T/ T( y; G6 F
参考 (參考) cān kǎo - reference*
0 l+ Y2 ^8 q- C* D残忍 cánrěn - bloody or merciless** ^# @& q/ ^" C. u- V
拆 chāi - extension, t. N( V! G, @+ v5 Q+ S+ x+ _
拆逼 chāi bī - checking extension2 z9 Z2 {9 _4 B9 t5 o, `& g
拆二 chāi èr - two-space extension" |9 P: M$ M. z, V1 n0 C
拆三 chāi sān - three-space extension
, O* c# `% x7 h$ Z9 d拆四 chāi sì - four-space extension
6 M3 a: a7 }! a拆五 chāi wǔ - five-space extension
$ t. J. ?( U2 C' R拆一 chāi yī - one-space extension
0 [* J! E3 ^0 _3 d/ R! P* l缠绕 (纏繞) chánrǎo - harassment technique
3 ~8 B- N$ G' b6 g; ]5 ^6 b8 a; U6 W& L长 (長) cháng - stretch
+ S1 l$ I9 J- M- O长考 (長考) cháng kǎo - think for a long time% S( |6 v* `0 P9 z2 S$ [% w
长气 (長氣) cháng qì - increase liberties
2 }6 P7 d& j2 c0 \- l1 N长生 (長生) cháng shēng - eternal life
5 m' \0 @) w& C& z# Y场合定式 (場合定式) chǎng hé dìng shì - situational joseki& F9 j+ L; y- x; a
超大飞 (超大飛) chāo dà fēi - very large knight's move& P! S" B. q h& K
超高目 chāo gāo mù - 4-6 point/ o1 }2 R0 c% a! v/ x
超时负 / 超时 (超時) chāo shí fù - lose by time
4 }' l1 Z: j e2 O! O* e( X超时胜 chāo shí shèng - win on time
$ v( |$ c+ m. e' x D6 t成功 chéng gōng - success*
6 L. @6 {4 |( P6 K; J% a- G6 U成立 chéng lì - possible*
: G r; x/ e. f4 M5 h秤砣 chèng tuó - two-stone edge squeeze
! K( `2 s1 h4 p: J/ A6 C吃 chī - capture
* o% S+ L, E$ `吃亏 (吃虧) chī kuī - loss*
' Z, l3 X) @6 ]: o o0 ?( ?持棋 chí qí - jigo U1 }+ H/ L+ _6 `. t" ~. D
冲 (衝) chōng - push through6 _8 |" N( ]" i8 a8 z# y
重复 (重複) chóng fù - overconcentrated( @1 N5 ~) S+ g* K4 J0 U
初段 chū duàn - 1 dan0 C/ e9 p: F2 a+ G8 _) z+ q
初级 (初級) chū jí - beginner level*1 C; E, W* I, M' ~
出头 (出頭) chū tóu - getting ahead6 A; [0 g! t X4 M8 {) N, ~4 F
刺 cì - peep, u M1 ^6 G; @* u
次序 cì xù - sequence*& m" y- t* ^7 t' v9 ~
错误 (錯誤) cuò wù - mistake*. h- S5 ^% |/ R, }
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points2 P& n( v) J* b2 r9 l" Z8 ~
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搭 dā - attach% H7 K" p" D/ f, N! P2 p
打 dǎ - atari
) ~; N5 z$ m3 k0 f4 j打吃 dǎ chī - atari' D# y' G2 n; l8 T3 v3 x
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one& V, g3 h8 n/ z9 Y% `( Q. w Z
打挂 (打掛) dǎ guà - adjourn game
, j( K- p1 X) `/ B1 C$ Y打劫 dǎ jié - ko8 o. g* D* `8 O
打入 dǎ rù - invasion6 b' r: \# W' d
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
; Z. b4 u! @4 K大 dà - large*
( u3 e3 M+ `' ?$ {7 u! T7 h3 d大场 (大場) dà chǎng - big point
$ ^* Z9 n0 G, S# u大飞 (大飛) dà fēi - large knight's move x' y% V3 R; y; ?: ^
大局感 dà jú gǎn - whole board thinking* w1 z$ J9 }7 v0 L0 m
大龙 (大龍) dà lóng - dragon*" P3 d; r& b! C6 }- H( s% H
大模样 (大模樣) dà mó yàng - large-scale framework5 j0 t5 Z j- Y' @3 [
大盘 (大盤) dà pán - large board (19x19)
4 w$ t) Q: J4 `, Z" W3 `大棋盘 (大棋盤) dà qí pán - large board (19x19)
( A/ A/ G9 n0 P# T( L/ K2 i大伸腿 dà shēn tuǐ - large monkey jump9 s; {4 \7 \6 T: u
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze* y) {. Y, S8 x& r; N- i( [
大雪崩 (da4 xue3 beng1) - large avalanche' l( e5 L) B0 @7 C
大压梁 (dà yā liáng) - Da Ya Liang
/ E4 J2 O. c1 ]( z大眼 dà yǎn - eye with two or more spaces' G, S6 b5 r- K9 z% t
大猪嘴 (大豬嘴) dà zhū zuǐ - j group
& o3 ^3 J8 k) ?$ \/ i带钩 (帶鈎) dài gōu - long l group& z( o* d8 z0 i3 _5 D0 l4 `) n: ?8 K
单关 (單關) dān guān - one-space jump
/ E5 F1 |* |2 X/ M/ `+ i) m单官 (單官) dān guān - neutral point0 ~2 U- Y3 _: [3 Q5 f, H9 Q& {
单劫 (單劫) dān jié - half-point ko
1 a9 Z6 o/ \/ O; ^单行道 (單行道) dān xíng dào - one-way street*
9 e- V" e; ? P, H( X* v挡 (擋) dǎng - block*9 E, }: P# u" [" u5 W. h. t
刀把五 dāo bǎ wǔ - bulky five
' `( D" k; D7 B4 R刀板五 dāo bǎn wǔ - bulky five) h( d1 T6 t- _3 d" S$ ]
刀柄五 dāo bìng wǔ - bulky five3 s; S1 B; \' h
刀五 dāo wǔ - bulky five, b3 z7 d: s: k& g) l
倒扑 (倒撲) dào pū - snapback
0 Z( z6 H9 L, w2 d倒贴 (倒貼) dào tiē - reverse komi. h1 `6 y5 o S
倒脱靴 (倒脫靴) dào tuō xuē - under the stones" C! E1 W. Z. a9 W+ N. Q3 p
低 dī - low*" U# S* Y/ W" v) W
敌 (敵) dí - enemy*
' \6 L* x* A, Z( |+ q: R$ V: u抵 dĭ - hold up; push against, to support, to resist*" E2 `+ B: t8 e$ d% J3 F7 z
抵抗 dǐkàng - to resist; resistance** S( [. o/ O( o; F
敌人 (敵人) dí rén - enemy*
- Q. ], T+ L4 R地 dì - territory*
- P" e( n: O8 o# c7 W. _/ f地盘 (地盤) dì pán - territory*# K) d, s* y2 F+ Q; P) Y% o
地域 dì yù - territory*$ V& Q- s2 y5 W5 `& m9 C" f5 V2 q |
点 (點) diǎn - placement; point
; ~5 k1 ^% N" n$ s点方 (點方) diǎn fāng - eye-stealing tesuji( K' y1 l* A# }' h; H
点角 (點角) diǎn jiǎo - corner invasion
9 P$ y0 v2 e. M' b点目 (點目) diǎn mù - counting
: Y: A/ y$ B ~; U r- y0 t3 K3 u点眼 (點眼) diǎn yǎn - placement inside opponent's eye% E; ^' t8 K6 w# G, b( w; ?% C# m) N
调子(調子) diào zi - choshi9 @% h/ F# j. o" d# e: T6 y5 s
丁四 dīng sì - farmer's hat; pyramid four
: b5 X- ~# h) c+ Y* f) O% } E) O顶 (頂) dǐng - bump
8 m6 V- u+ x9 P/ l3 k5 E定式 dìng shì - joseki) ^( t, `! g, g) f' z
定型 dìng xíng - settle
4 E" N# j8 t4 R% D# z东坡棋 (東坡棋) dōng pō qí - mirror go. A) S# f7 x; q2 ]( W2 d6 p
斗方 (鬥方) dǒu fāng - carpenter's square/ {- A6 T* Q: r9 o3 W
读秒 (讀秒) dú miǎo - byo-yomi! U! r- _3 t* a2 D: E+ w
渡 dù - bridge under. x+ Q; M" @2 [6 g, f. }1 `
断 (斷) duàn - cut*
$ X# [$ ^! `8 }段 duàn - dan
U3 G! l+ k( B: a" Z! {, a对策 (對策) duìcè - countermeasure*2 Z- U8 T2 [& d" M$ v( d D
对局 (對局) duì jú - play game*6 G9 [9 h% Z6 V$ I: H# p6 C
对杀 (對殺) duì shā - capturing race
% o1 Z7 _1 C- H. p+ f1 S' a( P, F对弈 (對弈) duì yì - play game*
2 T" o( p) r2 R: q遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*" X6 ?+ P. T' O( p, F: I- j! }
多元劫 duō yuán jié - multiple ko
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3 E$ U2 {' J8 XE
0 b% v2 \* E5 f恶手 (惡手) è shǒu - bad move
- X8 o: C& b$ d- s6 I+ }* E二间拆 (二間拆) èr jiān chāi - two-space extension
# g7 @+ }9 q- m% q2 L* U二间跳 (二間跳) èr jiān tiào - two-space jump
! s& U B( X. i* r8 |/ r二连星 (二連星) èr lián xīng - ni ren sei, P' @9 w& {5 l# R
二手劫 èr shǒu jié - two-step ko
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F
; Q' y; }" B7 W# Q; ^8 b! r发展 (發展) fā zhǎn - develop*
- k" z+ a& L+ e" ~* |# T- T8 H法 fǎ method, way (also 下法 xiàfǎ)*2 ^# h- e, C ~* u
反扳 fǎn bān - counter hane3 ]2 e2 z+ | x/ w+ m J8 m g& u
反打 fǎn dǎ - counter atari$ c& o _' h+ v+ i( k
反攻 fǎn gōng - counter attack
$ N8 F+ N1 u3 c反击 (反擊) fǎn jī - counter attack' O( @4 m- Y- V6 Z
反夹 (反夾) fǎn jiā - counter pincer
% ^8 t& o8 X6 n: q- p' ]8 k) r- K反提 fǎn tí - recapture! N9 \( `& A4 p7 w! I1 \$ r) I
方法 fāng fǎ - technique*
3 ?0 y. `* W: C; z% I+ {5 e0 b, O8 D方四 fāng sì - square four
3 L/ K- `& ]+ R b方向 fāng xiàng - direction*
9 N5 ]9 V3 U/ h1 ^方形 fāng xíng - mouth shape
* C& p- T- ~3 y防 fáng - defend*
6 E5 Z; n5 f6 [$ j0 L* ^防守 fáng shǒu - defend*! u; x1 q7 j, o7 e' I/ R$ F0 A( M
飞 (飛) fēi - knight's move' ~+ t" a9 h! q' N' F d6 @7 ^
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
3 q- f& r5 W6 P' ~ G$ U8 E飞压 (飛壓) fēi yā - press) f4 \ F( ~$ r* E u6 [8 _% H
废着 (廢著) fèi zhāo - useless move; c$ K5 D( B+ d/ K' g3 X
废子 (廢子) fèi zǐ - useless stones
: ?6 ~9 M+ [ o# A: t分投 fēn tóu - splitting move
$ t& n, L! L3 b% t" T/ J分先 fēn xiān - even game
) ]2 V* @8 E0 b4 e5 ~6 ~封 fēng - seal in*3 Z2 s0 w2 h% F3 ^
封手 fēng shǒu - sealed move6 I4 s9 d& S. s. K- `
封锁 (封鎖) fēng suǒ - seal in*
9 [" J( o" o& W浮棋 fú qí - floating stones
1 Y8 t$ T) z/ o; G/ e& y浮子 fú zǐ - floating stones
2 H9 U l3 C8 D: @0 I8 h/ G负 (負) fù - lose*5 V% N0 d" C& e8 H3 M) ~ F+ ?
复盘 (復盤) fù pán - game review
* J) k3 }' y; ^9 p' }8 h# A; m C
4 X/ C5 S) d, |; D7 e5 Q! g
! [( f' `/ ~8 {% J7 Q8 g* uG
2 O% _1 O: }) p: G2 a/ B" i# \, E概念 gài niàn - concept*
1 \" E6 W$ h6 b, C8 p感觉 (感覺) gǎn jué - feeling*# W! m l& Y* r
高 gāo - high*/ l- F$ l: B9 J9 o: d+ O1 @$ T) M
高级 (高級) gāo jí - advanced level* ] a3 E) V4 R3 |
高目 gāo mù - 4-5 point
# a# }- ~" R w( s, q7 p根据 (根據) gēn jù - base*
, Z: ?+ \1 y! z+ T2 J根据地 (根據地) gēn jù dì - base*
& R6 D& E5 {7 @- G攻 gōng - attack*" |4 [+ V+ c: E/ S2 Q4 E
攻击 (攻擊) gōng jī - attack*: Q7 _( m& ^6 f2 n. {' X
共气 (gòngqì) - shared liberty
/ A% _- k, p2 f/ ?9 m9 H+ |+ E* T" D! @% R公气 (公氣) gōng qì - shared liberty
6 _" r4 [3 [+ ?1 v攻守 gōng shǒu - attack and defence*
( Z) F* d- Y/ R* ^共活 gòng huó - seki
4 T: ^2 c& g6 R9 B2 Z4 D; x孤棋 gū qí - floating stones
% K: W7 s7 e( i" N1 G# e3 `9 l" T8 P挂角 (掛角) guà jiǎo - corner approach
1 C) c' R1 n0 D) R6 t8 G拐 guǎi - bend*
+ [# V* E- X, _: y! T& {" x8 ^/ x怪着 (怪著) guài zhāo - ghost move) o2 `9 G7 i) A; E }
关 (關) guān - one-space jump
( e4 U. n; [; y7 B3 T官子 guān zǐ - endgame
) A. ]( b3 S. ^, G龟甲 (龜甲) guī jiǎ - tortoise shell: q9 I( g! M$ N; q
规则 (規則) guī zé - rules*
# ?( {1 w l. J8 c2 F! M, I鬼手 guǐ shǒu - ghost move! ^) e. U# v+ }# V& L5 d" D
滚包 (滾包) gǔn bāo - squeeze
' X7 n. { c( \7 ~& G- w滚打 (滾打) gǔn dǎ - squeeze
) z1 l: S9 v' N* T滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze! Q0 J7 E1 u! c
过分 (過分) guò fèn - overplay, g+ z4 ?7 f" g9 j; Q
国手 (國手) guóshǒu - national champion*1 O9 o9 L$ t' n2 k/ H
- y$ y. ~3 |1 U9 c( K: q& V
: U& \: W6 K- H" uH
6 M/ c' ^0 f! \7 Z6 y, G韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
, h( f. K& H, O好点 (好點) hǎo diǎn - good point
5 b1 \# p" @( T& i3 Y8 |" Z8 F和棋 hé qí - draw*
: T4 @' e& @$ u! b黑 hēi - black*
" q) R' f+ K& T7 f; @# q" y3 ~0 W! E黑方 hēi fāng - black player*
1 @1 k+ H4 k6 N& {8 V _: I+ g% Q黑先 hēi xiān - Black plays first*
+ k- l0 r5 G6 E, g0 ~猴子脸 hóuzǐ liǎn - Sake bottle shape
+ h) N- n. I9 L8 G! w厚 hòu - thick*, y/ j; R. ~' Y: d! @8 b
后悔 (後悔) hòu huǐ - regret*, I8 C* V4 H2 Z, q% U
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind3 t" w8 Y2 T7 j1 M1 t" W$ @# v0 D
厚实 (厚實) hòu shí - thick*4 I. K# g" I3 y4 t
厚势 (厚勢) hòu shì - influence*
0 D% q1 g. m v# r' j后 (後) hòu - after; later*
0 G# k/ i6 X/ `8 A6 D I/ y) \. S m后手 (後手) hòu shǒu - gote, o. O* p% J1 a8 ], v
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
5 v6 z: o/ D( N& P1 ~/ i后续手段 (後續手段) hòu xù shǒu duàn - follow-up
, _. Q; m0 X0 y. A后中先 (後中先) hòu zhōng xiān - gote with hidden sente
; t* k; ~7 b) M+ Q; D- ]( V虎 hǔ - tiger's mouth1 g$ `* @! o F( |
虎口 hǔ kǒu - tiger's mouth; r& F9 F' k# X
互破 hù pò - mutual damage* I3 V0 j( M/ N
互围 (互圍) hù wéi - mutual surrounding of territory
B, v5 z5 [ B; u; I* a花见劫 (花見劫) huā jiàn jié - picnic ko F. n2 G4 v8 v( x! c
花六 huā liù - rabbity six# F4 s6 q7 j1 F8 s
花五 huā wǔ - crossed five' p3 w' c7 `4 u% \ T' w9 Z
还原 (還原) huán yuán - transposition
# r( i/ Y2 H' A+ b) L缓 (緩) huǎn - slow*7 V* y, x# k" S8 j& Z
缓慢 (緩慢) huǎn màn - slow*2 o6 _% x2 G: ^' ]
缓气劫 (緩氣劫) huǎn qì jié - approach ko
: o ?0 M$ j ^. T缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)1 ~( W+ w4 ?( `( a. _1 w
缓手 (緩手) huǎn shǒu - slow3 y5 L; C3 j: F( i! w; r
缓征 (緩徵) huǎn zhēng - loose ladder
! ^9 c( N% r: M* K缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder s# _& u; n* J3 u$ z; N
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique% v: N* B7 q" _$ s& Q
回手 huí shǒu - take back*
0 a( y4 M! }( e2 a/ r3 D回提 huí tí - recapture
# J+ d! Y$ g! m. }2 b5 ]8 O6 D- ~悔棋 huǐ qí - take back*
1 I0 b A# g+ n" r4 |7 `6 W% ^活棋 huó qí - living group
3 p9 {6 c& P# }! G: [: ?. O
5 v3 {; @4 I9 X: x! ~3 W% g# ~$ k) G- z$ U$ Y4 d w0 s
J
! m" z" j) g- `7 C6 s9 d急 jí - urgent*
" d* L" X5 O/ q级 (級) jí - kyu* }) k/ I% t; E
急所 jí suǒ - urgent point S/ [7 L& Y9 O! d0 F
挤 (擠) jǐ - bump into diagonal; choke; atekomi, O$ V. F3 l: n+ H& l
技巧 jì qiào - technique*. v: q+ j6 E6 m! L
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*" n% `4 l1 B5 n: f$ `% i: L# p
佳 jiā - excellent*% K. e( S" N+ ^. p. n% h! R' _+ g* M2 }
夹 (夾) jiā - clamp; pincer7 k/ ?) J( B8 b9 w
枷 jiā - net, ^) A+ _) s8 y! n
枷吃 jiā chī - net
" V6 C2 v: `( f: t8 r夹攻 jiā gōng - pincer- s5 ~ w1 X+ s+ ?7 l, ]: X: ~
假劫 jiǎ jié - false ko threat: f, {; K* p% W- t8 G/ w
假双活 (假雙活) jiǎ shuāng huó - false seki
0 p& R8 ~) X; A; W- k& D, ~假眼 jiǎ yǎn - false eye
6 ?' \+ @0 J& a6 @假眼活 jiǎ yǎn huó - two-headed dragon
D9 J8 b1 C( X0 `% U1 a: |# L+ O尖 jiān - diagonal
% @) X- ^# r1 x8 l% N尖冲 (尖衝) jiān chōng - shoulder hit
9 G. K5 i; L, g9 Z尖顶 (尖頂) jiān dǐng - diagonal attachment
1 w8 [/ ?/ w8 o) `( V坚实 (堅實) jiān shí - solid
* a" } L8 a7 E2 u见合 (見合) jiàn hé - miai
& h( p @0 g7 v2 z4 m* W教 jiāo - teach*
+ U: r) g+ q% ?! E$ I$ j( N- c" |交叉点 (交叉點) jiāo chā diǎn - point' I! W% {/ t" e: U
交点 (交點) jiāo diǎn - point
, w) m3 [7 w* z8 k- P8 c( C焦点 (焦點) jiāo diǎn - focal point*" v, J# u2 s, |: P
交换 (交換) jiāo huàn - exchange*9 z/ F' C+ |7 z( }# e' e
角 jiǎo corner (angle, horn-shaped)*
4 m4 d/ d+ ]3 E( L. B4 T; K7 f$ D, [叫吃 jiào chī - atari. l/ y. C% |( t/ i+ B- q
教师 (教師) jiào shī - teacher*
* S5 _: t) s( Q, u& M教室 jiào shì - classroom*4 p( t [. S% F* F: F+ U
基本功 jī běn gōng - fundamentals*
% s7 P8 w/ C9 G接不归 (接不歸) jiē bù guī - connect and die% F( l$ J4 c: C7 d
劫 jié - ko. G o! ?2 W8 _, O& n
劫材 jié cái - ko threat2 Y2 l$ |- r! W; M' K9 @
结果 (結果) jié guǒ - result*
. y* u6 ^3 D" m7 W. Z$ w劫活 jié huó - live by ko: t9 y7 m/ w1 g4 w
诘棋 (詰棋) jié qí - life and death problem
" i8 X* d% s1 K/ ^6 O/ u# x劫杀 (劫殺) jié shā - kill by ko
f& X- W/ }$ e" V3 k% @9 `" W6 G劫争 jié zhēng - ko fight
5 d" e; x# w: x解答 (jiě dá) - answer, solution*
P5 d) ]+ r' `& u金柜角 (金櫃角) jīn guì jiǎo - carpenter's square9 l0 N6 L* f$ ]# \# V4 q
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg& X% g7 S0 Z5 w9 J5 y# B
紧 (緊) jǐn - tight*
( @, m1 ]7 ?- T9 v; O* O7 T紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
& H" i5 h3 ~2 O. Z, _& v紧劫 (緊劫) jǐn jié - direct ko
6 H$ O7 A$ f# l7 i8 {4 A紧气 (緊氣) jǐn qì - reduce liberties) W' h: a! C$ h; r, `! q/ t1 ^4 |- o
紧气劫 (緊氣劫) jǐn qì jié - direct ko
' }- d, h7 |1 F5 j1 ]禁着点 (禁著點) jìn zhāo diǎn - illegal point" h: W1 Q5 Y d2 `+ w1 y
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)" j) v# j! k: Q& J' |: T4 {7 @
净活 (淨活) jìng huó - unconditional life
" w7 E6 g: I0 c净杀 (淨殺) jìng shā - unconditional death
$ K( Q# l5 r+ S) U3 h6 Z净死 (淨死) jìng sǐ - unconditional death
) A( P# k* u$ R: X& @救 jiù - rescue; save*
r+ V7 `9 ?9 `% {3 ^0 G1 ?% F聚 jù - placement inside opponent's eye
6 G+ C# s! ]( ]9 b6 f俱乐部 (俱樂部) jù lè bù - club*: R' u; W3 _* R- y
聚六 jù liù - six-space killable eye shape
: u% j7 w+ i( v( y9 [: k* _聚三 jù sān - three-space killable eye shape
9 s" m( N. v2 k7 f$ V( R聚四 jù sì - four-space killable eye shape x" n0 Z' b z2 w
聚五 jù wǔ - five-space killable eye shape5 W: j6 x# r2 C; j: K3 H
决战 juézhàn - decisive battle*
2 ] b' H4 p Q诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*. V# F; A# a0 C" D, Z% {
# [% j0 U* [: W1 w) Q; b) n# U5 w% @+ R
K+ ^ w3 U2 B, s0 a: s
卡眼 kǎ yǎn - falsify eye
7 [7 t; w w2 t( X* T( Y* v6 t开拆 (開拆) kāi chāi - extension& {1 S8 W7 `% u. @6 B
开花 (開花) kāi huā - ponnuki& B0 V- a! c% B/ n
开劫 (開劫) kāi jié - create ko8 ?" A: U5 K, `. E8 {
开局 (開局) kāi jú - opening. u+ p2 B' x9 @1 ^9 @3 \& P
看花劫 kàn huā jié - picnic ko. Y; D V& \8 g! f/ n
抗 kàng - to resist, fight; to oppose to defy*) A) \( L5 Z* S5 }* ^
靠 kào - attach one line higher than enemy stone
% k: M5 X8 I6 V- K空 kōng - empty*2 h9 j8 b- V* |5 l
空间 (空間) kōng jiān - space*
* s" N! Y( U* u) }* g/ q空三角 kōng sān jiǎo - empty triangle
2 ~* L' b( ^7 M! F1 I" J空 kòng - territory*' a7 b6 q) B. q! ~# z
跨 kuā - attach at waist of knight's move X0 U0 ^- ^( q. k. s* [2 h
跨断 (跨斷) kuā duàn - waist cut" Z$ N& m" C1 x
快 kuài - fast*
( b( y% O1 o8 y: i' d快棋 kuài qí - blitz game) C) e# k0 }, X) w3 q$ P/ F
宽 (寬) kuān - loose; wide* P/ U# d _' ]% _
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
/ f! s' i. s1 Q% w+ d宽气 (寬氣) kuān qì - increase liberties
' m$ A0 v2 A5 f9 m$ N' ~+ l6 s5 o( B/ v; ^宽气劫 (寬氣劫) kuān qì jié - approach ko
+ g% B& k* X2 i; C/ o( {. r* P亏 (虧) kuī - loss*
, t7 x% G {, m4 O- E亏损 (虧損) kuī sǔn - loss*8 q% Y. \- R# |+ X8 N; B' ?
扩大 (擴大) kuò dà - enlarge; expand*2 F* d6 Y' D. s R7 V& I
扩张 (擴張) kuò zhāng - enlarge; expand*
) X$ y$ O# c* W[edit]" w- a& G" m3 q
L7 G% t4 T# g: y! P# L0 C+ e% p% ]$ r$ c
赖皮劫 (賴皮劫) lài pí jié - many move approach ko! b9 k$ r) B! U
拦 (攔) lán - checking extension; prevent opponent's advance*
4 Q4 Z! F4 _8 B, p拦逼 (攔逼) lán bī - checking extension, V: c8 M# ~; b% o( }
烂柯 (爛柯) làn kē - ranka
5 M( E8 A2 h; i3 D) P9 |老师 (老師) lǎo shī - teacher*
' D: h G, J1 U% C: c! A老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
, [% Y3 H) F0 V; i9 b* o. i% ?类型 (類型) lèixíng – pattern, type*
0 q2 |1 m4 s1 r2 T; @, u" l; m$ `+ C冷着 (冷著) lěng zhāo - unexpected move2 g$ A0 s- T3 l% `
利 lì - profit*. N% x$ w% X0 ~7 i7 U+ F
立 lì - descent; stand4 K( _8 p5 C) ^' `3 r9 S
利用 lì yòng - make use*
5 N" v( I0 e7 I连 (連) lián - connect; continuous*! Y5 H3 A: }. `) b
连扳 (連扳) lián bān - double hane
& |. h- S4 ?% u9 }连环劫 (連環劫) lián huán jié - double ko
' i0 ?7 H' X1 c* `" ^( O1 U' m& T# J连接 (連接) lián jiē - connect* H/ q7 w1 Z1 E$ V. j) l' V
联棋 (聯棋) lián qí - pair go/ V7 B. K8 Y7 J+ B
恋子 (戀子) liàn zǐ - reluctance to sacrifice7 A* Z+ t. Q d' Y
两分 (兩分) liǎng fēn - equal*
, I: P6 D+ b3 E5 A两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")( I$ }2 K& h" d% _ n
劣势 (劣勢) liè shì - inferior*( s- M$ P4 l; t$ B( G6 \
裂型 (裂型) liè xíng - split shape
& \; N+ `+ o- h0 X龙 (龍) lóng - dragon*7 N3 |" `, f- ^0 ~# p$ r, I. @
漏着 (漏著) lòu zhāo - oversight
* ]/ C D7 w# @落子 luò zǐ - playing stone on board
- O5 N2 {" U F0 w) p& \# d7 ^2 }, N4 ~& [! q
1 s$ K; n6 r; e3 C) f4 w( IM
7 u& w/ ^+ u' H8 @) q% E满意 (滿意) mǎnyì - satisfied*1 \# e2 u: b6 h. f# z) W
慢 màn - slow*# i$ z; s2 f( X7 ^! T( ?# c
盲点 (盲點) máng diǎn - blind spot
' X9 b+ T% k4 N梅花六 méi huā liù - rabbity six
+ y+ f& j3 A+ @ Y梅花五 méi huā wǔ - crossed five9 l& f$ ]7 R$ l! \- H3 F0 J
门吃 (門吃) mén chī - capturing technique by atari5 `, F H1 Z* ]
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening7 v! l7 g1 _+ f' q8 N
妙手 miào shǒu - excellent move
4 {7 I7 `5 z, F& ^: \( ~/ `妙着 (冷著) miào zhāo - excellent move
7 B" m8 N m# O9 M3 }! o3 W模仿棋 mó fǎng qí - mirror go c1 A7 p4 r/ ^% P. L% n+ z0 Z
模样 (模樣) mó yàng - territorial framework. R! l" Y, k5 a4 V- Z7 M \) r
目 mù - point of territory- @6 b8 o S/ }3 R* m+ h+ Q
目外 mù wài - 3-5 point
7 O3 I0 u3 _' b. r% b- [ h+ ]4 W, o9 @
' ^" P( L; n: l0 a+ U% H/ N, W
N
; _, I' q. L0 m8 x' }5 ~# \内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones: k- V: o0 X6 J' q6 \! h8 [
逆官子 nì guān zǐ - reverse endgame move
" ~' Y$ m- J2 `, F9 j逆先 nì xiān - reverse sente: D0 _! D2 Z! J6 l0 V: Q
逆先手 nì xiān shǒu - reverse sente& y' C* Z, ^$ S9 E0 _" ~/ X1 t4 u q
逆转 (逆轉) nì zhuǎn - overturn game& C/ ~" l& I8 s2 Z) r0 w9 h
粘 nián - connect*" r I- ^; T. n9 y
凝形 níng xíng - overconcentrated shape
: Z( a1 D* W7 P4 y扭断 (扭斷) niǔ duàn - crosscut6 T* o7 N5 ~' w( \) r* V x
扭十字 niǔ shí zì - crosscut9 M8 q: ^8 Q) s6 O
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
$ d# y' C# W* U0 W) D扭羊头 (扭羊頭) niǔ yáng tóu - ladder/ o* L, `, b8 W
/ I: Z |# `' F5 Z, z. I
$ e2 ?. @+ O6 l1 a. X
P
: U' \9 }5 ^6 o1 V& [% l- t- k% A爬 pá - crawl*
! i7 d; H8 w2 v7 F9 M盘渡 (盤渡) pán dù - bridge under
4 x+ X2 ], E0 \# R- h/ c盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner; }* A: k3 }4 x+ Q/ h
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
- \6 t$ ~/ Y! C% B抛劫 (拋劫) pāo jié - throw-in ko+ g6 y+ f4 E0 } S, K
配合 pèi hé - coordination*: n1 {7 n- s0 C4 A! ]0 p& R
碰 pèng - attach to the side0 }+ d" d5 u7 m( x/ P
便宜 pián yí - profit*
+ F0 j- G; O2 T* n3 ~1 N* o3 n2 n: r骗着 (騙著) piàn zhāo - trick play, hamete, Q, U1 T( ~ [1 R8 h* t
平衡 píng héng - balance*# k- Y* m9 p/ `. M @7 B
破 pò - break*
. q) \1 ]/ n% S) Z) Q) G" V( D剖析 - pōuxī dissection / self-analysis% \( M, A6 i6 \% T& u2 o/ b
破解 pòjiè - solution, answer to a problem*
v! b- v+ X. t* N: i8 j) @* o% r扑 (撲) pū - throw in8 p- [6 z1 n5 n: W3 k
葡萄六 pú tao liù - rabbity six8 U0 v3 |/ S. z$ ?' ]% H
谱 (譜) pǔ - game record
?/ I0 [' ?0 G) U, l* u普通 pǔ tōng - common*' [/ n, L% M$ n; V, Y
[edit]
1 K4 [, T+ p1 p# aQ
4 O2 A# U* W% u# [欺着 (欺著) qī zhāo - trick play, hamete
9 ~5 v! X$ }5 f; u) w& A棋板 qí bǎn - go board; _& G& g$ x8 r' T
棋风 (棋風) qí fēng - playing style
( P1 }$ @' E$ B2 D) B棋盒 qí hé - stone container0 s: q: @. b7 i* r" j! U) f, u
棋筋 qí jīn - key stones$ c4 \& F; ?" [# B! P; L7 O! b
棋精 qí jīng - key stones, s! A3 z( |5 ]3 K3 ^- W" a
棋理 qí lǐ - go theory
: h$ q! a/ Q5 b# x, u0 _) H棋力 qí lì - strength in go: B5 j# I' o$ D( \$ D& h
棋盘 (棋盤) qí pán - go board
( P3 ^/ C5 D; L1 m/ E棋谱 (棋譜) qí pǔ - game record# b7 {- s! y, I$ y* ~0 T
棋石 qí shí - stone, b$ f2 T6 ~0 \, F/ X
棋手 qí shǒu - player*
5 [: \; k" W6 p/ u& c- E3 B* E棋书 (棋書) qí shū - go book, _' K' x5 x" I; z
棋院 qí yuàn - go institute! K* }5 K# \& Y) y9 X7 b) E; ^2 l
棋形 qí xíng - shape
* [" B1 {2 C! Y) s棋钟 (棋鐘) qí zhōng - clock*
' `7 [, S7 x- a$ E棋子 qí zǐ - stone
: A; _9 E( {9 a6 p- p: J, `弃 (棄) qì – abandon, to discard, throw away
1 c: p; `% Q- E- h; ~, l+ t弃子(棄子) qìzǐ - sacrifice. ]; ^8 N5 h+ g; U8 E7 {8 F0 N
气 (氣) qì - liberty
% J7 D0 L8 F4 z- X$ Z$ p( f3 f气合 (氣合) qì hé - fighting spirit
6 L( S" Y# O( t2 [* o6 t1 o5 ]气紧 (氣緊) qì jǐn - shortage of liberties
& o8 d; U& k+ T3 s' I w前 - in front, before*2 B8 Y7 U4 s( T4 B) x8 R
浅消 (淺消) qiǎn xiāo - erasure
& q3 O# {8 m! d墙 (牆) qiáng - wall*- a$ F6 [. r1 ^2 x' x5 {9 r% w
强 (強) qiáng - strong7 g0 c& H. ~+ x
墙壁 (牆壁) qiáng bì - wall* C* W3 l& J! T7 W2 N
强棋 (強棋) qiáng qí - strong group1 q5 b, J+ T( g$ o
巧手 qiǎo shǒu - clever move- k4 @' } Z3 b
巧着 (巧著) qiǎo zhāo - clever move
y0 N/ M4 @+ Q7 |切断 (切斷) qiè duàn - cut** @ q! q' y4 D) r3 P. v
侵消 qīn xiāo - erasure8 L( u2 v8 z3 [/ k; G( E3 v
轻 (輕) qīng - light*4 p8 ^* t# L4 S3 J4 v( ]% u
侵入 qīng rù - invasion6 D0 o5 X. x/ K" j- T0 ^
轻盈 (輕盈) qīng yíng - light*: I: b+ w) c5 G. }1 D8 w2 e
求活 qiú huó - make life- Z! S* q! D/ y: J/ N. H* w8 o
曲 qǔ - bend5 i9 L2 r" ]% l3 t; @/ d
曲尺 qǔ chě - carpenter's square+ M, }0 \) k2 o9 {1 H
曲三 qǔ sān - bent three/ G8 {, N0 w L# Z3 W4 H
曲四 qǔ sì - bent four
2 q! C) v. f5 N, W" d觑 (覷) qù - peep
1 j' m$ ~/ Z) y% P4 M; @% M' w权利 quán lì - privilege
/ A1 l8 L5 Z2 b( p0 {0 @# ^4 c确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
. [5 V, e' ~5 Y8 t. f& G" x' \0 g: E: [3 _, e0 U* J
+ B. |" P$ X1 G+ ?% l, y
R1 |2 @. {; i ?6 T
让子 (讓子) ràng zǐ - handicap5 ~4 W! N; j! u1 B" @# D5 y
让子棋 (讓子棋) ràng zǐ qí - handicap game+ q, Z$ A. ]/ l, R6 a! L' \
认输 (認輸) rèn shū - resign*# U7 L# F7 C6 @/ G7 D* _5 z0 b/ ]
弱 ruò - weak*6 M1 [+ {/ v; ]2 u! f
弱棋 ruò qí - weak group0 e0 Z( d8 }5 f! p) |6 O
% x |5 o" M4 E7 V, ^
0 `4 I$ s7 O- }S3 R" F/ I' m/ e9 ^+ Y/ U
三间拆 (三間拆) sān jiān chāi - three-space extension
) V2 e* p% |& y+ v+ b" |三间跳 (三間跳) sān jiān tiào - three-space jump
6 i0 q% ]$ ]; J三劫 sān jié - triple ko. V+ f2 Z, A' W) D& y: z4 x
三劫循环 (三劫循環) sān jié xún huán - triple ko
( g( ^0 y! ?0 T6 e2 Q' Q# N三连星 (三連星) sān lián xīng - san ren sei5 p0 p6 {+ M5 h5 M* v
三目正中 sān mù zhèng zhōng - center of three stones
( v- G# B; K5 E# |" Z7 W8 \2 p三三 sān sān - 3-3 point
* F, z8 d) n. P! ^$ e三手劫 sān shǒu jié - two-move approach ko$ L5 `1 d& M8 q
三子正中 sān zǐ zhèng zhōng - center of three stones
) n1 g; U- |0 s) f杀 (殺) shā - kill*
; q9 P! U( ~8 X% f杀棋 (殺棋) shā qí - kill" S" k6 C- o2 O# s* ]* R Q5 ^
杀气 (殺氣) shā qì - capturing race0 h+ _7 c4 A/ Y4 w% ]
上 shàng - upper*6 |$ N# \! P: `. _, N) _- p
上级 (上級) shàng jí - advanced level*$ f1 C/ x7 I7 r3 e2 N* w4 G) y
上下同形 shàng xià tóng xíng - symmetrical position1 q2 j t7 D, O& o4 _2 P% K
稍 shāo - somewhat; a little*
0 z% h! n$ f$ q# W9 J' m! v! p* [伸气 (伸氣) shēn qì - increase liberties7 n9 d$ M2 C4 @
伸腿 shēn tuǐ - monkey jump
% D3 `! ^- i( G2 \1 ~" A% O2 Y生死劫 shēng sǐ jié - all-dominating ko: s* ~" \% q' _* \9 g
胜 (勝) shèng - win*# V6 V2 p# `0 P9 t1 Q: ]
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move" a9 P# o4 m8 o: |# {5 C$ r) @& k
胜着 (勝著) shèng zhāo - winning move c% E# t' ?; p! J) }
失败 (失敗) shī bài - failure*9 C' A2 M8 F9 f% f+ g$ H
实地 (實地) shí dì - solid territory. q8 w: U2 P' k; n% V
十番棋 shí fān qí - ten-game match2 l3 X5 _6 J; ]+ N
实接 (實接) shí jiē - solid connection
! @. K" ]( u( W$ F) e石塔 shí tǎ - two-stone edge squeeze
0 k( a. x% T1 y4 A实战 (實戰) shí zhàn - actual game situation
! E! A$ P3 [0 N: S) n实战手 (實戰手) shí zhàn shǒu - situational move( V0 R) ]% N5 P! R% {' ^
势 (勢) shì - influence*
# @+ T; R/ _+ X, w$ Y$ N室 shì - house; room*
( _& O' l: B. Z, e* j3 E势力 (勢力) shì lì - influence*
# c; M2 E3 o1 C. t. s1 [3 H2 `9 j8 u2 e试应手 (試應手) shì yìng shǒu - probe4 P) J0 O1 `' b2 O! U5 M
收官 shōu guān - play endgame
c, ?9 _# |( V9 X收官子 shōu guān zǐ - play endgame7 {. C `3 D N2 {" r
收后 (收後) shōu hòu - last play
! u9 b1 A9 h' `- u; d收气 (收氣) shōu qì - reduce liberties
1 ^$ B+ p8 ^1 Z4 h: p& s0 u7 _守 shǒu - defend*
+ @7 s% R% {7 s手 shǒu - move4 f, R! t* j6 `* C P7 Z
手段 shǒu duàn - technique*( z0 W4 r" {. }5 B' s
手割 shǒu gē - reorder sequence
" _# L; P3 S/ J3 I$ \1 [# d$ A+ f* M守角 shǒu jiǎo - corner enclosure
% m3 E3 n$ D( q) B0 }+ q" N U手筋 shǒu jīn - tesuji; S N9 B B7 S. B" [8 X, A0 H$ E0 f- g
手顺 (手順) shǒu shùn - sequence( k9 `& F- L0 Q5 Q3 B6 P
手谈 (手談) shǒu tán - hand talk
+ H1 J* g/ v( v& }; I+ o, L. V授先 shòu xiān - one stone handicap9 Q; e3 y, M) X& O) ]
授子 shǒu zǐ - handicap
! {1 `; l9 P, Z9 @( e* z. Q% e' {$ G授子棋 shǒu zǐ qí - handicap game3 J/ t. x2 b# x* r: k
书 (書) shū - book*: P& R* K. G- p+ r
输 (輸) shū - lose*
2 A; w. F$ R& v$ L书本 (書本) shū běn - book*
9 ? ^$ @8 E$ } K3 W; r Y, `数目法 shǔmùfǎ - territory scoring. |" K. K) y( z& l/ a: ^
数子法 shǔzǐfǎ - area scoring$ W7 o! M) I4 d" j
梳形 shū xíng - comb formation0 p7 Q5 K7 `, E, r- k0 `/ }
梳形板六 shū xíng bǎn liù - comb formation
# j4 ~& {9 O/ a: r7 W双 (雙) shuāng - bamboo joint
, v2 x2 \; l. _6 G' Z1 \8 Y双吃 (雙吃) shuāng chī - double atari! N: q3 ?# Z0 ]2 s2 Y
双打 (雙打) shuāng dǎ - double atari
2 F( d5 |9 n, E9 [$ u7 A双打吃 (雙打吃) shuāng dǎ chī - double atari) B3 T% ^3 m. j, z/ j; w3 C
双倒扑 (雙倒撲) shuāng dào pū - double snapback
! |) \5 O0 L- M9 t双方 (雙方) shuāng fāng - both sides*- K e3 m9 z* C0 p# Z: h% @
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
9 G' [3 \. j) L; u* C( K( d- h双挂 (雙掛) shuāng guà - double approach
2 V0 ^/ Y5 S2 U1 a8 b双虎 (雙虎) shuāng hǔ - trumpet connection
. P( z3 A W% _# t& g! V7 T T双活 (雙活) shuāng huó - seki. V |$ [- [- K. @& i+ r
双叫吃 (雙叫吃) shuāng jiào chī - double atari
- r- u- X0 G! x, d. u9 o双劫 (雙劫) shuāng jié - double ko& P; S) B+ c. ^4 l' a5 e
双征 (shuāng zhēng) - double ladder% @/ q3 e. ~: f) y) d8 {* G
顺序 (順序) shùn xù - sequence*
8 u0 C& U' `8 m# L2 ?7 B5 S死活 sǐ huó - life and death- c5 m6 S1 A4 f7 |3 W
死活题 (死活題) sǐ huó tí - life and death problem2 E& J& ^# |: q1 U5 I& o2 K h
死棋 sǐ qí - dead group
8 N! R$ Z/ m9 k- [死子 sǐ zǐ - dead stone
8 ]# S- y# g# ~, T8 q& N四间拆 (四間拆) sì jiān chāi - four-space extension
; @* t) a6 U; ^0 w四角穿心 sì jiǎo chuān xīng - occupying four corners and center
) t. z/ a2 n8 C' u* [ F四劫 sì jié - quadruple ko1 w2 e0 d8 ?: s5 ?, F# U7 S r. X, G
四劫循环 (四劫循環) sì jié xún huán - quadruple ko" [" _! A1 k( k
四连星 (四連星) sì lián xīng - yon ren sei
$ J0 M3 k2 s% j# ~: _/ X0 a松 (鬆) sōng - slack*
1 Z) d% X& Y8 y7 T" C ]松气 (鬆氣) sōng qì - increase liberties
. @9 ^, o( L1 S) ~7 Z* g. C松气劫 (鬆氣劫) sōng qì jié - approach ko" q2 k* e2 l1 r
俗手 sú shǒu - crude move" ?* f) B8 V3 G! B8 @
随手 (隨手) suí shǒu - hasty move
' `7 ]' M0 e2 k! @$ Z- U随手棋 (隨手棋) suí shǒu qí - hasty move
; a2 t: j. J7 B损 (損) sǔn - loss*
2 [, ^) m% `% S& o损劫 (損劫) sǔn jié - losing ko threat
$ b# s1 }5 @9 C/ I$ [/ B损失 (損失) sǔn shī - loss*$ k( _) S7 i w
顺序 (順序) sùn xù - sequence*
/ b' E7 t. i8 [$ O4 J" M; \+ d) P4 `3 E1 q- h
( c/ B2 L: z) M4 Q; VT& k6 a; o5 M. Q1 r6 T% c
台象 tái xiàng - Tower' _$ S/ r h; s/ a' R3 @9 W; ]( O
弹性 (彈性) tán xìng - flexibility*
# j# y! ~% N) q8 _/ z$ ] j搪 táng - block*
! T/ H7 ]2 ]: H+ H4 F+ C套劫 tāo jié - two stage ko
, y& {8 `* w1 ]8 T" w1 l# \* F. r逃 táo - escape*. K0 V# Y# @/ K" _( N
逃遁 táodùn - to escape, to run away, flee*
* C* n% _! t0 u& Z m逃生 táo shēng - escape*# ~# v$ Q+ e N$ l. q9 r% c
腾挪 (騰挪) téng nuó - sabaki
" v- U2 M* m" L! _; G提 tí - remove from board: |3 Z+ S- j' z" D7 o8 N
提劫 tí jié - taking the ko
1 V6 p: ]7 |! O" H! N9 x+ i" o提子 tí zǐ - remove from board
8 h5 M8 e9 W( s% H天王山 tiān wáng shān - tennouzan
# d, l7 Z. \% f5 q6 b$ G天下大劫 tiān xià dà jié - all-dominating ko; }, V% c0 K) a( M. F
天下劫 tiān xià jié - all-dominating ko
( }5 t2 K* b8 z6 Z9 D( y# a) E+ G天元 tiān yuán - tengen
3 l. I* A/ g) y5 g* g跳 tiào - jump*
/ \- s& L# F! s0 ?贴目 (貼目) tiē mù - komi9 R7 r7 G5 g9 S8 @
铁柱 (鐵柱) tiě zhù - iron pillar*
3 f1 W8 J7 Z& Q6 J( N3 B2 e& p挺 tǐng - push up; stand*- g& m+ L& ]: T7 d) ~2 P& H) y( K
投降 tóu xiáng - resign*) h; a! B" _1 e* ~) z" ~
投子 tóu zǐ - resign5 M' T; U# Q' q0 \
透点 (透點) tòu diǎn - placement7 a( E- H- `. q) ^+ b; |% B% P
图 (圖) tú - diagram*: p: t* ^0 k3 i6 Q/ K7 Y9 r
退 tuì - pull back
" I8 g, J. e" U* {# W托 tuō - underneath attachment
8 o# L0 d+ |5 e/ z$ D6 T1 ]3 @; B脱出 tuōchū - escape, break out
7 o D7 a. D2 X9 b4 x. @脱骨 (脫骨) tuō gǔ - under the stones
( y, s) n$ ?0 U3 t9 K3 d2 z脱先 (脫先) tuō xiān - tenuki' [$ Z; j2 Q: w' @
" Q& K6 t @* S* f
, [; x9 t7 S$ H* Z6 Y; @W
: L& U, P" m/ I" z挖 wā - wedge
7 \) [2 \3 s/ C6 l外目 wài mù - 3-5 point
5 }5 L+ L, \: E# v; X! Y$ [外气 (外氣) wài qì - outside liberty+ D( }! y6 z( y9 U
弯三 (彎三) wān sān - bent three
d, \3 f; [! A5 V l弯四 (彎四) wān sì - bent four
( N! C( @3 H! a万年劫 (萬年劫) wàn nián jié - ten thousand year ko7 o7 o; c0 h4 U& P
围 (圍) wéi - surround*
' T' T3 u5 J* J/ ?4 E/ I$ n( ^围棋 (圍棋) wéi qí - go
2 o$ p) u# B# J$ t [0 X尾巴 wěi bā - tail*
( \0 }4 @# y1 T味道 wèi dào - aji1 }' i% ]" n9 h% |4 V& d9 X [$ x
文凭 (文憑) wén píng - diploma- X. l* {; x0 }) p1 h9 Q1 O" d8 [
稳当 (穩當) wěndang - stable; firm*" S/ C8 I' _8 @) C( I3 r5 f
问应手 (問應手) wèn yìng shǒu - probe
5 @% W3 B1 ` W乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
5 l5 s/ l" q! H f9 ]无理 (無理) wú lǐ - overplay- L7 F+ E+ g ]( ^ j5 V
无忧劫 (無憂劫) wú yōu jiě - picnic ko1 Z i2 ?' v: `0 b
五子棋 wú zǐ qí - gomoku narabe
% I+ ]' ^# i6 c五间拆 (五間拆) wǔ jiān chāi - five-space extension5 M1 K% d+ ~/ |: [% q
五连星 (五連星) wǔ lián xīng - go ren sei" G( ~( Y4 [) B( _4 J
五五 wǔ wǔ - 5-5 point
; C' e# G. N8 G3 q( k9 @4 q
' K: I3 s! g# ]. u" Z/ w, P
4 H4 J' w, r2 ^1 C8 ] h/ uX2 X" J) y/ E4 j5 ^7 Z
细棋 (細棋) xì qí - close game
9 N( ?$ W+ Y; t$ O/ G7 w瞎劫 xiā jié - false ko threat
& q+ d; Q6 K: a$ a* @下 xià - lower*
1 P+ @" M& j1 m下法 xiàfǎ - method*
, Z% i9 O; F* p9 c8 M先 xiān - before; first*
. C h8 P% J4 i0 V% q. G0 Z先手 xiān shǒu - sente
+ _( | E4 K* d8 O; ~先手劫 xiān shǒu jié - a ko in which the player makes the first capture/ h; R! @7 a5 B' X
先手利 xiān shǒu lì - forcing move6 ^9 ~9 r7 l Y9 C- d7 A" Q+ F$ j
先中后 (先中後) xiān zhōng hòu - sente with hidden gote* m8 p8 V2 R0 _1 q( p7 x
陷阱 xiànjǐng - a trap*4 D: F. W( z5 R7 @
象步 xiàng bù - elephant's move
7 s4 ^; d+ [% ^( Y4 m- I象步飞 (象步飛) xiàng bù fēi - elephant's move( i! P# h7 S1 m
象飞 (象飛) xiàng fēi - elephant's move) ~* @% m8 @" y, ?0 B/ Y. V
向小目 xiàng xiǎo mù - facing 3-4 points
$ R$ Z3 n8 n ]' B: O象眼 xiàng yǎn - center of elephant's move
]8 R& B8 t* S8 n; `消劫 xiāo jié - ending the ko
3 I9 H* P! ?; m& E, z小 xiǎo - small*
# ~; S" ^: Z' R小飞 (小飛) xiǎo fēi - knight's move8 J$ W e$ {$ e" k/ m- h
小尖 xiǎo jiān - diagonal8 M# a! B- @/ G/ c/ ^7 t/ e
小林流 xiǎo lín liú - kobayashi opening) k+ B5 w( h7 X. @5 {" c
小目 xiǎo mù - 3-4 point7 W8 ?: S+ D- K0 s% R
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
# j+ ~- P) s7 z6 G( N小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
8 s9 k1 J. U' v小伸腿 xiǎo shēn tuǐ - small monkey jump
3 l) q0 R; L' h. t" j) l7 S小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg' q! U1 D' g# |, r; }2 r
效果 xiào guǒ - effect; result*' C, ^* j, O. j/ v! |0 J
效率 xiào lǜ - efficiency*6 T8 A$ u8 X7 J7 h7 E
新布局 (新佈局) xīn bù jú - new opening
3 z) _6 q( B# a" V新手 xīn shǒu - new move `8 T( i3 O1 \. y0 h+ J9 X
星 xīng - star point
" }+ R% y) M" h/ j; \' N星位 xīng wèi - star point$ \, L6 q6 `% N1 |. n
形 xíng - shape*' w. v# a2 j' o: V% A' P0 K' H& c
形势 (形勢) xíng shì - situation*
6 l( C; P) l0 P0 R8 I8 W1 K' b7 b. c形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
4 y- }9 r6 ~0 s1 _, Q形状 (形狀) xíng zhuàng - shape*
[- L" ^& R1 m) t7 t秀策流 xiù cè liú - shusaku opening6 M( V$ j- |( S2 |) h. m
虚手 (虛手) xū shǒu - pass
1 r7 U/ K. z/ X; R+ _$ \$ y: s虚着 (虛著) xū zháo - pass
4 D6 t) H1 r& d1 y# i0 t序盘 (序盤) xù pán - opening
1 {8 {% H" v1 o0 K8 z学生 (學生) xué shēng - student*. S; `4 i" D; X% n7 }& o# R
雪崩 xuě bēng - avalanche*1 L" ]4 Y/ f0 ]4 R2 h
循环劫 (循環劫) xún huán jié - double ko) M" C9 x6 G; y: J4 Q4 |
/ p: o" g6 S/ _2 q% y( v
: @. T8 e3 s* A$ `4 c
Y ]$ F1 M1 T" h( ?. w* U- Z6 f
压 (壓) yā - push down*$ T4 ^3 H0 T1 ] w* V. Y( |# V
压力 (壓力) yā lì - pressure*1 l$ e3 N D( X6 o
延气 (延氣) yán qì - increase liberties( c' Q* R1 R; S9 C, R
眼 yǎn - eye*" R" |' @4 @$ k) G( \" q+ \/ h% w
眼位 yǎn wèi - eye potential; eye space
5 C: w! J: ]) B6 ^, Q1 h/ C眼气 (yǎn qì) - eye liberties8 s+ R+ a; f Y6 N6 ]0 {9 `" [$ C b
眼形 yǎn xíng - eye shape; eye space
$ J4 x% c3 [. k) T0 Y妖刀 yāo dāo - magic sword r+ w% ~$ j& l! N; h$ k. g- r6 h3 ~
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko8 g: [% u( r5 \5 ?5 j* b7 t9 `, {* m% [0 R
要点 (要點) yào diǎn - vital point
; i l* |1 m# j8 ^5 o要子 yào zǐ - key stones
- `3 A# Q+ }5 a: x& c业余 (業餘) yè yú - amateur*
B$ y, m* _9 c: `) Z: P一方地 yī fāng dì - one-sided territory
]& S4 r" u1 w$ E$ W2 ^( ~) x一间拆 (一間拆) yī jiān chāi - one-space extension
J* L- |9 @1 t一间跳 (一間跳) yī jiān tiào - one-space jump7 @# l' H, F: g$ O
一手劫 yī shǒu jié - direct ko
1 l1 v; x$ ~0 `一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
, R S% f1 Q; b& L$ K7 v疑问手 (疑問手) yí wèn shǒu - questionable move( H8 Y! `2 r. Z6 o; ~, u
弈棋 yì qí - play game*4 n0 Y' m: y- p
引征 yǐn zhēng - ladder breaker
+ V L4 [2 u/ P2 V; r赢 (贏) yíng - win*
/ k) @$ h$ Z, Z1 {应氏 (應氏) yìng shì - ing's& R1 u" d' ~7 W7 K, x4 m% @/ j
硬腿 yìng tuǐ - first line descent2 Z2 q4 j6 B1 p) z8 k5 w
优势 (優勢) yōu shì - superior*. J+ X: A! q% t$ M+ R
有利 yǒu lì - advantageous*% Y4 q' v3 z/ U; s( R' ?
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye V* r5 I$ g* u! z' X* s( S
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
- s; C$ y3 Q3 v$ Y$ B右 yòu - right*
4 O* n3 J4 H G余味 (餘味) yú wèi - aji
; }( p0 I% {# K, \' t. _ T8 `' G$ s愚形 yú xíng - dumpling shape
. q6 I, {3 v+ E# E7 y9 Q宇宙流 yǔ zhòu liú - cosmic style
- V9 S: x: U2 R/ g& h$ W* ~1 m原则 (原則) yuán zé - principle*: {( u9 a0 r4 N$ l
院生 yuàn shēng - insei" Q8 U2 W) x: ~* n0 B9 s
: V6 H* ^6 Y; M N2 H8 R
T1 {$ C1 [. C r" }6 P
Z
( U' @2 p5 i. x/ v枣 (zǎo) - jujube (Chinese Date Wood)*3 t7 @( e. r6 G& h0 ^
扎钉 (扎釘) zhá dīng - iron pillar*
% D# K' w: G. x: u, m长 (cháng) - stretch9 P% A0 y! [* Z$ [: z: K4 b1 i/ ^9 x& T
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi) K) x& L! l, t3 ~1 ]. j( b
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi8 N$ U/ h$ Z$ h4 r4 m
着 (著) zhāo - move, t* [+ B" y1 }3 Q2 {% ]
真眼 zhēn yǎn - real eye4 `. K2 B5 i/ Z: t* ~. \9 a
镇 (鎮) zhèn - capping play g! f; `2 h9 [
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
* f& J7 d7 T5 w" d" n) H" |镇头 (鎮頭) zhèn tóu - capping play/ {5 ], y8 D7 }) Q
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma/ K- }* }7 B7 V4 `: V8 a. A0 F
征 zhēng - ladder
4 s0 u. [) Q3 z2 `( D5 U! ^争棋 (爭棋) zhēng qí - official challenge match; i5 X9 s9 x6 p# [
征子 zhēng zǐ - ladder8 @. x1 z( w8 E$ F9 V1 s2 `( \
征子劫 zhēng zǐ jié - ladder ko
7 |9 r5 F/ d- |9 h5 V整体 (整體) zhěng tǐ - chain' n4 \. |9 v" \
整型 zhěng xíng - settle
7 s; K/ N' u2 |6 p正解 zhèng jiě - solution*
) b/ w2 h5 H. E& g正确 (正確) zhèng què - correct*
$ w* `& M+ `1 [2 K2 F2 \证书 (證書) zhèng shū - certificate*
w3 U3 d4 Z6 Y9 n4 k正着 (正著) zhèng zhāo - proper move2 o, d- i( p4 _, n! K* ?
指导棋 (指導棋) zhí dǎo qí - teaching game9 C% |: V2 Y8 H5 w) E% ^
直二 zhí èr - straight two% d' X% a/ N+ d) m( b) @
直三 zhí sān - straight three9 m! L0 ]7 Q4 s5 \/ ]+ @ _
直四 zhí sì - straight four
/ Q- R& }3 L) P& P& c+ l, b5 N职业 (職業) zhí yè - professional*) V7 W% b6 ?6 T5 E
只此一手 zhǐ cǐ yī shǒu - only move
: `/ t v1 w$ {3 c, k+ z& q: W- O治孤 zhì gū - managing isolated weak group& e9 r5 o$ S; d* O! J
中 zhōng - center*
2 u: H/ d/ D( t: M$ ~! h钟 (鐘) zhōng - clock*8 q. k; u, X- V0 ] _
中腹 zhōng fù - center*
( G4 r9 x; z& f& C0 f* A中国流 (中國流) zhōng guó liǔ - chinese opening& Y* e+ F* [: E$ Q- a
中级 (中級) zhōng jí - intermediate level*
+ f5 S6 c: K" K0 @$ ]% i终局 (終局) zhōng jú - end of game
% k7 u( O: `8 K, C# }9 ?: Z中盘 (中盤) zhōng pán - middle game
2 K4 @. a! _! j& C2 @& q( C终盘 (終盤) zhōng pán - endgame
! u# W# X1 o) I3 @' `中心 zhōng xīn - center*
6 ^6 ?, c2 w; c% B. L* o2 |中央 zhōng yāng - center*. y5 ^& m! [0 o+ b1 v
中原 zhōng yuán - center*8 Y& Q7 q2 P" U4 Z5 T# }
重 zhòng - heavy*
5 d# d& s2 b7 _% H* W% Z$ r. _主动 (主動) zhǔdòng - (to take the) initiative*
0 M3 a! }' e6 `; b专业 (專業) zhuān yè - professional*3 f* }+ o; Z2 o( e
转换 (轉換) zhuǎn huàn - exchange*
0 {$ ^' e5 ]; f4 S7 Q6 x装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback. B2 H0 S4 b+ d* y/ a' \
装劫 (裝劫) zhuāng jié - a move that threatens a ko
! _# w- u6 m1 D! U: j, O' Y+ r( Q2 \撞气 (撞氣) zhuàng qì - reduce self liberties7 w7 E% P K( R1 [2 W* r
追 zhuī - chase*
8 E/ S% u( L9 c* f1 |8 M9 V追捕 zhuī bǔ - chase*
. F* A. f b! @( }# X子 zǐ - stone; unit in chinese counting% J9 n& B4 s* `# H2 j
自然流 zì rán liú - natural style) s8 D8 Q! D6 y9 j) D
自杀 (自殺) zì shā - suicide*
9 ^) k/ k% }7 m左 zuǒ - left** `( N2 p# Z) Y4 I- m$ T. x
左右同形 zuǒ yòu tóng xíng - symmetrical position
5 v3 ]2 K% C+ x做活 zuò huó - make life
3 \/ N. d5 [' Y t5 {% `做劫 zuò jié - create ko* T/ v+ O) B% q- B$ |2 L( \
作战 zuòzhàn - combat*- @/ m( F8 N7 }
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)# `8 r+ X1 c: H0 S9 i3 D. M Y5 \
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